First order of business, Noglastica is now a council member. Post Arcane gifs in the discord in celebration.
Now onto business...
Veto Phase
Jacq: I'm not sure how useful this is as hating on Gambit/Bolt is cool but it doesn't really do anything if they don't have one of those. I'm not vetoing this but you can probably afford to make it only weaken the opponent's priority moves and not yours as well.
Atticus: This is vetoed as its in a very strange spot that makes it difficult to balance. In its current state, you loose a ton of bulk and power and don't even gain enough speed to make it worth it. Noglastica ran some calcs and faster mons actually don't gain any speed. You'd have to increase the speed gain or raise the level cap. The problem is this is a very hard number to balance and therefore, should be reworked. Cool concept, but BATR.
Now onto business...
Veto Phase
Lt. Surge: This is gonna be vetoed. This is a very powerful ability attached to an already potent effect. I also have a bias against hazard stack as well as the flavor being kinda whatever so both add to this being vetoed but wouldn't get it outright vetoed if not for it being too strong of an ability.![]()
Name: Lt. Surge
Effect: Opposing Pokémon wearing Heavy Duty Boots take half damage from Spikes and Stealth Rock, rather than no damage.
Description: The former soldier has an effect themed around combat boots. Naturally benefits bulkier hazard stacking teams which are less reliant on their knock off user for removing boots and can therefore generate chip faster and easier.
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Name: Jacq
Effect: All priority moves deal 0.8x damage
Description: Jacq's ace and link pair in Pokémon Masters is Farigiraf, a pokémon that has an ability that nullifies priority. This is a boon particularly on more hyper offensive teams which can afford to go without priority as well as would be Gambit/Bolt checks or counters which can more easily take their Thunderclaps and Sucker Punches.
Jacq: I'm not sure how useful this is as hating on Gambit/Bolt is cool but it doesn't really do anything if they don't have one of those. I'm not vetoing this but you can probably afford to make it only weaken the opponent's priority moves and not yours as well.
Lear: This is too much healing to passively have just for still having an item and therefore will be vetoed. Nerf it to 1/32th so its half of Leftovers and even then, I'd keep my eye on it afterwards but at 1/32 it would be allowed.
Name: Lear
Effect: Follow My Lead!: At the end of each turn, if a friendly Pokémon is holding an item, it recovers 1/24th of it's HP. (Basically turning it into a weaker Leftovers)
Justification: Lear, the founder of Pasio, has...quite the justifiable outcome for the Pokémon Battles held here. Like, who would expect famous trainers to use POTIONS DURING BATTLE ALL THE TIME INSTEAD OF HEALING MOVES?! However, at least Sync moves are fair game, so this ability combines the best of both of these qualities!
Name: Atticus
Effect: Star Fashion: Friendly level 80 or lower Pokémon have +X speed, where X is 100 - the Pokémon's level * 3. (+297 speed for a level 1 Pokémon!!!)
Justification: All of his Pokémon in the first battle against him are underleveled, so I'd figured: Why can't you be like Team Star and fight with Pokémon that aren't at level 100? His ability also references his ninja skills.
Atticus: This is vetoed as its in a very strange spot that makes it difficult to balance. In its current state, you loose a ton of bulk and power and don't even gain enough speed to make it worth it. Noglastica ran some calcs and faster mons actually don't gain any speed. You'd have to increase the speed gain or raise the level cap. The problem is this is a very hard number to balance and therefore, should be reworked. Cool concept, but BATR.