Total Eclipse of The Heart (Banded Moon Sun)
Table of Contents
1. Pokepaste
2. Team Introduction
3. Individual Roles
4. Counterplay and Counter-Counterplay
5. Replays
1. Pokepaste: Total Eclipse of The Heart
2. Team Introduction
Recently, I was on Smogon and looking at the OU discussion. I noticed something really interesting; banded Moon. Banded Moon isn't exactly new tech, but I already used booster acro dd moon on a veil team. I was intrigued by it and I wanted to build a sun team with it.
Moon hits really hard so I added Ceruledge on the team as a setup sweeper, Torkoal to set up sun, Tusk to remove hazards and do a lot of damage when boosted by attack, I also added moth because booster speed with sub makes it a really good mon especially when spamming fiery dances, last but definitely not least I decided to use healing wish hatt.
Initially, I wanted to make this my 200th post but I hit 1500 elo so I really wanted to share this team. Also, someone please understand why the RMT is called what it's called.
3. Individual Roles



Roaring Moon @ Choice Band
Ability: Protosynthesis
Tera Type: Dark
EVs: 32 HP / 220 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Outrage
- Earthquake
- U-turn
Roaring Moon pretty much deletes everything in sight. Only specific mons like valiant don't get destroyed by it, but it'll still take a lot from banded eq. Moon's main role is to wallbreak and to act as a revenge killer/check to certain mons when the sun is up. Roaring Moon is more or less a click button and brutally slaughter the opposing team. Outrage may not be the best idea but it does a helluva lot of damage.

Ceruledge @ Focus Sash
Ability: Weak Armor
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bitter Blade
- Shadow Sneak
- Poltergeist
Ceruledge is this team's main set up sweeper, it doesn't usually sweep, but it can badly cripple opposing teams. The new addition of poltergeist means that it has an extremely powerful ghost stab, far stronger than shadow claw could ever dream of being. Sun boosted bitter blade can chunk gliscors that think they can wall it. Unfortunately, roaring moon's knock off and ceruledge's poltergeist don't have amazing synergy so you'll have to be careful and play around those.

Torkoal @ Heat Rock
Ability: Drought
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Stealth Rock
- Rapid Spin
- Lava Plume
- Yawn
Torkoal is the sun setter of the team and 140 defense is amazing. Rocks, spin, yawn, and lava plume is good utility. Torkoal doesn't have a lot to do other than set sun, rocks, maybe yawn, spin, or lava plume. Torkoal can wall many physical attackers with it's amazing bulk and you could consider using tera dragon to use it as an emergency waterpon check, but I don't think this team is extremely threatened by waterpon, with both tera grass moth and roaring moon.

Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
- Substitute
- Fiery Dance
- Sludge Wave
- Energy Ball
Iron Moth is on the rise! Invest in moth stocks now! Moth is possibly one of the best mons on the team. Tera grass is really good into ground types, especially with the boosted energy ball. Fiery dance in sun is incredibly strong and after a few spatk boosts moth can steamroll over opposing teams with booster speed. This can also act as an emergency waterpon answer (which is apparently relevant but not really a huge threat for this team).

Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Ice Spinner
- Rapid Spin
Imagine tusk's stubby feet wearing boots. Anyways, now for the important things, great tusk is a powerful attacker and also provides solid utility, with protosynthesis, gliscor can be ohko'd with rocks up, which is huge since normally gliscor would just toxic tusk and then switch into something like dozo to handle it better. Many other threats and walls can be massively chunked and outright ohko'd by the combination of rocks + protosynthesis. However, tusk usually get's sacked to bring in moth or moon safely or it just spins and doesn't do much else because at the moment, tusk is not in an amazing spot due to gliscor's popularity.

Hatterene @ Eject Button
Ability: Magic Bounce
Tera Type: Water
EVs: 248 HP / 116 Def / 144 Spe
Bold Nature
- Healing Wish
- Psychic
- Dazzling Gleam
- Nuzzle
Hatterene is an amazing bulky pivot, often times, if there is a gholdengo on the opposing team, hatt can easily lure the ghold and punish it with nuzzle. Healing wish is also good to have late game because if one of the main breakers like roaring moon are low, just use healing wish and moon is back to full health without status. Psychic and dgleam are good stabs. Hatterene is usually used to pivot safely into the main threats like moth or moon, but hatt is also very useful late game with healing wish, as mentioned before. Also hatt is helpful against gliscor.
4. Counterplay and Counter-Counterplay

This one is obvious because of the amount of waters that rain usually has. However, if you can weaken/ko the main rain sweeper/swift swim abuser, then moth can come in clean the rest of the team with a combination of tera grass energy ball, sludge wave, and maybe fiery dance. If pelipper is ko'd early, then torkoal can come in and deny the opposing team of rain.

Post-bax ban, moon has begun to be more and more popular, not only that, but it's allegedly so broken that it deserves a suspect. I agree it's pretty broken because opposing roaring moons threaten this team the most. ALSO, I'M SO HAPPY THAT FLY ME TO THE MOON IS THE SUSPECT SONG!!!! WOOOOOOOOOOO!!!!!!!!!!!!!!! Anyways, back to the important stuff. Both band and dd moon threaten this team because there isn't a lot that can check it other than tusk for the banded set. dd + acro + booster moon can easily roll over this team if torkoal doesn't yawn or get a lava plume burn, in one game I lost because of 2 lava plumes not burning.
5. Replays (Ignore how I only have a few...)
USE THIS TEAM BEFORE MOON INEVITABLY GET'S BANNED!!!
Table of Contents
1. Pokepaste
2. Team Introduction
3. Individual Roles
4. Counterplay and Counter-Counterplay
5. Replays
1. Pokepaste: Total Eclipse of The Heart
2. Team Introduction
Recently, I was on Smogon and looking at the OU discussion. I noticed something really interesting; banded Moon. Banded Moon isn't exactly new tech, but I already used booster acro dd moon on a veil team. I was intrigued by it and I wanted to build a sun team with it.
Moon hits really hard so I added Ceruledge on the team as a setup sweeper, Torkoal to set up sun, Tusk to remove hazards and do a lot of damage when boosted by attack, I also added moth because booster speed with sub makes it a really good mon especially when spamming fiery dances, last but definitely not least I decided to use healing wish hatt.
Initially, I wanted to make this my 200th post but I hit 1500 elo so I really wanted to share this team. Also, someone please understand why the RMT is called what it's called.
3. Individual Roles



Roaring Moon @ Choice Band
Ability: Protosynthesis
Tera Type: Dark
EVs: 32 HP / 220 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Outrage
- Earthquake
- U-turn
Roaring Moon pretty much deletes everything in sight. Only specific mons like valiant don't get destroyed by it, but it'll still take a lot from banded eq. Moon's main role is to wallbreak and to act as a revenge killer/check to certain mons when the sun is up. Roaring Moon is more or less a click button and brutally slaughter the opposing team. Outrage may not be the best idea but it does a helluva lot of damage.
220 Atk Choice Band Roaring Moon Earthquake vs. 0 HP / 0 Def Iron Valiant: 184-217 (63.6 - 75%) -- guaranteed 2HKO
220 Atk Choice Band Roaring Moon Outrage vs. 252 HP / 252+ Def Great Tusk: 180-213 (41.4 - 49%) -- guaranteed 3HKO after Leftovers recovery
220 Atk Choice Band Roaring Moon Knock Off (97.5 BP) vs. 252 HP / 204+ Def Hatterene: 190-225 (59.7 - 70.7%) -- guaranteed 2HKO
220 Atk Choice Band Roaring Moon Knock Off (97.5 BP) vs. 248 HP / 252+ Def Corviknight: 169-201 (42.3 - 50.3%) -- 1.2% chance to 2HKO
220 Atk Choice Band Roaring Moon Outrage vs. 252 HP / 252+ Def Dondozo: 198-234 (39.2 - 46.4%) -- guaranteed 3HKO
220 Atk Choice Band Roaring Moon Earthquake vs. 252 HP / 192+ Def Toxapex: 188-222 (61.8 - 73%) -- guaranteed 2HKO after Leftovers recovery
220 Atk Choice Band Roaring Moon Outrage vs. 252 HP / 172+ Def Amoonguss: 297-351 (68.7 - 81.2%) -- guaranteed 2HKO
220 Atk Choice Band Roaring Moon Outrage vs. 252 HP / 252+ Def Great Tusk: 180-213 (41.4 - 49%) -- guaranteed 3HKO after Leftovers recovery
220 Atk Choice Band Roaring Moon Knock Off (97.5 BP) vs. 252 HP / 204+ Def Hatterene: 190-225 (59.7 - 70.7%) -- guaranteed 2HKO
220 Atk Choice Band Roaring Moon Knock Off (97.5 BP) vs. 248 HP / 252+ Def Corviknight: 169-201 (42.3 - 50.3%) -- 1.2% chance to 2HKO
220 Atk Choice Band Roaring Moon Outrage vs. 252 HP / 252+ Def Dondozo: 198-234 (39.2 - 46.4%) -- guaranteed 3HKO
220 Atk Choice Band Roaring Moon Earthquake vs. 252 HP / 192+ Def Toxapex: 188-222 (61.8 - 73%) -- guaranteed 2HKO after Leftovers recovery
220 Atk Choice Band Roaring Moon Outrage vs. 252 HP / 172+ Def Amoonguss: 297-351 (68.7 - 81.2%) -- guaranteed 2HKO



Ceruledge @ Focus Sash
Ability: Weak Armor
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bitter Blade
- Shadow Sneak
- Poltergeist
Ceruledge is this team's main set up sweeper, it doesn't usually sweep, but it can badly cripple opposing teams. The new addition of poltergeist means that it has an extremely powerful ghost stab, far stronger than shadow claw could ever dream of being. Sun boosted bitter blade can chunk gliscors that think they can wall it. Unfortunately, roaring moon's knock off and ceruledge's poltergeist don't have amazing synergy so you'll have to be careful and play around those.
252 Atk Ceruledge Bitter Blade vs. 252 HP / 172+ Def Amoonguss in Sun: 422-498 (97.6 - 115.2%) -- 87.5% chance to OHKO
252 Atk Ceruledge Bitter Blade vs. 0 HP / 0 Def Iron Valiant in Sun: 237-279 (82 - 96.5%) -- 18.8% chance to OHKO after Stealth Rock
+2 252 Atk Ceruledge Bitter Blade vs. 0 HP / 124 Def Iron Moth in Sun: 271-319 (90 - 105.9%) -- 37.5% chance to OHKO
+2 252 Atk Ceruledge Shadow Sneak vs. 0 HP / 0 Def Gholdengo: 266-314 (84.4 - 99.6%) -- 37.5% chance to OHKO after Stealth Rock
252 Atk Tera Fire Ceruledge Bitter Blade vs. 248 HP / 252+ Def Corviknight in Sun: 400-472 (100.2 - 118.2%) -- guaranteed OHKO
+2 252 Atk Tera Fire Ceruledge Bitter Blade vs. 244 HP / 252+ Def Gliscor in Sun: 352-416 (100 - 118.1%) -- guaranteed OHKO
252 Atk Ceruledge Bitter Blade vs. 0 HP / 0 Def Iron Valiant in Sun: 237-279 (82 - 96.5%) -- 18.8% chance to OHKO after Stealth Rock
+2 252 Atk Ceruledge Bitter Blade vs. 0 HP / 124 Def Iron Moth in Sun: 271-319 (90 - 105.9%) -- 37.5% chance to OHKO
+2 252 Atk Ceruledge Shadow Sneak vs. 0 HP / 0 Def Gholdengo: 266-314 (84.4 - 99.6%) -- 37.5% chance to OHKO after Stealth Rock
252 Atk Tera Fire Ceruledge Bitter Blade vs. 248 HP / 252+ Def Corviknight in Sun: 400-472 (100.2 - 118.2%) -- guaranteed OHKO
+2 252 Atk Tera Fire Ceruledge Bitter Blade vs. 244 HP / 252+ Def Gliscor in Sun: 352-416 (100 - 118.1%) -- guaranteed OHKO



Torkoal @ Heat Rock
Ability: Drought
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Stealth Rock
- Rapid Spin
- Lava Plume
- Yawn
Torkoal is the sun setter of the team and 140 defense is amazing. Rocks, spin, yawn, and lava plume is good utility. Torkoal doesn't have a lot to do other than set sun, rocks, maybe yawn, spin, or lava plume. Torkoal can wall many physical attackers with it's amazing bulk and you could consider using tera dragon to use it as an emergency waterpon check, but I don't think this team is extremely threatened by waterpon, with both tera grass moth and roaring moon.
0 Atk Gliscor Earthquake vs. 248 HP / 252+ Def Torkoal: 116-140 (33.8 - 40.8%) -- guaranteed 3HKO
0 Atk Great Tusk Earthquake vs. 248 HP / 252+ Def Torkoal: 156-186 (45.4 - 54.2%) -- 43.4% chance to 2HKO
252 Atk Protosynthesis Roaring Moon Earthquake vs. 248 HP / 252+ Def Torkoal: 170-200 (49.5 - 58.3%) -- 98.8% chance to 2HKO
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 248 HP / 252+ Def Torkoal in Sun: 104-126 (30.3 - 36.7%) -- 53.7% chance to 3HKO
8 SpA Torkoal Lava Plume vs. 0 HP / 4 SpD Gholdengo in Sun: 246-290 (78 - 92%) -- guaranteed 2HKO
0 Atk Great Tusk Earthquake vs. 248 HP / 252+ Def Torkoal: 156-186 (45.4 - 54.2%) -- 43.4% chance to 2HKO
252 Atk Protosynthesis Roaring Moon Earthquake vs. 248 HP / 252+ Def Torkoal: 170-200 (49.5 - 58.3%) -- 98.8% chance to 2HKO
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 248 HP / 252+ Def Torkoal in Sun: 104-126 (30.3 - 36.7%) -- 53.7% chance to 3HKO
8 SpA Torkoal Lava Plume vs. 0 HP / 4 SpD Gholdengo in Sun: 246-290 (78 - 92%) -- guaranteed 2HKO



Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
- Substitute
- Fiery Dance
- Sludge Wave
- Energy Ball
Iron Moth is on the rise! Invest in moth stocks now! Moth is possibly one of the best mons on the team. Tera grass is really good into ground types, especially with the boosted energy ball. Fiery dance in sun is incredibly strong and after a few spatk boosts moth can steamroll over opposing teams with booster speed. This can also act as an emergency waterpon answer (which is apparently relevant but not really a huge threat for this team).
+1 132 SpA Iron Moth Sludge Wave vs. 248 HP / 8 SpD Pelipper: 300-354 (92.8 - 109.5%) -- 56.3% chance to OHKO
+1 132 SpA Tera Grass Iron Moth Energy Ball vs. +1 0 HP / 4 SpD Tera Water Ogerpon-Wellspring-Tera: 296-350 (98.3 - 116.2%) -- 87.5% chance to OHKO
+1 132 SpA Tera Grass Iron Moth Fiery Dance vs. 0 HP / 4 SpD Ogerpon-Cornerstone in Sun: 295-348 (98 - 115.6%) -- 87.5% chance to OHKO
132 SpA Tera Grass Iron Moth Energy Ball vs. 252 HP / 4 SpD Dondozo: 404-476 (80.1 - 94.4%) -- guaranteed 2HKO
132 SpA Tera Grass Iron Moth Energy Ball vs. 252 HP / 252+ SpD Alomomola: 326-386 (61 - 72.2%) -- guaranteed 2HKO
+2 132 SpA Tera Grass Iron Moth Fiery Dance vs. 0 HP / 0 SpD Iron Moth in Sun: 176-207 (58.4 - 68.7%) -- guaranteed 2HKO
+1 132 SpA Tera Grass Iron Moth Energy Ball vs. +1 0 HP / 4 SpD Tera Water Ogerpon-Wellspring-Tera: 296-350 (98.3 - 116.2%) -- 87.5% chance to OHKO
+1 132 SpA Tera Grass Iron Moth Fiery Dance vs. 0 HP / 4 SpD Ogerpon-Cornerstone in Sun: 295-348 (98 - 115.6%) -- 87.5% chance to OHKO
132 SpA Tera Grass Iron Moth Energy Ball vs. 252 HP / 4 SpD Dondozo: 404-476 (80.1 - 94.4%) -- guaranteed 2HKO
132 SpA Tera Grass Iron Moth Energy Ball vs. 252 HP / 252+ SpD Alomomola: 326-386 (61 - 72.2%) -- guaranteed 2HKO
+2 132 SpA Tera Grass Iron Moth Fiery Dance vs. 0 HP / 0 SpD Iron Moth in Sun: 176-207 (58.4 - 68.7%) -- guaranteed 2HKO



Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Ice Spinner
- Rapid Spin
Imagine tusk's stubby feet wearing boots. Anyways, now for the important things, great tusk is a powerful attacker and also provides solid utility, with protosynthesis, gliscor can be ohko'd with rocks up, which is huge since normally gliscor would just toxic tusk and then switch into something like dozo to handle it better. Many other threats and walls can be massively chunked and outright ohko'd by the combination of rocks + protosynthesis. However, tusk usually get's sacked to bring in moth or moon safely or it just spins and doesn't do much else because at the moment, tusk is not in an amazing spot due to gliscor's popularity.
252 Atk Protosynthesis Great Tusk Ice Spinner vs. 244 HP / 252+ Def Gliscor: 284-336 (80.6 - 95.4%) -- 56.3% chance to OHKO after Stealth Rock
252 Atk Protosynthesis Tera Fighting Great Tusk Close Combat vs. 248 HP / 252+ Def Corviknight: 238-282 (59.6 - 70.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Protosynthesis Tera Fighting Great Tusk Close Combat vs. 252 HP / 252+ Def Dondozo: 224-264 (44.4 - 52.3%) -- 19.1% chance to 2HKO
252 Atk Protosynthesis Great Tusk Headlong Rush vs. 252 HP / 192+ Def Toxapex: 284-336 (93.4 - 110.5%) -- guaranteed OHKO after Stealth Rock
252 Atk Tera Fighting Great Tusk Close Combat vs. 248 HP / 252+ Def Pelipper: 95-112 (29.4 - 34.6%) -- guaranteed 3HKO after Stealth Rock
252 Atk Protosynthesis Tera Fighting Great Tusk Close Combat vs. 248 HP / 252+ Def Corviknight: 238-282 (59.6 - 70.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Protosynthesis Tera Fighting Great Tusk Close Combat vs. 252 HP / 252+ Def Dondozo: 224-264 (44.4 - 52.3%) -- 19.1% chance to 2HKO
252 Atk Protosynthesis Great Tusk Headlong Rush vs. 252 HP / 192+ Def Toxapex: 284-336 (93.4 - 110.5%) -- guaranteed OHKO after Stealth Rock
252 Atk Tera Fighting Great Tusk Close Combat vs. 248 HP / 252+ Def Pelipper: 95-112 (29.4 - 34.6%) -- guaranteed 3HKO after Stealth Rock



Hatterene @ Eject Button
Ability: Magic Bounce
Tera Type: Water
EVs: 248 HP / 116 Def / 144 Spe
Bold Nature
- Healing Wish
- Psychic
- Dazzling Gleam
- Nuzzle
Hatterene is an amazing bulky pivot, often times, if there is a gholdengo on the opposing team, hatt can easily lure the ghold and punish it with nuzzle. Healing wish is also good to have late game because if one of the main breakers like roaring moon are low, just use healing wish and moon is back to full health without status. Psychic and dgleam are good stabs. Hatterene is usually used to pivot safely into the main threats like moth or moon, but hatt is also very useful late game with healing wish, as mentioned before. Also hatt is helpful against gliscor.
0 SpA Hatterene Psychic vs. 244 HP / 12 SpD Gliscor: 159-187 (45.1 - 53.1%) -- 32% chance to 2HKO after Stealth Rock and Poison Heal
0 SpA Hatterene Dazzling Gleam vs. 0 HP / 4 SpD Iron Valiant: 338-398 (116.9 - 137.7%) -- guaranteed OHKO
0 SpA Hatterene Psychic vs. 252 HP / 64 SpD Toxapex: 180-212 (59.2 - 69.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Gholdengo Shadow Ball vs. 248 HP / 0 SpD Hatterene: 260-308 (82 - 97.1%) -- guaranteed 2HKO
+1 252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 248 HP / 116+ Def Hatterene: 273-322 (86.1 - 101.5%) -- 12.5% chance to OHKO
+2 252 Atk Garchomp Earthquake vs. 248 HP / 116+ Def Hatterene: 276-325 (87 - 102.5%) -- 18.8% chance to OHKO
0 SpA Hatterene Dazzling Gleam vs. 0 HP / 4 SpD Iron Valiant: 338-398 (116.9 - 137.7%) -- guaranteed OHKO
0 SpA Hatterene Psychic vs. 252 HP / 64 SpD Toxapex: 180-212 (59.2 - 69.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Gholdengo Shadow Ball vs. 248 HP / 0 SpD Hatterene: 260-308 (82 - 97.1%) -- guaranteed 2HKO
+1 252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 248 HP / 116+ Def Hatterene: 273-322 (86.1 - 101.5%) -- 12.5% chance to OHKO
+2 252 Atk Garchomp Earthquake vs. 248 HP / 116+ Def Hatterene: 276-325 (87 - 102.5%) -- 18.8% chance to OHKO
4. Counterplay and Counter-Counterplay

This one is obvious because of the amount of waters that rain usually has. However, if you can weaken/ko the main rain sweeper/swift swim abuser, then moth can come in clean the rest of the team with a combination of tera grass energy ball, sludge wave, and maybe fiery dance. If pelipper is ko'd early, then torkoal can come in and deny the opposing team of rain.

Post-bax ban, moon has begun to be more and more popular, not only that, but it's allegedly so broken that it deserves a suspect. I agree it's pretty broken because opposing roaring moons threaten this team the most. ALSO, I'M SO HAPPY THAT FLY ME TO THE MOON IS THE SUSPECT SONG!!!! WOOOOOOOOOOO!!!!!!!!!!!!!!! Anyways, back to the important stuff. Both band and dd moon threaten this team because there isn't a lot that can check it other than tusk for the banded set. dd + acro + booster moon can easily roll over this team if torkoal doesn't yawn or get a lava plume burn, in one game I lost because of 2 lava plumes not burning.
5. Replays (Ignore how I only have a few...)
USE THIS TEAM BEFORE MOON INEVITABLY GET'S BANNED!!!
The End