So I created this team to try out during the suspect test and it has worked wonderfully. It pretty much works against any playstyle and is really fun to use. Without further ado here's the team Changes suggested by Blunder in Purple. Sorry if the spites don't work at top idk how to fix it.
I wanted to build this team around what I think is one of the best pokes in the tier, Azumarill.
As the main goal of this team is to achieve a sweep with someone I needed a poke that could assist my team by removing its common counters, Gothitelle was the best choice for its trapping abilities.
Next I needed something to threaten offensive teams Talonflame was chosen for its high base power priority attacks.
If I'm using Talonflame then I certainly have to have a hazard remover and Excadrill is one of the best spinners in OU.
I didn't have a mega yet and Mega Tyranitar fit in perfectly Excadrill as it provided sand to give it a speed boost. Tyranitar also acts as a back up win condition if Azumarill bites the dust.
Next I wanted a sure-fire way to get rocks up as more and more teams are relying on taunt leads to prevent rocks. Mamoswine was chosen for its ability in oblivious as a reliable rocks setter.
Moves: Aqua Jet is mandatory to outspeed faster threats. Play Rough is its strongest physical STAB move and has great neutral coverage. Waterfall is a stronger water type move if Aqua Jet doesn't cut it, Knock Off neuters Chansey and other mons that depend on their item to be viable.
EVs: This EV spread allows Azumarill to wall some of the most threatening special attackers to my team like Keldeo who pretty much gets a free kill every time it safely switches in. The speed EV's are to outspeed Clefable and defensive T-Tar, while still giving it a good amount of mixed bulk.
Gothitelle@Shadow Tag
Choice Specs
Modest Nature 4 Def/ 252 SAtk/ 252 Spd
-Psychic
-Thunderbolt
-Energy Ball
-Hidden Power [Fire]
Overview: Gothitelle is probably my best check to stall teams as its coverage and ability to outspeed most walls is crucial. The main things it gets rid of are
-Mega Venusaur: As even max HP variants are OHKO'd by Psychic
-Amoonguss: Same deal as Mega Venu however max SDef variants avoid the OHKO and can put me to sleep, so I'm probably gonna take some damage dealing with them.
-Skarmory: These things can live a any one hit thanks to sturdy and retaliate with a counter or a whirlwind, it also pretty much completely walls my T-Tar and Excadrill.
-Mandibuzz: Not too big of a threat as after a DDance T-Tar can take it out but Foul Play can be annoying and I have Thunderbolt so why not
-Quagsire: this thing can deal with my Azumarill and my Tyranitar and I have no other way to reliably get rid of him
-Rotom-W: The given EVs allow me to outspeed the standard defensive variant and while Energy Ball doesn't OHKO and it will Volt Switch out, it puts it in a position where any priority move can take it out.
-Ferrothorn: This thing is just extremely annoying good riddance
-Scizor: Threatens T-Tar's sweep with Bullet Punch, other that that it's not a huge threat to my team but hey I have HP fire so why not.
This Gothitelle is designed to take out mostly physical walls as the rest of my team is all physical attackers so they can deal with special walls. Gothitelle isn't dead weight against offensive teams either as she can usually take one hit thanks to her great mixed bulk and respond back with a powerful attack.
Moves: The moves I chose are tailored to the exact threats I need to eliminate for my team to be successful as listed above as well as taking out some offensive threats suck as Keldeo or Conkeldurr. I chose Psychic over Psyshock because it can OHKO the more common physically defensive Mega Venusaur while Psyshock cannot. The other moves are explained and justified above.
EVs: 252 SAtk EVs with Modest nature are to hit as hard as possible to destroy walls. and 252 speed lets me outspeed pretty much all of them.
Talonflame@ Gale Wings
Choice Band
Adamant Nature 252 Atk/ 4 SDef/ 252 Spd
-Brave Bird
-Flare Blitz
-U Turn
-Will o Wisp
Overview: Talonflame serves as my revenge killer and can be a very good late game cleaner in tandem with Azumarill and Talonflame eliminates grass types while Azumarill eliminates rock types and Heatran which bother Talonflame. I chose Choice Band over other options that require set up because I prefer the immediate power that the banded set has to offer. Additionally, I prefer band over Life Orb because I feel the recoil just becomes too much at some point. Talonflame threatens out some of the most powerful offensive threats in the game such as Keldeo, Breloom, both offensive Zard megas, Pinsir, Venusaur, Greninja, Scizor and many others.
Moves: Brave Bird spam is what this thing does best so that's a must. Flare Blitz gives me a way to threaten Steel Types that resist BB. U Turn is to gain momentum on a predicted switch and switch into the correct counter. Lastly most people would put tailwind here to speed up their allies but I feel my team really doesn't benefit from the tailwind boost that much. Azumarill is usually too slow to outspeed offensive threats anyway and then it can still kill stuff with Aqua Jet, T-Tar and Excadrill both have ways to boost their speed and Mamoswine relies on priority as well. therefore I think the ability to neuter physical attackers as you die is way more valuable in supporting the team.
EVs: Standard 252+ Atk to hit as hard as possible, 252 Speed to still be pretty fast when not using BB.
Excadrill@Sand Rush
Life Orb/ Air Balloon
Jolly/ Adamant Nature 252 Atk/ 4 Def/ 252 Spd
-Rapid Spin
-Earthquake
-Rock Slide
-Iron Head
Overview: Sand Rush Excadrill is one of the most reliable spinners in the game, its ability lets it get off super fast rapid spins and can easily tear apart unprepared teams. Now I'm going back and forth between whether to use Life Orb or Air Balloon on this set. Life Orb gives me more offensive presence, but Air Balloon gives me more opportunities to spin. Overall this set supports all my pokemon by eliminating faster threats and keeping hazards off of the field.
Moves: Standard Excadrill stuff, rapid spin because without it this set would lose its main reason for being here. Earthquake is it's most powerful STAB move and can dish out big damage in the sand to a multitude of fast threats. Rock Slide is to eliminate flying types that are Immune to Excadrill's Earthquake. Iron Head is to get rid of fairies and if a good move to spam if you are unsure of your opponent's next move.
EVs: 252 Atk and 252 Spd allow Excadrill to hit as hard and as fast as possible. The Nature usually depends on what item I'm running. Adamant is to get at least a little more power on my Air Balloon set and Jolly is to get a few more opportunities to spin on my Life Orb set.
Tyranitar@Sand Stream
Tyranitarite
Jolly Nature EVs 252 Atk/ 4 Def/ 252 Spd
-Dragon Dance
-Stone Edge
-Earthquake
-Ice Punch
Overview: Mega Tyranitar is sssoooo bulky in the sand, it essentially has base 100/150/180 defenses in the sand. Even without investment this thing can tank pretty much any hit that's not fighting. Sand Stream is the obvious choice for an ability as it boosts T-Tar's SDef as well as provides valuable sand turns for Excadrill and for whittling down the opponent's health. Mega T-Tar also acts as sort of a back up win condition if the Azumarill plan falls apart. It's insane bulk means it will almost always get to set up a boost, and with one DDance it can outspeed positive natured base 130's and has close to 700 attack.
Moves: Edgequake coverage gives outstanding neutral coverage and with 700 attack that's usually all u need. Ice punch hit's the few pokes that resist this combo including Chesnaught and Breloom, and is a much safer option to hit Landorus, Gliscor, and Garchomp with.
EVs: The EVs are designed to make T-Tar hit as hard and as fast as possible. (I feel like this is what I always say) Jolly is the preferred nature is it can't outspeed base 130's at +1 with Adamant.
Mamoswine@Oblivious
Focus Sash
Jolly Nature 252 Atk/ 4 Def/ 252 Spd
-Stealth Rock
-Ice Shard
-Icicle Spear
-Endeavor Earthquake
Overview: Ok last one Mamoswine is as I mentioned in the team building process is pretty much guaranteed rocks as a lead. Oblivious makes it immune to taunt and because it's jolly it can beat the common lead Breloom one on one as long as Icicle Spear hits 3 times. Icicle is also good for breaking lead Smeargle's sash.
Moves: Stealth Rock is the main thing Mamoswine wants to get up as it is pretty much essential on every team. Endeavor + Ice Shard ensures that Mamo can take at least 1 (2 if you play it right) pokemon with him and is great versus these Geomancypass teams. or just as a general OH SHIT button. Icicle Spear allows Mamo to defeat Breloom 1 v 1 as I have notheing to absorb spores with.
EVs: Jolly and 252 Speed is preferred to outspeed Brelooms, it also outspeeds Adamant Gyarados and Tyranitar if you want to get an Endeavor off. 252 Atk if there to ensure if Icicle Spear hits 3 times that Breloom dies.
AT A GLANCE
TEAM BUILDING PROCESS






TEAM BUILDING PROCESS





















THE SQUAD
Azumarill@Huge Power
Sitrus Berry Assault Vest
Adamant Nature 16 HP/ 252 Atk/ 240 SDef
-Belly Drum Knock Off
-Aqua Jet
-Play Rough
-Waterfall
Overview: Azumarill is my main win condition and one of the most threatening set up sweepers in the tier. It has a powerful priority to beat offensive threats and very powerful STAB moves to beat walls of other bulky threats. Azumarill is best used late game once its threats have been eliminated and the opposing team has been worn down by Stealth Rocks and Sandstorm damage. Azumarill has impressive 100/80/80 bulk that allows it to usually live at least one neutral hit in the course of sweeping and continue to wreck face. Assault Vest was chosen so that I could switch in on Keldeo a little easier and fire off powerful Play Rough's 
Azumarill@Huge Power
Adamant Nature 16 HP/ 252 Atk/ 240 SDef
-
-Aqua Jet
-Play Rough
-Waterfall
Moves: Aqua Jet is mandatory to outspeed faster threats. Play Rough is its strongest physical STAB move and has great neutral coverage. Waterfall is a stronger water type move if Aqua Jet doesn't cut it, Knock Off neuters Chansey and other mons that depend on their item to be viable.
EVs: This EV spread allows Azumarill to wall some of the most threatening special attackers to my team like Keldeo who pretty much gets a free kill every time it safely switches in. The speed EV's are to outspeed Clefable and defensive T-Tar, while still giving it a good amount of mixed bulk.

Gothitelle@Shadow Tag
Choice Specs
Modest Nature 4 Def/ 252 SAtk/ 252 Spd
-Psychic
-Thunderbolt
-Energy Ball
-Hidden Power [Fire]
-Mega Venusaur: As even max HP variants are OHKO'd by Psychic
-Amoonguss: Same deal as Mega Venu however max SDef variants avoid the OHKO and can put me to sleep, so I'm probably gonna take some damage dealing with them.
-Skarmory: These things can live a any one hit thanks to sturdy and retaliate with a counter or a whirlwind, it also pretty much completely walls my T-Tar and Excadrill.
-Mandibuzz: Not too big of a threat as after a DDance T-Tar can take it out but Foul Play can be annoying and I have Thunderbolt so why not
-Quagsire: this thing can deal with my Azumarill and my Tyranitar and I have no other way to reliably get rid of him
-Rotom-W: The given EVs allow me to outspeed the standard defensive variant and while Energy Ball doesn't OHKO and it will Volt Switch out, it puts it in a position where any priority move can take it out.
-Ferrothorn: This thing is just extremely annoying good riddance
-Scizor: Threatens T-Tar's sweep with Bullet Punch, other that that it's not a huge threat to my team but hey I have HP fire so why not.
This Gothitelle is designed to take out mostly physical walls as the rest of my team is all physical attackers so they can deal with special walls. Gothitelle isn't dead weight against offensive teams either as she can usually take one hit thanks to her great mixed bulk and respond back with a powerful attack.
Moves: The moves I chose are tailored to the exact threats I need to eliminate for my team to be successful as listed above as well as taking out some offensive threats suck as Keldeo or Conkeldurr. I chose Psychic over Psyshock because it can OHKO the more common physically defensive Mega Venusaur while Psyshock cannot. The other moves are explained and justified above.
EVs: 252 SAtk EVs with Modest nature are to hit as hard as possible to destroy walls. and 252 speed lets me outspeed pretty much all of them.

Talonflame@ Gale Wings
Choice Band
Adamant Nature 252 Atk/ 4 SDef/ 252 Spd
-Brave Bird
-Flare Blitz
-U Turn
-Will o Wisp
Moves: Brave Bird spam is what this thing does best so that's a must. Flare Blitz gives me a way to threaten Steel Types that resist BB. U Turn is to gain momentum on a predicted switch and switch into the correct counter. Lastly most people would put tailwind here to speed up their allies but I feel my team really doesn't benefit from the tailwind boost that much. Azumarill is usually too slow to outspeed offensive threats anyway and then it can still kill stuff with Aqua Jet, T-Tar and Excadrill both have ways to boost their speed and Mamoswine relies on priority as well. therefore I think the ability to neuter physical attackers as you die is way more valuable in supporting the team.
EVs: Standard 252+ Atk to hit as hard as possible, 252 Speed to still be pretty fast when not using BB.

Excadrill@Sand Rush
Life Orb/ Air Balloon
Jolly/ Adamant Nature 252 Atk/ 4 Def/ 252 Spd
-Rapid Spin
-Earthquake
-Rock Slide
-Iron Head
Moves: Standard Excadrill stuff, rapid spin because without it this set would lose its main reason for being here. Earthquake is it's most powerful STAB move and can dish out big damage in the sand to a multitude of fast threats. Rock Slide is to eliminate flying types that are Immune to Excadrill's Earthquake. Iron Head is to get rid of fairies and if a good move to spam if you are unsure of your opponent's next move.
EVs: 252 Atk and 252 Spd allow Excadrill to hit as hard and as fast as possible. The Nature usually depends on what item I'm running. Adamant is to get at least a little more power on my Air Balloon set and Jolly is to get a few more opportunities to spin on my Life Orb set.

Tyranitar@Sand Stream
Tyranitarite
Jolly Nature EVs 252 Atk/ 4 Def/ 252 Spd
-Dragon Dance
-Stone Edge
-Earthquake
-Ice Punch
Moves: Edgequake coverage gives outstanding neutral coverage and with 700 attack that's usually all u need. Ice punch hit's the few pokes that resist this combo including Chesnaught and Breloom, and is a much safer option to hit Landorus, Gliscor, and Garchomp with.
EVs: The EVs are designed to make T-Tar hit as hard and as fast as possible. (I feel like this is what I always say) Jolly is the preferred nature is it can't outspeed base 130's at +1 with Adamant.

Mamoswine@Oblivious
Focus Sash
Jolly Nature 252 Atk/ 4 Def/ 252 Spd
-Stealth Rock
-Ice Shard
-Icicle Spear
-
Moves: Stealth Rock is the main thing Mamoswine wants to get up as it is pretty much essential on every team. Endeavor + Ice Shard ensures that Mamo can take at least 1 (2 if you play it right) pokemon with him and is great versus these Geomancypass teams. or just as a general OH SHIT button. Icicle Spear allows Mamo to defeat Breloom 1 v 1 as I have notheing to absorb spores with.
EVs: Jolly and 252 Speed is preferred to outspeed Brelooms, it also outspeeds Adamant Gyarados and Tyranitar if you want to get an Endeavor off. 252 Atk if there to ensure if Icicle Spear hits 3 times that Breloom dies.
REPLAYS(I'm Geebs btw nick has aids is my alt)
http://replay.pokemonshowdown.com/oususpecttest-149755687 Showing off Goth against stall mons
http://replay.pokemonshowdown.com/oususpecttest-150981897 Game against a Geopass team Mamo really saved the day
http://replay.pokemonshowdown.com/oususpecttest-151126342 Really great battle came down to the very end
So yea that about wraps it up I'm open to any and all suggestions from the comments below especially on whether I should run LO or AB on Excadrillhttp://replay.pokemonshowdown.com/oususpecttest-149755687 Showing off Goth against stall mons
http://replay.pokemonshowdown.com/oususpecttest-150981897 Game against a Geopass team Mamo really saved the day
http://replay.pokemonshowdown.com/oususpecttest-151126342 Really great battle came down to the very end
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