Hey smogon, second RMT here. I have been lurker on the forums since early XY. I have never really been a great competitive player. Having recently peaked at 1700 (credit to DragonairDance for his incredible rain team) I decided that I know enough about the current meta and have evolved enough as a player to make my own balance team that incorporates a very rarely used and old set I have fallen in love with. The team is doing well during testing but I know it has flaws and would rather see them corrected before I seriously ladder with it.





Team Building Process





















Now for the fun part the sets

Heatran @ Leftovers
Ability: Flash Fire
Modest Nature
EVs: 244 HP / 40 SpD / 224 Spe
- Magma Storm
- Torment
- Substitute
- Protect
This is a very old set and I will break down how it works. The idea behind the set is that not a lot of Pokemon have two attacks that can break his sub. So you set up sub on the switch hit them with torment as they break sub. Now you set up another sub and on the next turn you protect against the attack that would break it and now you can freely Magma Storm safely behind your sub. BUT there is more, you magma storm or sub on the switch depending on the knowledge of your opponents team. If you know your faster or if this mon has two attacks to hurt you use magma storm. you then use protect then sub then protect till hes dead or in kill range of magma storm again. If you know he is faster and has two moves you just hit em with magma storm and protect a turn. This does even if resisted 30-40 percent of a enemies hp. Choiced Pokemon are very weak to this set as it forces them to struggle every other turn. This is not a theory mon. It is very strong and pushes out a lot of damage every game he plays against threats that should force it out. Even if the Pokemon has two attacks to kill you such as conk you can just magma as he breaks sub and protect for more than 40 percent of his health then switch to latias for the kill or force out. Do not get knocked off, then your just a Heatran with magma storm. I could use some advice on what to set his speed at. The EVs are from BW so its outdated.

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Standard Mega-Venu set, the perfect partner for Heatran. In the event that Heatran cannot finish off its opponent such as Azumarill I rely on Venusaur to come in and threaten with the KO. Often Venu comes in and fires off one attack and get switched on. so I often go with Giga Drain as the recovery is needed for longevity unless I see it will be heavily resisted. The speed evs ensure out speeding Azu in case she gets out of hand the rest into HP and SpA. I am not sure why she has 4 SpD Evs but i assume for a reason as it is in the standard set on smogon but it is unexplained. So if you know or have a better EV set please let me know.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Good ol' reliable lando. I often lead with this extremely common mon because of his reliability in setting up rocks and then is able to U-Turn out granting me the momentum early in the game. His 8 SpD Evs are to survive Mega Manectric's hidden power ice and fire off a earthquake back at it. 8 Spe ensures he will out speed specs Magnezone. He is my primary check to talonflame, Charizard X, Mega Pinsir, Scizor, and really any physical attacker lacking Ice Punch. Very standard and for a reason. This set is very good.

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Substitute
- Calm Mind
This is where things get a bit interesting as most people expect choice specs or scarf. Having already seen heatran use substitute (in almost every game he is played first to weaken pokemon that resist Keldeos attacks) and from the general appearance of my team they do not expect me to sub and start setting up calm minds. I save this Pokemon for mid or late game, when I know i can safely bring him in and set up. Good ol' Keldeo is my primary win con though I feel like its also one of the most replaceable on my team however I am not sure how I should go about replacing or changing her role to specs for wallbreaking which I lack because I feel as if I would miss the win con. Advice on this please :)

Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Yup, Choice Scarf with defog I am aware, Latias plays the role of revenge killer and also offers healing wish. I often do not need to remove hazards as I am not SR weak, spikes only hits half of my team and setting up toxic spikes is a waste of time for my opponent as keldeo is the only one who will get affected by it and venusaur comes in often to sorb them. This is also a huge part of the deception of my team. Expecting Keldeo to pack the scarf because Latias is the only mon with access to hazard removal people rarely expect the scarf, this nets kills on Mega Lopunny, Mega Manectric, Weavile, Gengar, and snags the revenge on Tornadus which i have huge issues with. I went with modest as she out speeds all of the threats listed and this I feel like makes up for not having the life orb.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Thunder Wave
- Calm Mind
- Soft-Boiled
Last but not least the evil pink blob herself. One of the largest threats in the current OU meta and for a reason. This mon absorbs status, spreads status, and acts as a win con. She loves coming into resisted attacks and spreading out Twave in the early and mid game and of course being the number one check to Mega Sable eye in the game I lead with her if i see him. There isn't a whole lot to be said about this monster we all know how effective she is. Sometimes I want to go with the flamethrower set but with Venu and Heatran packing fire attacks Twave is more effective. The EV set is standard, and avoids sooooo many 2hkos I recommend you just look at the smogon analysis to get a full understanding if you do not know.
Now lets talk about threats and weaknesses
First the weakness, I have ZERO priority. I know that this will cause me a lot of grief as I climb the ladder and would love some help on how to put it in my team while maintaining its effectiveness
Now for the threats main threats I have found so far.
Tornadus
No one wants to come in on him, Heatran resist the hurricane but may eat a superpower and even if hes not packing that knock off is not something you do not want Heatran getting hit with. I normally have to use Lando to answer him but Tornadus can outlast him. He almost always comes in on Venu. I swap to Heatran to take the Hurricane and then protect to scout his move set. If its knock off I switch to Clef to try and get the twave or Lando for the kill.
Gengar
This mon is deadly to me, if he sets up sub I am looking at real problems. I have to basically sac a Pokemon and revenge with latias. Not a great plan I would like to address this.
Mega Gardevoir
Another massive issue though relatively uncommon when I see my cringe. If it packs hyper voice, focus blast, and psyshock It wont end well for me.
Mega Metagross
He can pack threats to sweep my entire team, not sure how to fix this. Ice punch, Hammer Arm, Zen Headbutt, I have to scout his moves to figure out what to attack with.
tanky Mews
Hes a extreme annoyance that takes me a very long time to kill. please god i need help
Those are the glaring threats to my team, I peaked at 1511 but dropped into the 1300s made it back to the 1400s and need a break. Please point out any major threats I have missed, Any advice will be great appreciated.
Replays showing heatrans merit
http://replay.pokemonshowdown.com/ou-322688095
http://replay.pokemonshowdown.com/ou-322694233
http://replay.pokemonshowdown.com/ou-322720711
Importable
Heatran @ Leftovers
Ability: Flash Fire
EVs: 244 HP / 40 SpD / 224 Spe
- Magma Storm
- Torment
- Substitute
- Protect
Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Substitute
- Calm Mind
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Thunder Wave
- Calm Mind
- Soft-Boiled
Ability: Flash Fire
EVs: 244 HP / 40 SpD / 224 Spe
- Magma Storm
- Torment
- Substitute
- Protect
Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Substitute
- Calm Mind
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Thunder Wave
- Calm Mind
- Soft-Boiled
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