Tremors.

This is my first RMT. I'm glad to be a part of the community! :D

Any help would be appreciated to fine tune this team :)

At a glance:

450_hippowdon_front_norm.png
530_excadrill_front_norm.png
445_garchomp_front_norm.png
212_scizor_front_norm.png
508_stoutland_front_norm.png
121_starmie_front_norm.png


Now let's get detailed, shall we?

450_hippowdon_front_norm.png

Hippowdon@Leftovers
Nature: Impish
Ability: Sand Stream
Role: Lead, Lategame Tank
~ Earthquake
~ Slack Off
~ Stealth Rock
~ Ice Fang
EVs: 252 HP / 252 Def / 4 SpD

I absolutely love this thing! I like it so much that I think it fills this spot better than Tyranitar ever could! It starts out as my lead, setting up Stealth Rock, and is defensive and powerful enough for me to switch out and call on later if needed. What Hippowdon does for me is set up Sand Stream, meaning that the rest of my Pokemon (with the exception of Starmie) have a much easier time doing what they are supposed to do, unless of course another auto-weather inducer comes in.

In terms of choices in moves and items, Slack Off and Leftovers help to have Hippowdon survive longer, which is important considering the fact that Sandstorm is important for me. Ice Fang gives me coverage against Dragons and Flyings.

The main point of using Hippowdon is to set-up initially and switch out, then come back later in the game to tank and/or stall out the opponent.

530_excadrill_front_norm.png

Excadrill@Air Balloon
Nickname: GALACTUS
Nature: Adamant
Ability: Sand Rush
Role: Physical DESTROYER
~ Swords Dance
~ Earthquake
~ Rock Slide
~ X-Scissor
EVs: 252 Atk / 252 Spe / 4 HP

LOL, loving that inside joke right there :P

As for this Pokémon? It's a mother flippin' beast! If I'm not mistaken, the 252 Speed EVs and Sand Rush ability are enough for Excadrill under Sandstorm to outspeed even Deoxys-S. And after a Swords Dance boost, Excadrill's attack will shoot past 700, making t truly a force to be reckoned with!

Rock Slide helps deal with Fire and Flying, the former of which could potentially prove a problem to Excadrill (particularly Drought Ninetales). X-Scissor gives my team coverage against Psychics, Darks, and Grass, all of which are things I have little coverage over, and the latter of which is actually something I could have a problem with. Earthquake and Swords Dance are standard.

The Air Balloon is helpful because it gets rid of one of Excadrill's major weaknesses, which is ironically Ground itself. Defense is a problem for Excadrill, so getting rid of a weakness is always a benefit.

I can't stress enough how much I love this beast; it's truly the BnB of this team.

445_garchomp_front_norm.png

Garchomp@Choice Scarf
Nature: Jolly
Ability: Sand Veil
Role: Physical Sweeper
~ Outrage
~ Earthquake
~ Dragon Claw
~ Aqua Tail
EVs: 252 Atk / 252 Spe / 4 HP

I absolutely love the fact that Garchomp is, once again, in OU. This means that my Sandstorm team has a highly effective Dragon-type.

As if being Ground-type means its unaffected by Sandstorm wasn't enough, Garchomp's Sand Veil actually means its harder to hit under Sandstorm. That's always good, because it means getting rid of this behemoth is now more of a challenge!

Garchomp's movepool is meant to deal with many possible situations. Aqua Tail is that Water-type move to surprise oncoming Ground/Rock/Fire types that might ATTEMPT to decimate my Garchomp. Earthquake is a STAB move, and although it's already been seen on two other Pokemon I use, a base 100 accuracy 100 move is never a bad choice (unless you go against Flying/Levitate).

And Outrage/Dragon Claw is that sort of "two moves have a similar niche" kind of thing. The only thing that will be resisting either of those two moves is a Steel-type, which something like Stoutland can deal with. I included both because they are both good in certain situations. Outrage is good for power, while Dragon Claw is good if I just need a one move finisher and don't want to get locked.

212_scizor_front_norm.png

Scizor@Choice Band
Nature: Adamant
Ability: Technician
Role: Scouter, Revenge Killer, Ghost Murderer
~ U-turn
~ Bullet Punch
~ Superpower
~ Pursuit
EVs: 248 HP / 252 Atk / 8 Spe

Scizor has been on my team since all the way back in the days of Pokémon Crystal. Luckily, Generation V did nothing to hinder him, and he is still what I consider one of the most effective Pokemon on my team. Scizor has gotten me out of many sticky situations.

Bullet Punch is my main source of power. Technician, STAB, and Choice Band create a 135 Base Power priority move which has pretty good neutral coverage, and that is definitely nothing to sneeze at. It surprises me how many people switch into Scizor, expecting to finish it off, only to be destroyed by Bullet Punch.

Of course, if Bullet Punch doesn't cut it, I always have Superpower to fall back to if I need a fast KO. U-turn is a great STAB move to use in the case that I need Scizor to leave the battlefront quickly. And Pursuit is great for locking in the opponent's Pokemon (especially Ghost-types). They have the choice of fighting it out and praying that they knock out my Scizor, or switching out and letting me knock them out faster.

Originally I was using Bug Bite over U-Turn, which also takes advantage of Technician. But I reluctantly changed it to U-Turn to test Scizor as a scouter. I haven't had many problems thus far.

And then, of course, there is the added benefit of being Steel-type. This means that Scizor is not affected by Sandstorm, keeping with my theme.

Scizor is an incredible asset to my team, and I hope he stays that way for quite some time.

508_stoutland_front_norm.png

Stoutland@Choice Band
Nature: Adamant
Ability: Sand Rush
Role: Revenge Killer
~ Return
~ Crunch
~ Fire Fang
~ Retaliate/Ice Fang
EVs: 252 Atk / 252 Spe / 4 HP

Stoutland was a shot in the dark for me on this team. But when I saw that Stoutland's other ability was Sand Rush, I got really excited and needed it on my team.

Now this oversized St. Bernard becomes an absolute MONSTER in a Sandstorm!

Since his move pool is rather shallow, I focused more on those moves that I lacked coverage for, namely Fire, Dark, and Normal.

Return and Retaliate are great STAB, and Retribution is a great Revenge Kill move, ESPECIALLY under Sandstorm, where Stoutland could potentially run faster than a lot of Pokemon. I was stuck between Ice Fang and Retaliate for a while because I was deciding on proper Ice coverage. Then I realized that Starmie could use Ice Beam instead, and Retaliate makes Stoutland function as a very effective revenge killer.

Fire Fang is the only Fire-type move on my team, so it adds extra coverage.

Crunch is powerful Dark coverage.

There is nothing very stellar about Stoutland's moves, but Sand Rush definitely makes it something very stellar, and it stands out above many other Sandstorm choices.

121_starmie_front_norm.png

Starmie@Life Orb/Choice Specs
Nature: Timid
Ability: Natural Cure
Role: Special Sweeper, Bulky Water, S*** Disturber
~ Surf/Hydro Pump
~ Thunderbolt
~ Ice Beam
~ Psychic/Psyshock
EVs: 252 SpA / 252 Spe / 4 SpD

Originally, when I was constructing this team, I realized that I had a glaring weakness to three major things: Fighting, Water, and Fire. When I was thinking about suitable candidates, I dipped back into my reservoir of knowledge from my Platinum competitive battling days and realized that I should test out Starmie!

My old Starmie was a Spinner, but I noticed that Starmie has reasonable bulk, combined with its ability to eliminate two of my threats with STAB support, namely through Surf/Hydro Pump and Psychic/Psyshock for Fire and Fighting respectively. This, coupled with the fact that it could learn Thunderbolt and abuse its above average SpA stat allows it to eliminate the other threat to my team: Water.

This made my choice binding; I love Starmie as a Special Sweeper! BoltBeam gives me amazing neutral coverage as well and it's speed makes it on par with the rest of my team.

The added bulk of Starmie also makes it an effective "water wall" for my team, and can serve as a great late game sweeper with it's stellar type coverage and double STAB moves.

*pfew!* That was a lot of work!

Next steps: I have to remove Garchomp because it is now back to Ubers, so I need a replacement for him. Currently I'm stuck between using:

Magnezone @ Choice Scarf Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch

Heatran (M) @ Choice Specs
Trait: Flash Fire
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Overheat
- Earth Power
- Hidden Power [Ice]
- Dragon Pulse

Ferrothorn@Leftovers/Shed Shell
Ability: Steel Thorns
Nature: Sassy/Relaxed
~ Curse
~ Toxic/Leech Seed
~ Gyro Ball
~ Power Whip
EVs: 252 HP / 168 SpD / 88 Def


Threat List:

Another weather inducing team could pose threats for me, if my Hippowdon has died already, because I have no other way of setting up and usually lose the battle if this happens.

And I need help covering Rotom-W, because he comes in and decimates my team virtually unscathed.

These seem to be the only real problems, but I can't seem to win with this set too much right now because of the abundance of Rotom-W and my inability to kill it. Any help is appreciated.

Well, that's my team! Please rate and fix, and help me choose moves that have 2 choices if you please :)

Thank you! :D
 
Hey there.

As stated above, Garchomp is now uber but there is again stated above a good alternative in Gliscor since your team is destroyed by Excadrill and other physical threats with ease. The new set would look like this:

Gliscor @ Toxic Orb
Impish 244 HP / 176 Def / 88 Spe
~ Swords Dance
~ Earthquake
~ Ice Fang
~ Taunt

This spread is great to absorb powerful attacks from the most common physical threats such as Excadrill. Earthquake is a nice STAB move that hits a lot of the Meta game while Ice Fang is mainly used for coverage against Lati@s and opposing Gliscor. Taunt can stop Pokemon like Conkeldurr from setting up and punish them with a +2 Earthquake.

You're also extremely Ferrothorn weak with no reliable way to counter. I would like to recommend a Specially Defensive Heatran over Stoutland as using two Sand Rush users seems a little redundant. Sp.def Heatran can take care of Ferrothorn evern under Rain as Ferrothorn can't touch it at all while Heatran can fire off 4x super effective Lava Plumes and even get a burn to cripple it into submission. The new set would look something like this:

Heatran @ Leftovers
Calm 248 HP / 8 SpA / 252 SpD
~ Lava Plume
~ Roar
~ Protect
~ Toxic

This set can also help deal with Volcarona who also causes your teams problems. Roar allows you to remove all boosts on Volcarona who can't even dent Heatran with boosted HP Rock and then let Stealth Rock take it toll.

Now, I didn't want to recommend so many Pokemon replacements but I really think your team would benefit from a Tyranitar over your Hippowdon. The reason for this is because in the current meta Hippowdon just can't cut it with such threats are Ferrothorn, Lati@s and extremely powerful physical sweeps roaming around who can setup on Hippowdon with ease. The new set would look like this:

Tyranitar @ Chople Berry
Sassy 252 HP / 64 SpA / 192 SpD
~ Stealth Rock
~ Crunch
~ Fire Blast
~ Superpower

This set can help with Ferrothorn as Tyranitar can remove Rain and then destroy it with Fire Blast. Stealth Rock can also be used on Heatran if you would like to free up a move slot on Tyranitar for Pursuit who can help make sure threats such as Latios don't stand a chance. Chople allows you to come in on Reuniclus and Crunch (or Pursuit) it to death and Superpower can help against over Tyranitar and Heatran who feel risky enough to come in.

And Lastly I'd like to give a little nit pick. I would recommend you use Life Orb on Starmie and run Recover in the place of Psychic. This allows Starmie to live longer and help out your team greatly against a lot of threats such as Gliscor and Jellicent.

I hope this helps. Good luck!
 
Hey there.

As stated above, Garchomp is now uber but there is again stated above a good alternative in Gliscor since your team is destroyed by Excadrill and other physical threats with ease. The new set would look like this:

Gliscor @ Toxic Orb
Impish 244 HP / 176 Def / 88 Spe
~ Swords Dance
~ Earthquake
~ Ice Fang
~ Taunt

This spread is great to absorb powerful attacks from the most common physical threats such as Excadrill. Earthquake is a nice STAB move that hits a lot of the Meta game while Ice Fang is mainly used for coverage against Lati@s and opposing Gliscor. Taunt can stop Pokemon like Conkeldurr from setting up and punish them with a +2 Earthquake.

You're also extremely Ferrothorn weak with no reliable way to counter. I would like to recommend a Specially Defensive Heatran over Stoutland as using two Sand Rush users seems a little redundant. Sp.def Heatran can take care of Ferrothorn evern under Rain as Ferrothorn can't touch it at all while Heatran can fire off 4x super effective Lava Plumes and even get a burn to cripple it into submission. The new set would look something like this:

Heatran @ Leftovers
Calm 248 HP / 8 SpA / 252 SpD
~ Lava Plume
~ Roar
~ Protect
~ Toxic

This set can also help deal with Volcarona who also causes your teams problems. Roar allows you to remove all boosts on Volcarona who can't even dent Heatran with boosted HP Rock and then let Stealth Rock take it toll.

Now, I didn't want to recommend so many Pokemon replacements but I really think your team would benefit from a Tyranitar over your Hippowdon. The reason for this is because in the current meta Hippowdon just can't cut it with such threats are Ferrothorn, Lati@s and extremely powerful physical sweeps roaming around who can setup on Hippowdon with ease. The new set would look like this:

Tyranitar @ Chople Berry
Sassy 252 HP / 64 SpA / 192 SpD
~ Stealth Rock
~ Crunch
~ Fire Blast
~ Superpower

This set can help with Ferrothorn as Tyranitar can remove Rain and then destroy it with Fire Blast. Stealth Rock can also be used on Heatran if you would like to free up a move slot on Tyranitar for Pursuit who can help make sure threats such as Latios don't stand a chance. Chople allows you to come in on Reuniclus and Crunch (or Pursuit) it to death and Superpower can help against over Tyranitar and Heatran who feel risky enough to come in.

And Lastly I'd like to give a little nit pick. I would recommend you use Life Orb on Starmie and run Recover in the place of Psychic. This allows Starmie to live longer and help out your team greatly against a lot of threats such as Gliscor and Jellicent.

I hope this helps. Good luck!

Thank you for your suggestions :)

Yeah, I was planning on removing Garchomp anyway for one of the above mentioned Pokemon :P

I have Stoutland because it absolutely murders Gliscor and STAB Return is amazing for revenge killing. Also, he can safely switch in on a Ghost attack unscathed. Plus, no one expects it coming: I've OHKO'd many Latios, Lati@s, Gliscor, Gengar, and Landorus with Stoutland, so he deserves his niche on my team. Plus, with Sand Rush, he outspeeds every Pokemon in the meta bar Excadrill, which is always a nice touch.

I will however replace Hippowdon with Tyranitar to maximize usefullness of my team. I just wish he could learn an attack like Slack Off to keep him around sweeping longer. I also like Hippowdon's tanking potential.

Heatran and Gliscor seem like viable additions to my team, but as I said, I do not want to remove Stoutland; he's just too beastly and unexpected.

What should my next steps be?
 
If you are worried about Tyranitar dying too soon you could run a Jirachi over your Scizor. They can both remove Reuniclus and both share the Steel typing, however Jirachi gives you access to Wish which can be used to heal up not just Tyranitar but your whole team. A set like this should work:

Jirachi @ Leftovers
Careful 252 HP / 224 SpD / 32 Spe
~ Body Slam / Thunder Wave
~ Wish
~ Iron Head
~ Fire Punch / Protect / U-turn

This set works well with Gliscor who I mentioned before as Gliscor can take all ground moves targeted at Jirachi. Jirachi also gives you status support making it easier to setup with Excadrill. Fire Punch is nice for Magnezone but you could also use U-turn which also allows for scouting. Protect can be used for extra assurance on Wish.

Hope this helped.
 
In my sandstorm team I use this Tyranitar and it works very well:
-Tyranitar @choise scarf
Adamant nature
Evs 252 Atk, 52 SpD, 200 Spe
moveset
Stone edge-Fire fang-Superpower-Crunch

I don't know if people is expecting for this...whit the scarf Tyranitar can outspeed many Pokemon and his STAB Stone edge is very powerful. I use Tyranitar togheter with Hippowdon but it may strong also without Hippowdon.
Your Ferrothorn seems nice and Heatran and Gliscor are both great choises for your team but with Ferrothorn you are less weak at water type.
I hope it helps good luck!
 
Hi,

With your lack of a spinner, Stall can be become a very fearsome feat to be overcome, and the best place I see for Rapid Spin to fit is on Excadrill over X-Scissor, whose Bug coverage leaves more to to desired. Additionally, Garchomp is banned, so I would suggest a Scarf Landorus in its place, which will help infinitely with your weakness to fast Celebi and give you a solid amount of speed that Garchomp gave you, as well as letting you check Volcarona who is mean to your team.

Landorus @ Choice Scarf
Sand Force
Naive nature
EVs: 252 Atk / 4 SpAtk / 252 Spe
~ Earthquake
~ Stone Edge
~ HP Ice
~ U-turn

U-turn is for scouting while HP Ice is to hit Gliscor who think they have you walled. You can also use a few less Atk EVs on Scizor and move them into SpDef so you can survive multiple hits from Lati@s or drag mag teams in general. Starmie should use a moveset of Hydro Pump | Thunder | Ice Beam | Recover with a Life Orb to be an effective Thund check. Hippo can use an EV spread of 252 HP / 4 Atk / 252 SpDef and a Careful nature since it has enough physical bulk. Stoutland also isn't doing much that Scizor or Excadrill aren't already doing, CM Virizion is a really great mon to check out as it can check opposing Excadrill and is free to sweep since Scizor most likely took Lati@s (its main counter) out already.

Virizion @ Leftovers
Justified
Timid nature
EVs: 4 Def / 252 SpAtk / 252 Spe
~ Calm Mind
~ Focus Blast
~ Giga Drain
~ HP Ice

Focus Blast to hit Tyranitar, Giga Drain to hit Rotom-w and rain teams in general, and HP Ice for dragons/gliscor. Starmie becomes a little awkward at this point, but still has utility in checking Thunderus. Good luck!
 
Change excadrill to jolly and explain why the f*** you have 8 evs in scizors speed. Your team wont do jack sh*t to opposing excadrill, the entirety of them possesing a faster, joly nature. I dont know what scizor is checking with those extra evs, but I can only assume that your metacarpals spasmed and forced your ev count to go to speed.
 
Change excadrill to jolly and explain why the f*** you have 8 evs in scizors speed. Your team wont do jack sh*t to opposing excadrill, the entirety of them possesing a faster, joly nature. I dont know what scizor is checking with those extra evs, but I can only assume that your metacarpals spasmed and forced your ev count to go to speed.
You do realize that the majority of Excadrills are Adamant...and that Adamant is a much better nature nowadays due to the power boost being a very good trade off for not being able to outspeed a few Jolly Excadrills. Not to mention, 8 speed EVs is the standard on CB Scizor, and has been for the past 2 generations...
 
Thank you all for your feedback, you really made me rethink things :)

THe only problem is, now I'm stuck between 8 Pokemon and the decision of Starmie or Rotom-W xD Any final help would be appreciated, then testing shall resume.

Tyranitar @ Chople Berry
Sassy 252 HP / 64 SpA / 192 SpD
~ Stealth Rock
~ Crunch
~ Fire Blast
~ Superpower

Excadrill@Air Balloon
Adamant 252 Atk / 252 Spe / 4 HP
Sand Rush
~ Swords Dance
~ Earthquake
~ Rock Slide
~ Rapid Spin

Gliscor @ Toxic Orb
Impish 244 HP / 176 Def / 88 Spe
~ Swords Dance
~ Earthquake
~ Ice Fang
~ Taunt

Heatran @ Leftovers
Calm 248 HP / 8 SpA / 252 SpD
~ Lava Plume
~ Roar
~ Protect
~ Toxic

Jirachi @ Leftovers
Careful 252 HP / 224 SpD / 32 Spe
~ Body Slam / Thunder Wave
~ Wish
~ Iron Head
~ Fire Punch / Protect / U-turn

Landorus @ Choice Scarf
Naive 252 Atk / 4 SpAtk / 252 Spe
~ Earthquake
~ Stone Edge
~ HP Ice
~ U-turn

Virizion @ Leftovers
Justified
Timid 4 Def / 252 SpAtk / 252 Spe
~ Calm Mind
~ Focus Blast
~ Giga Drain
~ HP Ice

And another big choice:

Rotom-W @ Leftovers
Modest 124 HP / 252 SAtk / 132 Spd
~ Thunderbolt
~ Hydro Pump
~ Thunder Wave
~ Pain Split
OR
Starmie@Life Orb
Timid 252 SpA / 252 Spe / 4 SpD
~ Hydro Pump
~ Thunderbolt
~ Ice Beam
~ Psychic/Recover
 
Bump!

I'd really appreciate the help in my final decision made :)

I also appreciate all the help you guys have been giving me with this, so cookies for you all!

*gives cookies* :)
 
First off, garchomp is now uber, so 100% replace him with scarf landorus as a revenge killer. You don't sweep with a scarfed mon, you clean up or revenge kill
 
BUMP

Thanks for the ratings, can I please have some more comments on this team? I really think it's solid, and I make changes as I go along.

I was experimenting with Ferrothorn and it's doing well for me :)
 
Back
Top