First of all, this is intended for wifi and wifi rules, not shoddy. On wifi, I will generally not be seeing legendaries as most people play "no legendaries" or are too lazy to get the right nature by soft saving. This in mind, I would appreciate it if you wouldn't make comments like "wow, a heatran/celebi/CMcune/etc would really tear this up!" Other than that, I am doing all standard clauses.
The point of this team is to trap with crobat, sleep, and u-turn to either a wall or an effective counter that can easily dispatch or set up on the trapped pokemon. Oh, and I refuse to put umbreon in, I positively hate umbreon. Anyway, rip it to shreds smogon.
Crobat (M) @ Leftovers
Ability: Inner Focus
EVs: 252 HP/252 Spd/6 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Mean Look
- U-turn
- Air Slash
Standard set to trap and sleep the other poke. I went with airslash because of it's flinch potential rather than arial ace. With 130 base speed and EV's I don't think I have much to worry about in terms of taunts. I was considering running roost in the fourth slot to improve longevity.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 148 HP/252 Def/108 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Thunderbolt
- Calm Mind
- Softboiled
Special wall and convenient switch for trapped special sweepers. Basic idea is to set up with calm minds and then knock out the special sweeper. Simple, eh?
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Tri Attack
- Magnet Rise
- Flash Cannon
I really don't have the time to breed for hidden power ice, so this set is pretty messed up in terms of moveset, any help would be great. The EV's need work too, I basically just have it set up to help on outrunning metagross.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 120 Atk/136 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Draco Meteor
- Earthquake
- Flamethrower
- Roost
Roost is to improve longevity, though I didn't really know on the rest of the moves. It's a mixmence pretty close to the standard.
Tangrowth (M) @ Leftovers
Ability: Leaf Guard
EVs: 252 HP/228 Def/28 SDef
Impish nature (+Def, -SAtk)
- Knock Off
- Power Whip
- Leech Seed
- Sleep Powder
Tangrowth is god. He takes hits extremely well and can stall out trapped physical sweepers by leech seed, sleep powder, and knock off. This set stays pretty much the same, though I will more than likely switch the special D EV's to physical.
Weavile (M) @ Focus Sash
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Brick Break
- Ice Shard
- Night Slash
I suppose that Weavile is just here as a swords dance set to set up during sleep and knock out folks. I wen't with adamant nature and focus sash so that I wouldnt have to worry as much about outrunning, so much as outhitting the opponent. Ice shard also covers that speed weakness.
The point of this team is to trap with crobat, sleep, and u-turn to either a wall or an effective counter that can easily dispatch or set up on the trapped pokemon. Oh, and I refuse to put umbreon in, I positively hate umbreon. Anyway, rip it to shreds smogon.
Crobat (M) @ Leftovers
Ability: Inner Focus
EVs: 252 HP/252 Spd/6 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Mean Look
- U-turn
- Air Slash
Standard set to trap and sleep the other poke. I went with airslash because of it's flinch potential rather than arial ace. With 130 base speed and EV's I don't think I have much to worry about in terms of taunts. I was considering running roost in the fourth slot to improve longevity.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 148 HP/252 Def/108 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Thunderbolt
- Calm Mind
- Softboiled
Special wall and convenient switch for trapped special sweepers. Basic idea is to set up with calm minds and then knock out the special sweeper. Simple, eh?
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Tri Attack
- Magnet Rise
- Flash Cannon
I really don't have the time to breed for hidden power ice, so this set is pretty messed up in terms of moveset, any help would be great. The EV's need work too, I basically just have it set up to help on outrunning metagross.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 120 Atk/136 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Draco Meteor
- Earthquake
- Flamethrower
- Roost
Roost is to improve longevity, though I didn't really know on the rest of the moves. It's a mixmence pretty close to the standard.
Tangrowth (M) @ Leftovers
Ability: Leaf Guard
EVs: 252 HP/228 Def/28 SDef
Impish nature (+Def, -SAtk)
- Knock Off
- Power Whip
- Leech Seed
- Sleep Powder
Tangrowth is god. He takes hits extremely well and can stall out trapped physical sweepers by leech seed, sleep powder, and knock off. This set stays pretty much the same, though I will more than likely switch the special D EV's to physical.
Weavile (M) @ Focus Sash
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Brick Break
- Ice Shard
- Night Slash
I suppose that Weavile is just here as a swords dance set to set up during sleep and knock out folks. I wen't with adamant nature and focus sash so that I wouldnt have to worry as much about outrunning, so much as outhitting the opponent. Ice shard also covers that speed weakness.