






Sup Smogonites, I bring you another team I made just recently. After you first look at the team, you'll think it looks really similar to Philip7086's Team of Torment, and to tell the truth, this team was actually based on it, except I'm running Substitute Heatran over Torment Heatran, because I love Heatran's raw power and its ability to force switches, even though I'm considering TormenTran in the future. This team's defensive core of choice, Heatran, Jirachi and Gyarados, isn't really common, but I found it to be effective in conjunction with entry hazards. Team's theme? I was kind of running out of themes for my teams, but my good friend BKC suggested 'Toxicity', a System of a Down album, and when you think about it, this team kind of relies on Toxic to be victorious, which is why I put them in first priority if I don't get Stealth Rocks up and switch into Forretress, and whatever is a Levitating Pokemon/Flying- type, who are immune to Toxic Spikes, will get Toxic'd by Heatran. I don't want to reveal too much about this team just yet, so let's get into describing the Pokemon, shall we?
A Closer Look

Tyranitar @ Lum Berry
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Crunch
- Rest
- Pursuit
Tyranitar. I believe he needs no introduction. The moves I chose are enough to beat Azelf and Starmie, which I consider the cocksuckers of every lead known to man. Stealth Rocks is more than obligatory on any stall team, so it's no wonder I chose it. The final move which is Rest is for the possible status that Tyranitar may catch, and as well my form of recovery, seeing as Tyranitar doesn't come close to learning Roost or Recover. He may seem like an outdated lead, but he really isn't. Take a look at how I deal with the more threatening leads in the current metagame (not exactly all the leads, just the ones that I think people have more trouble with):




See? It's not that bad of a lead, in my opinion. Heck, if it manages to beat both Azelf and Starmie, I'm a happy camper for a night.

Forretress @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Toxic Spikes
- Payback
- Spikes
- Rapid Spin
Forretress assists nearly every kill this team gets with his deadly hazards, and it's one of the three Pokemon in the game that can learn every single entry hazard in the game as well as Rapid Spin, so it deserves a spot somewhere in this team. A specially defensive spread allows him to spike vs weak defensive special attackers such as Vaporeon/Celebi, while his naturally high physical bulk lets him set up vs the omnipresent Scarf Flygon. Payback is very useful for hitting opposing Rotom-A; in conjunction with Tyranitar's Pursuit, this means that I'll often get a successful spin off, which really helps Gyarados' longevity. Also, Shed Shell > Leftovers because if Magnezone decides to randomly jump out of nowhere and I don't have my hazards up, I'm kind of screwed and a half, and plus, the lack of recovery isn't too noticeable, so Forretress is still going to be living a lot of hits, especially with the Wish support Jirachi provides.

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Fire Blast
- Earth Power
- Toxic
Heatran's sets on defensive teams define the word 'annoying'. It's not as annoying as things like SubRoost Zapdos for example, but it's definitely annoying. I don't care what anybody says, Heatran is one of the hardest Pokemon to take out in the OU metagame, regardless of its set. If it had a reliable recovery I wouldn't be surprised if people jumped out of their apartment windows. Substitute is this set's crux, as it not only blocks Heatran from a super-effective hit, but it allows a free attack/Toxic on the opponent's Pokemon. This Heatran set is especially good at forcing switches and rack up more entry hazard damage. Fire Blast and Earth Power are obvious choices, as they both hit the two types that are completely immune to Toxic, Steel- and Poison-, for super effective damage, respectively. Toxic is there to hit incoming Gyarados and other good switch ins to Heatran that are Levitaters or Flying- types. Heatran is one of those Pokemon that you can't go wrong about, with its plethora of resistances, a massive Special Attack stat, and decent speed, as well as good bulk.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Wish
- Thunderbolt
- Psychic
Calm Mind Wish Jirachi isn't as effective a sweeper as it was pre-Lati/Mence ban, because Flygon and Heatran, Rachi's two greatest enemies, have both risen to the top 5 in usage. Jirachi's role on this team is more of a supporting one, but it can also pose a solid offensive threat. He's my main weapon against stall teams; Toxic Spikes help him stall out a good amount of his usual counters - Tyranitar, Sp. Def Hippowdon, Swampert, and Celebi. Jirachi's common switchins are beaten by Gyarados, which means a free Wish pass followed by a Roar, more often than not. What really makes Jirachi an excellent stall breaker is its balances stats. Blissey will only be able to 5HKO Jirachi, and by the time she's on her 6th, she'll be dead from Toxic Spikes sooner or later, later if she decides to Wish+Protect obviously. It's also got good physical bulk, and that's always a plus.

Gyarados @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Waterfall
- Roar
Rest Talk Gyarados, man, we go way back. BKC first introduced it to me about a year ago, and since then, I was hooked on it when I needed a phazer that literally never died. This thing is a behemoth. It tanks physical hits with utter ease (that aren't named Explosion) between its high HP stat, respectable defense, and amazing ability, Intimidate. Add its great typing and you have a fantastic counter to Machamp, Infernape, Lucario, Scizor, and Breloom. Roar abuses spikes to the fullest because alot of things that come in on Gyara are susceptible to them (bar Rotom-A). Rest isn't the most reliable recovery, but it works; plus, I have Jirachi's Wish and Forretress' Rapid Spin support. There's really not much more I can say about this Gyarados, it just refuses to die.

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 248 HP / 44 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Trick
Rotom-W is irreplaceable in this team. It's a spin blocker, a check to a few of my team's threats, and a Trick absorber, all in one. When I first used it in a stall team, I never thought it was going to work, but at some point in time, I made Domine Kira, a stall team based on SubRoost Zapdos. In said stall team, I had none of the things that Scarf Rotom-W could do, and then I slapped it on the team and it worked wonders. The reason I picked Rotom-W was because it is the only Rotom forme that can hurt Tyranitar again and again and again, unlike Rotom-C, who looks mega-ballin', by the way. Thunderbolt and Shadow Ball help me check things like the Star who says Mie and other things just as annoying. Trick is a Godsend if you predict well against stall teams, as they will have one of their team members rendered almost completely useless and gives you a huge advantage. Like I said before, Scarf Rotom-W on this team is irreplaceable. It can do so much for a stall team and I'll be damned if it can't.
That concludes my RMT, rate it please, I like getting feedback on my teams, and I'll see you guys later. Peace.