Trapinch (Analysis)

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Trapinch

Ground-type

[Overview]


  • Phenomenal Attack stat
  • Terrible other stats
  • Great Trick Room user
  • Arena Trap to keep foes from switching (Unless Flying-type or with ability Levitate)
  • Outclassed by Diglett with same ability, faster Speed and access to a larger variety of moves
  • Small movepool
[Set]
Name: Trick Room
move 1: Earthquake
move 2: Crunch
move 3: Rock Slide
move 4: Quick Attack / Hidden Power Ice / Bug Bite
item: Life Orb
ability: Arena Trap
nature: Brave
evs: 196 Atk / 236 Def / 76 SpD
ivs: 0 HP / 0 Spe

[Set Comments]


  • Trick Room provides a great combo with Trapinch who sports a 10 Base Speed
  • Large Attack and Life Orb allows you to hit hard
  • With given IVs and nature you hit 5 Speed
  • Earthquake hits a lot for STAB
  • Rock Slide hits whatever is immune to Earthquake
  • Crunch hits Ghost-types like Gastly and Misdreavus who are also immune to your STAB via Levitate
  • Bug Bite hits Dark-types and steals the now uncommon Oran Berry
  • Quick Attack is still useful in Trick Room allowing you to hit other priority users
  • Hidden Power for hitting Gligar
[Additional Comments]


  • 0 HP IVs gives you 19 Health turning Life Orb recoil to 1 HP
  • 0 Speed IVs and Speed reducing nature is necessary for Trick Room users
  • Life Orb boosts damage done
  • Bronzor is a good temmate setting up Trick Room
  • Hippopotas can be used to set up Sandstorm boosting Trapinch's bad Special Defense
[Other Options]


  • Trapinch can't run anything else really
  • You can run a basic trapper set as it is a trapper with Arena Trap that involves a Focus Sash as there is no possible way you will ever go first unless Trick Room
  • You can run a Choice Band set but won't be very effective considering Trapinch's terrible defenses and Speed not to mention when locked into some moves will bait other Pokemon to come and set up
[Checks and Counters]


  • Frillish provides a great counter with access to Scald and Energy Ball and Ice Beam
  • Snover can come in, change the weather than proceed to KO with Blizzard
  • Meditite can come in and KO with an assortment of priority
[Dream World]


  • Sheer Force
  • Removes secondary effects but increases power by 33%
  • Would remove flinch possibility on Rock Slide and increase damage
  • Would remove possible Defense drop on Crunch and increase damage
  • Can be used on the Trick Room set removing Life Orb recoil and increasing damage for all moves with secondary effects such as Crunch and Rock Slide
 
Focus Sash.

Mention how things with trapping abilities usually are only open to revenge killing after they kill something.

Mention HP Ice for Gliggy? S'not like the last slot is too important.

Mayhap you should talk about what it has over Diglett, like more attack, Crunch, and less speed for TR.
 
Ummm, mention why you would use this over diglett. And is Trick Room really the only option Trapinch can run? What about a basic trapper set?
 
Focus Sash.
Why and where -.- Well i guess for revenge killing but dats it

Mention how things with trapping abilities usually are only open to revenge killing after they kill something.

Mention HP Ice for Gliggy? S'not like the last slot is too important.
k

Mayhap you should talk about what it has over Diglett, like more attack, Crunch, and less speed for TR.
I guess

Ummm, mention why you would use this over diglett.
mhm

And is Trick Room really the only option Trapinch can run? What about a basic trapper set?
Dur I guess I can OO I guess but is outclassed by Diglett cuz Priority and insane speed aand arena trap
 
No Choice Band set? 31 Attack Earthquake hits harder than Chris Brown hit Rihanna. Something along these lines:

name: Choice Band
move 1: Earthquake
move 2: Rock Slide
move 3: Quick Attack
move 4: Crunch
ability: Arena Trap
nature: Adamant
EVs: umm don't feel like getting the exact ones but max out attack and HP and put the rest into defenses
 
No Choice Band set? 31 Attack Earthquake hits harder than Chris Brown hit Rihanna. Something along these lines:

name: Choice Band
move 1: Earthquake
move 2: Rock Slide
move 3: Quick Attack
move 4: Crunch
ability: Arena Trap
nature: Adamant
EVs: umm don't feel like getting the exact ones but max out attack and HP and put the rest into defenses

I thought about that but Trapinch doesnt have the stats to run a choice band set really. With terrible speed and defense it probably won't even take a hit to get an attack off. I think i have one mentioned in OO but thats where it should stay in my opinion.
 
Choice Band is inferior to Life Orb unless there are specific KOes that the 1.5 multiplier gives over the 1.3. Being locked into Earthquake or Quick Attack can suck, but if the .2 difference gives a KO (maybe on something like...Drilbur or Shell Smash -2 Def mons...) then it should just get a CB / LO trapper set.
 
Next time, after you've implemented someone's changes in, post in it so I know that you have. Anyways, looks like it's as far as Trapinch can go.

QC Approved: 1/2
 
CB sucks, way too many things can come in on that Choice-locked EQ and set up.

Regarding Sheer Force in the DW Section, the IVs should be kept and stuff. Crunch and Rock Slide are the only moves that Sheer Force applies to, and therefore the only moves on which Life Orb recoil is negated. Life Orb recoil still occurs on Earthquake and Trapinch's other attacks, which it WILL need.

IOW, specify that LO recoil is only negated on those moves, and remove this bullet:
- If you do that put HP IVs back to 31
 
k
CB sucks, way too many things can come in on that Choice-locked EQ and set up.
Well Trapinch can't do anything else and if that happens you just switch out. Murkrow will have a field day anyways no matter what you send out.

Regarding Sheer Force in the DW Section, the IVs should be kept and stuff. Crunch and Rock Slide are the only moves that Sheer Force applies to, and therefore the only moves on which Life Orb recoil is negated. Life Orb recoil still occurs on Earthquake and Trapinch's other attacks, which it WILL need.
Really hmm okay
IOW, specify that LO recoil is only negated on those moves, and remove this bullet:
K

Will implement suggestions, thanks
 
Does it really mean to be called trick room? I mean, I know it pretty much needs trick room to function well, but that's kind of obvious because its so damn slow.
 
I called it Trick Room Sweeper in my 4th Gen analysis... I don't think the whole mention of 'TR' thing is too obvious, because it needs to be said, but calling it 'Trick Room' without 'sweeper' can be kind of misleading, now that I think about it.
 
Yeah what Banryu said, if i dont make it clear in the name, people may not get it. Tbh i didnt ever read descriptions when i started with smogon, i just looked at set name and stuff like that to decide if i wanted it part of my team:p although i will tack on sweeper to its name
 
You mentioned in your analysis that Trapinch needs sandstorm support to raise his Sp.D... The problem with this is that only ROCK Type Pkmn get the boost while ground and steel types only have the benefit of being immune to sandstorm. Other than that you did a great job.
 
Hippopotas can be used to set up Sandstorm boosting Trapinch's bad Special Defense

Wait, what? Trapinch is not part Rock type, so therefore he does not get the special defense boost this generation unless all of a sudden Ground types got a boost this generation. Trapinch is a pure Ground type.

EDIT: Ninja'd by Togefan
 
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