Too sexy....UU RMT

Well, this is a team I put together the other day and I've had overall, great results. I think it could be better. Out of like 30 battles, it's only lost a handful of times. I notice it has a weakness to stall. I absolutely HATE stall, so I'd like to change that. I brought it here for help. ^^ Happy rating...






Medicham @ choice scarf
ability: pure power
nature: jolly
EVs: 4 HP/ 252 Atk/ 252 spd
-brick break
-psycho cut
-ice punch
-thunder punch

Well, I know what your thinking...a scarfer for a lead? Yes, I use a jolly nature for crobat leads that aren't smart enough to suspect a scarf and he still packs quite a punch. He can come back because he usually doesn't die early, and revenge kill or pull of a sweep. BB + psycho cut for STAB and two elemental punches for unresisted coverage.




registeel.png


Registeel @ leftovers
ability: clear body
nature: sassy
EVs: 252 HP/ 100 Atk/ 156 Sdef
-iron head
-stealth rock
-explosion
-thunder wave


The spec. attack sponge on the team. He sets up SR, absorbs spec. attacks, statuses with twave, and explodes at the right time. Parahax are sooooo fun with this guy. I usually like a lot of offense, but he can help so...



Slowbro%20080_gif.jpg


Slowbro @ leftovers
ability: own tempo
nature: bold
EVs: 252 Hp/ 212 def/ 44 Satk
-psychic
-surf
-slack off
-thunder wave


He's my physical attack absorber on the team. Along with registeel, he makes a nice defensive combo. Dual STAB gives nice neutral coverage, slack off gives him instant recovery, and another twave user makes it easier to paralyze the opposing team. I know that half of my team is fairly quick in UU, but paralysis has it's uses.




mismagius_bigger.png



Mismagius @ choice specs
ability: levitate
nature: timid
EVs: 64 Hp/ 192 Satk/ 252 spd
-shadow ball
-thunderbolt
-hidden power: ground
-trick

My spin blocker (somewhat), powerful ghost, and crippler. She can sweep (kinda) on her own if needed, cripple something with trick, or just be an annoying pest. HP: ground to keep max speed and 64 Hp to survive a seed flare from shaymin after SR and having a large chance to survive a standard 152 attack BB from crobat. Credit to HeYsUp for the Evs. (I took 'em lol) Shadow ball for obvious STAB.




492.png



shaymin @ leftovers
ability: natural cure
nature: timid
EVs: 4 Hp/ 252 Satk/ 252 spd
-seed flare
-leech seed
-hidden power: ice
-substitute

I know...OMG! He's using a subseedmin!? 0_0. Yes, I am. I just came back a few days ago and I still find him effective. Now it's use psychic or HP: rock for crobats. I still like him and I don't and will never classify crobat as a major threat. I have never and most likely never will ever be swept by one. Seed flare...dare I say more. I use the subseed variant because he's an annoyer, can sweep teams single-handedly, and somewhat helps against stall. I came back from a 5-2 with this guy and won. Thank you, very much! I rest my case. Hp: ice for decent coverage. Also, can be used for a status absorber ( in a way...I guess).




honchkrow.png



Honchkrow @ life orb
ability: insomnia
nature: adamant
EVs: 252 Atk/ 4 def/ 252 spd
-drill peck
-super power
-sucker punch
-pursuit

He absorbs sleep, acts as a revenge killer and is just plain sex to use. It's so fun making a comeback or pusuiting choiced psychics and sleep move users with. I've made many sweeps with him and I love to watch people still try to put me to sleep time and time again. Can you say orgasmic? Dual STAB and superpower to give him unresisted coverage. Life orb for the awesome boost in power.


Well, there's my team. I hope you like it, but If you don't I can take anything you can dish out. ^^ Have fun rating!!!!
 
I would recommend CM/toxic>twave b/c your team's already pretty fast and registeel has twave already. You don't want to be easily predicted and have your opponent switch in an already status'd pokemon in on your twave right? CM slowbro is more offensive and fits the overall theme of your team better.

I don't think you should have too much trouble with most stall teams b/c of missy tricking, honchkrow the stall fucker, and shaymin the other stall breaker.

You've got a pretty solid team. Good luck!
 
You might consider Heatwave on Honchkrow over Drill Peck. You'd put your 4 def EVs into SpA and use a non-SpA-lowering nature, of course. But it'd help against Physical walls who come in on Honchkrow expecting an all-physical set, especially after seeing Pursuit/SuckerPunch and a Life Orb. You still keep unresisted coverage, but you gain a little something against those Pokemon that think they can wall you because they are physically beefy.
 
You might consider Heatwave on Honchkrow over Drill Peck. You'd put your 4 def EVs into SpA and use a non-SpA-lowering nature, of course. But it'd help against Physical walls who come in on Honchkrow expecting an all-physical set, especially after seeing Pursuit/SuckerPunch and a Life Orb. You still keep unresisted coverage, but you gain a little something against those Pokemon that think they can wall you because they are physically beefy.
This is never, ever worth it. Heat Wave doesn't even 2HKO Steelix without more significant SpA investment, and doesn't OHKO Shaymin/Roserade AND doesn't give you a decent STAB attack to hit neutral targets with (Sucker Punch is situational, Pursuit has really low BP without a switch).
 
This is never, ever worth it. Heat Wave doesn't even 2HKO Steelix without more significant SpA investment, and doesn't OHKO Shaymin/Roserade AND doesn't give you a decent STAB attack to hit neutral targets with (Sucker Punch is situational, Pursuit has really low BP without a switch).
Heat wave is almost always a 2HKO. It's only 95.60% if steelix is holding leftovers. With 4Evs on a neutral nature Honchkrow gets 247 Satk.

247 Satk + LO= 2HKO on a 252 Sdef sassy steelix.


Heatwave: 247 Atk vs 251 Def & 354 HP (100 Base Power): 184 - 218 (51.98% - 61.58%)

Superpower off of a max attck honchy deals 55.93% - 66.10% to a 437 defense steelix. (probably the most I will ever see). So, a superpower + heatwave always 2HKOs. I think it's worth it, but I did consider keeping drill peck. It helps against fighters; scares them away and kills them if they stay.

Superpower: 383 Atk vs 437 Def & 354 HP (120 Base Power): 198 - 234 (55.93% - 66.10%)

I've taken all suggestions in and I'm hoping for more. Thank you for all of your help! ^^
 
Hm...I think that Calm Mind is better on Slowbro.Your team is fast and Registeel has T-Wave so CM>T-Wave is my opinion.Try to keep Slowbro alive though - ScarfBlaziken tears through your team.


Actually, you are weak to several revenge killers carrying a Choice Scarf. Medicham and Blaziken for example. I'd suggest a LO tank Milotic somewhere.Not over Slowbro thought. Over Missy maybe?It's your choice.

As for stall , you might want to use HeYsUp's LO Blaziken set.

Good luck with your team. ^_^
 
First of all, two Thunder Wave users are redundant - replace Thunder Wave with Toxic on Slowbro. This allows it to cripple defensive Milotic and other Slowbro, as well as stopping any Slowbro who have a few Calm Minds under their belts.

Use Psychic on Shaymin - it hits Crobat, and almost all the other grass types are hit super effectively as well.

Slowbro's spread should be 212 HP/ 252 def, not 252 HP/212 def.

On Honchkrow, I know Pursuit looks good in theory, but you're better off using Night Slash. This allows you to effectively beat Slowbro, amongst other things.

This looks a decent team, hope I helped! If there are any specific threats you need help with, do post and tell us!
 
Ok, I have tried CM on slowbro and I don't use it very often, but when I do it doesn't do much...he's gotten 1 sweep. Also, I meant the Evs suggested by Erazor...I guess I got them backwards XD. I'll try toxic and get back on that... I used to use a night slash honchy and he was a good sweeper. I too find that pursuit can screw me up sometimes. Almsost any scarfer/choice pokemon is easy to play around. I HATE gloating, but I don't see scarf blaziken being a problem. Every blaziken I have face was easily defeated. What should I put psychic over on shaymin? Leech seed?
 
Yes, I don't see this massive scarf-Ken weakness too. Slowbro can easly switch into everything it can pack barring hp grass\electric, and if Blaziken is locked into that move, then you have a free switch in for Shaymin.

Speaking of Shaymin, I'd keep hp ice: it still does respectable damage to Crobat, while also covering Altaria and opposing Shaymin. Also, I believe sub-seed Shaymin should run this spread: 252 HP / 4 SpA / 252 Spe to make its substitutes more hard to break and outstall walls like Registeel and everything which only relies on seismic toss to attack (because of 101 hp subs).
 
I dunno why it doesn't work , when I was using it I got many sweeps. OUr teams were similar...I dunno. But replace T-Wave with something , I dunno.
 
Back
Top