Hey all you pathetic mortal slave mother******* Smogonites, and welcome to the Immortal God Scarlequin's masterful RMT. Cower beneath my might servants, and if you havent heard of me yet, youve been living in a cave for the last x years. I will destroy all you worthless imbecile mortals eventually and you will burn eternally in the infernal echelons of hell. Mwahaha.
Regarding my history Im primarily an OU player, and Rain Stall/Balanced Rain is my preferred style of play. Im a more defensively oriented player, generally not using ultra frail Pokemon unless they have the right team support. Synergy is key and complimentary typings as well as each team member having a specific function are most important when I build a team.
Now show me some respect and admire my almighty RMT, that Im proud of creating and have peaked over 1500 with, averaging a 90 percent win ratio Torrential Deathfall:
Politoed@ Leftovers
Ability:Drizzle
Bold Nature (+Def, -Atk)
EVs: 248 HP, 64 Sp. Atk, 196 Def
Moveset:
Scald
Protect
Toxic
Perish Song
Politoed is vitally essential to any Rain team as you all know due to it recieving the godly ability Drizzle in the fifth generation. However its not only useful for its ability, this Politoed set can actually do work. Ive never liked the fast but frail choice scarf variants nor the overpowered Specs variants because I feel like they cant consistently win the weather war. With this version Ive never lost a weather war with a typical Sun or Sandstorm team. Hail is more difficult as youll see later since Abomasnow is one of the only Pokemon that is a major threat to the team.
Scald - is self explanatory for the STAB and the 30 percent burn chance and hits decently hard with 232 Sp Atk and the Rain boost.
Protect - is to scout choice users and switch out to a resist, also to rack up Toxic/Burn damage and stall out a turn of Perish Song. And finally to get back another 7 percent with Leftovers so its a given.
Perish Song - is an excellent move on Politoed due to the fact its a pseudo phazing move, and can rack up entry hazard damage but with Politoeds bulk, as long as you can use it before they set up too much it puts an end to possible Dragon Dance Gyarados Sweeps, Calm Mind Latias, Dragon Dance Salamence and many more.
Many times this has been the scenario, Turn 1 I use Perish Song, opponents Gyarados Dragon Dances, Turn 2 I Protect they either Dragon Dance or Waterfall. Turn 3 I switch in Ferrothorn, they Waterfall and take Iron Barbs damage, Turn 4 theyre forced to switch out as I set up Stealth Rocks
A highly effective move which also puts a full stop to pathetic cheap ass Baton Pass teams
Toxic - Not used often but can catch Latias/os and Rotom-W Switchins off guard. Also has great synergy with Protect
Ferrothorn@ Leftovers
Ability: Iron Barbs
Impish Nature (+Def, -Sp. Atk)
EVs: 248 HP, 88 Def, 172 Sp Def
Moveset:
Stealth Rock
Spikes
Power Whip
Thunder Wave
Ferrothorn I chose for this team for its fantastic typing synergy with the two bulky waters I use - Politoed and Vaporeon. It can switch in and sponge the Electric and Grass type attacks that plague both of them, resisting them and shrugging them off, with 352 Def and 311 Sp Def. Its also a pivotal Dragon resist, which is excellent to switch in to an Outrage locked dragon since you can set up Stealth Rocks or use Thunder Wave whilst theyre locked into the move, whilst they take 12.5% of their health everytime they touch you due to Iron Barbs.
Its a perfect counter to Latios with rain up, resisting Draco Meteor, Psyshock, Surf and only taking 2x from Hidden Power Fire due to rain. Its also a great switch in to most Salamence, Rotom W, Latias, Jolteon and many more.
Stealth Rock - Is a given since every team needs entry hazards to turn those 2HKOs into crucial OHKOs. And Ferrothorn has the bulk and typing to set hazards consistently better than any other Pokemon in the game. Its the only Stealth Rock user on the team also so its a no brainer.
Spikes - Another obvious move, not much to say here
Power Whip - I chose Power Whip for the bulky waters which often give Drizzle teams problems. It scares Gastrodon out and can 2HKO standard variants of Jolteon and Espeon which struggle to touch Ferrothorn. Its useful against Rotom-W too, and hits hard due to its 120 Power even without Attack investment. Having this over Gyro Ball does leave the Latis, Dragonite, Salamence, and Grass types able to wall Ferrothorn but you can Paralyze them with Thunder Wave and the rest of the team should be able to remove them.
Thunder Wave - Thunder Wave is an excellent choice on Ferrothorn and has great synergy with Politoeds Perish Song. If I can get Ferrothorn in when their Perish count falls to 1, or even before that, I then Thunder Wave on the turn before their Perish count falls to zero, and my opponent either has to stay in and sacrifice the active Pokemon or find something Paralyzed. A bonus is that three common switch ins to Ferrothorn are Infernape, Toxicroak and Terrakion all of which despise Paralysis.
Has good synergy with Vaporeon, turning it into an absolute behemoth and also can bring up some game winning situations with Gengars substitute.
Vaporeon@Life Orb
Ability- Hydration
Modest Nature (+Sp Atk, -Atk)
EVs: 212 Def, 252 Sp Atk, 44 Spd
Moveset:
Surf
Ice Beam
Hidden Power Grass
Rest
This Vaporeon set is wildly underestimated by many ****ing pathetic ignorant players, who are then left weeping in the corner as I tear their team to shreds with it. The coverage of the three moves is fantastic to begin with, add to that a 349 Special Attack Stat, Life Orb, Postitive Sp Atk Nature and STAB and Rain boost in the case of Surf and you have an absolute monster.
Players anticipate that Vaporeon will be another one of those defensive team support sets, Wish, Protect, Scald etc. so the element of surprise is a factor but the set is straight up strong however you look at it.
To give you an idea of its power, With Rain up, Surf 2HKOs Scarfed Rotom-Ws, OHKOs standard Metagross, deals ~30 percent to Blissey, does 70-80 percent health to Reuniclus, that ones from my own experience without doing calcs. But you get the concept its phenomenally powerful.
Thunder Wave support from Ferrothorn is highly appreciated though because even with the 44 Speed EVs, Vaporeon isnt fast. Its designed to outspeed base 70s that arent invested in speed including Skarmory notably.
Despite the moribund overlap of typing with Politoed, Vaporeon plays a very different role on this team to the frog. Vaporeon absorbs status due to its excellent ability Hydration which removes them at the end of each turn. This allows Vaporeon to defeat the bulky waters which Politoed wouldnt enjoy staying in on due to Toxic/Scald.
Surf - The most consistent high powered water Special STAB. Boosted by Rain also. Hydro Pump is an option but it goes back to the simple trade off between power and accuracy and Id rather have the move that never fails me in a tight situation. This is the move youll be abusing the vast majority of the time
Ice Beam - I chose Ice Beam for coverage on Paralyzed dragons and the grass types that normally enjoy switching into Vaporeon
Hidden Power Grass - Crucial to destroy the bulky waters that Vaporeon is designed to defeat. Rapes Gastrodon, Jellicent, Quagsire, Milotic, Politoed and many more, all of which can be a pain for the team otherwise, particularly if Ferrothorn has gone down.
Rest - A 100% recovery move with no disadvantage in the rain since Hydration cures sleep?? What is this madness. An absolute godsend against slower stall type Pokemon in particular including Slowbro, Skarmory, Gastrodon etc. and helps to mitigate Life Orbs recoil. Also allows Vaporeon to defeat standard Blissey - Seismic Toss, Toxic, Softboiled, Aromatherapy, 1 on 1
Gengar@ Black Sludge
Ability - Levitate
Timid Nature (+Spd, -Atk)
EVs: 252 Sp Atk, 252 Spd, 4 HP
Moveset:
Substitute
Focus Blast
Shadow Ball
Disable
Now this contrasts one of my opening statements, I said I detest using frail Pokemon. However although its not immediately obvious, Gengar is a perfect fit for this team. Despite its hopeless defensive stats, this Gengar plays surprisingly defensively. With immunities to Ground, Normal and Fighting, as well as Spikes, and Toxic, as well as all forms of status after Substitute, it can be a ***** to take down. And thats forgetting Disable which can remove your opponents only way to damage Gengar allowing you to get another free Substitute up.
Just the ability to defeat Toxicroak, Breloom and Virizion alone made me select Gengar for this team because they are huge threats to rain.
An example situation against Bulk Up Drain Punch Substitute Sucker Punch Toxicroak which is the most used variant, is they try to Drain Punch Ferrothorn but you switch in Gengar and are immune. Then you Substitute as they try to Sucker Punch. Then you can Disable their only method of damaging you and they are forced to switch out.
252 Sp Atk EVs is self explanatory for maximum power, and the 252 Spd EVs allow you to outspeed threats such as Infernape, Terrakion, Virizion, Mienshao all of which this set can defeat one on one. Gengar also acts as a Spin Blocker
Less relevant but still useful is Gengars 4x Bug resistance since it can substitute up before a weak U turn and then inflict hell on the next Pokemon with its substitute intact.
Black Sludge over Leftovers is negligible but useful incase Gengar gets Tricked
Substitute - Integral to your disabling strategy, and allows you to escape Pursuit users as well as Status
Focus Blast - Not a move Im a fan of but Hidden Power Fighting is a hopeless alternative and the Ghost Fighting coverage is absolutely perfect, as any good player knows, no Pokemon resists both moves
Shadow Ball - Obligatory STAB move, and very consistent as well as powerful with 359 Sp Atk. As a bonus both moves come with a chance of a Sp Def drop which can cause more switches
Disable - Ideal for Disabling the only move your opponent has that can damage Gengar or Pursuit so you are able to switch out safely. Also for example if your opponent has BoltBeam coverage as their only two moves, you can Substitute as they Thunderbolt, then Disable Thunderbolt, and rather than getting greedy with Gengar switch to a Water type who resists their Ice move. Basically it opens opportunities for the entire team
Hydreigon@ Choice Scarf
Ability - Levitate
Timid Nature (+Spd,-Atk)
EVs: 252 Sp Atk, 252 Spd, 4 Sp Def
Moveset:
U-Turn
Draco Meteor
Surf
Focus Blast
Next I chose Hydreigon because I wanted a powerful revenge killer with useful resistances for the team. Hydreigon resists electric and grass as Ferrothorn does, meaning its an alternate pivot to take those Giga Drains and Volt Switches. Its also an excellent switch in to Celebi which commonly runs Leaf Storm (Resist), Earth Power (Immune), HP Fire (Quad Resist in rain), Psychic (Immune).
Whilst Gengar outspeeds the max speed base 108s, I felt I needed a Pokemon that outspeeds even faster Pokemon such as Dugtrio, Starmie, Jolteon, Alakazam etc. Hydreigon does just this and can one shot all of them unless Dugtrio or Alakazam has their Focus Sash intact in which case you U turn first and then finish them later.
Hydreigon also has respectable defenses of 216 and 217 which is why I gave it a - Atk nature, since U turn is mainly for switch advantage not power.
The reason there are 4 EVs in Sp Def rather than Defense is so that Porygon 2/Z get a boost in Attack from Download. A rare occurence but small details are important.
U-Turn - Mainly used for switch advantage and useful against Alazakam, the Latis, Dugtrio with Sash intact, various other things
Draco Meteor - A notoriously powerful 140 BP STAB, the move youll be using most of the time. Defeats Dragonite at +1 if their multiscale is broken, defeats the Latis, Starmie, Jolteon, many more
Surf - Boosted by Rain and a consistent way to defeat Infernape, non Scarfed Terrakion, Heatran etc. Also 2HKOs Magnezone
Focus Blast - Mainly for Ferrothorn which otherwise walls this set, used in niche situations
Landorus@ Expert Belt
Ability - Sand Force
Naive Nature - (+Spd, -Sp Def)
EVs: (228 Atk, 28 Sp Atk, 252 Spd)
Moveset:
Earthquake
U-Turn
Hidden Power Ice
Hammer Arm
Tentacruel originally took up this space, however I realised Rapid Spin support wasnt entirely crucial to this team and Tentacruel was adding no offensive presence. The reason I believe Spin Support isnt necessary is because 3 of the team members are in the air, thus not affected by Spikes or Toxic Spikes. In total 5 of the team members dont care about Toxic Spikes. Stealth Rocks are slightly detrimental but with Politoed having Leftovers and Protect, Vaporeon having Rest and Ferrothorn resisting them they arent hugely damaging.
One day I had a ****ing ingenious Scarlequin exclusive ba***** as* pus** concept that I was really proud of.
My team struggled with Tentacruel, Magnezone, Calm Mind Jirachi and Celebi, in particular.
Landorus counters all four perfectly courtesy of EQ, EQ, EQ and U-Turn respectively. Its also an excellent sweeper against sandstorm teams if I somehow lose the weather war, due to Sand Force. It beats Ninetales too which is a great advantage.
Earthquake - A reliable 100 power STAB move potentially further boosted by Sand Force and Expert Belt. Moves dont get much better than EQ
U- Turn - A more powerful U-Turn than Hydreigons to really put the hurt on Celebi and maintain switch advantage in other situations
Hidden Power Ice - Destroys incoming Gliscors, as well as Gliscors who expect you to be locked into Earthquake. Beats Dragonites and +0 Salamences who you outspeed by 2 points.
Hammer Arm - I needed a strong physical Fighting attack to take on Blissey, Ferrothorn etc. and this can 2HKO both. It might seem crazy to forgoe the EdgeQuake coverage, but Hammer Arm is more suited to the needs of this team in my opinion
So theres the pro ass sh**weed wh*** bi*** OP team. I hope you enjoyed the privilege of witnessing this almighty RMT pathetic servants, you are nothing to me.
But honestly guys, I am proud of this team, and interested to hear your views and suggested changes so please post away.
Many thanks, Til next time,
ImmortalGod Scarlequin x
Importable:
Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 248 HP / 196 Def / 64 SAtk
Bold Nature (+Def, -Atk)
- Perish Song
- Scald
- Protect
- Toxic
Gengar (M) @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Disable
- Focus Blast
Vaporeon (F) @ Life Orb
Trait: Hydration
EVs: 212 Def / 252 SAtk / 44 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Grass]
- Rest
Hydreigon (F) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- U-turn
- Surf
- Focus Blast
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 248 HP / 88 Def / 172 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Stealth Rock
- Power Whip
- Thunder Wave
Landorus (M) @ Expert Belt
Trait: Sand Force
EVs: 228 Atk / 28 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Hidden Power [Ice]
- U-turn
- Hammer Arm
Regarding my history Im primarily an OU player, and Rain Stall/Balanced Rain is my preferred style of play. Im a more defensively oriented player, generally not using ultra frail Pokemon unless they have the right team support. Synergy is key and complimentary typings as well as each team member having a specific function are most important when I build a team.
Now show me some respect and admire my almighty RMT, that Im proud of creating and have peaked over 1500 with, averaging a 90 percent win ratio Torrential Deathfall:
Politoed@ Leftovers
Ability:Drizzle
Bold Nature (+Def, -Atk)
EVs: 248 HP, 64 Sp. Atk, 196 Def
Moveset:
Scald
Protect
Toxic
Perish Song
Politoed is vitally essential to any Rain team as you all know due to it recieving the godly ability Drizzle in the fifth generation. However its not only useful for its ability, this Politoed set can actually do work. Ive never liked the fast but frail choice scarf variants nor the overpowered Specs variants because I feel like they cant consistently win the weather war. With this version Ive never lost a weather war with a typical Sun or Sandstorm team. Hail is more difficult as youll see later since Abomasnow is one of the only Pokemon that is a major threat to the team.
Scald - is self explanatory for the STAB and the 30 percent burn chance and hits decently hard with 232 Sp Atk and the Rain boost.
Protect - is to scout choice users and switch out to a resist, also to rack up Toxic/Burn damage and stall out a turn of Perish Song. And finally to get back another 7 percent with Leftovers so its a given.
Perish Song - is an excellent move on Politoed due to the fact its a pseudo phazing move, and can rack up entry hazard damage but with Politoeds bulk, as long as you can use it before they set up too much it puts an end to possible Dragon Dance Gyarados Sweeps, Calm Mind Latias, Dragon Dance Salamence and many more.
Many times this has been the scenario, Turn 1 I use Perish Song, opponents Gyarados Dragon Dances, Turn 2 I Protect they either Dragon Dance or Waterfall. Turn 3 I switch in Ferrothorn, they Waterfall and take Iron Barbs damage, Turn 4 theyre forced to switch out as I set up Stealth Rocks
A highly effective move which also puts a full stop to pathetic cheap ass Baton Pass teams
Toxic - Not used often but can catch Latias/os and Rotom-W Switchins off guard. Also has great synergy with Protect
Ferrothorn@ Leftovers
Ability: Iron Barbs
Impish Nature (+Def, -Sp. Atk)
EVs: 248 HP, 88 Def, 172 Sp Def
Moveset:
Stealth Rock
Spikes
Power Whip
Thunder Wave
Ferrothorn I chose for this team for its fantastic typing synergy with the two bulky waters I use - Politoed and Vaporeon. It can switch in and sponge the Electric and Grass type attacks that plague both of them, resisting them and shrugging them off, with 352 Def and 311 Sp Def. Its also a pivotal Dragon resist, which is excellent to switch in to an Outrage locked dragon since you can set up Stealth Rocks or use Thunder Wave whilst theyre locked into the move, whilst they take 12.5% of their health everytime they touch you due to Iron Barbs.
Its a perfect counter to Latios with rain up, resisting Draco Meteor, Psyshock, Surf and only taking 2x from Hidden Power Fire due to rain. Its also a great switch in to most Salamence, Rotom W, Latias, Jolteon and many more.
Stealth Rock - Is a given since every team needs entry hazards to turn those 2HKOs into crucial OHKOs. And Ferrothorn has the bulk and typing to set hazards consistently better than any other Pokemon in the game. Its the only Stealth Rock user on the team also so its a no brainer.
Spikes - Another obvious move, not much to say here
Power Whip - I chose Power Whip for the bulky waters which often give Drizzle teams problems. It scares Gastrodon out and can 2HKO standard variants of Jolteon and Espeon which struggle to touch Ferrothorn. Its useful against Rotom-W too, and hits hard due to its 120 Power even without Attack investment. Having this over Gyro Ball does leave the Latis, Dragonite, Salamence, and Grass types able to wall Ferrothorn but you can Paralyze them with Thunder Wave and the rest of the team should be able to remove them.
Thunder Wave - Thunder Wave is an excellent choice on Ferrothorn and has great synergy with Politoeds Perish Song. If I can get Ferrothorn in when their Perish count falls to 1, or even before that, I then Thunder Wave on the turn before their Perish count falls to zero, and my opponent either has to stay in and sacrifice the active Pokemon or find something Paralyzed. A bonus is that three common switch ins to Ferrothorn are Infernape, Toxicroak and Terrakion all of which despise Paralysis.
Has good synergy with Vaporeon, turning it into an absolute behemoth and also can bring up some game winning situations with Gengars substitute.
Vaporeon@Life Orb
Ability- Hydration
Modest Nature (+Sp Atk, -Atk)
EVs: 212 Def, 252 Sp Atk, 44 Spd
Moveset:
Surf
Ice Beam
Hidden Power Grass
Rest
This Vaporeon set is wildly underestimated by many ****ing pathetic ignorant players, who are then left weeping in the corner as I tear their team to shreds with it. The coverage of the three moves is fantastic to begin with, add to that a 349 Special Attack Stat, Life Orb, Postitive Sp Atk Nature and STAB and Rain boost in the case of Surf and you have an absolute monster.
Players anticipate that Vaporeon will be another one of those defensive team support sets, Wish, Protect, Scald etc. so the element of surprise is a factor but the set is straight up strong however you look at it.
To give you an idea of its power, With Rain up, Surf 2HKOs Scarfed Rotom-Ws, OHKOs standard Metagross, deals ~30 percent to Blissey, does 70-80 percent health to Reuniclus, that ones from my own experience without doing calcs. But you get the concept its phenomenally powerful.
Thunder Wave support from Ferrothorn is highly appreciated though because even with the 44 Speed EVs, Vaporeon isnt fast. Its designed to outspeed base 70s that arent invested in speed including Skarmory notably.
Despite the moribund overlap of typing with Politoed, Vaporeon plays a very different role on this team to the frog. Vaporeon absorbs status due to its excellent ability Hydration which removes them at the end of each turn. This allows Vaporeon to defeat the bulky waters which Politoed wouldnt enjoy staying in on due to Toxic/Scald.
Surf - The most consistent high powered water Special STAB. Boosted by Rain also. Hydro Pump is an option but it goes back to the simple trade off between power and accuracy and Id rather have the move that never fails me in a tight situation. This is the move youll be abusing the vast majority of the time
Ice Beam - I chose Ice Beam for coverage on Paralyzed dragons and the grass types that normally enjoy switching into Vaporeon
Hidden Power Grass - Crucial to destroy the bulky waters that Vaporeon is designed to defeat. Rapes Gastrodon, Jellicent, Quagsire, Milotic, Politoed and many more, all of which can be a pain for the team otherwise, particularly if Ferrothorn has gone down.
Rest - A 100% recovery move with no disadvantage in the rain since Hydration cures sleep?? What is this madness. An absolute godsend against slower stall type Pokemon in particular including Slowbro, Skarmory, Gastrodon etc. and helps to mitigate Life Orbs recoil. Also allows Vaporeon to defeat standard Blissey - Seismic Toss, Toxic, Softboiled, Aromatherapy, 1 on 1
Gengar@ Black Sludge
Ability - Levitate
Timid Nature (+Spd, -Atk)
EVs: 252 Sp Atk, 252 Spd, 4 HP
Moveset:
Substitute
Focus Blast
Shadow Ball
Disable
Now this contrasts one of my opening statements, I said I detest using frail Pokemon. However although its not immediately obvious, Gengar is a perfect fit for this team. Despite its hopeless defensive stats, this Gengar plays surprisingly defensively. With immunities to Ground, Normal and Fighting, as well as Spikes, and Toxic, as well as all forms of status after Substitute, it can be a ***** to take down. And thats forgetting Disable which can remove your opponents only way to damage Gengar allowing you to get another free Substitute up.
Just the ability to defeat Toxicroak, Breloom and Virizion alone made me select Gengar for this team because they are huge threats to rain.
An example situation against Bulk Up Drain Punch Substitute Sucker Punch Toxicroak which is the most used variant, is they try to Drain Punch Ferrothorn but you switch in Gengar and are immune. Then you Substitute as they try to Sucker Punch. Then you can Disable their only method of damaging you and they are forced to switch out.
252 Sp Atk EVs is self explanatory for maximum power, and the 252 Spd EVs allow you to outspeed threats such as Infernape, Terrakion, Virizion, Mienshao all of which this set can defeat one on one. Gengar also acts as a Spin Blocker
Less relevant but still useful is Gengars 4x Bug resistance since it can substitute up before a weak U turn and then inflict hell on the next Pokemon with its substitute intact.
Black Sludge over Leftovers is negligible but useful incase Gengar gets Tricked
Substitute - Integral to your disabling strategy, and allows you to escape Pursuit users as well as Status
Focus Blast - Not a move Im a fan of but Hidden Power Fighting is a hopeless alternative and the Ghost Fighting coverage is absolutely perfect, as any good player knows, no Pokemon resists both moves
Shadow Ball - Obligatory STAB move, and very consistent as well as powerful with 359 Sp Atk. As a bonus both moves come with a chance of a Sp Def drop which can cause more switches
Disable - Ideal for Disabling the only move your opponent has that can damage Gengar or Pursuit so you are able to switch out safely. Also for example if your opponent has BoltBeam coverage as their only two moves, you can Substitute as they Thunderbolt, then Disable Thunderbolt, and rather than getting greedy with Gengar switch to a Water type who resists their Ice move. Basically it opens opportunities for the entire team
Hydreigon@ Choice Scarf
Ability - Levitate
Timid Nature (+Spd,-Atk)
EVs: 252 Sp Atk, 252 Spd, 4 Sp Def
Moveset:
U-Turn
Draco Meteor
Surf
Focus Blast
Next I chose Hydreigon because I wanted a powerful revenge killer with useful resistances for the team. Hydreigon resists electric and grass as Ferrothorn does, meaning its an alternate pivot to take those Giga Drains and Volt Switches. Its also an excellent switch in to Celebi which commonly runs Leaf Storm (Resist), Earth Power (Immune), HP Fire (Quad Resist in rain), Psychic (Immune).
Whilst Gengar outspeeds the max speed base 108s, I felt I needed a Pokemon that outspeeds even faster Pokemon such as Dugtrio, Starmie, Jolteon, Alakazam etc. Hydreigon does just this and can one shot all of them unless Dugtrio or Alakazam has their Focus Sash intact in which case you U turn first and then finish them later.
Hydreigon also has respectable defenses of 216 and 217 which is why I gave it a - Atk nature, since U turn is mainly for switch advantage not power.
The reason there are 4 EVs in Sp Def rather than Defense is so that Porygon 2/Z get a boost in Attack from Download. A rare occurence but small details are important.
U-Turn - Mainly used for switch advantage and useful against Alazakam, the Latis, Dugtrio with Sash intact, various other things
Draco Meteor - A notoriously powerful 140 BP STAB, the move youll be using most of the time. Defeats Dragonite at +1 if their multiscale is broken, defeats the Latis, Starmie, Jolteon, many more
Surf - Boosted by Rain and a consistent way to defeat Infernape, non Scarfed Terrakion, Heatran etc. Also 2HKOs Magnezone
Focus Blast - Mainly for Ferrothorn which otherwise walls this set, used in niche situations
Landorus@ Expert Belt
Ability - Sand Force
Naive Nature - (+Spd, -Sp Def)
EVs: (228 Atk, 28 Sp Atk, 252 Spd)
Moveset:
Earthquake
U-Turn
Hidden Power Ice
Hammer Arm
Tentacruel originally took up this space, however I realised Rapid Spin support wasnt entirely crucial to this team and Tentacruel was adding no offensive presence. The reason I believe Spin Support isnt necessary is because 3 of the team members are in the air, thus not affected by Spikes or Toxic Spikes. In total 5 of the team members dont care about Toxic Spikes. Stealth Rocks are slightly detrimental but with Politoed having Leftovers and Protect, Vaporeon having Rest and Ferrothorn resisting them they arent hugely damaging.
One day I had a ****ing ingenious Scarlequin exclusive ba***** as* pus** concept that I was really proud of.
My team struggled with Tentacruel, Magnezone, Calm Mind Jirachi and Celebi, in particular.
Landorus counters all four perfectly courtesy of EQ, EQ, EQ and U-Turn respectively. Its also an excellent sweeper against sandstorm teams if I somehow lose the weather war, due to Sand Force. It beats Ninetales too which is a great advantage.
Earthquake - A reliable 100 power STAB move potentially further boosted by Sand Force and Expert Belt. Moves dont get much better than EQ
U- Turn - A more powerful U-Turn than Hydreigons to really put the hurt on Celebi and maintain switch advantage in other situations
Hidden Power Ice - Destroys incoming Gliscors, as well as Gliscors who expect you to be locked into Earthquake. Beats Dragonites and +0 Salamences who you outspeed by 2 points.
Hammer Arm - I needed a strong physical Fighting attack to take on Blissey, Ferrothorn etc. and this can 2HKO both. It might seem crazy to forgoe the EdgeQuake coverage, but Hammer Arm is more suited to the needs of this team in my opinion
So theres the pro ass sh**weed wh*** bi*** OP team. I hope you enjoyed the privilege of witnessing this almighty RMT pathetic servants, you are nothing to me.
But honestly guys, I am proud of this team, and interested to hear your views and suggested changes so please post away.
Many thanks, Til next time,
ImmortalGod Scarlequin x
Importable:
Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 248 HP / 196 Def / 64 SAtk
Bold Nature (+Def, -Atk)
- Perish Song
- Scald
- Protect
- Toxic
Gengar (M) @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Disable
- Focus Blast
Vaporeon (F) @ Life Orb
Trait: Hydration
EVs: 212 Def / 252 SAtk / 44 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Grass]
- Rest
Hydreigon (F) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- U-turn
- Surf
- Focus Blast
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 248 HP / 88 Def / 172 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Stealth Rock
- Power Whip
- Thunder Wave
Landorus (M) @ Expert Belt
Trait: Sand Force
EVs: 228 Atk / 28 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Hidden Power [Ice]
- U-turn
- Hammer Arm