[SET]
name: OM NOM NOM
move 1: First Impression
move 2: Earthquake
move 3: Superpower
move 4: Toxic
item: Choice Band
ability: Arena Trap
nature: Adamant
evs: 240 Atk / 60 SpD / 204 Spe
[SET COMMENTS]
In a type home to behemoths like Garchomp, Landorus-T, and Excadrill, the tiny Trapinch is able to surprisingly stand out thanks to its capability of trapping and eliminating big threats to Ground teams such as Weavile, Rillaboom, and Zarude with its priority First Impression. Earthquake notably beats Heatran, which is key for Trapinch's teammates like Nidoking and Garchomp to freely spam Fire-type moves against Steel teams. It also nails Galarian Slowking and Toxapex. Superpower weakens Ferrothorn and Piloswine the most, beating non-Power Whip variants of the former, while Toxic weakens slower walls it can't do much against, such as Gastrodon and Galarian Corsola. Choice Band allows Trapinch to hit as hard as possible, while the given EV spread guarantees survival against any hit defensive Heatran throws at it after Stealth Rock damage and outspeeds Toxapex.
All of Trapinch's teammates greatly benefit from its ability to trap and remove certain threats. Because of that, Trapinch is not hard to fit into builds that may struggle against them, but additional entry hazard support is appreciated for it to net more kills, such as against Rillaboom with First Impression and Toxapex with Earthquake. Excadrill, Garchomp, and Hippowdon are able to provide Stealth Rock, while Diggersby is able to lay down Spikes for Trapinch. Pokemon that are able to compress multiple roles are also good partners, given Trapinch is severely limited in what it can do. Seismitoad and the aforementioned Excadrill are great examples of that; the former is able to offer Stealth Rock and a Water immunity simultaneously, and the latter provides a way to remove Stealth Rock from the field and set it itself or the ability to wallbreak with Swords Dance.
[STRATEGY COMMENTS]
Other Options
=============
Ground
--------
Double-Edge can be used instead of Toxic as a way to gain momentum via recoil damage while killing itself once it's not as useful in a match; however, that's very situational and Toxic is more useful overall.
[CREDITS]
- Written by: [[Mateeus, 321991]]
- <Type> analysis by: [[<username1>, <userid1>]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
name: OM NOM NOM
move 1: First Impression
move 2: Earthquake
move 3: Superpower
move 4: Toxic
item: Choice Band
ability: Arena Trap
nature: Adamant
evs: 240 Atk / 60 SpD / 204 Spe
[SET COMMENTS]
In a type home to behemoths like Garchomp, Landorus-T, and Excadrill, the tiny Trapinch is able to surprisingly stand out thanks to its capability of trapping and eliminating big threats to Ground teams such as Weavile, Rillaboom, and Zarude with its priority First Impression. Earthquake notably beats Heatran, which is key for Trapinch's teammates like Nidoking and Garchomp to freely spam Fire-type moves against Steel teams. It also nails Galarian Slowking and Toxapex. Superpower weakens Ferrothorn and Piloswine the most, beating non-Power Whip variants of the former, while Toxic weakens slower walls it can't do much against, such as Gastrodon and Galarian Corsola. Choice Band allows Trapinch to hit as hard as possible, while the given EV spread guarantees survival against any hit defensive Heatran throws at it after Stealth Rock damage and outspeeds Toxapex.
All of Trapinch's teammates greatly benefit from its ability to trap and remove certain threats. Because of that, Trapinch is not hard to fit into builds that may struggle against them, but additional entry hazard support is appreciated for it to net more kills, such as against Rillaboom with First Impression and Toxapex with Earthquake. Excadrill, Garchomp, and Hippowdon are able to provide Stealth Rock, while Diggersby is able to lay down Spikes for Trapinch. Pokemon that are able to compress multiple roles are also good partners, given Trapinch is severely limited in what it can do. Seismitoad and the aforementioned Excadrill are great examples of that; the former is able to offer Stealth Rock and a Water immunity simultaneously, and the latter provides a way to remove Stealth Rock from the field and set it itself or the ability to wallbreak with Swords Dance.
[STRATEGY COMMENTS]
Other Options
=============
Ground
--------
Double-Edge can be used instead of Toxic as a way to gain momentum via recoil damage while killing itself once it's not as useful in a match; however, that's very situational and Toxic is more useful overall.
[CREDITS]
- Written by: [[Mateeus, 321991]]
- <Type> analysis by: [[<username1>, <userid1>]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
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