Topple the Tower: Battle Tower Team

Sprites from Pokemon Elite and Arkeis. Its my first RMT, go easy on me.
Intro:
My never ending hate for the aggravating Battle Tower shall finally be avenged, when I break out this team to tear it down.
Attempt after attempt has been thwarted by wither the Tower Tycoon, or the 35th guy, who I can never seem to defeat. This team is completely hellbent on taking down any threat this place has to offer.

The Lineup:
445.png
248.png
260.png

Yep, it's not the most original of sets at first glance.​

Team Building:
423.png
145.png
448.png

These guys were the first to achieve beating the Tower Tycoon. Sadly, they tended not to fare long afterwards.​


423.png
145.png
445.png

Adding a Garchomp is not terribly original, but it did the job. It allowed Tycoon battles to be much more easy, and it ripped through most mons. Unfortunately, the team has a glaring Ice Weakness.​


260.png
445.png
145.png

Gastrodon just had to go. Swampert does the job a bit better, despite the new lack of Recover. Unfortunately, the Ice Weakness still persists.​


445.png
248.png
260.png

Though a few other attempts using the Tyrant had gone awry, Garchomp and Tyrannitar fit like puzzle pieces. It killed the Ice Weakness and provided a Sandstorm cover.​

Things I think of while using the set:
-Swampert is the only guy with a Special Move. Fortunately, Garchomp can tear through even strong physical walls with Outrage, as I have learned.
-I don't find Skarmory, Bronzong, or Forrtress to be huge threats, due to a big lack in attack stats.
-Unfortunately, everyone has a 4x weakness. Fortunately, they all generally counter eachother's weaknesses.​


In Depth:

garchomp.png

Destructor The Calamitous

Garchomp @ Focus Sash
Jolly Natured, Sand Veil
4 HP/252 Atk/252 Spd
~Swords Dance
~Earthquake
~Outrage
~Fire Fang

Your average, run of the mill Garchomp. But what is this? Focus Sash? Is this a joke? Rub your eyes, cause Chompy uses Focus Sash. Due to the abundance of OHKOers, Ice moves, and Dragon Moves, and teams which specifically are created to take down your teams, the Battle Tower can be hard to predict. With Focus Sash, thinking isn't necessary. Just use Swords Dance, and Sweep. Outrage can put a big dent in just about everything, even if it resists. And not much outspeeds, either.
The only real foe here is Ice Shard, and other occasional Priority Moves that can 2HKO Garchomp. Of course, I just switch when I feel one could be coming.

-Tyrannitar and Swampert can both wall Ice Types, giving Garchomp protection from the alarming Ice Shard.

tyranitar.png

Tyranntor The Brutal

Tyrannitar @ Choice Band
Adamant Natured, Sand Stream
176 HP / 252 Atk / 80 Spe
~Crunch
~Stone Edge
~Fire Fang
~Earthquake

Standard Diamond set for Tyrannitar, but with Fire Fang instead of Pursuit. Why? Cause Crunch does it better. You just don't see much switching in Battle Tower, and being stuck with a weak Pursuit will not do the job. Tyrannitar comes in only to put out Sand Stream and to take out whatever bothers Garchomp. Afterwards, Garchomp can sweep more safely with the added Evasion. Plus Sandstorm negates other Focus Sashes from those who take damage from the sand. This allows more sweeping potential in Garchomp.


swampert.png

Tankpert the Rather Bulky

Swampert @ Leftovers
Hardy Natured, Torrent
240 HP, 104 Def, 104 Sp Def, 60 Sp Atk
~Earthquake
~Surf
~Ice beam
~Protect

If I have learned anything in Battle Tower, it's that Battle Tower is NOT like the Metagame, and Stealth Rocks aren't useful when you're not a lead and it is 3vs3. Therfore, Mixpert is a Balanced Tank, and has Protect instead to get a free Leftovers boost whenever it wants. This allows stalling potential, and allows Swampert to take hits from both sides of the Attack spectrum. this overall allows Swampert to take quite a bit more damage, strangely enough, which can be lifesaving.

-The other two have Fire Fang, which cover any Grass Types that come along.

Threat List:
-Weavile can prove a threat to the team, with it's huge speed and high attack. Tyrannitar can wall it for the most part, though.

Other Notes:
-I hope I did well, considering this is my first RMT. Go easy please.
 
Fire Punch is 10 BP and 5% accuracy over Fire Fang for Tyranitar, barring some sort of illegality issues that I'm not aware of, that'd be the first change that I'd suggest.

Your team is fairly standard, and good standard at that. I don't know enough about the tower to say anything besides what I have pretty much.
 
Is Fire Punch Platty Only, by chance? I only got Diamond.

EDIT: Yep. Im gonna have to find someone with Platty who'll do it for me.
 
Oh I love battle tower teams, I got a suggestion though. Switch your Swampert for an Articuno with this set

Articuno @ leftovers
EVs:240 HP/134 Sp.Def/134 Def
Nature:Bold/Calm
-Mind Reader
-Sheer Cold
-Roost
-Ice Beam

This thing is illegal in standard play but it works in the tower. The gist is simple Mind Reader+Sheer Cold=Epic Win. This is the best wall breaker there is. Taking each wall down in two turns. Works well on offensive pokemon, too. Ice Beam is to hit the things that have Sturdy ability (esspecially since Ice Beam is super effective against most things that use it). It will handle weavile like a champ. Roost is there to heal off any damage that you might Take. You can rearrange the EVs any way you want. You could Focus them in either defence or give it lots of speed for faster KOs. Hope I help!

P.S. I've gotten into the 50s if you want my team.
 
Neat suggestion. Im still tearing through the Battle Tower at the moment, Garchomp pulling in a huge amount of KOs. You won't believe how many times he survives with 1 HP, then Sweeps full teams. Tankpert has also won with many close-calls, thanks to Protect.
Im now on Floor 56, and the team has been quite sucessful so far.

Plus Articuno takes 4x from Rock, and double from Fire, Electric, and Steel. Fire and Rock are a bit too common for my tastes in the Tower, and Swampert only has to worry about Grass Types. Ill keep it in mind though if Swampert manages to begin failing spectacularly.

AARRRGH. Lost to a Ryperior with Horn Drill. none of my mons could KO it quickly enough. Garchomp couldn't do enough damage, and the others were too slow.

Also, team has trouble with Double Teamers.

Any suggestions?
 
I think I'll try the set with Starmie now. I wonder if it would be wise to keep the rest of my team the same? I dun have Lum Berry, and Focus Chompy can usually sweep everything anyway if Starmie would die.
 
Back
Top