ORAS OU TOP KEKleon - An OU Hyper Offense Team

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legacy
is a Battle Simulator Staff Alumnus
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Yo people! I'm back with another RMT. 2 weeks have past since my last one and trust me; I've been cooking up some interesting stuff here. I mainly wanted to build around Kecleon, being the fun Pokemon it is. Of course, you will need the right support to make it work well in the ORAS OU Meta and that is what I've done here. As you may see this is yet another Hyper Offense team. It is my favorite playstyle, but I can play some Balance if I feel. As always, I hope you guys enjoy this team!

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This is the star of the team. I chose this because it can work some pretty interesting shenanigans with the protean ability.
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After that, I wanted a Hoopa-U check and a good mon to provide momentum.
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Garchomp gave me Stealth Rocks, a good check to Heatran and gave me a phaser.
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I wanted a pivot as well as a volt switch user. This also gave me a great answer to potential Gliscor.
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I had quite the weakness to ice types in general, so I felt this would be a great choice. I also pack a cool move to make dealing with Ferrothorn easier.
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This is a great defog user and packs some excellent dual STAB for the team.

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Top Kek (Kecleon) @ Assault Vest
Ability: Protean
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Shadow Sneak
- Drain Punch
- Power-Up Punch
- Sucker Punch

This here is the star, the main attraction! I find it to be quite solid overall, packing some decent special defense with Assault Vest and (almost) max HP investment. I can play some serious mindgames with my two priority moves here.
Shadow Sneak - This can be a decently powerful STAB option, being able to OHKO at +1. This is also useful when an opponent decides to use a fighting / normal type attack, I can efficiently "dodge" it.

Drain Punch - Simple recovery option here, hitting a great 112.5 BP with STAB. I only really use this if needed. Otherwise, I'd be clicking my priority options or Power-Up Punch to boost my attack.

Power-Up Punch - The main bread and butter of the set here, being able to boost my attack by +1 when it hits. Very great STAB, likely being my most used.

Sucker Punch - If I don't think I'll have a chance to pick up a KO with Shadow Sneak, I can opt for Sucker Punch. It is stronger pretty much. Similar to Drain Punch; I'll use it if I absolutely need to.

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Rock, Paper... (Scizor) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Bullet Punch
- Superpower
- U-turn

As stated in the teambuilding process I wanted a Hoopa-Unbound check. I think this was a great option, being a pursuit trapper and momentum gainer all in one! It fills some other roles as well, but these are the ones I found the need to point out the most. I decided on Life Orb, as CB doesn't allow me to switch between my move choices. I do miss out on a solid Ferrothorn KO, but I think that shouldn't stop me from using it.
Pursuit - The main reason I chose this over Knock Off is to pursuit trap the Lati twins and Hoopa-U respectively. It does a solid ~70% to Hoopa U with the Life Orb, has a 56.3% chance to OHKO Latios and is deals a solid 83 - 97.6% to Latias (of course when they switch, as to where Pursuit damage is doubled).

Bullet Punch - The best part of Scizor in my opinion. It hits a great 90 BP with technician, being able to get off lots of great damage. If I find an opponent is at low health, I'll likely just press this move. :]

Superpower - I pack this mainly for the Heatran, but it can hit Ferrothorn and possibly Skarmory hard as well. There isn't much to say here, it is very powerful coverage.

U-Turn - I love this move so much! Thanks Gen 4. I love you. It is powerful, and provides excellent momentum for the team. From experience, to play Kecleon you need to bring it in on double switches or U-Turn / Volt Switch.

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CTC (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

This is an amazing mon in general, being able to potentially be bulky or attacking. I decided on a mroe bulky set; or TankChomp. I felt I really needed some rocks on the field while still having a powerful mon. I have 92 speed EVs to outspeed Jolly Bisharp and OHKO with an Earthquake. Of course, if you don't land that OHKO you have some serious bad luck, as there's actually a 93.8% chance it'll OHKO it.
Stealth Rock - Excellent move, causing damage upon entry. I felt I needed this to have the chance of netting KOs with my Kecleon and other Pokemon. I will really only use this if I feel that the opposing team will be heavily effected by them. In most cases they are.

Earthquake - Very powerful STAB option. In case Dragon Tail isn't the best option at the moment, I can just deal the good damage with EQ.

Dragon Tail - This is my phasing move and likely the one I'll use the most. If a Pokemon decides to set up on me, I can just Dragon Tail. Sometimes mons that fail against Garchomp can come it, which is very good as it gives a turn to predict a switch.

Fire Blast - I use this as a coverage option to hit Skarmory, Ferrothorn, Scizor and the like. I am running an Impish nature as it doesn't really effect the damage. It is still a 2HKO regardless (just a very slight chance it doesn't after leftovers recovery).

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Cleaners (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

I am really considering running a Def spread, but I already have Garchomp as a Talon check. With that, I decided to go SpDef. Rotom gave me a nice VoltTurn core with Scizor which also allows me to get in a safe switchin to Kecleon. This makes for an excellent pivot!
Volt Switch - Likely the main reason I chose Rotom-W. I can use this as a safe move in case an opponent switches. Great for pivoting.

Hydro Pump - Nice STAB that pairs great with an electric STAB (since ground types are immune). This way I have another form of attacking that doesn't directly switch me out.

Will-O-Wisp - Great for crippling physical attackers that may want to switch in or just 1v1. This is one of the best moves in Rotom-Wash's arsenal.

Pain Split - This is one of, if not the best recovery option on Rotom-W, as it is pretty much used to raise your HP slightly while lowering the opponents. I don't know how it works completely, but that is what is accomplishes from experience.

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Not Mega (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Venusaur is a fat mon, being able to soak up lots of hits. It can do that while still bringing an offensive presence. I have the 24 speed EVs to speed creep standard offensive Mega Venu. This mon has great defensive synergy with TankChomp, so that's another plus.
Giga Drain - Giga Drain allows Mega Venusaur to check Pokemon like Keldeo, Azumarill, Mega Diancie, and Landorus-T while being able to recover some HP.

Sludge Bomb - Sludge Bomb is a slightly more powerful STAB move that lets Venusaur check Grass and some Fairy-type Pokemon. It can hit some mons like Talonflame or Latios (or mons that can switch in to a Giga Drain).

Hidden Power [Fire] - This is great for catching Ferrothorns, Scizors and other mons on the switch in. It is very useful when I switch in on a Leech Seed or something, making me a great counter.

Synthesis - This is my reliable recovery option. In case I get low on my HP (i.e switching out multiple times) I'll just go for a quick Synthesis. This is great in case I decide to preserve Mega Venusaur for later.

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Exodus Latios (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog

It's me! Yes, I made the cut here. I can provide defog support for the team and still KO lots of things. So with this set, why do I not have Latias? I want extra power pretty much, as the difference in damage can be noticed when battling.
Draco Meteor - Drop a draco on 'em. Yes, this is a very powerful STAB. I'll use it when I need to, as it lowers my SpA by -2 each time I use it. Naturally after I drop a draco I switch out into something that can better handle it (considering they live the hit).

Psyshock - This is another powerful STAB move, being able to hit Chansey much harder. I'll likely find myself clicking Psyshock way more than Draco Meteor, as the damage is much more consistent.

Recover - This is my reliable recovery option on this set. I don't really need the fire coverage of Hidden Power Fire, as from what you can see...I have enough. Also I'd rather have the chance of speed tying with other Latios / Latias that DON'T pack HP fire than always be slower. I can also be able to outspeed HP Fire variants.

Defog - I felt I needed some form of hazard control, so I opted for this. This is likely the main reason I chose Latios...other than it being my mascot of course.

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http://replay.pokemonshowdown.com/ou-251068677

http://replay.pokemonshowdown.com/ou-251070047

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Once it sets up one DD, it can sweep me. My best way of defeating it is having it come in on rocks, sack my TankChomp to it and bring in Kecleon to either Sucker Punch or Shadow Sneak (depending on damage here). The bulky set is also rather threatening and annoying to deal with.

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Top Kek (Kecleon) @ Assault Vest
Ability: Protean
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Shadow Sneak
- Drain Punch
- Power-Up Punch
- Sucker Punch

Rock, Paper... (Scizor) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Bullet Punch
- Superpower
- U-turn

CBB (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Cleaners (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Not Mega (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Exodus Latios (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog

Kecleon @ Assault Vest
Ability: Protean
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Shadow Sneak
- Drain Punch
- Power-Up Punch
- Sucker Punch

Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Bullet Punch
- Superpower
- U-turn

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog

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This was yet another attempt at a Hyper Offense squad. I wanted to use Kecleon in OU, considering how fun and versatile it is. Shoutouts to ellipsi2 for supporting the idea of using Kecleon! I hope you all liked playing with this team, viewing this team and I await the ideas from you all! :]
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Hi! So there actually are sometimes original teams and different than the usual ones! Keclkeon is alongside with Froakie, Frogadier and Greninja, the only pokemon to have access to an extraordinary trait like Protean, that allows to change before the use of a move, the type of the user to the type of the move, granting stab and sometimes a well made mindgame.

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Let's start to say that Keckleon isnt reallly a competitive pokemon, despite the team being centered to its use, we can accept this.

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First of all I suggest you to change that lifeorb scizor in a more immediate and efficent Choice Band scizor, since it can abuse Pursuit at its best and the monstrous power of the steel type stab move. However if you would decide to keep this Scizor life orb, at least I suggest you to change nature and spread, since, as it may look obvious, all that speed is a waste. I put under spoiler the set I'm proposing.

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I read that one of your worst nemesis is Charizard X. I have 2 fixes for you: the first one is to give Garchomp Endure. Even though it is not the most definitive choice against Char X, it's another way to deal with it. In contrast to that fix theres the choice of Hippowdon defensive to replace Garchomp.

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As for Rotom-W, the more appropriate spread in this metagame is not the specially defensive one youre using, which was used in BW, but a more defensive spread, that you can find under this spoiler.

Rotom-W @ Leftovers
Trait: Levitate
EVs: 240 HP / 220 Def / 48 Spd
Bold Nature (+Def, -Atk)
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

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Offensive Venusaur is a problem for teams that lack its counter, but it needs that speed which allows it to outspeed the most common bulky waters, like Rotom-W. For this reason I suggest you to increase its speed, maybe with the spread I'm suggesting you.

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To help saur in order to sweep, it is necessary to get rid of pokemon like Heatran, and for this reason I'd see well Latios with Earthquake, obviously after changing nature and a bit of the spread so that it can benefit of its physical power.

Venusaur (F) @ Venusaurite
Trait: Chlorophyll
EVs: 160 HP / 252 SAtk / 96 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd
Modest Nature (+SAtk, -Atk)
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
- Giga Drain

In synthesis heres the changes I suggested you:


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---> Run CB and lower speed
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---> Run Endure or
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---> Increased Speed
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---> Defensive Spread
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---> Run EQ



Hope I helped :)
 
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