QC Stamps [1(ShinyAzelf)/2]
Trapinch
Ground-type
[Overview]
Name: Trick Room
move 1: Earthquake
move 2: Crunch
move 3: Rock Slide
move 4: Quick Attack / Hidden Power Ice / Bug Bite
item: Life Orb
ability: Arena Trap
nature: Brave
evs: 196 Atk / 236 Def / 76 SpD
ivs: 0 HP / 0 Spe
[Set Comments]


Trapinch
Ground-type
[Overview]
- Phenomenal Attack stat
- Terrible other stats
- Great Trick Room user
- Arena Trap to keep foes from switching (Unless Flying-type or with ability Levitate)
- Outclassed by Diglett with same ability, faster Speed and access to a larger variety of moves
- Small movepool
Name: Trick Room
move 1: Earthquake
move 2: Crunch
move 3: Rock Slide
move 4: Quick Attack / Hidden Power Ice / Bug Bite
item: Life Orb
ability: Arena Trap
nature: Brave
evs: 196 Atk / 236 Def / 76 SpD
ivs: 0 HP / 0 Spe
[Set Comments]
- Trick Room provides a great combo with Trapinch who sports a 10 Base Speed
- Large Attack and Life Orb allows you to hit hard
- With given IVs and nature you hit 5 Speed
- Earthquake hits a lot for STAB
- Rock Slide hits whatever is immune to Earthquake
- Crunch hits Ghost-types like Gastly and Misdreavus who are also immune to your STAB via Levitate
- Bug Bite hits Dark-types and steals the now uncommon Oran Berry
- Quick Attack is still useful in Trick Room allowing you to hit other priority users
- Hidden Power for hitting Gligar
- 0 HP IVs gives you 19 Health turning Life Orb recoil to 1 HP
- 0 Speed IVs and Speed reducing nature is necessary for Trick Room users
- Life Orb boosts damage done
- Bronzor is a good temmate setting up Trick Room
- Hippopotas can be used to set up Sandstorm boosting Trapinch's bad Special Defense
- Trapinch can't run anything else really
- You can run a basic trapper set as it is a trapper with Arena Trap that involves a Focus Sash as there is no possible way you will ever go first unless Trick Room
- You can run a Choice Band set but won't be very effective considering Trapinch's terrible defenses and Speed not to mention when locked into some moves will bait other Pokemon to come and set up
- Frillish provides a great counter with access to Scald and Energy Ball and Ice Beam
- Snover can come in, change the weather than proceed to KO with Blizzard
- Meditite can come in and KO with an assortment of priority
- Sheer Force
- Removes secondary effects but increases power by 33%
- Would remove flinch possibility on Rock Slide and increase damage
- Would remove possible Defense drop on Crunch and increase damage
- Can be used on the Trick Room set removing Life Orb recoil and increasing damage for all moves with secondary effects such as Crunch and Rock Slide