XY OU Trees (Hyper Offense Peak 1909)

shuckle.gif
thundurus.gif
landorus.gif
magneton.gif
kyurem-black.gif
pinsir-mega.gif


So I made a sticky web hyper offense team with my friend which got me to #15 on the OU ladder before I started playing badly and tilting and getting bored with the team. I do not have a defogger or a rapid spinner or a magic bouncer or a magic coat user but this team did OK without one. Feel free to replace Kyurem-B with one of those since it did not do much.

Greentree Rank.jpg


shuckle.gif


Trees (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Stealth Rock
- Sticky Web
- Encore
- Infestation

This is a standard Shuckle hazards lead with Encore and Infestation as support moves. Even though it has high base defenses, it sometimes only has the bulk/opportunity to get up 1 hazard, so in many matches, I need to prioritize which hazard to get up first (fast grounded threats like Greninja and Manectric wreck my team without Sticky Web, while Dragonite and Charizard X are dangerous if rocks are not up). Encore is really useful to lock an attacker into an attacking move or a set up sweeper into a setup move so that one of my other pokemon can come in safely. The Mental Herb is very useful against Taunt leads so that I can Encore them and get a free switch into Pinsir or anything else. Infestation is a situational move, and it is useful to trap something so that I still have momentum on the switch. Shuckle is extremely reliable as a lead since very few attacks 2HKO it.

thundurus.gif


Trees (Thundurus) (M) @ Life Orb
Ability: Defiant
EVs: 192 Atk / 64 SpA / 252 Spe
Naive Nature
- Knock Off
- Superpower
- Thunderbolt
- Hidden Power [Ice]

Defiant Thundurus is amazing, since it has the speed to get kills after getting the boost, the power to do massive damage, and the ability to beat common defoggers like Latias, Mandibuzz (something Bisharp can not do) and Zapdos. Thundurus is my most reliable attacker, since it does not require set-up and outspeeds the majority of the metagame with or without sticky web. Since Defiant Thundurus is rare, many people think they can defog or send in an intimidater like Mega Manectric for free, which worked for me even in the higher ladder. The only problem is that unboosted Thundurus is setup fodder for Dragon Dance + Roost Charizard X, which can sweep my team after 1 Dragon Dance.

landorus.gif


Trees (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Gravity
- Earth Power
- Focus Blast
- Psychic

Landorus hits extremely hard, but this set has a special twist. Gravity causes everything to hit the ground, which means that flying types are no longer immune to Sticky Web. Gravity allows Landorus to hit typical switch ins like Rotom-W extremely hard, while allowing me to use Focus Blast without fearing a miss. Gravity also grounds all flying type and Levitating pokemon, which means that they are affected by the Sticky Web.

magneton.gif


Trees (Magneton) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Magneton is not extremely powerful, but is good as a support pokemon, since it traps annoying pokemon like Scizor and Ferrothorn. I use Magneton over Magnezone since scarfed Magneton outspeeds Greninja and jolly Talonflame, which otherwise cause problems for my team. However, it is extremely dangerous to leave Magneton choice locked into anything besides Volt Switch (unless using it as a late game cleaner) since a free turn for a set-up sweeper can ruin this team. Magneton is not the bulkiest pokemon, but it takes Brave Birds from Talonflame and Bullet Punches from Scizor.

kyurem-black.gif


Trees (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 104 Atk / 252 SpA / 152 Spe
Rash Nature
- Hone Claws
- Blizzard
- Focus Blast
- Fusion Bolt

This is a custom set which I built to beat both Ferrothorn and Heatran without using HP Fire and Earth Power. The speed EVs outspeed positive natured base 70s and positive natured base 130s in sticky web, with 252 EVs in special attack and the rest in attack.

252+ SpA Life Orb Teravolt Kyurem-B Focus Blast vs. 252 HP / 4 SpD Ferrothorn: 309-367 (87.7 - 104.2%) -- 62.5% chance to OHKO after Stealth Rock

252+ SpA Life Orb Teravolt Kyurem-B Focus Blast vs. 248 HP / 220+ SpD Heatran: 250-296 (64.9 - 76.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

104 Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 0 Def Azumarill: 382-452 (94.5 - 111.8%) -- guaranteed OHKO after Stealth Rock

While this set is creative and worked out in the lower ladder, it takes 1 turn to set up (be reliable) and was not very helpful later on. If I had to do anything different, I would probably replace this with a Calm Mind Life Orb Keldeo with HP Electric since that set can actually beat stallbreaker Mew as well as check many water types like Crawdaunt, Manaphy, and low health Azumarill.

pinsir-mega.gif


Trees (Pinsir) @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 SpA
- Swords Dance
- Frustration
- Quick Attack
- Close Combat

Pinsir is an amazing sweeper which I have not used much until I made this team. Even without setting up, it does so much damage to anything, and even does decent damage to its checks and counters.

252 Atk Aerilate Mega Pinsir Frustration vs. 252 HP / 252+ Def Landorus-T: 192-226 (50.2 - 59.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Mega Pinsir Close Combat vs. 0 HP / 4 Def Mega Manectric: 179-211 (63.7 - 75%) -- guaranteed 2HKO after Stealth Rock

The reason I do not use -1 attack in these calcs is because of the ability Hyper Cutter, which is better than Moxie and Mold Breaker. Even though Mega-Pinsir has a 4x weakness to Stealth Rocks, it does not need more than 2 switch ins to do its job, and even if it can not sweep, it still dents part of the opposing team. Close Combat is better than Earthquake since it hits things like Rotom-W harder and it hits electric types like Raikou and Mega-Manectric decently hard.
Threats to the team:

mew.gif


Stallbreaker Mew can potentially beat my entire team 1 on 1 if played correctly (why do you do this IAmGingy) since 2 Knock Offs from Thundurus have a chance not to kill Mew if Stealth Rocks are not up. Some Mews also run Defog, which means that they can Defog all of my hazards without my knowledge of the set, and therefore without Thundurus getting a Defiant boost. I would like to replace Kyurem-B with something that can actually beat Stallbreaker Mew while being bulky enough to switch into or live a variety of attacks (Water, Fire, Electric, and Ice are the most needed resists).

manectric-mega.gif


Mega-Manectric outspeeds my entire team without sticky web (including my scarfer) and has the coverage to severely hurt all of them, which means that it can roll my team if I do not have sticky web up. I can usually take advantage of its frailty and prevent it from switching in too often, or switch in Thundurus on a predicted Manectric switch in to get a Defiant boost.

greninja.gif


Similarly, Greninja outspeeds my team apart from Magneton (and Pinsir using Quick Attack), which is decent at revenge killing it, but loses a lot of momentum for my team (locking Magneton into HP Fire, Flash Cannon, or Thunderbolt is a free set up opportunity for Mega-Charizard X). Greninja also has the coverage to hurt my entire team, so it is extremely dangerous if Sticky Web is not up.

bisharp.gif


Bisharp is normally not much of a threat since it does not have the opportunity to set up vs my team, but if Sticky Web is up, it gets the Defiant boost and Sucker Punch OHKOs everything except Kyurem-Black. This is extremely annoying when paired with Greninja or Mega-Manectric, since not getting the Sticky Web up means one of those will wreck my team.

landorus-therian.gif


Scarfed Landorus-T is annoying and can revenge kill my entire team. However, it is not as bulky as defensive Landorus-T and gets worn down easily with multiple switch ins. I can also take advantage of the move it locks itself into and go to an appropriate team member (Landorus or Magneton for Stone Edge, and Pinsir for Earthquake) to fire off an attack.

charizard-megax.gif


I have never been swept by a Mega-Charizard X but it is entirely possible, since it only needs 1 Dragon Dance to sweep through my team. One of the main reasons I have not been swept is that I always assume that a Charizard is X no matter what the team looks like, since Charizard Y is so much easier to deal with. Also, I usually try to get up rocks ASAP (call me ASAP Rocky) if I see Charizard. Quick Attack from Mega-Pinsir can revenge kill Charizard if it is at a significantly low health.
Trees (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Stealth Rock
- Sticky Web
- Encore
- Infestation

Trees (Thundurus) (M) @ Life Orb
Ability: Defiant
EVs: 192 Atk / 64 SpA / 252 Spe
Naive Nature
- Knock Off
- Superpower
- Thunderbolt
- Hidden Power [Ice]

Trees (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Gravity
- Earth Power
- Focus Blast
- Psychic

Trees (Magneton) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Trees (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 104 Atk / 252 SpA / 152 Spe
Rash Nature
- Hone Claws
- Blizzard
- Focus Blast
- Fusion Bolt

Trees (Pinsir) @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 SpA
- Swords Dance
- Frustration
- Quick Attack
- Close Combat

 
Last edited:
Nice team bruh
Scarfed tran kinda wrecks your team if equipped with hp ice, uncommon
Char X at +1 also destrys ur team and i would recommend twave on thundurus...but whatever floats ur boat
YOu have no ground coverage barring lando, so mega manectric is also a huge threat, I would kind of recommend eq on pinsir, but it's really situational.
You realy don't have any stall breakers other than mega-pinsir so I'm pretty sure unaware quagsire could beat all of your mons 1v1.
You also lack a defogger/spinner...rocks hurt ur team....alot

Overall though, realy like ur team and the original sets. Especially on KyuB
 
Hi dude nice team , i have few suggestion

first off if you need a defogger or rapid spinner you can try to use Forretress over shuckle

Forretress (M) @ Leftovers/Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Rapid Spin
- Heavy Slam/Gyro ball/Volt Switch
-Counter/Pain Split/Light Screen/Reflect/toxic/Spikes

or another option is change thundurus for starmie cuz you have kyurem b - fusion bolt , and magnezone you dont need thundurus


Item: Life Orb
Ability: Analytic
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
- Rapid Spin
- Hydro Pump
- Ice Beam
- Psyshock / Thunderbolt -------------- if you want create offensive momentum you can try this set


Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Reflect Type
- Recover
- Scald
- Rapid Spin

Gravity lando sounds really nice but you can try to use knock off or u tur , knock to remove evioltive from chansey or u turn to surprise

substitute over Focus blast on kyurem b cuz you have magneton to kill steel pokes , blizzard is so powerfull but i prefer ice beam ,earth power over hone claws to punish rotom w

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 216 SpA / 236 Spe
Mild/Rash Nature
- Substitute
- Ice Beam
- Earth Power
- Fusion Bolt
 
Hey there, nice team.
Personally there is very few I would change, most of your problems comes from Entry Hazards and Keldeo.
You have two sr weak 'mons, one of them even x4, and not a spinner/defogger on your team, also, since shuckle, your lead usually, is very slow the opponent will almost always get stealth rocks on your side of the field.
Keldeo is also problematic because only two members of your team (on of them also choice locked) can surpass him and kill him, neither of the two can switch in against him, while the rest of your team is slower and it's destroyed by the pony's STABs.

as such my suggest is Mixed Latios over Kyurem.
Mixed Latios with hp fire and earthquake still allows you to catch ferrothorn and heatran off guard, since they aren't very common moves for latios as of yet, while you'll also have a defog user and something that might help you check better Keldeo.
If you detest Defog, since Sticky web rpesence here Offensive Starmie is also an okay alternative.
Latios @ Life Orb
Ability: Levitate
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Hidden Power [Fire]
- Defog



OR
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam/ Hidden Power [Fire]
- Psyshock
- Rapid Spin

Hope it helped, good luck!
 
Last edited:
Hey,

This is an extremely small suggestion (and may be perceieved as gimmicky, but effective none the less) is Final Gambit > Infestation on Shuckle. Infestation doesn't really do a lot for you, but Final Gambit can be used on a switch to stop defog/spin and give you a free switch, which is pretty cool.
 
Hey X TREE cool team! This is actually a pretty solid build and I only have one or two suggestions that I feel can make this team a bit stronger. First off, Shuckle really does not benefit from running a physically defensive spread. Excadrill's Life Orb Iron Head still 2HK0's it and can easily Rapid Spin away your Sticky Web. I'd suggest running a more specially defensive spread that way pokemon like Landorus and bulky Rotom-W cannot 2HK0 you with Earthpower and Hydro Pump respectively, allowing you to get up your Sticky Web and your Stealth Rock.
shuckle.gif

Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 64 Def / 196 SpD
Calm Nature
- Stealth Rock
- Sticky Web
- Encore
- Infestation
As I don't want to change too much, my final suggestion is trying out Mega Heracross over Mega Pinsir. Mega Heracross hits like a truck and patches up the Bisharp and Mew weakness, while also outspeeding Greninja under Sticky Web. It hits hella hard and forces Landorus-T to switch in, racking up damage and neutralizing it as a threat. I'd suggest running Jolly over Adamant that way you can actually outspeed Stall Breaker Mew before and after Mega Evolving.
heracross-mega.gif

Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
Minor changes like Thunder Wave on Thundurus can definitely help patch the problem of Zard X and Latios. Anyway, that's all i've got. Hope i helped! :]
 
Back
Top