• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

SS OU Toxic Band Zygarde (Peak 1613)

TrRizzo09

formerly Pkmn trainer Rizzo
I created this team recently, so it might have problems with some mons. I would appreciate your feedbacks and different options for it.

:ss/zygarde 10%:

Zygarde-10% @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic

First of all, zygarde learns a great move: thousand arrows, defensive pokemon such as :zapdos:, :corviknight: aren't safe switch in. Outrage take advantage of its 2nd STAB and extreme speed can clean the opposing team in late game. Toxic is for mons that are checks/counters of zygarde, such as :landorus-therian:, :slowbro: or :buzzwole:. On the other side, 252+ speed allows zygarde to outspeed :latios:, :kartana: and :keldeo:.


:ss/urshifu rapid-strike:

Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Thunder Punch

I put scarf shifu for some problems in the team. First, I need to outspeed scarf :tapu-lele:, :garchomp: and :arctozolt: in hail, serious threats for the team, especially sword dance chomp. Also is my only way to beat :ferrothorn:. Thunder punch is helped by the electric terrain, to chip some water or flying pokemon. Surging strikes and close combat for STAB, and finally u-turn to gain momentum.


:ss/tapu koko:

Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Roost

The rest of the team have standard sets, so there are no much things to say. Tapu koko can kill mons that urshifu and zygarde can't, like :buzzwole:, :toxapex: and :tornadus-therian:, also it has u-turn to gain momentum. Besides, roost is an excellent option to survive more time in battle.


:ss/slowbro:

Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Slack Off
- Future Sight
- Teleport

The water resist of the team. With scald, it can burns some mons. Future sight + teleport are great supporting any band or scarf pokemon, in this case, zygarde and urshifu. I was thinking about using rocky helmet instead of heavy duty boots, but the hazzards really annoys me. Full evs in physical defense in order to tank all possible physical attackers.


:ss/hippowdon:

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 8 Atk / 248 SpD
Careful Nature
- Earthquake
- Slack Off
- Stealth Rock
- Toxic

I wasn't sure zygarde being my electric inmunity because :tapu koko: and :zeraora: can kill it, so I decided using another ground pokemon. SpD hippowdon to check :heatran:, and tank :dragapult: and :tapu koko:. Also it can put stealth rocks. I'm seriously planning to use roar instead of toxic, I'm not sure about that. Finally, sand stream is for weather control, against sun, rain or hail.


:ss/corviknight:

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost

In my opinion, the best flying defensive mon. Great defogger and pivot. I didn't put brave bird because body press OHKOed :weavile: and :bisharp:. Didn't think about using :zapdos: because :kyurem: and :tapu lele: are serious threats for the team without corviknight. The ev spread let corviknight bulk subroost :kyurem:, almost all variants of :kartana:, and survive +2 triple axel :weavile:.


Thanks for reading, hope you like the team

importable: https://pokepast.es/3ddb3f0f9740aadd

1639244536050.png
 
Last edited:
Neat team! Always been a fan of Zydog, really shows how powerful Ground-type STAB can be, plus it's got a great speed tierm as you've pointed out. I played a couple matches with the team and I enjoyed it, but I think it struggles with a couple key things that could be addressed.

First and foremost, I would swap your Urshifu set to this:

Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Toxic

I totally vibe with the idea of running Toxic on Zydog to cripple its common switch-ins, like Slowbro/Lando/Buzzwole. However, I found this to be more fruitful on Urshifu. Both Pokemon have similar enough switch-ins to the point that, in many battles, I felt that I was using either Urshifu to bust open holes for Zygarde or vice-versa. More importantly, Urshifu is a bit easier to force switches with, especially after Scarf is revealed. I also found it easier to get onto the field since it can threaten out common opponents, like Lando. Thunder Punch isn't really missed, since it does pitifully against Toxapex/Slowbro anyway, to the point you're battle off U-turning to another mon in those situations regardless. Toxic here also lets you snag poisons on things like Zapdos, which can up the chance that Zygarde's Thousand Arrows or Urshifu's Surging Strikes 2HKO, especially with Sand damage.

Two mons I did struggle a tad with were Dragonite and Scizor. Dragonite is obviously vulnerable to Toxic and Slowbro can attempt to fish for burns, but bulkier sets with Heal Bell can be a real issue, especially since Tapu Koko can't OHKO with Dazzling Gleam and gets bungled by EQ. Bulkier Scizors are obviously immune to poison and can threaten Slowbro enough to avoid the Scald. Your best bet against these two mons right now is to PP stall with Roost Corviknight, though since these two Pokemon can roost on their own, you run this risk of crippling your own Corviknight. For this reason, you may want to consider this set:

Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Taunt
- Bulk Up
- Brave Bird / Body / Power Trip
- Roost

Admittedly I wasn't a huge fan of Body Press on Corviknight on this team; it often felt a bit useless. Weavile and Bisharp are both handled adequately by scarf Urshifu. This Corviknight set still has the EVs to deal with Lele, which the other set couldn't do much against other than U-turning out. This set can serve as a decent win condition in the case either of your Choiced Duo (Zydog and Urshifu) come up short, while dealing with Pokemon like bulky Dragonites and Scizors. Taunt mitigates the lack of Defog to an extent, however, you could also fit Defog on Koko over U-turn if you find it troublesome enough, as Slowbro is good enough at its pivoting job to pick up the slack of losing U-turn.

Either way, these are just my humble suggestions! Hope you enjoy them and congrats on the 1600s+ peak!
 
Neat team! Always been a fan of Zydog, really shows how powerful Ground-type STAB can be, plus it's got a great speed tierm as you've pointed out. I played a couple matches with the team and I enjoyed it, but I think it struggles with a couple key things that could be addressed.

First and foremost, I would swap your Urshifu set to this:

Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Toxic

I totally vibe with the idea of running Toxic on Zydog to cripple its common switch-ins, like Slowbro/Lando/Buzzwole. However, I found this to be more fruitful on Urshifu. Both Pokemon have similar enough switch-ins to the point that, in many battles, I felt that I was using either Urshifu to bust open holes for Zygarde or vice-versa. More importantly, Urshifu is a bit easier to force switches with, especially after Scarf is revealed. I also found it easier to get onto the field since it can threaten out common opponents, like Lando. Thunder Punch isn't really missed, since it does pitifully against Toxapex/Slowbro anyway, to the point you're battle off U-turning to another mon in those situations regardless. Toxic here also lets you snag poisons on things like Zapdos, which can up the chance that Zygarde's Thousand Arrows or Urshifu's Surging Strikes 2HKO, especially with Sand damage.

Two mons I did struggle a tad with were Dragonite and Scizor. Dragonite is obviously vulnerable to Toxic and Slowbro can attempt to fish for burns, but bulkier sets with Heal Bell can be a real issue, especially since Tapu Koko can't OHKO with Dazzling Gleam and gets bungled by EQ. Bulkier Scizors are obviously immune to poison and can threaten Slowbro enough to avoid the Scald. Your best bet against these two mons right now is to PP stall with Roost Corviknight, though since these two Pokemon can roost on their own, you run this risk of crippling your own Corviknight. For this reason, you may want to consider this set:

Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Taunt
- Bulk Up
- Brave Bird / Body / Power Trip
- Roost

Admittedly I wasn't a huge fan of Body Press on Corviknight on this team; it often felt a bit useless. Weavile and Bisharp are both handled adequately by scarf Urshifu. This Corviknight set still has the EVs to deal with Lele, which the other set couldn't do much against other than U-turning out. This set can serve as a decent win condition in the case either of your Choiced Duo (Zydog and Urshifu) come up short, while dealing with Pokemon like bulky Dragonites and Scizors. Taunt mitigates the lack of Defog to an extent, however, you could also fit Defog on Koko over U-turn if you find it troublesome enough, as Slowbro is good enough at its pivoting job to pick up the slack of losing U-turn.

Either way, these are just my humble suggestions! Hope you enjoy them and congrats on the 1600s+ peak!
I found interesting those ideas, I'll test it, thanks!
 
Neat team! Always been a fan of Zydog, really shows how powerful Ground-type STAB can be, plus it's got a great speed tierm as you've pointed out. I played a couple matches with the team and I enjoyed it, but I think it struggles with a couple key things that could be addressed.

First and foremost, I would swap your Urshifu set to this:

Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Toxic

I totally vibe with the idea of running Toxic on Zydog to cripple its common switch-ins, like Slowbro/Lando/Buzzwole. However, I found this to be more fruitful on Urshifu. Both Pokemon have similar enough switch-ins to the point that, in many battles, I felt that I was using either Urshifu to bust open holes for Zygarde or vice-versa. More importantly, Urshifu is a bit easier to force switches with, especially after Scarf is revealed. I also found it easier to get onto the field since it can threaten out common opponents, like Lando. Thunder Punch isn't really missed, since it does pitifully against Toxapex/Slowbro anyway, to the point you're battle off U-turning to another mon in those situations regardless. Toxic here also lets you snag poisons on things like Zapdos, which can up the chance that Zygarde's Thousand Arrows or Urshifu's Surging Strikes 2HKO, especially with Sand damage.

Two mons I did struggle a tad with were Dragonite and Scizor. Dragonite is obviously vulnerable to Toxic and Slowbro can attempt to fish for burns, but bulkier sets with Heal Bell can be a real issue, especially since Tapu Koko can't OHKO with Dazzling Gleam and gets bungled by EQ. Bulkier Scizors are obviously immune to poison and can threaten Slowbro enough to avoid the Scald. Your best bet against these two mons right now is to PP stall with Roost Corviknight, though since these two Pokemon can roost on their own, you run this risk of crippling your own Corviknight. For this reason, you may want to consider this set:

Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Taunt
- Bulk Up
- Brave Bird / Body / Power Trip
- Roost

Admittedly I wasn't a huge fan of Body Press on Corviknight on this team; it often felt a bit useless. Weavile and Bisharp are both handled adequately by scarf Urshifu. This Corviknight set still has the EVs to deal with Lele, which the other set couldn't do much against other than U-turning out. This set can serve as a decent win condition in the case either of your Choiced Duo (Zydog and Urshifu) come up short, while dealing with Pokemon like bulky Dragonites and Scizors. Taunt mitigates the lack of Defog to an extent, however, you could also fit Defog on Koko over U-turn if you find it troublesome enough, as Slowbro is good enough at its pivoting job to pick up the slack of losing U-turn.

Either way, these are just my humble suggestions! Hope you enjoy them and congrats on the 1600s+ peak!

Urshifu can't learn toxic.....? Even if it did, your reasoning of hitting dnite or bro up for residual damage doesn't make too much sense, as at that point you might as well u-turn into something else to threaten it(like zygarde for the rare defensive dragonite and koko for slowbro and toxapex)
Also, assuming that most of the time they will not bring their rocker out against corv, and that you would be switching it, you can't do much against hazards.
 
Urshifu can't learn toxic.....? Even if it did, your reasoning of hitting dnite or bro up for residual damage doesn't make too much sense, as at that point you might as well u-turn into something else to threaten it(like zygarde for the rare defensive dragonite and koko for slowbro and toxapex)
Also, assuming that most of the time they will not bring their rocker out against corv, and that you would be switching it, you can't do much against hazards.

Gosh dang, I forgot that so many weird Gen8 mons don't learn Toxic. I'm so used to it being given to everything. And, yeah, you're right about the U-turn, though the only reason I made the suggestion was because it seemed that Toxic was a core component of the team in terms of whittling down common Zydog answers, which is why it might be beneficial to slap it onto Urshifu in order to aid that goal. Either way, that point is moot now.

Apologies about that!!
 
Hey Rizzo, grats on your peak. This looks like a pretty interesting balance team with a fairly solid composition. There's lots of good synergy here, and I really only have a few minor changes in mind to potentially improve this team.

Minor Changes

:urshifu-rapid-strike:Thunder Punch ---> Ice Punch

I understand that Thunder Punch has the potential to synergize with Electric Terrain here in order to situationally hit checks like Toxapex and Slowbro harder, but in practice, your Urshifu is most likely going to be out against big threats that it wants to immediately force out, such as Arctozolt and Scarf Lele as you mentioned for example. In that sense, you're generally not going to want to take big risks against them, like trying to Thunder Punch on a switch to Toxapex, especially when they might not realize you're scarf at that point in the game. Otherwise, if you were to bring Urshifu in against a Toxapex, your Scarf Thunder Punch isn't going to be very devastating in a one on one scenario, and will probably backfire as you lose your Scarf to Knock Off or get burned, and Urshifu is left unable to fill its role properly throughout the course of the game.

Calc for reference: 252 Atk Urshifu-Rapid-Strike Thunder Punch vs. 252 HP / 252+ Def Toxapex in Electric Terrain: 114-136 (37.5 - 44.7%) -- guaranteed 3HKO

In addition, it's important to remember that Scarf Urshifu isn't faster than Jolly Garchomp at +1 Speed, so your best shot at using Urshifu to check it would be to try and switch into it hard on the Swords Dance or Earthquake, and then surprise them with Scarf. However, both Close Combat and Surging Strikes fail to OHKO Garchomp from full, making this somewhat of a poor check. It essentially means that you will trade your Urshifu for only a bit over half of Garchomp's health.

252 Atk Urshifu-Rapid-Strike Close Combat vs. 0 HP / 0 Def Garchomp: 205-243 (57.4 - 68%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Urshifu-Rapid-Strike Surging Strikes (3 hits) vs. 0 HP / 0 Def Garchomp on a critical hit: 198-234 (55.4 - 65.5%) -- approx. 2HKO after Leftovers recovery

For this reason, I think Ice Punch would make a much better fit than Thunder Punch, as it allows you to OHKO Garchomp after a bit of chip, with a 75% chance to OHKO from full. without the need for this unnecessary trade. In addition, it allows you to hit Dragonite much harder, enabling it to muscle through one of it's switch-ins. In all, I think these two reasons give you much more mileage than Thunder Punch currently provides.

252 Atk Urshifu-Rapid-Strike Ice Punch vs. 0 HP / 0 Def Garchomp: 344-408 (96.3 - 114.2%) -- 75% chance to OHKO

Other Comments:

While SpDef Hippowdon is able to take a Specs Shadow Ball from Dragapult fairly well, it is prone to SpDef drops because it's forced to Slack Off, after which point Shadow Ball could become a significant threat to your team, while Blacephalon all together is particularly devastating. I tried to look for ways to edit your team to help mitigate this issue, but I'm not sure it's possible to fit a Ghost resist on this team without making some significant overhauls, and wanted to avoid changing the core idea the team was built around too much. It's not an unwinnable matchup, but it is a big threat, and another important reason I think you should be packing Ice Punch on Urshifu to hit Dragapult in an emergency. You could potentially run Brave Bird on Corviknight to help it pose more of a threat back to Dragapult, but keep in mind this does make you weaker to Weavile and Bisharp. Either that, or you run both Brave Bird + Body Press and forego U-Turn. Aside from that, another useful tip to keep in mind is to include an importable at the bottom of your RMT in the future, as it makes it easier for raters to quickly import your whole team into their builder to make edits. You can do this by adding a pokepast.es link at the end.

I hope these suggestions were helpful, and good luck laddering. Have a good day!
 
Last edited:
Hey Rizzo, grats on your peak. This looks like a pretty interesting balance team with a fairly solid composition. There's lots of good synergy here, and I really only have a few minor changes in mind to potentially improve this team.

Minor Changes

:urshifu-rapid-strike:Thunder Punch ---> Ice Punch

I understand that Thunder Punch has the potential to synergize with Electric Terrain here in order to situationally hit checks like Toxapex and Slowbro harder, but in a practice, your Urshifu is most likely going to be out against big threats that it wants to immediately force out, such as Arctozolt and Scarf Lele as you mentioned for example. In that sense, you're generally not going to want to take big risks against them, like trying to Thunder Punch on a switch to Toxapex, especially when they might not realize you're scarf at that point in the game. Otherwise, if you were to bring Urshifu in against a Toxapex, your Scarf Thunder Punch isn't going to be very devastating in a one on one scenario, and will probably backfire as you lose your Scarf to Knock Off or get burned, and Urshifu is left unable to fill its role properly throughout the course of the game.

Calc for reference: 252 Atk Urshifu-Rapid-Strike Thunder Punch vs. 252 HP / 252+ Def Toxapex in Electric Terrain: 114-136 (37.5 - 44.7%) -- guaranteed 3HKO

In addition, it's important to remember that Scarf Urshifu isn't faster than Jolly Garchomp at +1 Speed, so your best shot at using Urshifu to check it would be to try and switch into it hard on the Swords Dance or Earthquake, and then surprise them with Scarf. However, both Close Combat and Surging Strikes fail to OHKO Garchomp from full, making this somewhat of a poor check. It essentially means that you will trade your Urshifu for only a bit over half of Garchomp's health.

252 Atk Urshifu-Rapid-Strike Close Combat vs. 0 HP / 0 Def Garchomp: 205-243 (57.4 - 68%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Urshifu-Rapid-Strike Surging Strikes (3 hits) vs. 0 HP / 0 Def Garchomp on a critical hit: 198-234 (55.4 - 65.5%) -- approx. 2HKO after Leftovers recovery

For this reason, I think Ice Punch would make a much better fit than Thunder Punch, as it allows you to OHKO Garchomp after at least 2 rounds of rocks and lefties recovery, with a 75% chance to OHKO from full. without the need for this unnecessary trade. In addition, it allows you to hit Dragonite much harder, enabling it to muscle through one of it's switch-ins. In all, I think these two reasons give you much more mileage than Thunder Punch currently provides.

252 Atk Urshifu-Rapid-Strike Ice Punch vs. 0 HP / 0 Def Garchomp: 344-408 (96.3 - 114.2%) -- 75% chance to OHKO

Other Comments:

While SpDef Hippowdon is able to take a Specs Shadow Ball from Dragapult fairly well, it is prone to SpDef drops because it's forced to Slack Off, after which point Shadow Ball could become a significant threat to your team, while Blacephalon all together is particularly devastating. I tried to look for ways to edit your team to help mitigate this issue, but I'm not sure it's possible to fit a Ghost resist on this team without making some significant overhauls, and wanted to avoid changing the core idea the team was built around too much. It's not an unwinnable matchup, but it is a big threat, and another important reason I think you should be packing Ice Punch on Urshifu to hit Dragapult in an emergency. You could potentially run Brave Bird on Corviknight to help it pose more of a threat back to Dragapult, but keep in mind this does make you weaker to Weavile and Bisharp. Either that, or you run both Brave Bird + Body Press and forego U-Turn. Aside from that, another useful tip to keep in mind is to include an importable at the bottom of your RMT in the future, as it makes it easier for raters to quickly import your whole team into their builder to make edits. You can do this by adding a pokepast.es link at the end.

I hope these suggestions were helpful, and good luck laddering. Have a good day!
I was thinking about ice punch urshifu, and you're right, i'll use it instead of tpunch.
And yes, I edited the post in order to put the importable team, just in case. Thanks for your support!
 
This team is great. I love the synergy between mons like Koko and Shifu. You also give Zygarde a role which is uncommon. However I do see you struggling with rain teams if you don't keep urshifu healthy.
 
Back
Top