















Yo people! I'm back with another RMT. 2 weeks have past since my last one and trust me; I've been cooking up some interesting stuff here. I mainly wanted to build around Kecleon, being the fun Pokemon it is. Of course, you will need the right support to make it work well in the ORAS OU Meta and that is what I've done here. As you may see this is yet another Hyper Offense team. It is my favorite playstyle, but I can play some Balance if I feel. As always, I hope you guys enjoy this team!







This is the star of the team. I chose this because it can work some pretty interesting shenanigans with the protean ability.






After that, I wanted a Hoopa-U check and a good mon to provide momentum.






Garchomp gave me Stealth Rocks, a good check to Heatran and gave me a phaser.






I wanted a pivot as well as a volt switch user. This also gave me a great answer to potential Gliscor.






I had quite the weakness to ice types in general, so I felt this would be a great choice. I also pack a cool move to make dealing with Ferrothorn easier.






This is a great defog user and packs some excellent dual STAB for the team.


Top Kek (Kecleon) @ Assault Vest
Ability: Protean
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Shadow Sneak
- Drain Punch
- Power-Up Punch
- Sucker Punch
This here is the star, the main attraction! I find it to be quite solid overall, packing some decent special defense with Assault Vest and (almost) max HP investment. I can play some serious mindgames with my two priority moves here.
Shadow Sneak - This can be a decently powerful STAB option, being able to OHKO at +1. This is also useful when an opponent decides to use a fighting / normal type attack, I can efficiently "dodge" it.
Drain Punch - Simple recovery option here, hitting a great 112.5 BP with STAB. I only really use this if needed. Otherwise, I'd be clicking my priority options or Power-Up Punch to boost my attack.
Power-Up Punch - The main bread and butter of the set here, being able to boost my attack by +1 when it hits. Very great STAB, likely being my most used.
Sucker Punch - If I don't think I'll have a chance to pick up a KO with Shadow Sneak, I can opt for Sucker Punch. It is stronger pretty much. Similar to Drain Punch; I'll use it if I absolutely need to.
Drain Punch - Simple recovery option here, hitting a great 112.5 BP with STAB. I only really use this if needed. Otherwise, I'd be clicking my priority options or Power-Up Punch to boost my attack.
Power-Up Punch - The main bread and butter of the set here, being able to boost my attack by +1 when it hits. Very great STAB, likely being my most used.
Sucker Punch - If I don't think I'll have a chance to pick up a KO with Shadow Sneak, I can opt for Sucker Punch. It is stronger pretty much. Similar to Drain Punch; I'll use it if I absolutely need to.

Rock, Paper... (Scizor) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Bullet Punch
- Superpower
- U-turn
As stated in the teambuilding process I wanted a Hoopa-Unbound check. I think this was a great option, being a pursuit trapper and momentum gainer all in one! It fills some other roles as well, but these are the ones I found the need to point out the most. I decided on Life Orb, as CB doesn't allow me to switch between my move choices. I do miss out on a solid Ferrothorn KO, but I think that shouldn't stop me from using it.
Pursuit - The main reason I chose this over Knock Off is to pursuit trap the Lati twins and Hoopa-U respectively. It does a solid ~70% to Hoopa U with the Life Orb, has a 56.3% chance to OHKO Latios and is deals a solid 83 - 97.6% to Latias (of course when they switch, as to where Pursuit damage is doubled).
Bullet Punch - The best part of Scizor in my opinion. It hits a great 90 BP with technician, being able to get off lots of great damage. If I find an opponent is at low health, I'll likely just press this move. :]
Superpower - I pack this mainly for the Heatran, but it can hit Ferrothorn and possibly Skarmory hard as well. There isn't much to say here, it is very powerful coverage.
U-Turn - I love this move so much!Thanks Gen 4. I love you. It is powerful, and provides excellent momentum for the team. From experience, to play Kecleon you need to bring it in on double switches or U-Turn / Volt Switch.
Bullet Punch - The best part of Scizor in my opinion. It hits a great 90 BP with technician, being able to get off lots of great damage. If I find an opponent is at low health, I'll likely just press this move. :]
Superpower - I pack this mainly for the Heatran, but it can hit Ferrothorn and possibly Skarmory hard as well. There isn't much to say here, it is very powerful coverage.
U-Turn - I love this move so much!

CTC (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
This is an amazing mon in general, being able to potentially be bulky or attacking. I decided on a mroe bulky set; or TankChomp. I felt I really needed some rocks on the field while still having a powerful mon. I have 92 speed EVs to outspeed Jolly Bisharp and OHKO with an Earthquake. Of course, if you don't land that OHKO you have some serious bad luck, as there's actually a 93.8% chance it'll OHKO it.
Stealth Rock - Excellent move, causing damage upon entry. I felt I needed this to have the chance of netting KOs with my Kecleon and other Pokemon. I will really only use this if I feel that the opposing team will be heavily effected by them. In most cases they are.
Earthquake - Very powerful STAB option. In case Dragon Tail isn't the best option at the moment, I can just deal the good damage with EQ.
Dragon Tail - This is my phasing move and likely the one I'll use the most. If a Pokemon decides to set up on me, I can just Dragon Tail. Sometimes mons that fail against Garchomp can come it, which is very good as it gives a turn to predict a switch.
Fire Blast - I use this as a coverage option to hit Skarmory, Ferrothorn, Scizor and the like. I am running an Impish nature as it doesn't really effect the damage. It is still a 2HKO regardless (just a very slight chance it doesn't after leftovers recovery).
Earthquake - Very powerful STAB option. In case Dragon Tail isn't the best option at the moment, I can just deal the good damage with EQ.
Dragon Tail - This is my phasing move and likely the one I'll use the most. If a Pokemon decides to set up on me, I can just Dragon Tail. Sometimes mons that fail against Garchomp can come it, which is very good as it gives a turn to predict a switch.
Fire Blast - I use this as a coverage option to hit Skarmory, Ferrothorn, Scizor and the like. I am running an Impish nature as it doesn't really effect the damage. It is still a 2HKO regardless (just a very slight chance it doesn't after leftovers recovery).

Cleaners (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
I am really considering running a Def spread, but I already have Garchomp as a Talon check. With that, I decided to go SpDef. Rotom gave me a nice VoltTurn core with Scizor which also allows me to get in a safe switchin to Kecleon. This makes for an excellent pivot!
Volt Switch - Likely the main reason I chose Rotom-W. I can use this as a safe move in case an opponent switches. Great for pivoting.
Hydro Pump - Nice STAB that pairs great with an electric STAB (since ground types are immune). This way I have another form of attacking that doesn't directly switch me out.
Will-O-Wisp - Great for crippling physical attackers that may want to switch in or just 1v1. This is one of the best moves in Rotom-Wash's arsenal.
Pain Split - This is one of, if not the best recovery option on Rotom-W, as it is pretty much used to raise your HP slightly while lowering the opponents. I don't know how it works completely, but that is what is accomplishes from experience.
Hydro Pump - Nice STAB that pairs great with an electric STAB (since ground types are immune). This way I have another form of attacking that doesn't directly switch me out.
Will-O-Wisp - Great for crippling physical attackers that may want to switch in or just 1v1. This is one of the best moves in Rotom-Wash's arsenal.
Pain Split - This is one of, if not the best recovery option on Rotom-W, as it is pretty much used to raise your HP slightly while lowering the opponents. I don't know how it works completely, but that is what is accomplishes from experience.


Not Mega (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Venusaur is a fat mon, being able to soak up lots of hits. It can do that while still bringing an offensive presence. I have the 24 speed EVs to speed creep standard offensive Mega Venu. This mon has great defensive synergy with TankChomp, so that's another plus.
Giga Drain - Giga Drain allows Mega Venusaur to check Pokemon like Keldeo, Azumarill, Mega Diancie, and Landorus-T while being able to recover some HP.
Sludge Bomb - Sludge Bomb is a slightly more powerful STAB move that lets Venusaur check Grass and some Fairy-type Pokemon. It can hit some mons like Talonflame or Latios (or mons that can switch in to a Giga Drain).
Hidden Power [Fire] - This is great for catching Ferrothorns, Scizors and other mons on the switch in. It is very useful when I switch in on a Leech Seed or something, making me a great counter.
Synthesis - This is my reliable recovery option. In case I get low on my HP (i.e switching out multiple times) I'll just go for a quick Synthesis. This is great in case I decide to preserve Mega Venusaur for later.
Sludge Bomb - Sludge Bomb is a slightly more powerful STAB move that lets Venusaur check Grass and some Fairy-type Pokemon. It can hit some mons like Talonflame or Latios (or mons that can switch in to a Giga Drain).
Hidden Power [Fire] - This is great for catching Ferrothorns, Scizors and other mons on the switch in. It is very useful when I switch in on a Leech Seed or something, making me a great counter.
Synthesis - This is my reliable recovery option. In case I get low on my HP (i.e switching out multiple times) I'll just go for a quick Synthesis. This is great in case I decide to preserve Mega Venusaur for later.

Exodus Latios (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog
It's me! Yes, I made the cut here. I can provide defog support for the team and still KO lots of things. So with this set, why do I not have Latias? I want extra power pretty much, as the difference in damage can be noticed when battling.
Draco Meteor - Drop a draco on 'em. Yes, this is a very powerful STAB. I'll use it when I need to, as it lowers my SpA by -2 each time I use it. Naturally after I drop a draco I switch out into something that can better handle it (considering they live the hit).
Psyshock - This is another powerful STAB move, being able to hit Chansey much harder. I'll likely find myself clicking Psyshock way more than Draco Meteor, as the damage is much more consistent.
Recover - This is my reliable recovery option on this set. I don't really need the fire coverage of Hidden Power Fire, as from what you can see...I have enough. Also I'd rather have the chance of speed tying with other Latios / Latias that DON'T pack HP fire than always be slower. I can also be able to outspeed HP Fire variants.
Defog - I felt I needed some form of hazard control, so I opted for this. This is likely the main reason I chose Latios...other than it being my mascot of course.
Psyshock - This is another powerful STAB move, being able to hit Chansey much harder. I'll likely find myself clicking Psyshock way more than Draco Meteor, as the damage is much more consistent.
Recover - This is my reliable recovery option on this set. I don't really need the fire coverage of Hidden Power Fire, as from what you can see...I have enough. Also I'd rather have the chance of speed tying with other Latios / Latias that DON'T pack HP fire than always be slower. I can also be able to outspeed HP Fire variants.
Defog - I felt I needed some form of hazard control, so I opted for this. This is likely the main reason I chose Latios...other than it being my mascot of course.

http://replay.pokemonshowdown.com/ou-251068677
http://replay.pokemonshowdown.com/ou-251070047



Top Kek (Kecleon) @ Assault Vest
Ability: Protean
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Shadow Sneak
- Drain Punch
- Power-Up Punch
- Sucker Punch
Rock, Paper... (Scizor) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Bullet Punch
- Superpower
- U-turn
CBB (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Cleaners (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Not Mega (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Exodus Latios (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog
Ability: Protean
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Shadow Sneak
- Drain Punch
- Power-Up Punch
- Sucker Punch
Rock, Paper... (Scizor) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Bullet Punch
- Superpower
- U-turn
CBB (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Cleaners (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Not Mega (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Exodus Latios (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog
Kecleon @ Assault Vest
Ability: Protean
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Shadow Sneak
- Drain Punch
- Power-Up Punch
- Sucker Punch
Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Bullet Punch
- Superpower
- U-turn
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog
Ability: Protean
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Shadow Sneak
- Drain Punch
- Power-Up Punch
- Sucker Punch
Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Bullet Punch
- Superpower
- U-turn
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog

This was yet another attempt at a Hyper Offense squad. I wanted to use Kecleon in OU, considering how fun and versatile it is. Shoutouts to ellipsi2 for supporting the idea of using Kecleon! I hope you all liked playing with this team, viewing this team and I await the ideas from you all! :]






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