Hi guys, I get inspired by the recent Dugtrio suspect test in RU and I decided to try to build a team around a simple trap strategy with the help of Slowbro and Duggy.
The Team
I decided to biuld my team around this nice core. Eject button Slowbro is really a nice set to pair with arena trap Duggy, taking off the field stuff like Heatran, Tyranitar, Mega Zard X ecc...
Next I added talonflame to the team becouse it really appriciates those threats gone.
Clef was added in order to have a piviot into Special Attackers, spread the yellow colour and check rotom-w that literally destroys my other mons.
At the end I needed a rapid spinner that could also provide momentum and stealth rocks (forretress) and a powarfull wallbraker to punch holes into the opponent team. (lopunny)
In Depth
Slowbro @ Eject Button
Ability: Regenerator
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock/Fire Blast
- Recycle
- Slack Off
This is a pretty cool set, Eject Button + Regenerator allows Slowbro, not only be the usual piviot, but also provide momentum to the team bringing in my sweepers or Dugtrio to trap something. This mon can switch pretty safely into kaldeo to bring Talonflame or into heatran to bring duggy. I really like the match up against Heatran becouse if my opponent predict the Dugtrio switch in I have the chance to burn something on his team and after that gain momentum. Psyshock can be choose to deal better with specs Keldeo and Fire Blast for Ferrothorn and Scizor. Recycle it's obviously there in order to obtain again the Button. 80 Evs in SDef in order to avoid the 2 OHKO by Specs Keldeo Hydro Pump without Leftovers.
Dugtrio @ Choice Scarf/Focus Sash
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Adamant/Hasty Nature
- Earthquake
- Memento
- Stone Edge
- Pursuit/Sucker Punch
There is the ultimate trapper. I was really unsure which set would work better but, after some matches, I decided to change my set into the Choiche Scarf Adamant set over the standard one. I opted for this in order to ensure the OHKO on +1 Mega Zard X even with steath rocks up on my side of the field and outspeed even Mega-Manectric. Unfortunately these make it completly useless against Bisharp, but with the combination of Forretress, Talonflame and Lopunny I'm not too worried about it, eventhou memento can help me against Bisharp predicting Sucker Punch and lets set up with talonflame. Pursuit is to make ghost type regret thinking to be unaffected by Arena Trap
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Talonflame works amazing in this team. Slowbro + Dugtrio + Lopunny can take down all its counters letting him beeing able to set up and sweep. I choose the offensive Flare Blitz set to have an easy time against Steel type that usually wall Talonflame. Brave Bird hits very hard and has priority, enabling Talonflame to break past Choice Scarf Pokemon such as Keldeo as well as priority users that may try to revenge kill Talonflame such as Azumarill. Swords Dance enables Talonflame to increase its Attack to dangerous levels, helping it sweep offensive teams, which typically lack Pokemon that resist Flying, and put large dents in bulkier teams as well. Roost helps Talonflame set up, stops it from going down from Brave Bird recoil, negates Stealth Rock damage, and generally gives it some longevity.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Clef cover so much roles in this team. Dragon immunity, SDef Piviot, Set-Up sweeper, Staus absorber Thunder Wave abuser and Rotom-W check. Calm Mind boosts Clefable’s Special Attack and Special Defense stat, making it both powerful and bulky. Moonblast is Clefable's obligatory STAB move and hits extremely hard after just a few Calm Mind boosts. Soft-Boiled gives Clefable much-needed longevity on the field, enabling it to check threats with much more ease. Thunder Wave is a great utility move in general that can cripple many of Clefable's checks, including Heatran, Talonflame, Mega Scizor, Mega Venusaur, and Mega Metagross.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 SpA / 4 SpD
Relaxed Nature
IVs: 0 Atk / 30 Def
- Rapid Spin
- Stealth Rock
- Volt Switch
- Hidden Power [Ice]
To make Talonflame really effective it need hazard control, and I wandted Forretress as a bulky rapid Spinner. First and foremost, Forretress's job is to use Rapid Spin and keep entry hazards off your side of the field, while set up hazard its self. Volt Switch turns Forretress into a defensive pivot by retaining momentum against switch-ins. Max Special Attack HP Ice let me to 2 OHKO Defensive Landorus, otherwise can be difficult to deal with it or the Choice Scarf version.
Lopunny-Mega @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Mega-Lopunny is here as a powerful wallbreaker to punch holes in my opponet team. High Jump Kick is Lopunny's most powerful STAB move and Return is its most reliable STAB move; the two combined have perfect coverage together thanks to Scrappy. Fake Out is a great move on Lopunny, getting chip damage on faster attackers that can threaten Lopunny out as well as slower ones that are able to survive one hit from it otherwise. It also enables Lopunny to Mega Evolve against faster Pokemon such as Latios and Keldeo. Finally, it enables Lopunny to emergency check sweepers such as Rock Polish Mega Metagross and Mega Gyarados if the team has no other option for stopping them from sweeping than to continuously rack up Fake Out damage. Ice Punch OHKOes Choice Scarf Landorus-T and offensive Garchomp and 2HKOes the defensive variants of these Pokemon.
The Team








I decided to biuld my team around this nice core. Eject button Slowbro is really a nice set to pair with arena trap Duggy, taking off the field stuff like Heatran, Tyranitar, Mega Zard X ecc...



Next I added talonflame to the team becouse it really appriciates those threats gone.




Clef was added in order to have a piviot into Special Attackers, spread the yellow colour and check rotom-w that literally destroys my other mons.






At the end I needed a rapid spinner that could also provide momentum and stealth rocks (forretress) and a powarfull wallbraker to punch holes into the opponent team. (lopunny)
In Depth

Slowbro @ Eject Button

Ability: Regenerator
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock/Fire Blast
- Recycle
- Slack Off
This is a pretty cool set, Eject Button + Regenerator allows Slowbro, not only be the usual piviot, but also provide momentum to the team bringing in my sweepers or Dugtrio to trap something. This mon can switch pretty safely into kaldeo to bring Talonflame or into heatran to bring duggy. I really like the match up against Heatran becouse if my opponent predict the Dugtrio switch in I have the chance to burn something on his team and after that gain momentum. Psyshock can be choose to deal better with specs Keldeo and Fire Blast for Ferrothorn and Scizor. Recycle it's obviously there in order to obtain again the Button. 80 Evs in SDef in order to avoid the 2 OHKO by Specs Keldeo Hydro Pump without Leftovers.

Dugtrio @ Choice Scarf/Focus Sash

Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Adamant/Hasty Nature
- Earthquake
- Memento
- Stone Edge
- Pursuit/Sucker Punch
There is the ultimate trapper. I was really unsure which set would work better but, after some matches, I decided to change my set into the Choiche Scarf Adamant set over the standard one. I opted for this in order to ensure the OHKO on +1 Mega Zard X even with steath rocks up on my side of the field and outspeed even Mega-Manectric. Unfortunately these make it completly useless against Bisharp, but with the combination of Forretress, Talonflame and Lopunny I'm not too worried about it, eventhou memento can help me against Bisharp predicting Sucker Punch and lets set up with talonflame. Pursuit is to make ghost type regret thinking to be unaffected by Arena Trap

Talonflame @ Sharp Beak

Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Talonflame works amazing in this team. Slowbro + Dugtrio + Lopunny can take down all its counters letting him beeing able to set up and sweep. I choose the offensive Flare Blitz set to have an easy time against Steel type that usually wall Talonflame. Brave Bird hits very hard and has priority, enabling Talonflame to break past Choice Scarf Pokemon such as Keldeo as well as priority users that may try to revenge kill Talonflame such as Azumarill. Swords Dance enables Talonflame to increase its Attack to dangerous levels, helping it sweep offensive teams, which typically lack Pokemon that resist Flying, and put large dents in bulkier teams as well. Roost helps Talonflame set up, stops it from going down from Brave Bird recoil, negates Stealth Rock damage, and generally gives it some longevity.

Clefable @ Leftovers

Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Clef cover so much roles in this team. Dragon immunity, SDef Piviot, Set-Up sweeper, Staus absorber Thunder Wave abuser and Rotom-W check. Calm Mind boosts Clefable’s Special Attack and Special Defense stat, making it both powerful and bulky. Moonblast is Clefable's obligatory STAB move and hits extremely hard after just a few Calm Mind boosts. Soft-Boiled gives Clefable much-needed longevity on the field, enabling it to check threats with much more ease. Thunder Wave is a great utility move in general that can cripple many of Clefable's checks, including Heatran, Talonflame, Mega Scizor, Mega Venusaur, and Mega Metagross.

Forretress @ Leftovers

Ability: Sturdy
EVs: 252 HP / 252 SpA / 4 SpD
Relaxed Nature
IVs: 0 Atk / 30 Def
- Rapid Spin
- Stealth Rock
- Volt Switch
- Hidden Power [Ice]
To make Talonflame really effective it need hazard control, and I wandted Forretress as a bulky rapid Spinner. First and foremost, Forretress's job is to use Rapid Spin and keep entry hazards off your side of the field, while set up hazard its self. Volt Switch turns Forretress into a defensive pivot by retaining momentum against switch-ins. Max Special Attack HP Ice let me to 2 OHKO Defensive Landorus, otherwise can be difficult to deal with it or the Choice Scarf version.

Lopunny-Mega @ Lopunnite

Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Mega-Lopunny is here as a powerful wallbreaker to punch holes in my opponet team. High Jump Kick is Lopunny's most powerful STAB move and Return is its most reliable STAB move; the two combined have perfect coverage together thanks to Scrappy. Fake Out is a great move on Lopunny, getting chip damage on faster attackers that can threaten Lopunny out as well as slower ones that are able to survive one hit from it otherwise. It also enables Lopunny to Mega Evolve against faster Pokemon such as Latios and Keldeo. Finally, it enables Lopunny to emergency check sweepers such as Rock Polish Mega Metagross and Mega Gyarados if the team has no other option for stopping them from sweeping than to continuously rack up Fake Out damage. Ice Punch OHKOes Choice Scarf Landorus-T and offensive Garchomp and 2HKOes the defensive variants of these Pokemon.
Slowbro @ Eject Button
Ability: Regenerator
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recycle
- Slack Off
Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Memento
- Stone Edge
- Pursuit
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 SpA / 4 SpD
Relaxed Nature
IVs: 0 Atk / 30 Def
- Rapid Spin
- Stealth Rock
- Volt Switch
- Hidden Power [Ice]
Lopunny-Mega @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Ability: Regenerator
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recycle
- Slack Off
Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Memento
- Stone Edge
- Pursuit
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 SpA / 4 SpD
Relaxed Nature
IVs: 0 Atk / 30 Def
- Rapid Spin
- Stealth Rock
- Volt Switch
- Hidden Power [Ice]
Lopunny-Mega @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch






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