Well, this is a team I put together the other day and I've had overall, great results. I think it could be better. Out of like 30 battles, it's only lost a handful of times. I notice it has a weakness to stall. I absolutely HATE stall, so I'd like to change that. I brought it here for help. ^^ Happy rating...

Medicham @ choice scarf
ability: pure power
nature: jolly
EVs: 4 HP/ 252 Atk/ 252 spd
-brick break
-psycho cut
-ice punch
-thunder punch
Well, I know what your thinking...a scarfer for a lead? Yes, I use a jolly nature for crobat leads that aren't smart enough to suspect a scarf and he still packs quite a punch. He can come back because he usually doesn't die early, and revenge kill or pull of a sweep. BB + psycho cut for STAB and two elemental punches for unresisted coverage.
Registeel @ leftovers
ability: clear body
nature: sassy
EVs: 252 HP/ 100 Atk/ 156 Sdef
-iron head
-stealth rock
-explosion
-thunder wave
The spec. attack sponge on the team. He sets up SR, absorbs spec. attacks, statuses with twave, and explodes at the right time. Parahax are sooooo fun with this guy. I usually like a lot of offense, but he can help so...
Slowbro @ leftovers
ability: own tempo
nature: bold
EVs: 252 Hp/ 212 def/ 44 Satk
-psychic
-surf
-slack off
-thunder wave
He's my physical attack absorber on the team. Along with registeel, he makes a nice defensive combo. Dual STAB gives nice neutral coverage, slack off gives him instant recovery, and another twave user makes it easier to paralyze the opposing team. I know that half of my team is fairly quick in UU, but paralysis has it's uses.
Mismagius @ choice specs
ability: levitate
nature: timid
EVs: 64 Hp/ 192 Satk/ 252 spd
-shadow ball
-thunderbolt
-hidden power: ground
-trick
My spin blocker (somewhat), powerful ghost, and crippler. She can sweep (kinda) on her own if needed, cripple something with trick, or just be an annoying pest. HP: ground to keep max speed and 64 Hp to survive a seed flare from shaymin after SR and having a large chance to survive a standard 152 attack BB from crobat. Credit to HeYsUp for the Evs. (I took 'em lol) Shadow ball for obvious STAB.
shaymin @ leftovers
ability: natural cure
nature: timid
EVs: 4 Hp/ 252 Satk/ 252 spd
-seed flare
-leech seed
-hidden power: ice
-substitute
I know...OMG! He's using a subseedmin!? 0_0. Yes, I am. I just came back a few days ago and I still find him effective. Now it's use psychic or HP: rock for crobats. I still like him and I don't and will never classify crobat as a major threat. I have never and most likely never will ever be swept by one. Seed flare...dare I say more. I use the subseed variant because he's an annoyer, can sweep teams single-handedly, and somewhat helps against stall. I came back from a 5-2 with this guy and won. Thank you, very much! I rest my case. Hp: ice for decent coverage. Also, can be used for a status absorber ( in a way...I guess).
Honchkrow @ life orb
ability: insomnia
nature: adamant
EVs: 252 Atk/ 4 def/ 252 spd
-drill peck
-super power
-sucker punch
-pursuit
He absorbs sleep, acts as a revenge killer and is just plain sex to use. It's so fun making a comeback or pusuiting choiced psychics and sleep move users with. I've made many sweeps with him and I love to watch people still try to put me to sleep time and time again. Can you say orgasmic? Dual STAB and superpower to give him unresisted coverage. Life orb for the awesome boost in power.
Well, there's my team. I hope you like it, but If you don't I can take anything you can dish out. ^^ Have fun rating!!!!

Medicham @ choice scarf
ability: pure power
nature: jolly
EVs: 4 HP/ 252 Atk/ 252 spd
-brick break
-psycho cut
-ice punch
-thunder punch
Well, I know what your thinking...a scarfer for a lead? Yes, I use a jolly nature for crobat leads that aren't smart enough to suspect a scarf and he still packs quite a punch. He can come back because he usually doesn't die early, and revenge kill or pull of a sweep. BB + psycho cut for STAB and two elemental punches for unresisted coverage.

Registeel @ leftovers
ability: clear body
nature: sassy
EVs: 252 HP/ 100 Atk/ 156 Sdef
-iron head
-stealth rock
-explosion
-thunder wave
The spec. attack sponge on the team. He sets up SR, absorbs spec. attacks, statuses with twave, and explodes at the right time. Parahax are sooooo fun with this guy. I usually like a lot of offense, but he can help so...

Slowbro @ leftovers
ability: own tempo
nature: bold
EVs: 252 Hp/ 212 def/ 44 Satk
-psychic
-surf
-slack off
-thunder wave
He's my physical attack absorber on the team. Along with registeel, he makes a nice defensive combo. Dual STAB gives nice neutral coverage, slack off gives him instant recovery, and another twave user makes it easier to paralyze the opposing team. I know that half of my team is fairly quick in UU, but paralysis has it's uses.

Mismagius @ choice specs
ability: levitate
nature: timid
EVs: 64 Hp/ 192 Satk/ 252 spd
-shadow ball
-thunderbolt
-hidden power: ground
-trick
My spin blocker (somewhat), powerful ghost, and crippler. She can sweep (kinda) on her own if needed, cripple something with trick, or just be an annoying pest. HP: ground to keep max speed and 64 Hp to survive a seed flare from shaymin after SR and having a large chance to survive a standard 152 attack BB from crobat. Credit to HeYsUp for the Evs. (I took 'em lol) Shadow ball for obvious STAB.

shaymin @ leftovers
ability: natural cure
nature: timid
EVs: 4 Hp/ 252 Satk/ 252 spd
-seed flare
-leech seed
-hidden power: ice
-substitute
I know...OMG! He's using a subseedmin!? 0_0. Yes, I am. I just came back a few days ago and I still find him effective. Now it's use psychic or HP: rock for crobats. I still like him and I don't and will never classify crobat as a major threat. I have never and most likely never will ever be swept by one. Seed flare...dare I say more. I use the subseed variant because he's an annoyer, can sweep teams single-handedly, and somewhat helps against stall. I came back from a 5-2 with this guy and won. Thank you, very much! I rest my case. Hp: ice for decent coverage. Also, can be used for a status absorber ( in a way...I guess).

Honchkrow @ life orb
ability: insomnia
nature: adamant
EVs: 252 Atk/ 4 def/ 252 spd
-drill peck
-super power
-sucker punch
-pursuit
He absorbs sleep, acts as a revenge killer and is just plain sex to use. It's so fun making a comeback or pusuiting choiced psychics and sleep move users with. I've made many sweeps with him and I love to watch people still try to put me to sleep time and time again. Can you say orgasmic? Dual STAB and superpower to give him unresisted coverage. Life orb for the awesome boost in power.
Well, there's my team. I hope you like it, but If you don't I can take anything you can dish out. ^^ Have fun rating!!!!