National Dex too much (Torkoal) (qc 2/2) (gp 1/1)

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Medasus

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[SET]
Sun Setter (Torkoal) @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Lava Plume
- Body Press
- Stealth Rock / Toxic
- Rapid Spin

[SET COMMENTS]

With its access to Drought and good utility options, Torkoal acts as an enabler for dedicated sun teams while also functioning as an entry hazard setter and remover. Lava Plume's relatively high burn chance lets Torkoal cripple foes that could set up on it, such as Raging Bolt and Mega Latios. Body Press enables Torkoal to hit Heatran, with it otherwise being able to switch in reliably on Torkoal's Fire-type moves; it also hits Mega Tyranitar that could otherwise come in and remove Torkoal's sun. Stealth Rock's chip damage allows its sun-boosted teammates to sweep more easily, while Toxic is also an option in order to punish Water-types such as Alomomola and Slowbro that could otherwise come in relatively risk-free; however, it should only be used if your team has another Stealth Rock setter. Rapid Spin's hazard removal helps its team greatly due to the fact that Torkoal runs Heat Rock over Heavy-Duty Boots, but it is advised to run other hazard removal options as well due to Torkoal's vulnerability to hazards. Maximum Defense investment is used in order to boost the power of Torkoal's Body Press, letting it hit Mega Tyranitar and Heatran harder while also letting it function as an emergency check to foes such as Cinderace.

Torkoal only fits on designated sun teams, where its ability to set sun while also setting and removing entry hazards is greatly appreciated. A Pokemon that benefits greatly from this sun is Great Tusk, with its activated Protosynthesis letting it do increased damage to foes such as Ferrothorn and Alomomola. In return, Great Tusk can set and remove Stealth Rock and other hazards, letting Torkoal come in to set sun more time; it is also a much-needed Rock-resistant teammate and Knock Off absorber against foes such as Mega Tyranitar and Kingambit, which could otherwise threaten to remove Torkoal's Heat Rock. Other teammates that benefit from Torkoal's sun include Raging Bolt and Venusaur. Protosynthesis boosts the former's Special Attack, allowing it to do greater damage to would-be switch-ins such as Ting Lu; in addition, sun making its Weather Ball a Fire-type move lets it hit foes such as Ferrothorn. Sun doubles Venusaur's Speed stat, courtesy of Chlorophyll, and boosts the effects of Growth, allowing it to become a dangerous setup sweeper. In return, Raging Bolt can threaten Pelipper, which would otherwise be able to remove Torkoal's sun via Drizzle. Torkoal finds itself vulnerable to Ground-type attacks from foes such as opposing Great Tusk and Landorus-T, meaning Flying-types such as Corviknight and Mega Charizard Y are appreciated. In exchange, Torkoal can, to some extent, sponge physical hits from foes such as Cinderace that could otherwise be threatening underneath sun. Torkoal especially struggles with Mega-Tyranitar, meaning that teammates such as the aforementioned Great Tusk and Landorus-T are enjoyed. Pivots to bring in Torkoal and its sun-enjoying teammates are also appreciated, with Eject Button Hatterene and Landorus-T being excellent choices due to their ability to deny hazards via Magic Bounce and Defog, respectively.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/sputnik.475916/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar checked by:
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[SET]
Sun Setter (Torkoal) @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Lava Plume
- Body Press
- Stealth Rock / Toxic
- Rapid Spin

[SET COMMENTS]

With its access to Drought and good utility options, Torkoal acts as an enabler for dedicated sun teams, while also functioning as a entry hazard setter and remover. Give Lava Plume a cursory mention, explain why its used over other Fire-STAB options. Body Press enables Torkoal to hit Heatran for Super-effective damage, with it otherwise being able to switch in reliably on Torkoals Fire-type moves. Mention Body Press also dissuading Mega Tyranitar from switching in. Stealth Rock is the preferred option in order to rack up entry hazard damage to allow its sun boosted teammates to sweep more easily, while Toxic is also an option in order to punish Water-types such as Alomomola and Urshifu-R who could otherwise come in relatively risk-free. Mention that Toxic should really only be used if your team has another Rocker. Rapid Spin enables Torkoal to remove entry hazards for itself and its teammates, helping greatly due to the fact that Torkoal is not able to run Heavy-Duty Boots. Briefly mention that it isn't a very good removal option on its own. Heat Rock is Torkoals item of choice, increasing its sun turns from drought, allowing its teammates more opportunities. Mention why it has maximum physical defense EVs.

Torkoal only fits on designated sun teams, where its ability to set sun, while also setting and removing hazards is greatly appreciated. A Pokemon that benefits greatly from this sun is Great Tusk, with Torkoal being able to activate its Protosynthesis letting it do increased damage to foes such as Ferrothorn and Alomomola, while in return Great Tusk can set and remove Stealth Rock and other hazards, letting Torkoal come in and set sun more times. Mention how Great Tusk is also a necessary Rock-resist. Other teammates that benefit from Torkoals sun include Raging Bolt and Venusaur, the former receiving a Protosynthesis boost to its special attack, allowing it to do greater damage to would-be switchins such as Ting Lu, mention how Raging Bolt loves having access to Weather Ball while Venusaur receives a doubled speed stat, courtesy of Chlorophyll, as well as boosting the effects of Growth, allowing Venusaur to become a dangerous set-up sweeper. Torkoal finds itself vulnerable to Ground-type attacks from foes such as opposing Great Tusk and Landorus-T, meaning Flying-types such as Corviknight and Zapdos are appreciated. In exchange, Torkoal can to some extent sponge physical hits from foes such as Cinderace who could otherwise be threatening underneath sun. Torkoal also struggles especially with Mega-Tyranitar, meaning that teammates such as the aforementioned Great Tusk and Landorus-T are enjoyed.

Mention pivots that can get Torkoal and the sun abusers in safely

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

Good start, I would like to have another look before I stamp it though
 
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[SET]
Sun Setter (Torkoal) @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Lava Plume
- Body Press
- Stealth Rock / Toxic
- Rapid Spin

[SET COMMENTS]

With its access to Drought and good utility options, Torkoal acts as an enabler for dedicated sun teams, while also functioning as a entry hazard setter and remover. Lava Plume is Torkoals Fire-type STAB of choice due to its relatively high burn chance, letting it cripple foes who could set up on it such as Ogerpon-W. Body Press enables Torkoal to hit Heatran for Super-effective damage, with it otherwise being able to switch in reliably on Torkoals Fire-type moves, as well as Mega Tyranitar who could otherwise come in and remove Torkoals sun. Stealth Rock is the preferred option in order to rack up entry hazard damage to allow its sun boosted teammates to sweep more easily, while Toxic is also an option in order to punish Water-types such as Alomomola and Urshifu-R who could otherwise come in relatively risk-free, although it should only be used if your team has another Stealth Rock setter. Rapid Spin enables Torkoal to remove entry hazards for itself and its teammates, helping greatly due to the fact that Torkoal is not able to run Heavy-Duty Boots, but it is advised to run other hazard removal options as well due to Torkoals vulnerability to hazards. Heat Rock is Torkoals item of choice, increasing its sun turns from drought, allowing its teammates more opportunities. Max Defense is used in order to boost the power of Torkoals Body Press, letting it hit its targets - Mega Tyranitar and Heatran - harder. Also mention that you can emergency check things like Cinderace.

Torkoal only fits on designated sun teams, where its ability to set sun, while also setting and removing hazards is greatly appreciated. A Pokemon that benefits greatly from this sun is Great Tusk, with Torkoal being able to activate its Protosynthesis letting it do increased damage to foes such as Ferrothorn and Alomomola, while in return Great Tusk can set and remove Stealth Rock and other hazards, letting Torkoal come in and set sun more times, while also providing a much needed Rock-type resist against Mega Tyranitar. Other teammates that benefit from Torkoals sun include Raging Bolt and Venusaur, the former receiving a Protosynthesis boost to its special attack, allowing it to do greater damage to would-be switchins such as Ting Lu, as well as allowing its Weather Ball to become a Fire-type move, letting it hit foes such as Ferrothorn, while Venusaur receives a doubled speed stat, courtesy of Chlorophyll, as well as boosting the effects of Growth, allowing Venusaur to become a dangerous set-up sweeper. More GP stuff but the previous sentence is really long, consider splitting it up. Torkoal finds itself vulnerable to Ground-type attacks from foes such as opposing Great Tusk and Landorus-T, meaning Flying-types such as Corviknight and Zapdos are appreciated. In exchange, Torkoal can to some extent sponge physical hits from foes such as Cinderace who could otherwise be threatening underneath sun. Torkoal also struggles especially with Mega-Tyranitar, meaning that teammates such as the aforementioned Great Tusk and Landorus-T are enjoyed. Pivots to bring in Torkoal and its sun abusers are also appreciated, with Eject Button Hatterene and Landorus-T being excellent choices due to their ability to deny hazards via Magic Bounce and Defog respectively.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

Nice work, QC 1/2
sputnik_qc.gif
 
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[SET]
Sun Setter (Torkoal) @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Lava Plume
- Body Press
- Stealth Rock / Toxic
- Rapid Spin

[SET COMMENTS]

With its access to Drought and good utility options, Torkoal acts as an enabler for dedicated sun teams, while also functioning as a entry hazard setter and remover. Lava Plume is Torkoals Fire-type STAB of choice due to its relatively high burn chance, letting it cripple foes who could set up on it such as Ogerpon-W this is kinda iffy due to the fact it’s water stab is weakned by sun probably mention possible switch ins like Mega Latios, Raging Bolt and Toxapex they don’t really like burn either. Body Press enables Torkoal to hit Heatran and Mega Tyranitar this is notable since this is an opposing weather Mon that would like to switch in. for Super-effective damage mention how this hits things like Kingambit even harder, with it otherwise being able to switch in reliably on Torkoal's Fire-type moves, as well as Mega Tyranitar who could otherwise come in and remove Torkoal's sun. Stealth Rock is the preferred option in order to rack up entry hazard damage to allow its sun boosted teammates to sweep more easily restructure this to put more emphasis on its teammates having more longevity due to its role as a spinner, while Toxic is also an option in order to punish Water-types such as Alomomola and Urshifu-R Urshifu fears burn from plume it would much rather not switch in use another example like Slowbro who could otherwise come in relatively risk-free, although it should only be used if your team has another Stealth Rock setter. Rapid Spin enables Torkoal to remove entry hazards for itself and its teammates, helping greatly due to the fact that Torkoal is not able to run Heavy-Duty Boots, but it is advised to run other hazard removal options as well due to Torkoals vulnerability to hazards. Heat Rock is Torkoal's item of choice, increasing its sun turns from drought, allowing its teammates more opportunities. Max Defense is used in order to boost the power of Torkoals Body Press, letting it hit its targets - Mega Tyranitar and Heatran - harder, while also letting it function as an emergency check to foes such as Cinderace. fluff

Torkoal only fits on designated sun teams, where its ability to set sun, while also setting and removing hazards is greatly appreciated. A Pokemon that benefits greatly from this sun is Great Tusk, with Torkoal being able to activate its Protosynthesis letting it do increased damage to foes such as Ferrothorn and Alomomola, while in return Great Tusk can set and remove Stealth Rock and other hazards, letting Torkoal come in and set sun more times, while also providing a much needed Rock-type resist against Mega Tyranitar can mention its role as a knock absorber as well since torkoal os a phydef Mon that cannot check physical attackers like gambit due to its fear of losing heat rock . Other teammates that benefit from Torkoals sun include Raging Bolt and Venusaur, the former receiving a Protosynthesis boost to its special attack, allowing it to do greater damage to would-be switchins such as Ting Lu, as well as allowing its Weather Ball to become a Fire-type move, letting it hit foes such as Ferrothorn. Venusaur receives a doubled speed stat, courtesy of Chlorophyll, as well as boosting the effects of Growth, allowing it to become a dangerous set-up sweeper with Torkoals help. Torkoal finds itself vulnerable to Ground-type attacks from foes such as opposing Great Tusk and Landorus-T, meaning Flying-types such as Corviknight and Zapdos Mega Charizard Y zap not really a sun mon are appreciated. In exchange, Torkoal can to some extent sponge physical hits from foes such as Cinderace who could otherwise be threatening underneath sun. Torkoal also struggles especially with Mega-Tyranitar, meaning that teammates such as the aforementioned Great Tusk and Landorus-T are enjoyed. Pivots to bring in Torkoal and its sun abusers are also appreciated, with Eject Button Hatterene and Landorus-T being excellent choices due to their ability to deny hazards via Magic Bounce and Defog respectively. didn’t know where to fit this but you do want to mention how torkoal flops into opposing weather setter pelliper so you want to mention how teammates like raging bolt pressure it.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/sputnik.475916/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
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1/1 GP Team done
[SET]
Sun Setter (Torkoal) @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Lava Plume
- Body Press
- Stealth Rock / Toxic
- Rapid Spin

[SET COMMENTS]

With its access to Drought and good utility options, Torkoal acts as an enabler for dedicated sun teams (RC) while also functioning as a an entry hazard setter and remover. Lava Plume is Torkoals Fire-type STAB of choice due to its Plume's relatively high burn chance (RC) letting it lets Torkoal cripple foes who that could set up on it, (AC) such as Raging Bolt and Mega Latios. Body Press enables Torkoal to hit Heatran for Super-effective damage, with it otherwise being able to switch in reliably on Torkoal's Fire-type moves (RC) as well as; (ASC) it also hits Mega Tyranitar who that could otherwise come in and remove Torkoal's sun. Stealth Rock is the preferred option in order to rack up entry hazard Rock's chip damage to allow allows its sun boosted sun-boosted teammates to sweep more easily, while Toxic is also an option in order to punish Water-types such as Alomomola and Slowbro who that could otherwise come in relatively risk-free; (ASC) however, although it should only be used if your team has another Stealth Rock setter. Rapid Spin enables Torkoal to remove entry hazards for itself and Spin's hazard removal helps its teammates, helping team greatly due to the fact that Torkoal is not able to run runs Heat Rock over Heavy-Duty Boots, but it is advised to run other hazard removal options as well due to Torkoals Torkoal's vulnerability to hazards. Heat this second sentence is just dex info so I combined the two Maximum Defense investment Rock is Torkoal's item of choice, increasing its sun turns from drought, allowing its teammates more opportunities. Max Defense is used in order to boost the power of Torkoals Torkoal's Body Press, letting it hit its targets - Mega Tyranitar and Heatran - harder (RC) while also letting it function as an emergency check to foes such as Cinderace.

Torkoal only fits on designated sun teams, where its ability to set sun (RC) while also setting and removing entry hazards is greatly appreciated. A Pokemon that benefits greatly from this sun is Great Tusk, with Torkoal dex info its activated being able to activate its Protosynthesis letting it do increased damage to foes such as Ferrothorn and Alomomola (RC) while in . (AP) Inreturn, (AC) Great Tusk can set and remove Stealth Rock and other hazards, letting Torkoal come in and to set sun more times (RC) while; (ASC) it is also providing a much needed Rock-type resist much-needed Rock-resistant teammate and Knock Off absorber against foes such as Mega Tyranitar and Kingambit, (AC) which who could otherwise threaten to remove Torkoals Torkoal's Heat Rock. Other teammates that benefit from Torkoals Torkoal's sun include Raging Bolt and Venusaur (RC). (AP) the former receiving a Protosynthesis boost to its boosts the former's Special Attack, allowing it to do greater damage to would-be switchins switch-ins such as Ting Lu (RC) as well as allowing; (ASC) in addition, sun making its Weather Ball to become a Fire-type move (RC) letting lets it hit foes such as Ferrothorn. Venusaur receives adoubled Sun doubles Venusaur's Speed stat, courtesy of Chlorophyll, as well as boosting and boosts the effects of Growth, allowing it to become a dangerous set-up setup sweeper with Torkoals help. In return, Raging Bolt can threaten Pelliper Pelipper, who which would otherwise be able to remove Torkoals Torkoal's sun via Drizzle. Torkoal finds itself vulnerable to Ground-type attacks from foes such as opposing Great Tusk and Landorus-T, meaning Flying-types such as Corviknight and Mega Charizard Y are appreciated. In exchange, Torkoal can, (AC) to some extent, (AC) sponge physical hits from foes such as Cinderace who that could otherwise be threatening underneath sun. Torkoal also especially struggles especially with Mega-Tyranitar, meaning that teammates such as the aforementioned Great Tusk and Landorus-T are enjoyed. Pivots to bring in Torkoal and its sun abusers sun-enjoying teammates are also appreciated, with Eject Button Hatterene and Landorus-T being excellent choices due to their ability to deny hazards via Magic Bounce and Defog, (AC) respectively.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/sputnik.475916/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
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