Any suggestions on this team?
I can explain more but I’m new to vgc so I don’t understand to much
Tornadus-Therian @ Focus Sash
Ability: Regenerator
Level: 50
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Icy Wind
- Bleakwind Storm
- Taunt
Urshifu-Rapid-Strike @ Mystic Water
Ability: Unseen Fist
Level: 50
Tera Type: Water
EVs: 20 HP / 252 Atk / 236 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- Protect
Raging Bolt @ Assault Vest
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 100 HP / 196 SpA / 212 SpD
Modest Nature
IVs: 20 Atk
- Thunderbolt
- Thunderclap
- Snarl
- Draco Meteor
Kingambit @ Choice Band
Ability: Supreme Overlord
Level: 50
Tera Type: Dark
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Shadow Claw
Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
Tera Type: Water
EVs: 236 HP / 156 Def / 116 SpD
Bold Nature
IVs: 0 Atk
- Rage Powder
- Spore
- Pollen Puff
- Protect
Gholdengo @ Leftovers
Ability: Good as Gold
Level: 50
Tera Type: Steel
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Protect
Notes: Torna-T can shut down many things like tr, and it has multiple speed control options. Tera ghost i felt was a solid defense for some reason but i might change it to something else. Icy wind+tailwind was the core idea as with Kingambit I could outspeed 100+ speed mons. Focus sash was needed after I was dying to expanding forces and thunderbolt consistently
Urshifu: standard set with slightly altered ev’s, nothing special. It synergizes well by being able to almost support Kingambit and pick up ko’s on bulky Pokémon like dondozo. Tera water was purely for damage and for no defensive reason.
Raging Bolt: Snarl to check opposing flutters or bolts with a bulky spread. This isn’t a setup bolt but it can still stick around for multiple turns and synergizes well with urshifu, as it can do significant damage to dozo or crown indeedee.
Kingambit: I put a band on it because I was probably going to spam a move, and it works as it can Ohko chien-pao, iron crown, and sometimes flutter. I usually end up spamming kowtow cleave anyway so it just felt right. Like most of this team its tera is purely offense so it can Ohko other threats like dondozo or ting Lu.
Amoonguss: Standard set but i felt it belonged as support was lacking in the team and this is an offensive team that will need it. Besides for that i think the spread is pretty average, and I wont need to focus on it too much.
Gholdengo: I felt gholdengo belonged here because it could do ridiculous damage to meta threats and with a semi-bulky spread could do 2-3 make it rain’s before dying. This is a setup Mon that can outlive 252spe gholdengos and dish out damage with shadow ball as it is not limited by choice specs. The bulk has been working as i am surving attacks from incineroar as well as ground types like ting-Lu.
Reg F btw
I can explain more but I’m new to vgc so I don’t understand to much
Tornadus-Therian @ Focus Sash
Ability: Regenerator
Level: 50
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Icy Wind
- Bleakwind Storm
- Taunt
Urshifu-Rapid-Strike @ Mystic Water
Ability: Unseen Fist
Level: 50
Tera Type: Water
EVs: 20 HP / 252 Atk / 236 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- Protect
Raging Bolt @ Assault Vest
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 100 HP / 196 SpA / 212 SpD
Modest Nature
IVs: 20 Atk
- Thunderbolt
- Thunderclap
- Snarl
- Draco Meteor
Kingambit @ Choice Band
Ability: Supreme Overlord
Level: 50
Tera Type: Dark
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Shadow Claw
Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
Tera Type: Water
EVs: 236 HP / 156 Def / 116 SpD
Bold Nature
IVs: 0 Atk
- Rage Powder
- Spore
- Pollen Puff
- Protect
Gholdengo @ Leftovers
Ability: Good as Gold
Level: 50
Tera Type: Steel
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Protect
Notes: Torna-T can shut down many things like tr, and it has multiple speed control options. Tera ghost i felt was a solid defense for some reason but i might change it to something else. Icy wind+tailwind was the core idea as with Kingambit I could outspeed 100+ speed mons. Focus sash was needed after I was dying to expanding forces and thunderbolt consistently
Urshifu: standard set with slightly altered ev’s, nothing special. It synergizes well by being able to almost support Kingambit and pick up ko’s on bulky Pokémon like dondozo. Tera water was purely for damage and for no defensive reason.
Raging Bolt: Snarl to check opposing flutters or bolts with a bulky spread. This isn’t a setup bolt but it can still stick around for multiple turns and synergizes well with urshifu, as it can do significant damage to dozo or crown indeedee.
Kingambit: I put a band on it because I was probably going to spam a move, and it works as it can Ohko chien-pao, iron crown, and sometimes flutter. I usually end up spamming kowtow cleave anyway so it just felt right. Like most of this team its tera is purely offense so it can Ohko other threats like dondozo or ting Lu.
Amoonguss: Standard set but i felt it belonged as support was lacking in the team and this is an offensive team that will need it. Besides for that i think the spread is pretty average, and I wont need to focus on it too much.
Gholdengo: I felt gholdengo belonged here because it could do ridiculous damage to meta threats and with a semi-bulky spread could do 2-3 make it rain’s before dying. This is a setup Mon that can outlive 252spe gholdengos and dish out damage with shadow ball as it is not limited by choice specs. The bulk has been working as i am surving attacks from incineroar as well as ground types like ting-Lu.
Reg F btw
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