
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Slack Off
- Future Sight
- Scald
- Teleport
Slowbro is a physical tank able to wall a lot of the pokemon hits hard physically and especially punishes the use of contact moves with rocky helmet. Slowbro can also teleport out to give a safer switch to pokemon such as Cinderace and Zarude who are generally more fragile. However, the special defense for Slowbro leaves a lot to be desired so that's where its partner AV Tornadus comes in.

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Heat Wave
- Knock Off
- Hurricane
- U-turn
Tornadus is a fast and bulky pivot who with the access of Assault Vest can fend off many of the special attackers thanks to its newfound special defense. Heat Wave is used so that it won't allow Ferrothorn to switch it as easily along with a less risky OHKO on Kartana due to the 70% accuracy on Hurricane. Knock Off will ensure that pokemon trying to switch-in to wall Tornadus will have their Leftovers or Heavy Duty Boots removed.
Zarude @ Leftovers
Ability: Leaf Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Darkest Lariat
- Power Whip
- Jungle Healing
Zarude was chosen because it is able to switch in and kill Scarf Spectrier, when building this team I realized that it could be swept by Scarf Spectrier if it got a kill or if the special tanks on this team are hurt. So I decided the put in Zarude since I needed a grass type in this team. Zarude can switch-in to walls for free and set up using Bulk Up and heal off status and damage with Jungle Healing.

Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 220 Def / 40 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog
Zapdos is a very important pokemon on this team as it is the only form of hazard control, without it AV Tornadus will have a hard time switching-in to attacks due to the 25% damage from stealth rocks. Zapdos is also good for checking physical attackers and punishing the use of contact moves. Zapdos can also cripple pokemon using Discharge with a 30% chance of paralysis.

Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Flip Turn
- Earthquake
- Toxic
Swampert is the go-to lead for this team, it can safely setup rocks on most of the pokemon due to its impressive bulk. Toxic will significantly weaken the affected pokemon and will make it a lot easier for Cinderace to get a KO. Using Flip Turn it will allow a free switch-in for its less bulky teammates. Damp allows Swampert to completely counter Regieleki due to its ground typing and immunity to Explosion.

Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- High Jump Kick
- Sucker Punch
Cinderace is fast and able to hit hard thanks to Libero granting it STAB for all of its attacks. Sucker Punch allows it to potentially OHKO Scarf Spectrier and pick off other severely weakened pokemon. Pyro Ball and High Jump Kick are standard moves being able to hit many pokemon hard. U-turn is good for maintaining momentum when Cinderace is not in a favorable match-up.
Any Feedbacks for this Team is much Appreciated
Pokepaste: https://pokepast.es/6fd59ec42488bb44