SV PU top 50 PU Specs Tera Fire Typhlosion

Account name: Birfdcake
Proof:
45 PU ladder.PNG

1506 PU ladder.PNG


I don't play PU, so my thought process going into building this team was to use mons I thought were broken. I also wanted to build around coil Sandaconda (because I thought it'd be broken lol). Let me know if yall see better changes I could make.

Sandaconda @ Leftovers
Ability: Shed Skin
Tera Type: Dragon
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Stone Edge
- Coil
- Rest

Soaks hits from most of the tier and is relatively easy to sweep with. Tera dragon is nice for all the grass and water types in the tier, and it also helps against physical rain sweepers like Poliwrath and Floatzel. It's also needed for rotom-mow, which is somewhat of an issue for this team if it's scarf. Good against Qwilfish-H, Skuntank, and depending on the set Regirock & Registeel, making hazards a lot easier to keep off of the field for your Typhlosion. It also coils alongside the bulk up fighting types in the tier. Rocky Helmet can be used over leftovers, but I preferred having lefties so I didn't have to rely on rest as much against special attackers.

Sneasel-Hisui @ Eviolite
Ability: Inner Focus
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Close Combat
- Night Slash

One of the best mons to punch holes in the tier imo. Is faster than almost all of the tier, and beats most of the mons that are faster than it. Beats Appletun + Grass mons for Typlosion (and Sandaconda). Tera dark night slash so you don't get walled by rotom. You could also use life orb over eviolite, but I preferred to be able to switch into more hits. Eviolite also makes setting SDs up a lot freer.

Cramorant @ Heavy-Duty Boots
Ability: Gulp Missile
Tera Type: Grass
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Surf
- Roost
- Defog
- Hurricane

Wanted a defogger that also dealt with Typhlosion, and it defogs pretty freely. Also checks specs magmortar if no tbolt. This mon needs to stay alive and healthy so you don't take hazards with Typhlosion.

Wo-Chien @ Leftovers
Ability: Tablets of Ruin
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Knock Off
- Leech Seed
- Giga Drain
- Protect

This mon walls most of the tier. Tera ghost is needed as it helps wall guts Hariyama & Medicham, which otherwise destroys this team. It also helps against Vikavolt which is also an issue. Typlosion and Sneasel bait many mons that Wo-Chien walls, giving many free leech seeds and knocks. Can also pretty easily knock off all the scarfers you need for Typhlosion. Great against Lanturn which disrupts this team a lot, helps get the little chip you need for Lanturn to be 2ko by tera fire eruption.

Typhlosion @ Choice Specs
Ability: Flash Fire
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Flamethrower
- Overheat
- Scorching Sands

This mon is insane. Faster than most of the tier and ohkos/2kos most mons with tera fire eruption. This is normally the mon you should endgame with

Magneton @ Choice Scarf
Ability: Analytic
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Thunder Wave

Most people expect specs on ladder for some reason? Easy lead against Froslass due to this, and gets a lot of free chip thats necessary for Typhlosion to ohko certain mons like some Mesprit spreads and Dudunsparce. Helps deal with flying types and water types other than Lanturn, and overall adds some key resistances. Also helps vs scarf rotoms.

The general game plan with the team is spam knock offs with Wo-Chien, chip mons down, keep hazards off, and get Typhlosion/Sneasel in as much as you can. You normally want to end game with Typhlosion.
 
Last edited:
Back
Top