Challenge Treading Lightly: Pokemon Ultra Moon with rare encounters and limited options (Champion Defeated)

I’ve done a couple solo runs of Pokemon, and while they’re exciting Beedrill and Nuzleaf both turned into “find a way to set up and win”, even if Steven turned out to be quite the challenge in the latter one. For this challenge, I wanted to both do a game I haven’t done a run of before and do more of a story-based challenge. I’ve never done a run in the Ultra version of the Gen VII games, and taking into account that the developers made several of the new additions incredibly rare, I wanted to try and make a challenge around it. However, it would just be a normal run with different Pokemon otherwise, so I’m also going to do what I’ll call the “Tread Lightly” challenge. Part of the inspiration for this was from seeing SadisticMystic’s “Dexit” runs, and I thought doing this would be enough of a change-up to go a bit of a different route.

The story goes like this: the player has been recruited by Kukui to help him with his studies, and he wants us to find and study the rarest Pokemon in Alola to complete the Pokedex. He’s gotten most of the way there, but still has some corners of the Pokedex that he hasn’t been able to fill in. That’s where we come in; being a young, impressionable kid, we’re happy to go scout for those rare Pokemon with all the time we have on our hands. The thing is, Kukui is also an environmentalist and gives us strict instructions to leave as little impact on the ecosystem as possible - after all, being an island chain means extra care is needed.

The rules are as follows:
  • I can only catch the rarest Pokemon on each route that hasn’t previously been caught, and may only catch it if it appears at less than a 5% encounter rate. Kukui is only paying us to find the rare Pokemon and doesn’t have time to waste on commons.
What do I mean by that? Let me show you.

Looking at this sample encounter table for Route 4, we can see that Eevee is available at a 5% chance. No other Pokemon are rarer, therefore I can catch Eevee (and only Eevee). If two Pokemon are tied for the rarest, I can pick one to catch. If nothing on the route is rare enough, then I get nothing. From my initial scans of encounter tables, this appears to leave about half the locations in the game with a legal encounter of some kind.
  • All encounter tables for a certain area are lumped together. Expect to see a lot of fishing.
  • SOS-exclusive allies are not considered because I don’t have detailed data on what the actual odds are for a specific Pokemon to be encountered. Weather-exclusive SOS encounters (such as Castform at Tapu Village and other late-game locales) are exempt for the sake of not making this take eight years.
  • For fishing encounters, the probability for legality purposes is determined from the non-bubbling spot odds, but I can use bubbling water to catch said Pokemon to make it easier.
  • Using wild Pokemon that wander into Poke Pelago is legal - this is a research expedition after all - but won’t be a big difference because the only ones that can be found this way that are legal for this challenge are Mr. Mime, Jynx, Flaaffy, and (at Poni Island) Misdreavus, Electrike and Banette. I can get one when I unlock Poke Pelago the first time, one after reaching Malie City, and one after reaching Seafolk Village on a first-come first-serve basis.
  • Totem-sized Pokemon are allowed if I can find a use for them - after all, they are one-of-a-kind so Kukui wants to know about them.
  • Kukui wants us to tread lightly upon the environment. Therefore, we cannot defeat wild Pokemon for experience (outside of scripted encounters such as Trials). Experience from catching the designated rare Pokemon is allowed, but other than that only Trainers can be battled. Rule of thumb - if we can run away and it still advances the plot, we have to outside of legal catches.
  • No evolution. This clause is effectively just in place to ban Salamence, but also adds an extra dimension of challenge to the run. We’re here to catalog rare Pokemon, not to fight.
  • Set mode.
  • No legendaries.

Jumping into it, the best starter choice here is probably Litten. Even though it’s never going to be allowed to evolve, the fact that so many of our legal catches are going to be Water-types means this is almost a necessity. After defeating Hau in the first rival battle, we can head up to Mahalo Trail to find Lillie, the Professor’s other assistant, and save Nebby, encountering a scripted Spearow in the process. It has to be defeated to advance, so the experience is good to have. Nebby tries to teleport and almost gets us killed before being saved by Tapu Koko. Even five minutes into the adventure, rare Pokemon are already cropping up left and right.

After waking up the next day and sitting through the obligatory capture tutorial, we can make our first addition to the team: Pichu. It won’t be the biggest contributor because it’s, well, a Pichu, but it does come with Charm out of the gate which will be useful for later. I got lucky and it only took about five encounters to get one, and it’s even at Level 3, the higher end of the scale. Armed with my new team member, Iki Town can easily be reached to battle Hau at the festival with his own Pichu and Rowlet, who is trivial, giving me access to the Z-Ring. Kukui gives us the Island Challenge Amulet - no endorsement from someone famous needed here - before being interrupted by the space alien twins.

With the story exposition out of the way, we’re escorted to the lab to get our Pokedex Rotom-ized and ready to receive those rare Pokedex entries, along with briefing on our mission. Next up is the Trainers’ School, where we’re given the Exp. Share. Given that levels will become tougher and tougher to get as the run goes on, this is a very useful addition. The Quick Claw is also available here in case a lucky first move is needed, along with TM01 (Work Up) which can be taught to Litten for a boost if needed. Moving on to Hau’oli City, I’m gifted with the Poke Finder, which while it’s technically part of studying rare Pokemon, doesn’t do anything productive so I don’t need to care.

As for rare encounters, while they can be found more common elsewhere, you can actually catch Grimer in Hau’oli City at a 5% rate. We’ll say Kukui wants me to get the data for whatever the Alolan version of the EPA is. Wild Pokemon can’t be caught here until after Ilima is defeated, and he actually ended up being a challenge. The problem is that his Yungoos just hits way too hard with Tackle, especially after a Leer or two, leaving Litten with too little health to handle the Smeargle that comes in. To deal with this, I led with Pichu and just spammed Charm to get the Yungoos to -6 in Attack and was able to get it to -4 in Defense with Tail Whip as well before going down, getting a paralysis to stick in the process (Ilima has a Full Heal, so it needs to proc twice). With Yungoos properly neutered, Litten had enough time to set up to +6 with Work Up and take down Ilima’s team. Once Ilima has been defeated, I can go into the grass and get a rare urban Grimer at level 9, which comes with Poison Gas for spreading status and some decent moves.

Moving on to Route 2, a man calls me over to check out Big Wave Beach. Surfing doesn’t unlock until after clearing Hala’s trial, but the tutors for Shock Wave or Low Kick are here which could come in handy later. Neither this route nor Hau’oli Cemetery have any legal catches, so for the first trial our team is Litten, Pichu and Grimer. Approaching Verdant Cavern, Litten is at Level 14, just two levels off from where Double Kick could make a joke of this trial. The (TM for Brick Break is also here, but nothing on the team can learn it so it’s useless for now. When the Route 2 trainers and the trial Pokemon have been cleared, Litten comes out at Level 15, half a level off from where it could just sweep the whole thing. Thus, Pichu comes back out to be the designated Charm setter/death fodder to clear the way for the others.

Totem Raticate

Going up against the Totem, Pichu flinches on the first turn from Bite and doesn’t get to set Charm, but it does manage to get Static to stick on both opponents. Grimer comes out next to get whatever damage it can, which is marginal before it goes down to Fury Swipes. Litten comes out to finish the job, 3HKOing Raticate with Fire Fang and learning Double Kick from the victory to clinch the win. Admittedly, this was a battle in which I got quite lucky with Pichu getting a double activation from Static and multiple turns of full paralysis, but without that I probably would have had to fish for a 10% burn on Raticate to have enough turns to win. If it came down to it I could have just gone to battle the trainers in Hau’oli Cemetery, but it didn’t end up being necessary.

After clearing the trial, we get access to Route 3 after watching the Z-move tutorial. I should mention Berry trees here too, since there’s one behind the grass patch. Since Crabrawler have to be defeated to get the berries if they’re in the pile, and they aren’t a scripted encounter, that means any berry piles with a Crabrawler in them are inaccessible. Heading along the way, we get detoured into Melemele Meadow, where Nebby has wandered off again. We’ll also be adding a new team member here - Butterfree can appear at a 1% rate, a Pokemon almost tailor-made to defeat Hala. An interesting curiosity here - for Ultra Sun players, all the Pokemon in the meadow have a lower level bound of 9, but for Ultra Moon players, the level bound is 10. After what feels like an eternity, I finally get the Butterfree and can move on. Soliera battles us with a Furfrou, which is ridiculously bulky, but lucky Grimer gets Poison Gas to stick and it’s no problem. Pichu levels up to level 13 and learns Nasty Plot to actually be able to do some damage, and Litten levels up to level 17 to begin the B-pressing marathon.

Moving on to the second half of Route 3, perhaps one of the most infamous “rare Pokemon” spawns in recent memory becomes available - Bagon is available in the grass patch past the bridge at yet another 1% encounter rate. While it doesn’t get the terrifying power of its evolved form, it still boasts some useful resistances and a solid movepool. After the 20 minutes it took to catch Butterfree, I’m not looking forward to another long hunt, but that’s basically how long it took to catch Bagon. With that out of the way, I can finally go fight Hala and get off this island. As for Hala himself, the fight ended up being a lot tougher than anticipated. Even with the Sharp Beak from Route 3, Butterfree would just put Machop into healing range and with Focus Energy it was too unreliable, and Makuhita is even bulkier. Fortunately, there were trainers on Route 3 that I didn’t battle in the Growlithe trainer and the route boss (who is useful anyway since beating him gives Roost), so it was simple to go back for those.

Coming back with Butterfree at level 13 and with Roost, Gust reliably 2HKO’d Machop. To deal with the Makuhita, I switched out into Grimer to absorb the Fake Out and hit back with a 100 BP Breakneck Blitz for about a third, then poisoned Makuhita twice to get rid of Hala’s Full Heal and be able to stall it. By wasting his items here on a Pokemon that poses no threat, it makes Crabrawler an easier kill. Litten came in to finish off Makuhita after Grimer fainted, and then it was time for Crabrawler. Pichu was sent in as sack fodder to eat the Z-move and get Butterfree in, and by wasting Hala’s Full Heal on Makuhita Butterfree could put Crabrawler to sleep and get it down to a sliver of health. While Butterfree went down to Pursuit, Crabrawler only went for Leer on the next turn and Litten was able to finish off the fight.

Let me know what you think of this idea! Looking forward to continuing with the run.

Team (after Hala):
Litten, level 18, Double Kick/Fire Fang/Work Up/Roar
Pichu, level 14, Thunder Shock/Charm/Nasty Plot/Sweet Kiss
Grimer, level 15, Pound/Poison Gas/Disable/Bite
Butterfree, level 13, Gust/Confusion/Sleep Powder/Roost
Bagon, level 11, Rage/Ember/Leer/Bite
 
  • SOS-exclusive allies are not considered because I don’t have detailed data on what the actual odds are for a specific Pokemon to be encountered. Weather-exclusive SOS encounters (such as Castform at Tapu Village and other late-game locales) are exempt for the sake of not making this take eight years.
SOS data can be found here https://projectpokemon.org/research/usum/encounter_tables_moon.txt , divided into slots 1-7 for each possible base encounter. The way the odds work are: slots 1-3 are each a 1% chance, 4-6 are 10% chances (so appearing in any of those makes it too common), and slot 7 takes the remaining 67%. When weather slots apply, that turns into 9 slots: a 1% and 10% slot are added, and the odds of all other slots are multiplied by 0.89.
 
SOS data can be found here https://projectpokemon.org/research/usum/encounter_tables_moon.txt , divided into slots 1-7 for each possible base encounter. The way the odds work are: slots 1-3 are each a 1% chance, 4-6 are 10% chances (so appearing in any of those makes it too common), and slot 7 takes the remaining 67%. When weather slots apply, that turns into 9 slots: a 1% and 10% slot are added, and the odds of all other slots are multiplied by 0.89.
Thanks for this!

With this information, I don't know how much I'll specifically be searching for an SOS encounter in this run unless it's absolutely necessary, just because of the sheer odds required. To use an example, getting a Slowbro or Slowking would be a 3% chance of a call from a Slowpoke in Kala'e Bay, which is itself a 20% encounter. I wouldn't be allowed to chain for it either because that would involve knocking out wilds, so I would have to hope for a 0.6% event on the first call and it would just become "Running Around In Tall Grass Simulator 2023". If it was truly just a "get the rarest Pokemon possible" challenge, I probably would have just run around for hours at the 1/10000 chance at Salamence.
 
Trial and Error

With Hala defeated, it’s a quick surfing trip off to Akala Island and Heahea City. There isn’t much to do right away except battle the vacationing Sina, but now it’s important to start thinking about how the heck I’m going to beat the upcoming Totems on this island, particularly Marowak. Pichu definitely won’t cut it, so the choice is clear: I need Tauros. It’s available in Paniola Ranch at a 5% rate, tied with Miltank, so it’s legal. But even then: what would it use? Iron Tail is available from the beach, but it’s resisted. It’ll have Horn Attack, but even that’s only 65 BP before STAB. Alternatively, I could try poisoning it with Grimer, but it would still have to last several turns to be able to knock it out and it hits like a truck with rain- and ability-boosted Water moves.

Before we have to worry about that, though, we can double back after facing Hau to Route 4 and catch an Eevee at a 5% rate. I actually got lucky and it only took two encounters to get one. Eevee isn’t great on its own, especially since it’ll never get Extreme Evoboost or an evolution, but it does still get Work Up and later Baton Pass to work for setup strategies if I ever found the need for that. The next step is to head to Paniola Ranch, and after calming down an unruly Tauros, while I don’t get to keep it, Grimer does level up to Level 18 and learns…Poison Fang. Perfect. It only has 50 base power, but it has a 50% chance of badly poisoning the target which is exactly what I need. Tauros was a quick catch here, and having Intimidate is even better. It’s an easy replacement for Eevee, whose niche is just too difficult to make work. I also got Hidden Power at the nursery, and while Butterfree only got Dragon, Pichu got Grass.

With our catching done for now, we can turn our attention north to Route 5, where Gladion is waiting for us. Bagon leads off and 2HKOs Zorua, then is sacked off for the switch to Butterfree, who 2HKOs the incoming Zubat with Psybeam. It gets a couple hits off and a confusion on Type: Null before being taken down itself, clearing the way for Litten to come in and end the battle. Heading into the trial itself, we’re gifted with Surf, which will be useful for getting those later encounters, before entering scripted wild encounters. Since these encounters are unique in that they summon infinite allies, I decided that the spirit of the rule would state that to minimize the effect on the Brooklet Hill environment, I have to knock out the caller first. Even with its subpar stats, Pichu is perfectly fine to take care of this part. Before going to fight the totem, I make sure to detour south to grab Charge Beam for Pichu.

Totem Araquanid

Grimer leads off and uses Poison Fang on the first turn and gets poison to stick while taking back a Bubble for half damage. Perfect. Grimer uses Protect to waste another turn, then manages to get another Poison Fang off before going down. It’s okay, you did your job. Pichu comes in to try and do more damage, but is OHKO’d by Leech Life before getting to move. Next up is Butterfree, who manages to get a Gust off to take the Araquanid down to critical health after poison, then another one on the Dewpider to take it down to low health as well. Araquanid faints to poison after taking out Butterfree, and last up is Tauros to mop up in a move that’s more about getting it much-needed experience than anything.

With the second trial complete, we’re rewarded with the Fishing Rod, which currently allows us to catch, uh, Feebas. Before being able to move on, we have to face Soliera and her Poipole. If nothing else, it’s satisfying Kukui’s goal of finding rare Pokemon to study. Next up is the Battle Royal Dome, which doesn’t include any rare specimens (except for of course Type: Null which we’ve already seen) so it’s merely a hindrance - granted, Kukui dragged us into this so he can’t complain. Moving on, we can travel to Route 7, where we unlock our first legal encounter through fishing, Staryu. It can spawn at a 5% rate, and while fishing in bubbling water increases this chance to 35%, the bubbling spot on the route isn’t guaranteed to be the most accessible one (right next to the path to the beach) to get to if you wanted to try and quickly reload the area, so it’s easier to just fish in the same spot over and over until you get one, and it only took me about 10 tries to reel in a Staryu. It’s an excellent replacement for Pichu, whose lack of power is becoming more and more clear, and will be useful for the next trial. The only problem is that at level 16 when it was caught, it doesn’t actually have a Water move until Level 18 with Bubble Beam. (This particular Staryu ended up having Hidden Power Fire, if you’re curious.)

Next up is Wela Volcano Park, which could pose an interesting dilemma for anyone trying this challenge. You see, Kangaskhan can spawn here at a 1% rate. It has the same BST as Tauros at 490, with its stats concentrated a little more towards bulk, and has a better coverage movepool; however, Tauros has higher Attack and Speed on top of having the better ability in Intimidate. I ultimately opted to go with Tauros, since being underleveled likely means a slower gameplay style won’t work as well and we’ll have to hit harder. More relevant, there are trainers here and Swimmers on Route 7 that can provide the much-needed experience. With Staryu now up to level 18 and having learned Bubble Beam, it’s ready for the trial.

Totem Marowak

Even with Waterium Z, the trial still proves to be difficult. Staryu couldn’t even outspeed or OHKO the Magmar, so any hope of it doing that to the Totem is out of the question at this level. Trying to brute-force this is out of the question, but we are right by the Battle Royal Dome…hmm. I got 8 BP on my first surfing trip. As it turns out, this Staryu I got was awful, with an IV spread of 2-6/10-15/13-17/0-5/13-17/3-7. Barf. On the bright side, one of the perks of restricting battling this much is that I can use a spreadsheet and know exactly what my EVs are, even without using any external tools. Firing this into the calculator, I can use this to do the math:

Lvl 18 104 SpA Staryu Hydro Vortex (120 BP) vs. Lvl 22 252 HP / 152+ SpD Marowak-Alola-Totem: 32-42 (40.5 - 53.1%) -- 5.9% chance to 2HKO

Even with a perfect 31 IV in Special Attack, which I don’t have, and getting a critical hit, it still doesn’t even have a ghost of a chance to take out Marowak in one shot, and it can just OHKO back with Thick Club-boosted Brick Break. Clearly, just charging in with Staryu plain won’t work. A quick surf to Melemele and back gives 17 BP, enough to get 6 more Calciums and a few Proteins for Tauros, and then a trek back up the mountain to Kiawe. Tauros leads off and tags out to Grimer for the first Marowak, then to Litten for the Hiker, getting Tauros to Level 20 in the process. Now for the moment of truth. Tauros leads off and Intimidates the Marowak down to -1, outspeeds, and attacks with its new move: Rock Tomb. It only does about a quarter, but the speed drop is more important and with the Intimidate, it can survive a Brick Break. I swap out to Butterfree, whose role in this battle is to serve as fodder, going down to two Flame Bursts. Tauros comes back in before going back out to Litten, who immediately falls as well. Repeat the same exercise with throwing Grimer on the altar, then Bagon, and now Tauros can come back out with Marowak down to -5 in Attack (really -3 after the Thick Club is accounted for). One more Rock Tomb to take Salazzle to half health before going down itself, and now it’s Staryu’s turn. Marowak tries to waste a turn by using Detect (since its Attack is in tatters and it can’t KO anything now), but Staryu can just finish off Salazzle with a Bubble Beam and then heal off Marowak’s Hexes (fun fact, this Marowak has a Special Attack IV of 1, no investment, and a Careful nature), and it can’t stall forever as a Hydro Vortex hits for half damage and a normal Bubble Beam ends the battle.

Surf’s Up

This was an incredibly messy fight, but with the victory we unlock Charizard Glide and Poke Pelago. We’re never going to be able to upgrade it past its initial state, but on the chance a rare Pokemon comes wandering in we can try and get it to stay. Looking ahead to the next trial, there’s a couple options to go for. Butterfree seems like the clear play, since it double-resists all of Lurantis’ moves, but the Kecleon could be concerning with Ancient Power and Butterfree only has a 40 BP move to power up into Supersonic Skystrike. Trying to status Lurantis won’t work because Comfey has Flower Veil, and the Kecleon is much worse to have out for my team.

Luckily, we’re in Alola, and there’s never a bad time to go surfing. A few trips across the waves to get 9 Calciums for Butterfree, grab the Flyinium Z and to teach it Signal Beam for a better Bug STAB option, and then to the calculator:

Lvl 23 101 SpA Butterfree Signal Beam vs. Lvl 24 252 HP / 64 SpD Lurantis-Totem: 42-50 (46.6 - 55.5%) -- 60.9% chance to 2HKO

It comes down to what the AI decides to do, but that’s an indication that I could at least try and stall them out of healing moves before going for the kill with Supersonic Skystrike. Heading into the jungle, we obviously have to pick all three “safe” ingredient options before fighting Totem Lurantis, and then it's battle time. Butterfree takes an X-Scissor for about a quarter while hitting back with Signal Beam for a little over half as Comfey comes in. On the next turn, Lurantis uses Synthesis and Comfey brings out the sun as Supersonic Skystrike hits for about two-thirds, and the next turn we see another Synthesis as Comfey sets up Flower Shield, but Signal Beam gets a confusion on Lurantis. The good part is that the AI, for whatever reason, uses Synthesis for a third and then a fourth time but also uses Flower Healing on those turns, meaning the Comfey is effectively doing nothing. After a third straight turn of this, the sun is gone so Lurantis goes for X-Scissor while Comfey brings back the sun, but it’s too late as one more Signal Beam takes out the Totem. With its job done, Butterfree tags out to Grimer to finish the job and we have our fourth trial victory in the bag.

With all three Akala trials finished, Kukui invites us to the Dimensional Research Lab to learn about some more reality-twisting Pokemon and the Ultra Wormhole. Hey, if Burnet wants to learn more about unknown Pokemon, then at least I’m doing fieldwork and not having my head stuck in the books. Leaving the lab, we get a glimpse of this wormhole ourselves before heading off towards Konikoni City. On the way we meet Looker, who muses about his past run-ins with Cyrus and Ghetsis and references a mysterious Pokemon mafia before leaving. Reaching Konikoni City, we can sell off some accumulated treasure and get the TMs for Bulldoze and Smart Strike, as well as the Eviolite - having the extra bulk is a godsend in a run where nothing gets to evolve. On the way out to find Olivia we cross paths with Faba and the Aether Foundation again, and he offers me an all-expense-paid trip to Aether Paradise. Tempted by the promise of seeing rare Pokemon, it’s an easy decision to accept.

After a quick tangle with Plumeria, we soon reach the Ruins of Life with Lillie not far behind. Facing off against Olivia’s adorable, rugged little Rock-types, Tauros leads off against Lileep and gets a 2HKO with Smart Strike while taking back a Bug Bite in return. Lileep comes out next, and I want to save Intimidate for the Lycanroc that comes out last, so it tags out to Bagon, who gets off two Brick Breaks before going down. Grimer is up next but can’t get poison to stick, but it does take Lileep down to a sliver of health before fainting. Butterfree comes up next to finish it off. The goal here is to bait Lycanroc into using its Z-move here, which it does for massive overkill. From here, it’s another round of the Tauros Intimidate shuffle as the bull goes in and then back out to Litten, who is easily sacrificed on the altar. Tauros gets in about two-thirds damage before going down itself, allowing Staryu to finish off the battle with one last Hydro Vortex.

That’s all for now! Next up, Ula’ula Island. I'm quite satisfied that all three Trials required different strategies - Araquanid was stall, Marowak was abusing Intimidate to be able to get the linchpin Staryu in safely, and Lurantis was...breaking the AI? I'll take it.

Team:
Litten, level 29, Leech Life/Fire Fang/Work Up/Bite
Grimer, level 26, Pound/Protect/Poison Fang/Bite
Butterfree, level 27, Gust/Psybeam/Sleep Powder/Signal Beam
Bagon, level 23, Brick Break/Headbutt/Dragon Breath/Bite
Tauros, level 25, Bulldoze/Smart Strike/Horn Attack/Rest
Staryu, level 24, Rapid Spin/Recover/Bubble Beam/Swift
 
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Jellyfish(ing)

We return to our Pokemon-hunting adventure by heading up the road to Hano Grand Resort, where we can make some extra cash by chucking the daily Pyukumuku infestation into the sea (they’re common, so it’s fine) and then going to meet Faba for our trip to Aether Paradise. He leaves us in the care of Wicke, being accompanied by the designated “good character helper” leitmotif so we know it’s fine. Following the railroaded path brings us to Lusamine, but her monologuing is soon interrupted by the sudden appearance of a wormhole and one of the only times we show any emotion other than a blank smile. Our Pokedex has no idea what is in front of us, but fortunately we can just run away and the story still progresses. Lusamine says she needs to get that rare Pokemon back (hey, that’s my job!) before being interrupted by the space aliens again, who turn out to be working with the Aether Foundation. Wicke bribes us with the Psychic TM before sending us off to Ula’ula Island.

After reaching Malie City, we get challenged to a battle by Hau, though thankfully this one was moved back in the Ultra versions to give us a chance to switch up our team order. This battle did not go well - his Vaporeon is incredibly tanky and I don’t have a good answer for it until I can get Thunder on Seafolk Village - but I had forgotten that you can actually lose this fight and it doesn’t matter. Hau gives me Lycanium Z - irrelevant since it’s not legally obtainable in this run - and we can get back to the errand of looking for the professor to show off our rare Pokemon.

Heading into Malie Garden, the clearest path to Kukui is blocked off, so I can take some time to look around. Looking at the encounter tables, one possibility sticks out: Gyarados is legally obtainable here at a 5% rate by fishing. Bagon hasn’t turned out to be the offensive force I was hoping for - it’s just too slow at base 50 speed, and even though it gets some great moves just around the corner in Crunch, Dragon Claw and Zen Headbutt, it has one huge flaw: it has no way to set up, meaning it’s stuck relying on its middling base stats. With this in mind, the choice is clear and it’s time to break out the fishing rod again. Luckily, in contrast to Route 7’s five inconveniently located fishing spots that can potentially have bubbling water, Malie Garden only has four and one of them is right by the entrance, so we can just run in and out to check and reload the area until it’s the one we need. The first Gyarados reeled in here was only at Level 19, but the second one was at a much better Level 25 with great stats to boot.

Before going off to the trial site, we stop by the library for a little light reading and to grab the TM for Fly, though nothing can learn it. There’s not much else to do here, other than indulge in a little Kanto-style battling for some much-needed experience and reading every book on the shelves. After a quick trip up the mountain, it’s time to start thinking about the next Totem, Togedemaru. Even though I have Bulldoze, this thing is a max HP/Def tank with a Dedenne ally that has Charm and Eerie Impulse - not to mention that since Bulldoze is a spread move it only does half damage, so just using Tauros won’t be sufficient here. Molayne gives us the Steelium Z, which will be useful later, and we can also grab the Volt Switch TM further down the mountain.

Fire when Ready

As the only Special attacker that can hit Togedemaru hard, Litten will get its chance in the spotlight for the first time in a while. After going through two islands with it, the cat loves us enough that we can teach it Fire Pledge, which is the best Special move available until Litten learns Flamethrower at Level 36. This Togedemaru is faster, but this at least gives us a shot. Going back to the calculator:

Lvl 32 20+ SpA Litten Inferno Overdrive (160 BP) vs. Lvl 33 252 HP / 0 SpD Togedemaru-Totem: 96-114 (82.7 - 98.2%) -- guaranteed 2HKO
Lvl 33 0- Atk Togedemaru-Totem Zing Zap vs. Lvl 32 28 HP / 14 Def Litten: 58-70 (70.7 - 85.3%) -- guaranteed 2HKO

While a Firium Z-boosted Inferno Overdrive doesn’t one-shot Togedemaru from base, the hope is that since Togedemaru doesn’t see a KO on any of its moves it’ll go for Spiky Shield on Turn 1, buying a turn to use Work Up and get the drop on it. The first attempt failed because Togedemaru went for Zing Zap on the first turn and got a crit, but on the second try it went for the expected Spiky Shield and Sophocles’ laboratory got a new makeover of looking, uh, exploded. Litten was able to get Skarmory down to Sturdy before going down, leaving Gyarados to come in and mop up for our fifth trial victory. I only realized afterwards that I didn’t even need Work Up because of Blaze - which is the identical strategy SadisticMystic used in their Dexit run - but it’s still nice to be done with this trial.

Guzma

Oh boy. In my Sun Bug monotype run, this was one of the more enjoyable fights of the run since I was effectively using Kukui’s own strategies against him. That’s out the window now, since he now has a nightmarish Masquerain on the team as opposed to the harmless Ariados that he had in the originals that can even one-shot my Tauros. Gyarados leads off and switches to Butterfree to waste the first Sucker Punch, then tags back in to knock Golisopod down to -2 and takes a resisted Razor Shell for about a quarter. Repeat this dance another time to waste the second Sucker Punch, but this time Razor Shell crits and takes out Gyarados. With Golisopod taken down to -4, Butterfree can put it into Emergency Exit range with two Gusts while taking back a Razor Shell for half damage. Butterfree gets a lucky Air Slash miss to do about 30% damage to Masquerain, then is knocked out on the next turn. Next up is Grimer, who can survive a Bug Buzz with the Eviolite and knock Masquerain down to critical health with Rock Tomb, and more importantly get a speed drop. Grimer gets buzzed out of existence with the next move, but now Tauros can come in, and thankfully due to the speed drop it’s now faster and finishes off Masquerain. Golisopod comes back in and uses Sucker Punch for half damage and finishes off Tauros with Razor Shell, but takes two speed drops in the process. Staryu goes in to finish it off, but I miscounted and it actually had Sucker Punch left - I had planned to run it out. Regardless, Litten comes back in to get the victory.

With Guzma taken care of, Kukui gives us Incinium Z - again, something that’s never going to be used. Moving on, we can get Payback from the Black Belt on Route 11, which is excellent for how slow Grimer is. Reaching Route 13, Gladion catches up with us to ask about Cosmog. While I’d love to know about rare Pokemon for the Professor’s sake, he cryptically asks us to protect it before leaving. It’s a quick jump over to Tapu Village, where we’re met by the space aliens once again who tell us about Necrozma’s past - and this is where the run just grinds to a halt: I have nothing easy for Totem Mimikyu. My Tauros is the best bet with Intimidate and Smart Strike, but it’s only level 30, and even if I could get it on par with the Totem at level 35, Corkscrew Crash would still only do half damage on a high roll.

Luckily, I don’t have to go to the trial quite yet, so first we head off to the Aether House to meet up with Acerola, who tells us to go to the Thrifty Megamart. First, though, we can backtrack to Route 13 and go south towards the ocean. I’m looking for one Pokemon in particular: Bruxish. This spot is particularly convenient because there are only two fishing spots and they’re right next to each other, so it’s easy to run in and out to get one with rippling water or to reset for a good one. Fortunately, Bruxish can appear here at a 25% chance and it only took about 10 minutes to get the one I wanted - level 33, great Attack and Speed IVs, and with Strong Jaw. Two more surfing expeditions to get the Proteins for Bruxish, and we can give this a shot.

As we enter the shrine to the excesses of capitalism and battle a Collector who’s also looking for rare Pokemon, we can deal with a Gastly, Haunter and Gengar in short order. None of these are difficult and Gyarados can handle them itself, so now let’s dive into the Totem. Obviously, just charging in headlong with this team would be suicide, so we’ve gotta approach this with some setup. Gyarados takes the lead again and Intimidates Mimikyu down to base Attack. It switches straight out to Tauros to take it to -1 and gets the benefit of a Play Rough miss, and now you’re probably seeing the strategy. Banette is called as expected and while this isn’t threatening on its own, it can be really trolly so I’m hoping it kills itself with Curse. Gyarados comes back in to take Mimikyu to -2 and takes Play Rough for about 30% and gets burned; not a big deal since I’m not planning on it to attack anything. Back to Tauros who gets Play Rough for about a quarter and Curse for another quarter, then back to Gyarados who gets Play Rough and Screech. Back to Tauros who takes Play Rough and Feint Attack, then the dance goes back to Gyarados who takes Play Rough #6 and another Curse which Banette kills itself on. This is perfect - Mimikyu is now at -6 with only 4 Play Rough PP left, and uses the 7th one to waste my low-health Gyarados. Mimikyu uses the 8th Play Rough for about 10 damage on Tauros and has its Disguise broken by Smart Strike, then the 9th one as it takes marginal damage. Mimikyu finally uses the last Play Rough to finish off Tauros, but now it’s clean out and Eviolite Grimer can come in. It resorts to using Leech Life which does nothing while Poison Fang procs and uses up the Lum Berry, then Slash and Shadow Claw for nothing as Poison Fang sticks on the second try. From here it’s just a waiting game - Crunch crits and OHKOs the Jellicent - but Mimikyu can only use ineffective moves at -6 until the poison finishes the job for our sixth trial victory.

The big decision here is this: since Mimikyu is now legal to catch at a 5% encounter rate, should we get one? I thought about it and decided that I should, and the reason is Grimer. With only 25 Speed and 50/50 defenses, it just doesn’t have the bulk to be able to take hits on its own, even with Eviolite, and at level 33 it’s learned just about all the useful damaging moves it can, with only Gunk Shot at level 40 on the horizon. Mimikyu fills the void well and is an excellent option for Kommo-o later. The first Mimikyu I caught had awful stats, but the second one was much better and even had a Jolly nature, so we can move on. Or so I thought, because Plumeria actually ended up being horrible. Her Salazzle hits stupidly fast and hard, especially since my team is underleveled, and when I reset (because I can’t take a loss and keep the experience) I turned out to not have saved since before I caught the Mimikyu. -_- After catching the third Mimikyu, which was thankfully very good, I battled some trainers I skipped on Route 12 and then came back. Gyarados took care of the Golbat with Ice Fang and then was sacked off to send in Mimikyu. It was able to get two Shadow Claws off with one crit to take Salazzle down to red health before going down, and then it was time for Bruxish, which tanked a Sludge Bomb before KOing back with Aqua Tail. This fight was messier than I would have liked, but with a lack of available trainers to battle there wasn’t a whole lot else to do. After the agony that was catching Mimikyu, I'll take a little luck. If Mimikyu didn't get a crit I did have a backup plan, which was to hope for Quick Claw from Tauros.

That’s it for now! Next up will be the Aether Foundation and Poni Island.

Team:
Litten, level 36, Thrash/Fire Fang/Work Up/Flamethrower
Butterfree, level 34, Gust/Psychic/Sleep Powder/Bug Buzz
Tauros, level 32, Bulldoze/Smart Strike/Horn Attack/Rock Tomb
Gyarados, level 31, Bite/Aqua Tail/Bulldoze/Ice Fang
Bruxish, level 35, Disable/Psywave/Crunch/Aqua Tail
Mimikyu, level 34, Work Up/Feint Attack/Charm/Shadow Claw
 
Welcome back! Real life struck once again, but I’m energized and ready to finish the fight.

Taking the Fight to Team Skull

When we left off, I was just about to go after Team Skull, and had just added a great team member in Mimikyu. Grimsley gives us Sharpedo Jet and we can make it to Route 16, picking up Acrobatics along the way. No Zygarde here in the Ultra version, though it’d be banned even if we could, but there is X-Scissor guarded by a trainer with a Mimikyu, which my own Mimikyu can learn for coverage.

Ula’ula Meadow has nothing important, but Route 17 has probably the most powerful legal encounter of the entire run: Bisharp. That 125 base Attack looks absolutely delicious to use, its typing makes it a good matchup for Totem Ribombee and Guzma, and oh yeah, it resists every single one of Ultra Necrozma’s moves, meaning if it can survive just one attack it might be able to pull off a Toxic/Protect strat with Mimikyu or something. I box Litten in advance, since permanent rain makes it pretty much dead weight here and it just doesn’t have the power for the rest of the game, and go to get my steel chess piece. Little did I know that this would be one of the most infuriating grinds I’ve ever had trying to catch a Pokemon, up there with trying to catch Zacian in my Sword playthrough while it was threatening to sweep my entire team.

Gyarados leads here because it resists Metal Claw and is an instant way to check for Defiant, which is far better than Inner Focus if it switches in against the right move, and if it’s not Defiant I can just run away. This turned out to be much harder than anticipated. In short, Bisharp has just over a 10% chance to end the fight from full health by calling in an ally, which I’m not allowed to knock out and have to reset. Quick Ball has a 40% chance of capturing Bisharp from full health, and even if I avoid the SOS roll I then have to gamble on 20% Ultra Ball chances. Overall, it’s just the confluence of a lot of circumstances that have to go right.

My first Bisharp had the wrong ability, the second one had Defiant but a garbage Attack IV, and it seems the game wanted to punish me for my pickiness, because it took almost three hours and a total of fourteen Bisharp to get an acceptable one - eight had Inner Focus, three were caught but had terrible stats, and two called in an ally. I should clarify that I am allowed to reset catches with bad IVs and it’s like the battle never happened, but it just didn’t occur to me to do so at the beginning of the run so only the encounters from Gyarados onward saw me resetting. In any event, the only legal encounters left in the run are Dhelmise (Steelworker is interesting but overall it’s just worse Bisharp), Relicanth (levels up slowly and I already have Gyarados and Bruxish), and Jangmo-o (lol), so the team I have is likely to be my team for the rest of the game. Finally, we hit the jackpot with a Naughty Defiant Bisharp (heh) with a 30-31 Attack IV, and we can move on.

None of the grunts in Po Town proper give me any issues, nor do the ones in Shady House, so it’s easy to battle them all for experience. Now let’s talk about Guzma 2. I started the experimentation by going back to what worked last time, leading with Gyarados to do some Intimidate-shuffling and try and run Golisopod out of Sucker Punches. I’m able to run him out of the first three before he finally wises up and picks Razor Shell, but it does nothing at -5. Guzma uses his last two Sucker Punches with another round of shuffling back to Tauros. With Golisopod at minimum Attack, Tauros tags out to Bisharp and I get a Razor Shell defense drop on the switch, triggering Defiant and nearly 2HKOing Golisopod before Emergency Exit kicks in. Sending in Bisharp means Pinsir comes in next with Storm Throw, but Bisharp has done its job and I sack it off for a clean switch to Butterfree, which walls Pinsir incredibly well. Butterfree takes a Throat Chop and is able to do about 75% with Supersonic Skystrike before going down itself. Gyarados comes back in and gets an unlucky Aqua Tail miss before KOing on the second try. I don’t need this Gyarados alive for Masquerain, so I’d rather it soak up the Intimidate. This was when I realized that my plan actually didn’t work - Shadow Claw from Mimikyu, which I was counting on, doesn’t do half to Masquerain.

I therefore had to activate the backup plan: using the one guaranteed turn Disguise buys me to hit this Masquerain with a move to soften it up for the rest of my team to finish, and thankfully Mimikyu can learn Thunder Wave. This second attempt went even better, as Golisopod is happy to blow all of its Sucker Punch PP on switches, meaning Tauros is in position to take it down into EE range. Tauros being the hitter here still means Pinsir reliably comes out second, even getting off a Quick Claw Take Down for chip damage. Butterfree still gets outsped here but still gets off pretty good damage with Supersonic Skystrike before going down to Pinsir, and Gyarados can finish it off with Aqua Tail. As before, Gyarados can be fodder for the Masquerain, but this time Mimikyu can come in and use Thunder Wave on the Disguise Turn, getting off two Shadow Claws before getting knocked out (it even tried to use Icy Wind on the first turn to slow me down). Bisharp can then safely come in on the Masquerain and finish it off with Rock Tomb without fearing Bug Buzz, and while I got an unlucky miss with Rock Tomb against the half-health Golisopod, Bruxish can come in and finish the job with it out of Sucker Punches. This was an incredibly messy fight with some bad luck, but I’m happy to be through with it and get the Buginium Z as loot.

Storming the Secret Island

When we get back, we find that Lillie has disappeared, and Gladion angrily comes by to battle us. Even with some misplays, this battle is trivial. Nanu himself was much more difficult. I led off with Bisharp, since it walls everything Sableye can do to it. Sableye is an unreliable 3HKO with Metal Claw - Bisharp is actually faster even with a 2-4 Speed IV, so Payback doesn’t work, and using that actually can sometimes trigger a switch to Krokorok. Fortunately, there were some easy trainers in Po Town (that only spawn after beating Guzma) and on Route 15 that I didn’t battle, so I went ahead and grinded a level to make this fight a little more reliable. It still wasn’t, so I had to just go back and do another surfing level to get the BP to tutor Iron Head (Bisharp doesn’t learn it by level-up until Level 57).

Once that was done, Iron Head reliably 2HKO’d Sableye. Krokorok is up next, and while Defiant removes the Intimidate my Bisharp is still slower, so I tag back out to Gyarados on a free switch from the expected Earthquake. The only problem here is that Krokorok can sometimes use Swagger, but equipping a Lum Berry takes care of it while ensuring sometimes it’ll still go for Swagger and leave me at full health for the Persian - Gyarados can actually survive a non-crit Power Gem after Fake Out and do half damage if I get Swagger, so there’s a bit of a luck element here since I don’t really have anything good for Persian. Bruxish comes out next to bait Nanu into wasting his Z-move on overkilling it, setting up Mimikyu to come out next. Disguise lets Mimikyu use Thunder Wave, and Nanu will always use a Full Heal on the next turn, clearing me to set up a second paralysis that sticks. This whole exercise was meant to let me get Butterfree in with a guaranteed attack to finish off the fight, but because Nanu’s Persian is Timid with max speed it’s still faster. Fortunately, I get a lucky full paralysis and Butterfree calls game with a Savage Spin-Out. Even if I hadn’t gotten the paralysis, Bisharp could have maybe clutched the fight with a resisted Power Gem or Dark Pulse, but I’m happy I don’t have to find out.

Heading to Aether Paradise, I make sure to battle all the trainers I can, and also make sure to pick up Toxic for later. Bruxish finally learns its signature Psychic Fangs here, giving it a solid STAB option on the Psychic side. Rock Slide cleans up the Double Battle with Gladion before Tauros clutches out a Bulldoze through paralysis and confusion to finish off the Electabuzz. It’s too weak to finish the fight, but switching out to Mimikyu finishes things off nicely. The battle with Faba isn’t too complex, as both him and the grunt are more interested in going after Hau’s Raichu to start, and the grunt is taken out of the fight early to make this a 2-on-1. Faba just keeps going after Hau’s Vaporeon, clearing the way for my Butterfree to steadily mow down the rest of his team untouched.

I start Guzma 3 with the same strategy that I went with last time: neuter the Golisopod to try and finagle a favourable next Pokemon after I force it out. My team has managed to close the level gap somewhat, so this shouldn’t be as nasty as the first two fights, and I can run him out of Sucker Punches semi-reliably and get Butterfree in for free on the last one. I tried using Psychic into Air Slash in the hopes of getting rid of Golisopod immediately, but I couldn’t get the rolls. Butterfree being out means a Stone Edge-toting Pinsir comes in next, hitting the Rock move and taking out Butterfree, but it’s done its job. Tauros comes in next and can outspeed and 3HKO with Rock Slide, taking back two X-Scissors in return. I don’t need Tauros anymore, but it being Hasty actually means it somehow outspeeds Masquerain and does over half with Rock Slide before going down. Mimikyu is up next and cleans up with a Shadow Claw while having its disguise broken, and finally Vikavolt is sent in. Mimikyu gets Vikavolt to half before being knocked out, but it’s too late for Guzma as Bisharp and Gyarados clean up Vikavolt and the low-health Golisopod.

With Team Skull dealt with, I can head into the mansion and deal with Lusamine. Someone who’s that fanatical about rare Pokemon certainly will only get in my way by destroying the environment, so I’ve got to deal with her and save Cosmog. I just want this fight over with, since it takes like four minutes to even get to the battle, so all I can do is jump in. The fight is more annoying than anything because Lusamine’s AI for this fight seems to just attack at random, often using NVE moves for no reason, so there’s not much of a chance to play around it and the fight was luckier than I would have liked, but I did win on my second attempt. A defeated Lusamine runs off into Ultra Space to go after the ultimate rare Pokemon in Necrozma, and Cosmog evolves into Cosmoem, something I’m sure Kukui will want to know about. Gladion gives me the Master Ball - no idea what I’ll use that on with my remaining legal encounters being what they are - and sails us over to Poni Island.

Wild Wild West

We’ve arrived at Seafolk Village! Dhelmise is a legal encounter here, but I already have five physical attackers and it doesn’t bring much new to the team, so I passed on getting it. Heading up to Poni Wilds, I really want the Focus Sash for Necrozma strats, so I go and battle all the trainers here. This also lets Mimikyu level up enough to finally learn Play Rough and give it its best Fairy-type attack.

Once that’s done, I can go meet up with Hapu. Her grandmother gives me Strength to traverse the path to the ominously named Ruins of Hope. Interestingly, something you might not have noticed is that there’s an optional Sightseer on Poni Breaker Coast who will say “Does this area seem like a power spot to you?” Game Freak subtly adding a Galar reference two years before Sword and Shield released? Other than that, there’s nothing interesting on this route - the Surf and Waterfall trainers aren’t unlocked until you become Champion.

After doing some more story stuff, we can finally enter Vast Poni Canyon. Before we continue, I really need to emphasize just how well battling only trainers works with the EVs of the squad we have in this nonsense challenge. A crazy number of trainer Pokemon give Attack EVs, which is just what the doctor ordered on a team that’s forced to have five physical attackers on it. Vitamins are also very easy to obtain through surfing, so every team member except Gyarados has at least 120 EVs in its primary attacking stat and all of those except Tauros have more than 160. The canyon itself isn’t much of a challenge, as Bisharp and Mimikyu can team up to lay waste to this part of the Alola region.

Totem Kommo-o is more challenging. Play Rough through Roseli Berry does a little over a third, so even a powered-up Let’s Snuggle Forever wouldn’t take it down in one shot, and if I attack on the first turn it’ll call in Scizor due to being under two-thirds health and obliterate Mimikyu with Bullet Punch into Poison Jab. I need a better plan. My first idea was to try and hit Kommo-o with a status move on my first turn - Disguise gives me one free attack and Noivern can’t really do anything to Mimikyu. Will-o-Wisp would have been perfect for this purpose to get something else in, but I forgot to get it and I’m not allowed to leave the trial because I already defeated the scripted encounters my one permitted time and coming back would be a second attempt. I therefore had to activate the backup plan: Thunder Wave. While this does let me get a guaranteed Play Rough to use up the Roseli Berry, this strategy is cutting it really close for HP. I need to dodge the Poison Jab status chance on the first turn, get a full paralysis on Kommo-o on the second turn, and dodge both of the flinch chances from Noivern’s Air Slash, not including avoiding the possibility I get screwed by something like a Play Rough miss. It was at this point that I realized that Will-o-Wisp wouldn’t have even helped me if I wanted to win this with Mimikyu, since even the chip damage from a half-power Poison Jab when coupled with the two Air Slash attacks would take me out.

Fortunately, there was a much less luck-based strategy that I was overthinking and just missing. As it turned out, I was fortunate enough to get exactly one Babiri Berry from a tree on Poni Wilds (remember that since I’m not allowed to loot large berry trees, it was fortunate that I got this at all), and that was the linchpin that made the entire strategy work. Because with Babiri Berry, we are now guaranteed to survive a Bullet Punch into Poison Jab combo on Turn 2, and as it turns out, the Scizor picks Pursuit on this attempt, meaning I don’t even use up the Babiri Berry as the second Play Rough takes down Kommo-o. I could’ve made this way easier on myself if I’d remembered to get the Mimikium Z beforehand and was willing to fish for a crit with Let’s Snuggle Forever, and Intimidate-shuffling would have safely neutered both Kommo-o and Scizor to get something like Butterfree in safely, but I’m pleased that I was able to get through this one even using an (in my opinion) suboptimal strategy.

After climbing up to High Hrothgar the Altar of the Moone, we play the flutes and summon Nebby to finally evolve into Lunala, who promptly gets swallowed up by Necrozma. The battle with Dawn Wings isn’t too bad, as Bisharp can one-shot it with Night Slash and even outspeeds the beast. That wasn’t the one I was worried about, though.

Ultra Rare, Ultra Powerful

Just getting to Ultra Megalopolis proved to be a challenge, as I’m still restricted to tilt controls and I haven’t played this minigame in a while, but I got it after a few tries. I do have one ace in the hole: Bisharp. It’s bulky, hits hard, and resists everything Ultra Necrozma can do to it. Even that only barely lets it survive a Dragon Pulse to throw down a Toxic. Now it’s time for the stalling. Bisharp tags out to Tauros who gets obliterated by a Dragon Pulse. Gyarados comes out next and obediently eats a Power Gem to use up another turn of Toxic. Butterfree is the next victim to another Power Gem, then Bruxish eats another Dragon Pulse. This is it, Ultra Necrozma is in the red. Bisharp comes out next at red health, and while it doesn’t matter what I send out next I would like to get as much experience as possible from this fight. All I need is to stop it from picking Photon Geyser against Mimikyu, and on the switch I get a useless Dragon Pulse anyway as the poison damage finally takes Necrozma down. All it took was throwing the rest of my Pokemon on the altar as fodder, and Bisharp and Mimikyu - the Pokemon that pretty much carried the team since Tapu Village - get to stay standing for a first-try victory against the most infamous boss in the game. I decline to take the Poipole, since even though it’s rare it’s too horrid to be usable without evolution, and we can go back to the suddenly-brightened world.

Saving the world seems like a pretty good place to stop, so I think I’ll leave it here. Next time we’ll finish the game.

Team:
Level 54 Bisharp, Defiant, Toxic/Iron Head/Night Slash/Stone Edge
Level 50 Gyarados, Intimidate, Crunch/Aqua Tail/Dragon Dance/Ice Fang
Level 53 Mimikyu, Disguise, Hone Claws/Play Rough/Thunder Wave/Shadow Claw
Level 52 Butterfree, Compound Eyes, Air Slash/Psychic/Quiver Dance/Bug Buzz
Level 52 Bruxish, Strong Jaw, Disable/Psychic Fangs/Crunch/Aqua Tail
Level 49 Tauros, Intimidate, Zen Headbutt/Smart Strike/Take Down/Rock Slide
 
The Grand (Alolan) Tour

We pick up where we left off at Mina’s house, where we start the last Trial off by battling her. Her lead Mawile and second Granbull both have Intimidate, which, uh, you really shouldn’t have done that, Mina. Her team, like the other captain battles, is max offense and speed, so Bisharp takes about half damage from Play Rough before taking it out with one Iron Head. Bisharp gets outsped and OHKO’d by the Granbull that comes in, but it soaks up the Intimidate and gets me a free swap. Tauros can come in next and while it can 3HKO Granbull, it still gets outsped and 3HKO’d back with Play Rough. I actually beat it 1v1 on my first try thanks to two Quick Claw procs and a crit, but I reset since I didn’t feel great about that. I knew I didn’t need luck like that to get through this Granbull, so on my second try I just went for Intimidate-swapping between Gyarados and Tauros which worked perfectly. Last up is Ribombee, and Tauros even helps out by getting a Quick Claw proc Rock Slide for about 75% on the bee before going down. Butterfree finishes the job by just barely surviving a Twinkle Tackle and KOing back with Air Slash.

With that out of the way, we can set off around Alola and get the rest of the petals for the Rainbow Flower. First up is Ilima, who leads off with Gumshoos. I lead off with Bisharp, and Brick Break is a reliable outspeed and 2HKO. Next up is Smeargle, and while it’s not threatening it does have Flamethrower and is fast, so Gyarados walls it pretty nicely and 2HKOs back with Aqua Tail (which would have been an OHKO if it didn’t get burned. I decide to get a little cheeky with his ace Komala and predict that Ilima will try and use a Z-powered Slam, which is exactly what happens as I get a free switch for Mimikyu with the Breakneck Blitz completely wasted. Play Rough does just over half damage and Komala’s Wood Hammer breaks my Disguise too late, and we’re done here with the Orange Petal now in our possession.

Next up is Lana as a Moon-side player, where we interrupt Mallow enjoying some, uh, aromatherapy. I don’t have anything good for her lead Lanturn, so Bisharp benefits from a Hydro Pump miss and a Thunder Wave as it 2HKOs with Night Slash. Araquanid comes out next and obliterates it with Hydro Vortex, but I didn’t actually need Bisharp anymore so all it did was waste Lana’s Z-move. Butterfree comes in and gets a flinch to stick to 2HKO the spider with Air Slash untouched, then tags out to Gyarados on the incoming Cloyster for another round of the Intimidate carousel. I want Butterfree in against this thing because of Cloyster’s atrocious Special Defense, so once it’s at -6 I send in my own Bug on a too-late Spikes. One Savage Spin-Out later, and that’s the game, getting us the Blue and Green petals for the trouble.

Kiawe is our fourth Captain battle, and he leads with Arcanine. I have Bisharp take the lead to soak up the Intimidate, deal chip damage from Flare Blitz recoil and get Gyarados in safely with its own Intimidate. Gyarados finishes it off on the second move after an Aqua Tail miss, then goes down to Talonflame’s Brave Bird. Tauros comes in next on the bird and misses its first Rock Slide before KOing with the second one, and in what is becoming a theme for this segment, gets a Quick Claw Rock Slide for 75% on Marowak and getting Kiawe to waste his Z-move here. Bruxish, who has been very underused this run, comes in and finishes the fight with one Hydro Vortex. The ever-memetic Hiker David jumps in with his Magmar, but Mimikyu (now in the lead) slows it down with Thunder Wave before 2HKOing with Shadow Claw for our Red Petal.

Our next stop is Hokulani Observatory, where we’re given the Yellow Petal for free before being shuttled off to Aether House to meet a now-reformed Guzma. Nanu is there and challenges us, leading with Sableye. I’ve got something I didn’t have last time in Play Rough Mimikyu, which easily outspeeds and one-shots Sableye. Persian is out next, and Nanu seems to have gotten dumber as he happily wastes his one Z-move straight into Disguise. Even with an unlucky flinch from Dark Pulse, Mimikyu can still finish off Persian before going down to the Absol. Bisharp pretty much walls anything Absol can do to it and easily absorbs a hit before winning the battle with one Brick Break.

Now that our flower is assembled, we can face off against Ribombee…which turns out to be a massive letdown. It goes for Quiver Dance, which is all the opportunity Bisharp needs to fire off one big Corkscrew Crash for the victory. Hapu, on the other hand, might be more difficult. Stamina Mudsdale is just about the worst thing to face for a team built around bludgeoning opponents to death, and she has three other strong Pokemon that I don’t match up amazingly well against. Golurk is a one-shot from Waterium Z-boosted Aqua Tail on Bruxish, which is good because I really don’t want to deal with Stealth Rock during this battle. Mudsdale comes out second, and the classic Intimidate shuffle can begin to get Mudsdale’s Attack down as low as possible. I even manage to get it to waste its Groundium Z on a switch to Gyarados for the final Attack drop, allowing Butterfree to come in and start setting up Quiver Dances. Butterfree gets up two before 2HKOing the Mudsdale with Bug Buzz. It takes the specially bulky Gastrodon down to half health before fainting, but it had one job and it executed to perfection. Bruxish picks up the revenge kill and gets Flygon down to half health before fainting itself, leaving Gyarados to come in and clean up the win. I’m very pleased by how well this entire strategy came together, with almost every member playing their part (and Mimikyu could have finished it if I really wanted to).

Victory Road is trivial, so let’s just jump right into the Elite Four. Remember that even though I’m at the Elite Four, I can not grind by leveling, but I do have eight Rare Candies for contingencies.

Acerola

I decided to lead off my Elite Four run with Acerola, since I don’t anticipate any issues with her. Bisharp looks to handle everything Acerola’s team can do to it with ease, and that’s pretty much what happens. The only wrinkle is that Palossand will always come out second as the only Pokemon on her team that can do anything to this Bisharp with Earth Power, but a switch to Gyarados should reliably deal with that. Tauros can finish off the battle as Drifblim cannot do anything to it, and all it takes is getting the Rock Slide luck and we win. Doesn’t seem like this battle will pose any issue.

Kahili

The Flying-type member seems like the second-most consistent, so let’s get to it. Bisharp can take out the Braviary with Stone Edge - while the accuracy is questionable, Brave Bird would just do way too much to anything else on my team with a Rock move. Hawlucha comes out next, and Mimikyu can absorb the incoming Flying Press and a Throat Chop before OHKOing back with a Let’s Snuggle Forever. A “perk” of Hawlucha having Mold Breaker is that Disguise is still up for the Mandibuzz, which takes out the Disguise while being 2HKO’d with Play Rough. Mimikyu takes Toucannon down to half health while taking the brunt of the Supersonic Skystrike to go down, but it did great work to take down half of her team on its own. Bisharp can come back in because I’m worried about Beak Blast burning, but all I get here is a Screech miss as Stone Edge (a noncontact move) connects again. Fire Oricorio is last, and while it’s obnoxious with Teeter Dance Gyarados has no issue with it.

Olivia

I was torn whether to do Olivia or Molayne third, but I figured that Molayne’s team worries me more so the extra levels might be more helpful to do it last. Bisharp takes the lead here again against Armaldo, taking X-Scissor for about half before one-shotting with Iron Head. Lycanroc is up next because it knows Counter, but I planned for this and switch in my Butterfree as its turn is wasted. Butterfree actually outspeeds and does a third with Bug Buzz before being annihilated with Continental Crush - I didn’t actually plan on using it for this battle, so baiting Olivia into wasting her Z-move on something I don’t care about was the play. Mimikyu takes two Play Roughs to take out Lycanroc while losing its Disguise, but that’s one of the scarier Pokemon down.

Gigalith comes out third because it knows Iron Head, so I switch in Gyarados to go to -1 and tank the hit, and decided to just go for a strategy to run it out of Stone Edges while stalling out both the sand and lowering its Attack. The Gigalith helpfully appears to be hardcoded to try and lower Tauros’ Speed, meaning every other turn is wasted on Bulldoze. Once it’s at -6, Gyarados can come in and finish it off with two Aqua Tails. This might not have been totally necessary, but was I really going to go through the Elite Four without using Intimidate shuffling one more time? Gyarados does half to the incoming Probopass with another Aqua Tail while taking back Thunder Wave, and while Gyarados goes down due to an unlucky full paralysis Bruxish can finish the job. Bruxish nearly solos the Cradily surprisingly, but Mimikyu comes in and wraps up the battle without ever having its Disguise broken.

Molayne

Molayne’s lead Klefki is more obnoxious than anything, setting up two layers of Spikes as it goes down to two Iron Heads. Metagross comes out next because it has Hammer Arm, so in comes Mimikyu to tank that hit while doing about half with Shadow Claw before going down. This Metagross actually could have ended the run, as it got an Attack boost on its first Meteor Mash and Molayne will use his two Full Restores here, but I did get some luck with a Zen Headbutt miss and Gyarados and Bruxish could team up to finish the job. Bruxish finishing brings out Magnezone next, which zaps it out of existence to bring in Bisharp. Bisharp can deal with the Magnezone with Brick Break, but it’s left with only 13 HP left and Dugtrio comes out next, so while I really wanted this Bisharp for Molayne’s own Bisharp it just wasn’t happening with Spikes. Only Butterfree and Tauros are left - this just isn’t happening. Back to the drawing board.

While I’m not saving between Elite Four members to prevent a potential softlock under my rules, the other members aren’t too difficult especially since I’ve learned more about them. Acerola is mostly an annoyance since the Palossand can use Iron Defense while I’m trying to bait out its Z-move and just make itself unkillable - it seems to know that I’m going to switch to Tauros and so it just won’t go for it. Fortunately, it turns out Gyarados can 2HKO this thing with the proper ranges while surviving Never-Ending Nightmare, and I don’t think I need it for anything else, so I might have just been overthinking it. Kahili is the same as always with Oricorio still being a pain, but not difficult. Olivia turns out to not even need the Intimidate shuffle, as Gyarados can survive a non-crit Stone Edge after Intimidate, and is just really quick and easy.

For Round 2 against Molayne, I only see one layer of Spikes instead of two from Klefki. Mimikyu is able to take Metagross down to 1 HP before going down itself, meaning Gyarados can safely come in on the heal and finish it. I really want Gyarados alive for the Dugtrio, so Butterfree is once again the switch-in death fodder, bringing in my new ace in the hole: Bulldoze Tauros, which can reliably 2HKO Magnezone and survive one Thunderbolt. Molayne is happy to waste his Dugtrio’s Steelium Z to finish off my low-HP Tauros, letting Gyarados come in and one-shot it with Aqua Tail while taking back Sucker Punch. Last is Bisharp, and Gyarados can team up with my own higher-level Bisharp to win this one.

Hau

Hau’s lead Raichu has Focus Blast, so Bisharp finally hands over the lead spot to Mimikyu. Raichu’s defense is pretty terrible, so it breaks my Disguise while going down to one Shadow Claw. Tauros comes out next to use my own strategy of Intimidate against me, but Gyarados and my own Tauros can team up to take it down - it really likes to spam Double Edge and take down its own HP. Butterfree comes out next for Vaporeon since I really don’t want to deal with Charm and Baby-Doll Eyes spam, but Hau switches on low HP to Noivern. Butterfree is sacked on the switch to Mimikyu, who can survive an Air Slash and take it out back with Play Rough. Decidueye comes out and finishes Mimikyu, so my own ace Bisharp can come out one last time. Hau actually switches again to Crabominable which takes about a third from Night Slash, so I switch to my Bruxish and take it down with Psychic Fangs. Bruxish is even able to outspeed and finish the Decidueye with a Crunch, then win the fight by finishing off Vaporeon with Psychic Fangs and making me Champion of Alola.

And that’s becoming Champion! I think I’ll make one more post for Episode Rainbow Rocket since unlike my previous challenges the postgame is actually substantive enough to justify it, but that was a pretty exciting ending to this part of the game.

Team:

Bisharp, Level 63
  • Brick Break
  • Iron Head
  • Night Slash
  • Stone Edge
The unmatched ace of the late game, Bisharp was more than worth the three real-life hours it took to catch one that was good enough. Dark/Steel is an amazing defensive typing that lets it tank tons of hits, Iron Head and Night Slash are absurdly powerful going off its high base Attack, and its speed didn’t prove to be anywhere near as much of a hurdle as I expected.

Gyarados, Level 57
  • Crunch
  • Aqua Tail
  • Dragon Dance
  • Ice Fang
Tauros, Level 56
  • Zen Headbutt
  • Smart Strike
  • Bulldoze
  • Rock Slide
I’m just going to mention these two together because, honestly, they were inseparable throughout the game. Intimidate shuffling took down plenty of tough opponents that hit too hard for the rest of my team while being twin physical bludgeons of their own.

Bruxish, Level 60
  • Disable
  • Psychic Fangs
  • Crunch
  • Aqua Tail
Bruxish didn’t get nearly as much use throughout the run as it should have, being mostly just Gyarados’ backup, but it got its day in the spotlight at the end by storming through half of Hau’s team to secure the victory.

Butterfree, Level 58
  • Air Slash
  • Psychic
  • Quiver Dance
  • Bug Buzz
Butterfree wasn’t used as much after the first half of the game as its stats just didn’t catch up with the rest of the team, but it gets kudos for being my team’s only special attacker and having to deal with all the physical walls throughout the game.

Mimikyu, Level 60
  • Hone Claws
  • Play Rough
  • Shadow Claw
  • Leech Life
Mimikyu was so useful in the last third of the game to perform various odd jobs while being an excellent attacker of its own. Being able to sponge any Fighting-type attacks that Bisharp fears while having three immunities made it an excellent utility Pokemon. Getting to see opponent after opponent repeatedly waste their Z-moves into Disguise was single-handedly worth the price of admission.
 

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