AAA Toxapex [QC 2/2, GP 1/1]

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UT

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[SET]
name: Prankster Wall
move 1: Haze
move 2: Recover
move 3: Knock Off / Scald
move 4: Scald / Toxic Spikes / Toxic
item: Black Sludge / Rocky Helmet
ability: Prankster
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Thanks to its fantastic defensive typing and bulk, in conjunction with priority recovery and stat clearing with Haze, Prankster Toxapex is a great physical wall and setup deterrent. Its typing provides important resistances to Fire-, Fighting-, and Water-types, checking dangerous physical attackers like Cinderace, Terrakion, and Barraskewda. Toxapex is also one of the few reliable switch-ins to physical Genesect, but it must watch out for special variants. Toxapex's most significant role lies in deterring setup with Prankster Haze, which stops dangerous threats like BellyBurden Kommo-o, Cosmic Power Mew, and Quiver Dance Volcarona from making progress. It can also serve as an emergency check to threats it does not outright beat like Dragon Dance Power Construct Zygarde-10% and Swords Dance Garchomp by sacrificing itself to remove their boosts. Recover also benefits from Prankster, allowing Toxapex to switch in, sponge a hit, and heal off the damage before taking a second one. Knock Off provides utility by removing items, which can be especially useful against Choice Band users and defensive Pokemon that rely on utility items. The last move slot is more flexible; Scald threatens physical attackers that might consider staying in with a burn, Toxic Spikes help wear down offensive teams, and Toxic weakens potential sweepers. Black Sludge is the preferred item to provide extra recovery, while Rocky Helmet is an option to punish physical attackers, especially if Toxapex is the main Barraskewda switch-in. Maximum HP and Defense investment is necessary to repeatedly switch into dangerous physical attackers, while zero Speed IVs allow Toxapex to outspeed opponents in Trick Room; this is especially important to remove Marowak-Alola's Thick Club with Knock Off.

Toxapex is best utilized on balance and bulky offense teams that want to counter a wide range of opposing setup sweepers without devoting space to an elaborate defensive core. Toxapex is a great backstop when an attacker gets forced out; Prankster Haze removes the threat of the opponent using the free turn to set up, and Prankster Recover, plus Toxapex's great bulk, makes it difficult to KO. As such, Toxapex makes a great partner to Choice item wallbreakers such as Terrakion and Azelf. These wallbreakers also appreciate Toxapex's Knock Off and Toxic Spikes, as they wear down the opposing team even faster. Toxapex can also cover for other passive defensive partners like Blissey by denying sweepers that can set up on Blissey. Due to its Ground weakness, Toxapex is unable to check Garchomp, Landorus-T, or Zygarde-10%, so a secondary physically defensive switch-in like Intimidate Corviknight or Dauntless Shield Mew is appreciated. Toxapex is also a poor switch-in to Psychic- and Electric-type attacks, but these tend to be specially-oriented and should be handled by a special wall like Jirachi instead. Since Toxapex is heavily reliant on using Recover to stay healthy, it is vulnerable to entry hazards and opposing pivots. Reliable Defog support from Corviknight and the ability to punish pivots with entry hazard support&mdashwhich includes its own Toxic Spikes&mdash is strongly advised. Since Toxapex does not have access to a pivot move and can often be a momentum drain, it pairs well with other defensive pivots, such as Corvikinght and RegenVest Jirachi, which can generate momentum.

[STRATEGY COMMENTS]
Other Options
=============

Toxapex can run Regenerator to better handle opposing pivots, but this set is worse at checking setup sweepers. A specially defensive Volt Absorb set is an option on more defensive teams to counter Tapu Koko, Zapdos, and Genesect.

Checks and Counters
===================

**Ground-type Setup**: Swords Dance Garchomp and Bulk Up Landorus-T are able to reliably 2HKO Toxapex with their STAB moves, preventing it from safely removing their boosts.

**Electric- and Psychic-type Attackers**: Toxapex is vulnerable to common offensive attackers in Azelf, Tapu Koko, and Zapdos, as they exploit its uninvested Special Defense with their powerful STAB moves.

**Offensive Pivots**: Pivots like Zarude and Barraskewda, especially when used in conjunction with entry hazard support, can wear down Toxapex and prevent it from recovering by pivoting to a teammate that forces it out.

**Magic Guard**: Toxapex relies almost exclusively on passive damage to threaten foes and its Recover can get PP stalled by Magic Guard Attackers like Talonflame. However, they dislike having their Life Orb removed.

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[Osake, 524664], [Isaiah, 375662]]
- Grammar checked by: [[dex, 277988]]
 
Last edited:
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[SET]
name: Prankster Wall
move 1: Haze
move 2: Recover
move 3: Knock Off / Scald
move 4: Scald / Toxic Spikes / Toxic
item: Black Sludge / Rocky Helmet
ability: Prankster
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Thanks to its fantastic defensive typing and bulk in conjunction with priority recovery and stat clearing with Haze, Prankster Toxapex is a great physical wall and set up deterrent. Its typing provides important resistances to Fire-, Fighting-, and Water-types, checking dangerous physical attackers like Cinderace, Terrakion, and Barraskewda. Toxapex's most significant role is deterring set up with Prankster Haze, which stops dangerous threats like BellyBurden Kommo-o, Cosmic Power Mew, and Bulk Up Zarude Quiver Dance Volcarona from making progress. It can also serve as an emergency check to threats it does not beat like Dragon Dance Power Construct Zygarde-10% and Swords Dance Garchomp by sacrificing itself to remove their boosts. Recover also benefits from Prankster, allowing Toxapex to switch-in, sponge a hit, and heal off the damage before taking a second one. Knock Off provides utility by removing items, which can be especially useful by removing Choice Bands from offensive threats or Heavy-Duty Boots just say utility item imo (RH/Lefties/HDB) from defensive ones. The last move slot is more flexible; Scald threatens physical attackers that might consider staying in with a burn, while Toxic Spikes and Toxic can put foes on a timer; Toxic Spikes synergizes well with Knock Off. I would elaborate on this a bit more - I would add that Toxic is an extra tool to weaken a foe that would try to sweep, and that toxic spikes helps against HO + help to win the hazard war (also I dont think knof + tspikes is a good synergy, you only remove hdb from what, tapu fini ? Black Sludge is the preferred item to provide extra recovery, while Rocky Helmet is an option to punish physical attackers, especially if Toxapex is the main Barraskewda switch-in. Maximum HP and Defense investments are necessary to repeatedly switch into dangerous physical attackers, while zero Speed IVs allow Toxapex to "outspeed" opponents in Trick Room; this is especially relevant to Knock Off Marowak-Alola's Thick Club. I didnt know this lol that is cool !

You may mention that it checks Physical Genesect somewhere, but it needs to watch out for Special variants


Toxapex is best utilized on balance and bulky offense teams that want to counter a wide range of opposing set up without devoting space to an elaborate defensive core. Toxapex is a great backstop when an attacker gets forced out; Prankster Haze removes the threat of the opponent using the free turn to set up, and Prankster Recover plus Toxapex's great bulk makes it difficult to KO. As such, Toxapex makes a great partner to Choiced wallbreakers such as Terrakion and Azelf. Wallbreakers also appreciate Toxapex's item removal and Toxic Spikes as they wear down the opposing team even faster. Toxapex can also cover for other passive defensive partners like Blissey by Hazing opponents that try to set up on it. Due to its Ground-weakness, Toxapex is unable to check Garchomp, Landorus-T, or Zygarde-10%, so a secondary physical switch-in like Intimidate Corviknight or Dauntless Shield Mew is appreciated. Toxapex is also a poor switch-in to Psychic- and Electric-type attacks, but those tend to be specially-oriented and should be handled by a special wall like Jirachi instead. Since Toxapex is heavily reliant on using Recover to stay healthy, it is vulnerable to entry hazards and opposing pivots. Reliable Defog support from Corviknight and the ability to punish pivots with entry hazard support&mdashwhich can include its own Toxic Spikes&mdash is strongly advised.

perfect

[STRATEGY COMMENTS]
Other Options
=============

Toxapex can run Regenerator to better handle opposing pivots, but it is worse at checking set up. Specially Defensive Volt Absorb is an option on more defensive teams to counter Tapu Koko, Zapdos, and Genesect.

Checks and Counters
===================

**Ground-type Set Up**: Swords Dance Garchomp and Coil or Dragon Dance Zygarde-10% I would rather mention Landorus here, big zyg doesnt 2HKO pex and Dragon Dance adapt zyg is not common enough to be mentioned are able to reliably 2HKO Toxapex with their STAB moves, preventing Toxapex from safely removing their boosts.

**Electric- and Psychic-type Attackers**: Toxapex is vulnerable to common offensive attackers in Azelf, Tapu Koko, and Zapdos. fill this a bit, like say that they threaten it with their super effectives STABs

**Offensive Pivots**: U-turn users like Zarude and Mienshao Pivots like Zarude and Barraskewda, especially in conjunction with entry hazard support, can wear down Toxapex and prevent it from recovering by pivoting to a teammate that forces it out.

**Magic Guard**: Toxapex relies almost exclusively on passive damage to threaten foes and can get stalled out of PP for Recover by Magic Guard Attackers like Talonflame. However, they dislike having their Life Orb removed.

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[Osake, 524664], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
yes
1/2
 
A R C
[SET]
name: Prankster Wall
move 1: Haze
move 2: Recover
move 3: Knock Off / Scald
move 4: Scald / Toxic Spikes / Toxic
item: Black Sludge / Rocky Helmet
ability: Prankster
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Thanks to its fantastic defensive typing and bulk in conjunction with priority recovery and stat clearing with Haze, Prankster Toxapex is a great physical wall and set up deterrent. Its typing provides important resistances to Fire-, Fighting-, and Water-types, checking dangerous physical attackers like Cinderace, Terrakion, and Barraskewda. Toxapex is also one of the few reliable switch-ins to physical Genesect, but must watch out for special variants. Toxapex's most significant role is deterring set up with Prankster Haze, which stops dangerous threats like BellyBurden Kommo-o, Cosmic Power Mew, and Quiver Dance Volcarona from making progress. It can also serve as an emergency check to threats it does not beat like Dragon Dance Power Construct Zygarde-10% and Swords Dance Garchomp by sacrificing itself to remove their boosts. Recover also benefits from Prankster, allowing Toxapex to switch-in, sponge a hit, and heal off the damage before taking a second one. Knock Off provides utility by removing items, which can be especially useful by removing Choice Bands from offensive threats or utility items from defensive ones. The last move slot is more flexible; Scald threatens physical attackers that might consider staying in with a burn, Toxic Spikes help to wear down opposing offensive teams, and Toxic is another tool to weaken potential sweepers. Black Sludge is the preferred item to provide extra recovery, while Rocky Helmet is an option to punish physical attackers, especially if Toxapex is the main Barraskewda switch-in. Maximum HP and Defense investments are necessary to repeatedly switch into dangerous physical attackers, while zero Speed IVs allow Toxapex to "outspeed" opponents in Trick Room; this is especially relevant to Knock Off Marowak-Alola's Thick Club.

Toxapex is best utilized on balance and bulky offense teams that want to counter a wide range of opposing set up without devoting space to an elaborate defensive core. Toxapex is a great backstop when an attacker gets forced out; Prankster Haze removes the threat of the opponent using the free turn to set up, and Prankster Recover plus Toxapex's great bulk makes it difficult to KO. As such, Toxapex makes a great partner to Choiced wallbreakers such as Terrakion and Azelf. Wallbreakers also appreciate Toxapex's item removal and Toxic Spikes as they wear down the opposing team even faster. Toxapex can also cover for other passive defensive partners like Blissey by Hazing opponents that try to set up on it. Due to its Ground-weakness, Toxapex is unable to check Garchomp, Landorus-T, or Zygarde-10%, so a secondary physical switch-in like Intimidate Corviknight or Dauntless Shield Mew is appreciated. Toxapex is also a poor switch-in to Psychic- and Electric-type attacks, but those tend to be specially-oriented and should be handled by a special wall like Jirachi instead. Since Toxapex is heavily reliant on using Recover to stay healthy, it is vulnerable to entry hazards and opposing pivots. Reliable Defog support from Corviknight and the ability to punish pivots with entry hazard support&mdashwhich can include its own Toxic Spikes&mdash is strongly advised. (Maybe something about how since pex doesn't have a pivoting move itself (and thus sometimes becomes a momentum sap), it likes teammates that can garner momentum for other teammates)

[STRATEGY COMMENTS]
Other Options
=============

Toxapex can run Regenerator to better handle opposing pivots, but it is worse at checking set up. Specially Defensive Volt Absorb is an option on more defensive teams to counter Tapu Koko, Zapdos, and Genesect.

Checks and Counters
===================

**Ground-type Set Up**: Swords Dance Garchomp and Bulk Up Landorus-T are able to reliably 2HKO Toxapex with their STAB moves, preventing Toxapex from safely removing their boosts.

**Electric- and Psychic-type Attackers**: Toxapex is vulnerable to common offensive attackers in Azelf, Tapu Koko, and Zapdos, as they exploit its uninvested Special Defense with their powerful STAB moves.

**Offensive Pivots**: Pivots like Zarude and Barraskewda, especially in conjunction with entry hazard support, can wear down Toxapex and prevent it from recovering by pivoting to a teammate that forces it out.

**Magic Guard**: Toxapex relies almost exclusively on passive damage to threaten foes and can get stalled out of PP for Recover by Magic Guard Attackers like Talonflame. However, they dislike having their Life Orb removed.

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[Osake, 524664], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]

Osake already tagged all of the things I would've made notes on >.> 2/2
 
[SET]
name: Prankster Wall
move 1: Haze
move 2: Recover
move 3: Knock Off / Scald
move 4: Scald / Toxic Spikes / Toxic
item: Black Sludge / Rocky Helmet
ability: Prankster
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Thanks to its fantastic defensive typing and bulk, in conjunction with priority recovery and stat clearing with Haze, Prankster Toxapex is a great physical wall and setup deterrent. Its typing provides important resistances to Fire-, Fighting-, and Water-types, checking dangerous physical attackers like Cinderace, Terrakion, and Barraskewda. Toxapex is also one of the few reliable switch-ins to physical Genesect, but it must watch out for special variants. Toxapex's most significant role lies in deterring setup with Prankster Haze, which stops dangerous threats like BellyBurden Kommo-o, Cosmic Power Mew, and Quiver Dance Volcarona from making progress. It can also serve as an emergency check to threats it does not outright beat like Dragon Dance Power Construct Zygarde-10% and Swords Dance Garchomp by sacrificing itself to remove their boosts. Recover also benefits from Prankster, allowing Toxapex to switch- in, sponge a hit, and heal off the damage before taking a second one. Knock Off provides utility by removing items, which can be especially useful by removing Choice Bands from offensive threats or utility items from defensive oneagainst Choice Band users and defensive Pokemon that rely on utility items. The last move slot is more flexible; Scald threatens physical attackers that might consider staying in with a burn, Toxic Spikes help to wear down opposing offensive teams, and Toxic is another tool to weakens potential sweepers. Black Sludge is the preferred item to provide extra recovery, while Rocky Helmet is an option to punish physical attackers, especially if Toxapex is the main Barraskewda switch-in. Maximum HP and Defense investment is are necessary to repeatedly switch into dangerous physical attackers, while zero Speed IVs allow Toxapex to "outspeed" opponents in Trick Room; this is especially relevant to Knock Offimportant to remove Marowak-Alola's Thick Club with Knock Off.

Toxapex is best utilized on balance and bulky offense teams that want to counter a wide range of opposing setup sweepers without devoting space to an elaborate defensive core. Toxapex is a great backstop when an attacker gets forced out; Prankster Haze removes the threat of the opponent using the free turn to set up, and Prankster Recover, plus Toxapex's great bulk, makes it difficult to KO. As such, Toxapex makes a great partner to Choiced item wallbreakers such as Terrakion and Azelf. WThese wallbreakers also appreciate Toxapex's item removalKnock Off and Toxic Spikes, as they wear down the opposing team even faster. Toxapex can also cover for other passive defensive partners like Blissey by Hazing opponents that try to set up on it. Due to its Ground-denying sweepers that can set up on Blissey. Due to its Ground weakness, Toxapex is unable to check Garchomp, Landorus-T, or Zygarde-10%, so a secondary physically defensive switch-in like Intimidate Corviknight or Dauntless Shield Mew is appreciated. Toxapex is also a poor switch-in to Psychic- and Electric-type attacks, but thoese tend to be specially-oriented and should be handled by a special wall like Jirachi instead. Since Toxapex is heavily reliant on using Recover to stay healthy, it is vulnerable to entry hazards and opposing pivots. Reliable Defog support from Corviknight and the ability to punish pivots with entry hazard support&mdashwhich can includes its own Toxic Spikes&mdash is strongly advised. Since Toxapex is unable to pivot itselfdoes not have access to a pivot move and can often be a momentum drain, it pairs well with other defensive pivots, such as Corvikinght and RegenVest Jirachi, whoich can generate momentum for the team.

[STRATEGY COMMENTS]
Other Options
=============

Toxapex can run Regenerator to better handle opposing pivots, but this set is worse at checking set up. Specially Dup sweepers. A specially defensive Volt Absorb set is an option on more defensive teams to counter Tapu Koko, Zapdos, and Genesect.

Checks and Counters
===================

**Ground-type Set Up**: Swords Dance Garchomp and Bulk Up Landorus-T are able to reliably 2HKO Toxapex with their STAB moves, preventing Toxapexit from safely removing their boosts.

**Electric- and Psychic-type Attackers**: Toxapex is vulnerable to common offensive attackers in Azelf, Tapu Koko, and Zapdos, as they exploit its uninvested Special Defense with their powerful STAB moves.

**Offensive Pivots**: Pivots like Zarude and Barraskewda, especially when used in conjunction with entry hazard support, can wear down Toxapex and prevent it from recovering by pivoting to a teammate that forces it out.

**Magic Guard**: Toxapex relies almost exclusively on passive damage to threaten foes and its Recover can get PP stalled out of PP for Recover by Magic Guard Attackers like Talonflame. However, they dislike having their Life Orb removed.

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[Osake, 524664], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1dex, 277988]]
1/1!
 
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