Pet Mod Trainer Support v2 - [Slate 8: Remaining Types Slate]

Should I do free-for-all slates, themed slates, or a mix of the two?

  • Free-for-all Slates

    Votes: 1 9.1%
  • Themed Slates

    Votes: 2 18.2%
  • Even mix of the two

    Votes: 1 9.1%
  • Mix of the two (more free-for-all slates)

    Votes: 5 45.5%
  • Mix of the two (more themed slates)

    Votes: 2 18.2%

  • Total voters
    11
  • Poll closed .
First order of business, Noglastica is now a council member. Post Arcane gifs in the discord in celebration.
Now onto business...

Veto Phase
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Name: Lt. Surge
Effect: Opposing Pokémon wearing Heavy Duty Boots take half damage from Spikes and Stealth Rock, rather than no damage.
Description: The former soldier has an effect themed around combat boots. Naturally benefits bulkier hazard stacking teams which are less reliant on their knock off user for removing boots and can therefore generate chip faster and easier.
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Name: Jacq
Effect: All priority moves deal 0.8x damage
Description: Jacq's ace and link pair in Pokémon Masters is Farigiraf, a pokémon that has an ability that nullifies priority. This is a boon particularly on more hyper offensive teams which can afford to go without priority as well as would be Gambit/Bolt checks or counters which can more easily take their Thunderclaps and Sucker Punches.
Lt. Surge: This is gonna be vetoed. This is a very powerful ability attached to an already potent effect. I also have a bias against hazard stack as well as the flavor being kinda whatever so both add to this being vetoed but wouldn't get it outright vetoed if not for it being too strong of an ability.
Jacq: I'm not sure how useful this is as hating on Gambit/Bolt is cool but it doesn't really do anything if they don't have one of those. I'm not vetoing this but you can probably afford to make it only weaken the opponent's priority moves and not yours as well.


Name: Lear
Effect: Follow My Lead!: At the end of each turn, if a friendly Pokémon is holding an item, it recovers 1/24th of it's HP. (Basically turning it into a weaker Leftovers)
Justification: Lear, the founder of Pasio, has...quite the justifiable outcome for the Pokémon Battles held here. Like, who would expect famous trainers to use POTIONS DURING BATTLE ALL THE TIME INSTEAD OF HEALING MOVES?! However, at least Sync moves are fair game, so this ability combines the best of both of these qualities!

Name: Atticus
Effect: Star Fashion: Friendly level 80 or lower Pokémon have +X speed, where X is 100 - the Pokémon's level * 3. (+297 speed for a level 1 Pokémon!!!)
Justification: All of his Pokémon in the first battle against him are underleveled, so I'd figured: Why can't you be like Team Star and fight with Pokémon that aren't at level 100? His ability also references his ninja skills.
Lear: This is too much healing to passively have just for still having an item and therefore will be vetoed. Nerf it to 1/32th so its half of Leftovers and even then, I'd keep my eye on it afterwards but at 1/32 it would be allowed.
Atticus: This is vetoed as its in a very strange spot that makes it difficult to balance. In its current state, you loose a ton of bulk and power and don't even gain enough speed to make it worth it. Noglastica ran some calcs and faster mons actually don't gain any speed. You'd have to increase the speed gain or raise the level cap. The problem is this is a very hard number to balance and therefore, should be reworked. Cool concept, but BATR.
 
Voting Time
Time for voting has started. No subs remain vetoed. All other subs can be voted for.
Here are the rules for voting. Voting closes tomorrow.

Voting
  • You vote for your favorite 5 trainers.
  • Order doesn't matter.
  • Only one self-vote is allowed.
    • You can not self-vote as your only vote.
  • The three most voted trainers will be added to the meta.
  • If we don't get enough submissions, they might change.
 
Winners
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Name: Brycen-Man
Effect: When your Pokemon are hit by a Contact move, if they don't have a held item and the attacker does, they steal it. Your moves have 1.1x accuracy.
Description: Brycen-Man is a dastardly villain with a Honchkrow with Thief, a Scrafty with Wide Lens, and a Pawniard with Aerial Ace. Brycen-Man allows you to overcome the ill effects of Knock Off as well as incentives the use of single use items such as Eject Pack, Air Balloon, and Power Herb. It also adds on the side benefit of making your moves a tiny bit more accurate.

Name: Lear
Effect: Follow My Lead!: At the end of each turn, if a friendly Pokémon is holding an item, it recovers 1/32nd of it's HP. (Basically turning it into a weaker Leftovers)
Justification: Lear, the founder of Pasio, has...quite the justifiable outcome for the Pokémon Battles held here. Like, who would expect famous trainers to use POTIONS DURING BATTLE ALL THE TIME INSTEAD OF HEALING MOVES?! However, at least Sync moves are fair game, so this ability combines the best of both of these qualities!
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The Fiery Improviser
Name: Flint
Effect: The player’s Pokémon have Fire-type move with 75 BP or lower having power increased by 1.5x, and Will-o-Wisp never misses. Have effect after the Ability Technician but before other move-boosting Abilities like Strong Jaw, although Technician applies to Fire-type moves that still have 60 BP or lower after the Trainer Support taking effect. Temper Flare is not boosted by this Trainer Support if the user’s previous move missed.
Examples of Base Power After the Boost:
  • 75 BP -> 112.5 BP, with Iron Fist taking effect making exactly 135 BP.
  • 70 BP -> 105 BP
  • 65 BP -> 97.5 BP, with Strong Jaw effect making 146.3 BP rounded up in case of Fire Fang!
  • 60 BP -> 90 BP
  • 35 BP -> 52.5 BP, thus Technician takes effect -> 78.6 BP rounded up
Justification: Flint is infamous for being a Fire-type Elite Four but only have two non-special Fire-type Pokémon that are in the Diamond / Pearl PokéDex, but all of his Pokémon have one different Fire-type move to compensate. More specifically, Drifblim have Will-o-Wisp, Lopunny have Fire Punch and Steelix have Fire Fang.
Description: Turn moves like Fire Punch / Temper Flare, Mystical Fire, Burning Jealousy, and even Fire Fang into much more useful STAB or even Fire-type coverage, as these moves haven’t seen much use otherwise because of their lower than average Base Power with no beneficial compensation.
Biggest Benefactors: Physical Fire-type Pokémon that dislike using Flare Blitz such as Flareon or Infernape, Pokémon that struggles with Steel-type and stuck with the aforementioned moves as coverage such as Ambipom or Muk, and Special Fire-type Pokémon that learn Mystical Fire such as Magmortar or Armarouge.

Congratulations to the winners
5 : PalpitoadChamp's Brycen-Man
5 : Ubertrainer2000's Lear
4 : Samtendo09's Flint
3 : flareth13's Avery
2 : Samtendo09's Crasher Wake
2 : flareth13's Ein
2 : ErrorMon's Lt. Surge
1 : PalpitoadChamp's Mina
1 : Ubertrainer2000's Rich Boy
1 : flareth13's Miror B
1 : ErrorMon's Lacq
1 : Noglastica's Skyla
1 : Noglastica's Shauntal

Slate 5 tomorrow
 
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Name: Marble
Effect: Opposing Pokemon have their items revealed upon switch-in.
Description: Luxray is known for its x-ray vision, so the best way I think to translate that to gameplay would be a perma-Frisk effect. Marble also calls herself a "super-duper ace detective", so the effect fits her too.

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Name: Raihan
Effect: Moves that are affected by sun, rain, or sand always act as if their respective weather is active. (Weather Ball will always be 100 BP, but only changes type if a weather is active.) Does not negate charge-up time or give Fire/Water moves their sun/rain boosts. Snow moves are not affected, as Raihan doesn't use that weather.
Description: Raihan is known as the "Dragon Storm" and makes heavy use of weather.
 
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!! Gen 2 Trainer Invasion !!

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Name: Jasmine
Effect: Steel types now resist dark and ghost (again) for both your Pokemon and the opposing Pokemon
Description: In Generation 2, and I think until it was changed in Generation 6, steel types resisted both dark and ghost types. Steel is still the strongest defensive type without this buff, and while it was definitely for the best that the type chart was changed, I think bringing it back could be an interesting change. I'm afraid that it would be obnoxious with just your Pokemon receiving, especially when you're removing Gholdengo's dark and ghost weaknesses, but I think it's far from broken if it impacts both teams. Knowing that you're bringing Jasmine, however, still lets you gain a notable advantage in the builder.

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Name: Pryce
Effect: Rest now only lasts for 1 turn and heals 80% instead of 100%
Description: We need some fatter trainers in this. Pryce is kinda the goat. He also has rest on 2/3 Pokemon in GSC so this is thematic. I also think of him as this grouchy sort of trainer who reminisces the good ol' days when every Pokemon ran rest for recovery.

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Name: Bugsy
Effect: Bug types are immune to stealth rock damage, and bug type moves deal an extra 1.1x damage boost.
Description: Bugsy is (also) from Gen 2, a generation that does not have stealth rocks. Therefore, if stealth rocks don't exist, they cannot hurt him. There's already a few solid bug types in SV OU, but this gives them a minor buff to see if they want to run something other than the mandatory boots. Boosting bug type moves also gives Bugsy a niche on uturn teams as well as, without that boost, I don't think he would be strong enough to ever bring.
 
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Name: Lacey
Effect: All friendly Fairy and Ground type moves ignore abilities.
Description: Lacey is the Fairy-type E4 member of Blueberry Academy. Her ace is a Tera Fairy Excadrill with Mold Breaker, so it made sense for her trainer effect to reference Mold Breaker in some way.


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Name: Ein (resub)
Effect: Electric moves (Except Zap Cannon, Thunder and Bolt Strike [which wouldn't be in OU anyway but putting it just in case]) used by the user have 100% Accuracy.
Description: Ein's strategy involves using Rain Dance alongside Pokemon that know Thunder. Him setting rain didn't seem right to me, so turning all (most) electric moves into Thunder under Rain was my next best idea.
 
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Name: Whitney
Effect: Once per battle, a healing move which runs out of PP will regenerate it all back.
Description: Whitney's miltank is iconic for carring Milk Drink, a recovery move making it a notoriously difficult early battle. This effect allows Blissey's and Corviknight's on bulkier teams even more longevity, while buffing mons like Moltres on more offensive teams. Also, since Revival Blessing has the heal tag you can use it twice if you can get your setter in twice.

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Name: Professor Oak
Effect: Pokémon who are holding a Moon Stone gain 1.2x to all moves with secondary effects at the cost of removing those secondary effects.
Description: Pokemon masters implies that the Nidorino in the intro belongs to him, a Pokémon who evolves with a moon stone into a Pokémon with Sheer Force. Useful for largely any mon that can afford to not run boots but aren't better suited for a Choice Item. A boon for offensive teams but will require building focused more on hazard removal.

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Name: Youngster Joey
Effect: Quick Attack gains 20bp, Tackle gains 80bp, Tail Whip switches out the user.
Description: Buffs the preferred moves of his top percentage Rattata. Tackle is the most nieche change here but it allows mons like cinderace a nieche strong neutral option. Quick Attack gives mons like Cinderace and Weavile powerful priority under Tera and can allow BL mons like Blaziken and Iron Boulder to reach viability with less weakness to opposing priority. Tail Whip can turn Clodsire and Umbreon into bulky pivots that can support physical attackers and specifically aid Umbreon with Wish passing, while allowing offensive mons like Samurott and Azumaril to gain pivoting for utility and momentum.
 

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Name: Katy
Effect: Your Not Very Effective moves deal 1.1x damage.
Description: She owns a Nimble/Lokix which is known for Tinted Lens but uses Swarm. Hitting not very effective moves harder is a large benefit, causing weak moves to still cause significant pain.

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Name: Mina
Effect: Your Pokemon are immune to the secondary effects of moves. Your Pokemon can't have their Speed lowered by opposing Pokemon.
Description: Mina's ace is a Ribombee with the ability Shield Dust which is famous for its access to Sticky Web (she doesn't use it since its her ace, but Ribombee does get it). Shield Dust is a cool but underrated ability that is stuck on weak pokemon. Covert Cloak is cool but its hard to justify it over things like Leftovers or HDB. Trainers have generally weaker effects, allowing Mina to shine as the perfect place for a more effective Shield Dust outlet.

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Name: Hex Maniac
Effect: If a Pokemon KOs your Pokemon, disable their last used move for 4 turns (same duration as Cursed Body).
Description: Hex Maniacs use Ghost-types which often have Cursed Body. This ability hampers sweepers and makes revenge killing much easier by disabling important STAB or coverage that allows you to switch in a threat that would normally be threatened by that move.
 
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Three free slates in a row?! What good madness is this?! Anyway....Now that Lear has won...a good boss is never without his henchmen!

Name: Rachel
Effect: Mutually Assured: If an allied Pokémon is receives a status condition, the enemy gains that status condition as well.
Justification: This ability is based off the passive skill of the same name that Rachel has, which strangely resembles Synchronize, the ability of her Umbreon. Hellllllllllooooo!!!!

Name: Sawyer
Effect: Forever Loyal!: Once per battle, when a friendly Pokémon uses a status move, their highest stat goes up by 1.
Justification: Like Rachel, this ability is based off one of Sawyer's, in this case his exclusive Sync Move which raises all stats. Here, it makes all stat boosting moves act like his ability!

Name: Fisherman Wade
Effect: The Reel Deal: You ignore Species Clause for Pokémon with a BST of 470 or less while Wade is your trainer.
Justification: Fisherman Wade had six Magikarps on his team, so I'd figure: Why can't you do the same?
 
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Veto Phase
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Name: Raihan
Effect: Moves that are affected by weather always act as if their respective weather is active. (Weather Ball will always be 100 BP, but only changes type if a weather is active.)
Description: Raihan is known as the "Dragon Storm" and makes heavy use of weather.
Raihan: This is going to be vetoed because handing out 120 bp drawbackless Grass coverage in the form of Solar Beam to some already potent mons is rather powerful on top of the main reason for veto: No drawback Blizzard. We don't need Kyurem running around, throwing out 110 BP STAB Ice moves with no drawbacks. Also bonus veto if this would affect Water and Fire-type moves getting a 1.5x boost in Rain and Sun. My assumption is that wasn't intended in the sub, but even if it isn't included this still gets vetoed. Please reduce the effect or rework it to something else.

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Name: Ein (resub)
Effect: Electric moves (Except Zap Cannon and Bolt Strike [which wouldn't be in OU anyway but putting it just in case]) used by the user have 100% Accuracy.
Description: Ein's strategy involves using Rain Dance alongside Pokemon that know Thunder. Him setting rain didn't seem right to me, so turning all (most) electric moves into Thunder under Rain was my next best idea.

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Name: Blaine
Effect: All Psychic-type moves the opponent uses are treated as Fire-type moves.
Description: Blaine has quite a thing for riddles in the Pokemon games, and this puts a game variant (and a defensive one too) on that.
Ein: I missed this on vetoes last time but I'm going to veto this, this time around. No miss Thunder is a really strong coverage move on the top tier mons that get it as well as pushing already incredible Electric mons over the edge. There are only two Electric-types ranked OU, but both are A+ or A tier, meaning they don't need such a massive buff. Reduce the potency of the ability.
Blaine: This is going to be vetoed. I'm not seeing the vision with this sub, why would I use this? It has very limited use cases and it is very easy to come across a team that is completely immune to this trainer due to having no Psychic moves. The flavor is also very stretchy. Please rework the sub to something else entirely.

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Name: Professor Oak
Effect: Pokémon who's speed base stats are above 100 have a +1 to their crit ratio, and Blizzard is 90% accuracy.
Description: The original Gen 1 Trainer brings back some of it's quirks. The Blizzard buff is great for strong wallbreakers like Kyurem who can run it over Ice Beam more reliably, and more niechely can allow water types to shock switch-ins with their own better ice coverage. The speed buff allows Inteleon's Snipe Shot to become a monstrous move with sniper, giving it a nieche, and can allow Wellspring's Ivy Cudgel to be even better at wallbreaking.

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Name: Youngster Joey
Effect: Quick Attack gains 40bp, Tackle gains 80bp, Tail Whip switches out the user.
Description: Buffs the preferred moves of his top percentage Rattata. Tackle is the most nieche change here but it allows mons like cinderace a nieche strong neutral option. Quick Attack gives mons like Cinderace and Weavile powerful priority under Tera and can allow BL mons like Blaziken and Iron Boulder to reach viability with less weakness to opposing priority. Tail Whip can turn Clodsire and Umbreon into bulky pivots that can support physical attackers and specifically aid Umbreon with Wish passing, while allowing offensive mons like Samurott and Azumaril to gain pivoting for utility and momentum.
Professor Oak: Giving higher power STAB to Kyurem is a terrifying threat and one that got Swagodile's Raihan vetoed as well. This is going to be vetoed for primarily buffing already top tiers into significantly better positions. Also making Wogerpon even better at wallbreaking is not exactly a great angle to be going. That mon is already really good. Please rework the sub to something else.
Youngster Joey: This is going to be vetoed for giving Cinderace, Iron Boulder, and Weavile ESpeed through Quick Attack. These mons can tera Normal and instantly become more potent than Dragonite at the same job, except for ease of setup. Cinderace doesn't even need to tera as Libero does its job for it. Nerf this down to +20 bp. The rest of the sub is fine.


Name: Sawyer
Effect: Forever Loyal!: Once per battle, when a friendly Pokémon uses a status move, all of their stats go up by 1.
Justification: Like Rachel, this ability is based off one of Sawyer's, in this case his exclusive Sync Move which raises all stats. Here, it makes all stat boosting moves act like his ability!

Name: Fisher Ronald
Effect: The Reel Deal: You ignore Species Clause while Ronald is your trainer.
Justification: Fisher Ronald has five Gyarados on his team, so I'd figure: Why can't you do the same?
Sawyer: This is going to be vetoed as it is far too easy to switch in an incredibly potent threat and set up via Substitute or another set up move and receive an omni boost on top of it, allowing you to win on the spot or break massive holes in the opponent's team that they won't recover from. Please rework the sub to something else.
Fisher: This is going to be vetoed for allowing annoying strategies and being able to overpower threats by the sheer weight of having multiple of the same mon. Imagine going against a team with more than one Iron Valiant or something. Please rework the sub to something else.
 
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“The Mysterious Agent”
Name: River (aka Terrence)
Effect: Your Pokémon will perform Double Slap when replacing a fainted ally; Double Slap will deal typeless damage, always hit twice, but bypasses accuracy check and ignores contact-delibitating mechanics such as Iron Barbs and Rocky Helmet.
Description: Terrence is an actor of PokéStar Studios, playing as River as the Mysterious Man who investigate the player regarding the odd Poké Ball incident. Monica, the titular Giant Woman, is shown to be vindictive and uses Double Slap in the final chapter.
Competitive Potential: This provide passive chip damage to help revenge killers and screw over Sturdy and Focus Sash. 30 BP in total may seems little, but can soften up frail sweepers and finishes off an opponent that survives at 1 HP anyways.
Biggest Benefactors: Pokémon with high base Attack stat.

This one above and below are vetoed due to flavor and coding too stretched thin for above, and the one below too unreliable to run, so too late trying to salvage without completely altering the effects. They’ll be strikethrough for archieval purposes, but to also indicate that they are, indeed, vetoed.
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“Tyrant from the Future”
Name: Future Ledian (aka Suit Actor Cristina)
Effect: Your last Pokémon standing will turn into Ledian with their type replaced by Fighting-type and their Ability replaced by the Huge Power Ability. The changes, like Huge Power, are still granted if the last Bug-type Pokémon is a Ledian. The transformation applies after entry hazards take effects.
Description: This Suit Actor portrays a tyrannic Ledian in a messed up future where Bug-type Pokémon dominated the world in the Timegate Traveler series. Ledian, normally a Pokémon you won’t think twice even in-game, sent out a Black Belt with Huge Power for you to fight against with your own Pokémon. Yeah.
Competitive Potential: Turn your last Bug-type Pokémon remaining into a deceptively frightening wallbreaker that can end game, or be ended quickly due to low physical bulk. However, Ledian’s 85 Speed means that, while it can be revenge killed easily without priority moves, also means even slower Pokémon like Ursaluna, Primarina, Alomomola, Gholdengo and Kingambit (though that one can brute force through Sucker Punch) are in a bad trouble.
Biggest Benefactors: Any slow with access to good physical moves and priority. Physical oriented Pokémon that could be viable but that could use an extra push due to mediocre to bad Abilities.

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“Hard-Working Anarchist”
Name: Dustin (aka Masahiko)
Effect: Your Pokémon’s Steel-type moves deals 1.3x damage if you moved last.
Description: Dustin is a trainer that indirectly or directly controls the Mecha-Tyranitar (aka MT) in the Big Monster series. MT itself have the Steel-type and Analytic, hence the effect.
Competitive Potential: Steel moves in general doesn’t have a lot of oomph on them despite many Steel-type Pokémon being slow, so this effect will help slow Steel-type Pokémon to gain extra firepower on their Steel-type STAB, although it can also work as Steel-type coverage vs Fairy-type and Ice-type for your other Pokémon.
Biggest Benefactors: Any slow Steel-type Pokémon, slow Pokémon with at least one usable Steel-type moves.
 
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Vetoes Part 2 (since some people aren't on Discord and new subs were posted that need to be addressed)
raihan.png

Name: Raihan
Effect: Moves that are affected by sun, rain, or sand always act as if their respective weather is active. (Weather Ball will always be 100 BP, but only changes type if a weather is active.) Does not negate charge-up time or give Fire/Water moves their sun/rain boosts. Snow moves are not affected, as Raihan doesn't use that weather.
Description: Raihan is known as the "Dragon Storm" and makes heavy use of weather.
Raihan: I'm still going to have to veto Raihan because of Thunder/Hurricane. I forgot to mention these moves in the original veto but I vetoed another sub for no miss Thunder before and Hurricane has the same problem but worse as a 30% chance to Confuse is incredible obnoxious ontop of the already busted 110 special stab. Not sure how to make this work without massive restrictions or a rework.


Name: Fisherman Wade
Effect: The Reel Deal: You ignore Species Clause for Pokémon with a BST of 420 or less while Wade is your trainer.
Justification: Fisherman Wade had six Magikarps on his team, so I'd figure: Why can't you do the same?
Fisherman: This has absolutely zero use in a SV OU setting and therefore is vetoed. The best mon in this range is Azumarill from UU. The next best mon is in ZU which is impossibly hard to justify using even a single ZU mon in an OU team, let alone 2+. You could argue that raising the cap to 450 would be useable (Lokix, Chansey, Pelipper, Clodsire, Quagsire, & Azumarill) but even then, I feel like running most other trainers are better. You'd need to up it to 470 to hit the next notable mon in Alomomola, but personally, I'd say either rework the sub or bump it up to 450 BST.

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“The Mysterious Agent”
Name: River (aka Terrence)
Effect: Your Pokémon will perform Double Slap when replacing a fainted ally; Double Slap will deal typeless damage, always hit twice, but bypasses accuracy check and ignores contact-delibitating mechanics such as Iron Barbs and Rocky Helmet.
Description: Terrence is an actor of PokéStar Studios, playing as River as the Mysterious Man who investigate the player regarding the odd Poké Ball incident. Monica, the titular Giant Woman, is shown to be vindictive and uses Double Slap in the final chapter.
Competitive Potential: This provide passive chip damage to help revenge killers and screw over Sturdy and Focus Sash. 30 BP in total may seems little, but can soften up frail sweepers and finishes off an opponent that survives at 1 HP anyways.
Biggest Benefactors: Pokémon with high base Attack stat.

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“Tyrant from the Future”
Name: Future Ledian (aka Suit Actor Cristina)
Effect: Your last Bug-type Pokémon standing will turn into Ledian with their type replaced by Fighting-type and their Ability replaced by the Huge Power Ability. The changes, like Huge Power, are still granted if the last Bug-type Pokémon is a Ledian. The transformation applies after entry hazards take effects.
Description: This Suit Actor portrays a tyrannic Ledian in a messed up future where Bug-type Pokémon dominated the world in the Timegate Traveler series. Ledian, normally a Pokémon you won’t think twice even in-game, sent out a Black Belt with Huge Power for you to fight against with your own Pokémon. Yeah.
Competitive Potential: Turn your last Bug-type Pokémon remaining into a deceptively frightening wallbreaker that can end game, or be ended quickly due to low physical bulk. However, Ledian’s 85 Speed means that, while it can be revenge killed easily without priority moves, also means even slower Pokémon like Ursaluna, Primarina, Alomomola, Gholdengo and Kingambit (though that one can brute force through Sucker Punch) are in a bad trouble.
Biggest Benefactors: Any slow Bug-type with access to good physical moves and priority. Physical oriented Bug-type Pokémon that are already viable.

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“Hard-Working Anarchist”
Name: Dustin (aka Masahiko)
Effect: Your Pokémon’s Steel-type moves deals 1.3x damage if you moved last.
Description: Dustin is a trainer that indirectly or directly controls the Mecha-Tyranitar (aka MT) in the Big Monster series. MT itself have the Steel-type and Analytic, hence the effect.
Competitive Potential: Steel moves in general doesn’t have a lot of oomph on them despite many Steel-type Pokémon being slow, so this effect will help slow Steel-type Pokémon to gain extra firepower on their Steel-type STAB, although it can also work as Steel-type coverage vs Fairy-type and Ice-type for your other Pokémon.
Biggest Benefactors: Any slow Steel-type Pokémon, slow Pokémon with at least one usable Steel-type moves.
First of all: As a wise coder once said "// what the fuck"
River: This is vetoed. This effect was crushed and strangled into its current state. The flavor has been butchered as Big Lady only runs Double Slap on one set (which is a little iffy but fine if that was the only problem), but you changed it so much that it isn't even Double Slap anymore. Making you use a brand new move wearing the dead skin of Double Slap after a fainted ally also has no real flavor reason from what I can tell. Big Lady has no flavor reason for using it when replacing a fainted ally and no flavor reason for any of the other changes to the move. The effect isn't even that powerful. You have to suffer a horribly negative effect in losing a teammate only to get a 30 bp typless attack. Its gonna be vetoed on flavor and stretchy mechanics first and foremost. I also feel like this would never be used which makes it potentially worth a veto in that department as well.
Future Ledian: This is vetoed. The flavor is a bit stretchy but I'd allow it if that was my only concern. I looked at the trainer a bit and it makes enough sense to be allowed. My biggest problem with this sub is I am struggling to find any reasonable reason to run this. Locking it to only Bug-types was certainly not necessary since there is a max of three bug types usable near OU.
Dustin: This one isn't vetoed, I just wanted to say how big of a whiplash it was seeing the previous two and then an incredible normal sub afterwards. This one is fine.
 
Vetoes Part 2 (since some people aren't on Discord and new subs were posted that need to be addressed)

Raihan: I'm still going to have to veto Raihan because of Thunder/Hurricane. I forgot to mention these moves in the original veto but I vetoed another sub for no miss Thunder before and Hurricane has the same problem but worse as a 30% chance to Confuse is incredible obnoxious ontop of the already busted 110 special stab. Not sure how to make this work without massive restrictions or a rework.


Fisherman: This has absolutely zero use in a SV OU setting and therefore is vetoed. The best mon in this range is Azumarill from UU. The next best mon is in ZU which is impossibly hard to justify using even a single ZU mon in an OU team, let alone 2+. You could argue that raising the cap to 450 would be useable (Lokix, Chansey, Pelipper, Clodsire, Quagsire, & Azumarill) but even then, I feel like running most other trainers are better. You'd need to up it to 470 to hit the next notable mon in Alomomola, but personally, I'd say either rework the sub or bump it up to 450 BST.


First of all: As a wise coder once said "// what the fuck"
River: This is vetoed. This effect was crushed and strangled into its current state. The flavor has been butchered as Big Lady only runs Double Slap on one set (which is a little iffy but fine if that was the only problem), but you changed it so much that it isn't even Double Slap anymore. Making you use a brand new move wearing the dead skin of Double Slap after a fainted ally also has no real flavor reason from what I can tell. Big Lady has no flavor reason for using it when replacing a fainted ally and no flavor reason for any of the other changes to the move. The effect isn't even that powerful. You have to suffer a horribly negative effect in losing a teammate only to get a 30 bp typless attack. Its gonna be vetoed on flavor and stretchy mechanics first and foremost. I also feel like this would never be used which makes it potentially worth a veto in that department as well.
Future Ledian: This is vetoed. The flavor is a bit stretchy but I'd allow it if that was my only concern. I looked at the trainer a bit and it makes enough sense to be allowed. My biggest problem with this sub is I am struggling to find any reasonable reason to run this. Locking it to only Bug-types was certainly not necessary since there is a max of three bug types usable near OU.
Dustin: This one isn't vetoed, I just wanted to say how big of a whiplash it was seeing the previous two and then an incredible normal sub afterwards. This one is fine.
I may as well reject the first vetoed one completely as I realized that it feels unsalvageable within the remaining time, though I only strikethrough it for archieval purposes, while the Future Ledian’s effect will have it available for any Pokémon, not just Bug-type, forcing more careful switches to make sure the last one isn’t strictly a Pokémon with only special movesets. It does have a drawback of being unreliable for Pokémon with already very high Speed such as Dragapult, fantastic type (better than pure Fighting either way so I can namy many examples), and great Ability such as Gholdengo, of course.

Good to hear Dustin being fine though.
 
Voting Time
Time for voting has started. Swagodile's Raihan is the only sub that remains vetoed. All other subs can be voted for.
Here are the rules for voting. Voting closes tomorrow.

Voting
  • You vote for your favorite 5 trainers.
  • Order doesn't matter.
  • Only one self-vote is allowed.
    • You can not self-vote as your only vote.
  • The three most voted trainers will be added to the meta.
  • If we don't get enough submissions, they might change.
 
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