travisurfer's UU Adventure

lol, crappy title but this is my UU team that I've made in the recent "meh"ness of OU. I could really use some input from the seasoned players as I haven't played much. I did talk to a few people on shoddy that helped me get a few small changes made but any help is much appreciated. :)

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@Flame Orb
Jolly-Guts
6 HP/252 Atk/252 Spe
~Facade
~Bravebird
~Protect
~U-Turn
I've always liked Swellow and UU gave me a chance to use him successfully. This works nice as a lead although I have found that Fake Out Persian does about 50% which isn't very welcomed. Anyway, the basic plan is to either U-Turn out to see their Swellow counter or Pursuit something that looks like it will try to switch out.

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@Choice Specs
Timid-Levitate
6 HP/252 SpAtk/252 Spe
~Thunderbolt
~Shadowball
~Hidden Power Ice/Ground
~Trick
Rotom is always fun and provides some nice resistances and immunities on this team. Thunderbolt and Shadowball provide good coverage and I chose HP Ice solely for extra coverage against UU grounds. Trick is always a nice little trick as well. lol.

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@Life Orb
Jolly-Leaf Guard
126 HP/160 Atk/224 Spe
~Swords Dance
~Leaf Blade
~X-Scissor/Aerial Ace
~Baton Pass
Leafeon has been extremely successful for me. Good attack and a decent speed coupled with its bulkiness has granted me quite a few sweeps. Leaf Blade is there for an amazing stab while X-Scissor is nice against other grass types and psychics. For now, I have Aerial-Ace but some other support move may be nice. I know Baton Pass is popular so I may try that.

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@Wide Lens
Timid-Flash Fire
6 HP/252 SpAtk/252 Spe
~Hypnosis
~Nasty Plot
~Fire Blast
~Energy Ball
I can definitely say that Ninetales was one of the perks of playing UU. The rise of Chomp and Heatran have made her basically unusable in OU but she really gets a shot at glory in UU. This doesn't really like Hypno so maybe Dark Pulse could be an option.

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@Leftovers
Impish-Intimidate
252 HP/56 Atk/200 Def
~Brick Break/Toxic
~Ice Punch/Seismic Toss
~Stockpile
~Baton Pass
With Intimidate, Mawile can counter most physical threats quite nicely. The biggest issue is the lack of a proper recovery move. Resttalk is alright, but the lack of recovery can be an issue. It's only weaknesses, Fire, Fight, and Ground, are covered by Ninetales and Rotom respectively.

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@Leftovers
Calm-Magic Guard
252 HP/56 Def/200 SpDef/4 Spe
~Seismic Toss
~Encore
~Thunderwave
~Wish
Here's my UU Blissey with weight loss. I've tried both Claydol and Shuckle in this spot but Clefable seems to fit a bit better. Thunderwave really helps against scarfers although I may consider Encore to get some free switches.​

Alright, well that's my team. I tried to keep some of the only threats I know of in mind while sticking to the basics of team-building and covering the types. As you may be able to see, I am pretty new to this so any help would be much appreciated.

All changes made in bold.​
 
In this type of scenario I can't help feel Mawile is really wasting its great movepool here by RestTalking. BB/Ice Punch do give fantastic coverage but not exactly the best power, so it also seems kind of a shame to drop Iron Head due to power issues though most of this could be remedied by Swords Dance or Tickle.

Also considering Mawile is your physical bulk you could always run Iron Defense/Stockpile w/Baton Pass to enhance its physical ability or Tickle if you don't want to BP or Fake Tears to catch the incoming special switch ins.

Regarding the healing problem you could actually easily fix this by converting your Clefable into that of a Wish variety as a cleric. I'd imagine even Swellow would absolutely love some Wish support.

Speaking of Swellow Aerial Ace is generally better on a Guts set, BB is just absolute suicide.

As for Leafeon, yes Baton Pass really is superior to Aerial Ace, better to pass off the boosts to Mawile or Swellow when in trouble especially Mawile who really needs it. One more thing is fine tune Leafeon's EV spread abit. Max speed is really unneeded since Scyther and Drapion will always outspeed you either way, reaching 310 speed is enough to outspeed Modest Manectric and Timid Rotom and the extra EV's can go back into HP.
 
The team itself seems solid. I just have some minor changes to movesets you might like to consider.

Firstly adamant is an option for swellow. There are only 4 pokemon who will outspeed you if they go max speed+ in UU and they are persian, purugly, froslass and jumpluff. It's up to you whether the additional power is worth not outspeeding 4 pokemon or not.

Aerial Ace is not an option over brave bird on swellow.
Aerial Ace BP: 60.
Facade BP after guts: 140.
Super Effective Aerial Ace BP: 120.
Most of the time you will be using facade over brave bird. There would practically be no situation in which aerial ace would be used. Rock and Steel both resist flying anyway. For ghosts you'd just use pursuit.
Super Effective Pursuit BP (stay in): 80.
Aerial Ace BP (stab): 90.
Not really a huge difference. Rotom also resists flying too. Brave Bird is needed for that big super effective hit against grass/bug/fighting types you think you can't kill with facade.

For leafeon, if you choose to use baton pass, you're better off replacing x-scissor rather than aerial ace. Aerial ace covers bug and grass which leaf blade hits for NVE. X-Scissor covers psychic and dark which stab leaf blade hits for neutral anyway. Plus both grass and bug end up hitting NVE on fire, flying and poison. They don't cover each other. Although I wouldn't really recommend BP on this team. Swellow is fragile and probably isn't going to enjoy taking the hit directed at leafeon as it comes in. Mawile...well it's mawile. Even with sword dances it's weak and slow...

As a whole, just be careful of scarfed fighting types. If rotom is gone, a scarfed primeape or hitmonlee using close combat can clean sweep.
 
Forsety:
Thanks for the amazing rate. I've made quite a few changes as per instructions but it still seems like Mawile could use some fine-tuning. Stockpile Baton Passing could be fun with Clefable.
astrohawke:
Thanks for the rate. I actually have an amazing female Jolly Swellow so I don't really feel like breeding an Adamant one. It really seems like it's important to outspeed Persian anyway. Do you have any ideas against scarfed fighters? I faced a Choice Band Hitmonlee with Mach Punch and it wasn't exactly fun. lol.
 
Well you could try hypno as your special wall and UU blissey. Only thing it doesn't get is encore. Wish without protect on clefable is risky. I've tried it and it just didn't work. You just don't survive long enough to recover properly a lot of the times. Anyway hypno gives you that fighting resist and if you're up against a scarfer, it's bulky enough that a close combat will do less than 40% letting you easily stall it.

Another option is to use bulky leafeon which can survive 2 scarfed close combats but you'd need to change it to a support set using synthesis or wish protect to let it keep doing it.

Otherwise, your only real option is to replace one of your attacking pokemon with a fighting resist like claydol. Removing mawile isn't really an option here because you need that steel type to stop opposing swellow and scyther.
 
Okay, I've found Clefabe to be rediculous fun. lol. I'll try it to see if it Wish works alright with Encore or if I should drop Thunderwave for Protect for something.

Right now, it may look like a bulkier Leafeon is a better option. Of course, I can always try to fit in a Nidoqueen for a nice fight resist and Toxic Spikes.

I really seem to use Mawile a lot and solely for its amazing resistances so that is going to have to stay. It could use some fine tuning though.

EDIT: Max HP on Leafeon hits 334 and 104 EVs to hit 322 Def are required to guarantee a 0% chance of a 2HKO from Scarfed Adamant Hitmonlee. ;)
 
Magcargo walls most of your team and/or kills them. Swellow is horribly walled, Leafeon is walled and killed. Mawile is killed easily. Ninetales can't touch Magcargo without several Nasty Plots, and HP Rock 2HKOs with no special attack EVs. Clefable is your best switch-in to it, but you can't really damage him outside of Seismic Toss. I really think you need a good water type on this team. Poliwrath, perhaps over Leafeon?
 
Magcargo walls most of your team and/or kills them. Swellow is horribly walled, Leafeon is walled and killed. Mawile is killed easily. Ninetales can't touch Magcargo without several Nasty Plots, and HP Rock 2HKOs with no special attack EVs. Clefable is your best switch-in to it, but you can't really damage him outside of Seismic Toss. I really think you need a good water type on this team. Poliwrath, perhaps over Leafeon?
Wow thanks. As you can tell, I am new so I don't really know what to expect. Leafeon has really been my primary sweeper so far so I am weary of changing it out, but it can't be denied that I'm liable to get destroyed as it is. Aside from a possible Poliwrath, what would you think of adding in a Lanturn for Clefable? It still provides a nice Water resist and a decent Rotom counter as well.

EDIT: Lanturn does however provide a 3rd ground weakness.
 
Hm. Have I battle this team in Shoddy UU? I think so, can't remember how it went. I remember the Swellow lead, though.

Besides taking a lot from Fake Out, Swellow is weak to Scarfed leads. A standard Mixed Scarfpedo's Ice Beam will OHKO. You might conside Protect to scout, though I don't know what you'd replace.

In dealing with Magcargo, you could perhaps add Hidden Power Ground on Rotom in place of Hidden Power Ice. That would revenge kill him nicely (though he still couldn't switch in unless you had light screen up or something)

Ice is useful for Altaria, true, but you still have Ice Punch on Mawile.
 
Hm. Have I battle this team in Shoddy UU? I think so, can't remember how it went. I remember the Swellow lead, though.

Besides taking a lot from Fake Out, Swellow is weak to Scarfed leads. A standard Mixed Scarfpedo's Ice Beam will OHKO. You might conside Protect to scout, though I don't know what you'd replace.

In dealing with Magcargo, you could perhaps add Hidden Power Ground on Rotom in place of Hidden Power Ice. That would revenge kill him nicely (though he still couldn't switch in unless you had light screen up or something)
Yes, I definitely played you at least once last night. Protect could be worthwhile since I never really use Pursuit all to much. Does it work against Fake Out though(as in, they can't Fake Out after the first Protect)?

I do have an HP Fight Rotom but I suppose Ground would work better?
 
Yeah, Protect does do that.

I remember you now. We did two games- I won the first one with one team, and you won the second against my other team. Leafeon was your key member in your victory, although if I had brought in Cacturne for the Sucker Punch a little earlier it might have gone better.

HP fight is good too, but HP ground hits many of the same things it hits, and hits Magcargo, who is a problem for your team, 4x.
 
Protect is a wasted slot in my opinion. I suppose if you're inexperienced it can help scout to see what's coming and help activate guts first turn but given swellow's other options, it really has better things to use. I'd sooner use pursuit or quick attack over protect. You lack a priority move and if a salac reversal scyther sets up, you can kiss your entire team goodbye.

With time, you should know what to expect when you see a certain pokemon. For example fake out is easily predictable from hitmontop, persian or purugly and all you really have to do is switch to rotom or mawile to take it.
 
Ok, so I replace Pursuit with Protect then? That way, I beat Persian leads everytime. :)

Yeah, Leafeon is definitely a key player. It makes a nice fit in this team as well.

As for Magcarco, I have yet to see one. Still, I can either try HP Ground Ninetales/Rotom or try to fit in a Technotop.

Right, it still seems like Mawile is the least valuable in the team. In general, it's just pathetic but Stockpile and it's typing/Intimidate make it a necessity. Maybe I should try some other support move on it. Toxic, Tickle, Fling, and Seismic Toss come to mind.
 
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