Tri-Wave Team

Introduction:
Well, i built this team thinking in the useful Thunder Wave. Paralyzis is annoying. and reduces speed, so, slower and Powerfull Pokémon can take advantaje of the Speed drop, and Sweep effectively.

At Glance:

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The Team

Azelf
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Timid Nature
@Focus Sash
Ev's 252 Speed, 252 SpA, 4 HP
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Thunder Wave
Fire Blast
Taunt
Stealth Rock

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Azelf is my favorite Lead, but now i'm replacing Explosion, giving it Thunder Wave, this allows Azelf Paralize faster Sweepers, such as Choice Scarf Heatran, Scarf Tyranitar Switching in, Weavile Swiching in, and Ghosts and Steels guessing an Azelf's Explosion. Fire Blast is neccesary for kill Skamory, because it Walls 4 of my Sweepers, and also hit Forretress and Bronzong hard.

Magnezone
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Modest Nature
@Expert Belt
Ev's 252 SpA, 252 Speed, 4 SpD
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HP Fire
Thunderbolt
Thunder Wave
Flash Cannon

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This my Anti-Jirachi Sweeper, it no only traps it, it also paralyses it, making it be slower than any Pokémon ,disabling the Choice Scarf variants and their annoyers Iron Heads, and also 2HKO with it with HP Fire, Magnezone have a Room in my team, because it can deal with a paralysed Gyarados, and Scizor.

Latias
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Modest Nature
@Leftovers
Ev's 252 SpA, 252 Def, 4 HP
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Thunder Wave
Calm Mind
Dragon Pulse
Surf

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This my special Sweepers, she can deal with Salamence, Heatran, Breloom and Ground-Types.
Obviously she'll switch into Special Sweepers, such as Starmie and Heatran, the use Thunder Wave, and let her Sweep with Calm Mind and her Two most common attacks.


Metagross
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@Choice Band
Adamant Nature
Ev's 252 Attack, 100 Def, 152 SpD
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Meteor Mash
Earthquake
Thunder Punch
Ice Punch

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The most powerfull Sweeper in my Team, STAB Choice Band Meteor Mash OHKOes Gengar, Salamence, Tyranitar for super effective damage, and Latias, 2OHKOes Gliscor, Rapid Spinner Starmie, Machamp, Lucario and Dusknoir. Metagross sucks in Speed, but the Three Thunder Wave Pokémon in my team have to paralyse something of these Pokémon before Metagross can use his Powerfull Meteor Mash for send those Pokémon to the hell.

Snorlax
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@Leftovers
Adamant Nature
Ev's 252 HP, 252 Attack, 4 Def
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Curse
Body Slam
Fire Punch
Selfdestruct

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The combination of Body Slam + Fire Punch only are resisted by Rock Types and Heatran, but Aerodactly is the only one Rock Type in OU, and Heatran is easily Killed by Infernape's Close Combat, Latias's Surf, and Metagross's Earthquake. Curse gives more power to Selfdestruct and the other Psychical Moves, but Curse reduces speed and isn't usefull against paralyzed Pokémon. Fire Punch OHKOes a Paralysed Scizor, and deals 32-38% damage to the standard 252 HP, 176 Def Skarmory, Skarmory are bad news for Metagross, and Azelf is a suicide lead, not a Sweeper, and also Fire Punch allows Snorlax to Hit Steels hard.

Infernape

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@Choice Scarf
252 SpA, 252 Speed, 4 Attack
Naive Nature
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Close Combat
Hidden Power Ice
Grass Knot
Fire Blast

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In the OU tier, there are 5 Ground-Type Pokémon that can't be paralyzed with Thunder Wave, they are Hippowdon,Mamoswine, Swampert, Gliscor, and Flygon, Hippowdon and Swampert and Mamoswine are Slow and easily Killed by the others Pokémon in my team, but Gliscor and Flygon, both are a trouble for my three thunder wavers, with that on mind, i've put Infernape in my team, for deal with them. Infernape OHKOes Flygon(even the Choice Scarf Set)and Gliscor with Hidden Power Ice, and Grass Knot 2HKOes both Swampert and Hippowdon, and Close Combat has a 10% chance of OHKO Mamoswine.

Pokémon that can't be paralyzed with T-W

Electivire: Yes, if the oponnent is guessing a T-W this guy will Swicth In, gaining speed and defeating my team one for one, if Metagross is still alive he can kill him with a Choice Band EQ, Latias can deal with him too, but my other Pokémon don't have a chance to beat him.

Jolteon: Latias and her Calm Mind can Switch into Jolteon Specs variants, and proceed to Calm Mind.

Blissey: The Pink Egg also can cure her party with Aromatheraphy, but any of my physical sweepers can OHKO her, Choice Band Metagross and a Snorlax +1 Body Slam, Infernape's Close Combat 2HKO her, so, she's a not a big problem.

Starmie:
Latias, Magnezone, Snorlax, Metagross's Thunder Punches.

Celebi: Infernape 2HKO it with Fire Blast, Latias can del with it too, and also Snorlax has Fire Punch and Curse for kill it.

That was my team, please rate it.
 
Ok, first of all I think your idea of spamming t-wave and sweep with slower pokemon is pretty cool, and it is pretty effective in the metagame, but you have to watch out for pokemon who use rest, sub, and etc. to block status. Also electrivire can pretty much destroy your team, except Latias, with all those speed boosts. But the thing that stood out the most was a modest nature on infernape. Since you are running close combat I suggest you use a nature that doesn't lower attack. Its nature should be hasty or naive, because your need infernapes speed to kill a lot of things i.e Salamence. Also a choice Scarfed Machamp will make huge dent in your team.
 
KK you edited it, so I removed the original comment it was a bit aggressive.

As to Pratty, lvl 100 snorlax with 350 attack and 75 base power, 200% efective vs 396 defence Skarmory, no boosts. Does 96-115 damage. This is what I got anyway, same yes/no?

This equates with max hp being 334, too:
(96/334) x 100 = 24%
The brackets aren't needed but it makes it clearer to understand

I've re-checked this I just plugged that info into pokemon marriland damage calculator. So um? I'm not gonna bother checking my other calcs, but one of us is wrong lol. I don't think I have missed anything.

EDIT: Just checked this on http://www.psypokes.com/dex/damage.php got the same result, I'm pretty sure that I'm right, but I could be wrong.

As with thunderwave he was talking about trouble with his sweeper in which case they will be cured but, true technically starmie can be paralysed, but in the context he was saying the only problems with t-wave are ground types, which isn't true. How have our other calcs come out different?
 
- Fire punch does 24% to 29% on skarmory wiht the ev's you suggested, not 48%-57%

I don't know how you're getting this.

Adamant 252 ATK Snorlax's Fire Punch to 252 HP/176 Defense Impish Skarmory: 28.7% - 34.1%

Adamant 252 ATK Snorlax's Fire Punch vs. "Specially Defensive Skarmory": 32.9% - 38.9%

Even against max HP/Max Defense Impish Skarmory, his Fire Punch does 27.5% - 32.9% without any Curse.

So I don't know where you got 24% to 29%?

I'm guessing he got his calcs from a Cursed Fire Punch: 43.1% - 50.9% to Physical Skarm, 49.1% - 58.1% to Specially Defensive Skarm. Although even then, his calcs aren't exact and are kinda wrong too.

Also, his Snorlax's Fire Punch does 93.3% - 110.8% to the standard Scizor. So it is guarenteed after Rocks.

Also, Thunder Wave DOES technically paralyze Starmie. It's just that Starmie is cured upon switching.

CB Scizor does 81.1% - 95.7% to his Latias with Pursuit. So after Rocks it has a VERY good chance to OHKO, but the OHKO is not guarenteed. You may wish to invest into HP if you want to survive that.

CB Meteor Mash does 44.7% - 52.9% to standard "Rapid Spinner" Starmie. So yes, it is a 2HKO. It does 59.5% - 70.6% to the non-Choice attacker and the same to the Specs attacker.

His Magnezone does 56.5% - 66.5% to the standard Choice Scarf Jirachi, which is the one he's talking about. Yes, it does 2HKO. It also does 50.5% - 59.4% to 252 HP/0 Sp. DEF Jirachi, which I think is the standard T-Wave/Sub Jirachi(I could be wrong here).

So yes, he did get some facts wrong, but so did you. You shouldn't say every single statement is wrong when you then get so many wrong yourself.

I'm sure this will come back to bite me.
 
Ok thanks, fixed some things, and added a list of Pokémon that can't be paralysed with T-W. Scizor's Choice Band Pursuit OHKO Latias no matter what, yes, i was wrong in that statment, again, thanks.
 
As to Pratty, lvl 100 snorlax with 350 attack and 75 base power, 200% efective vs 396 defence Skarmory, no boosts. Does 96-115 damage. This is what I got anyway, same yes/no?

96 - 114, actually.

I'm not really sure what's wrong here. That's what I get on Smogon Calc, which comes to 28.7% - 34.1%. So maybe you're doing the division math wrong or something? I dunno, but that's what Smogon Calcs say, so I'm inclined to believe that.
 
KK now I've gone back to traditional calculatios with the formulae below:

Damage = ((((2 x (lvl/5) + 2) x attack stat x attack power / defense stat)/50) + 2) x STAB x Weakness/Resistance x Random number/100

Random number is a number between 85 and 100. I'm going to use 85, and snorlax with the above mentioned information

Damage = (((( 42 x 350 x 75 / 396)/50) + 2) x 2 x 85 / 100
= ((((42 x 26250) / 396) / 50) + 2) x 170/100
= ((((1102500/396) / 50) + 2) x 1.7
= ((((2784.09) / 50) + 2 ) x 1.7
= 96 damage

KK I found the problem lol, dunno how I failed that twice. EDIT: I do know, I was pluggin in 396, which is her defence not her Hp, my bad
96/334 x 100 = 28%

btw it's acutally 115, you get 114 due to rounding errors.

Considering you nitpicked my t-wave thing.

Your fire punch means it's not a garunteed OHKO on scizor, like I said. Read the wording lol.
Same with metagross I said it's not garunteed on starmie, and considering the common set carries leftovers, it actually unlikely.

The magnezone thing, is because, I thought mystic water was a 20% increase, and I just clicked that cus it's the same as expert belt. But mystic water is only a 10% increase in attack, aparantly, although I've just seen a site saying it was 5%.

"Kabutops @ Life Orb/Mystic Water
Ability: Swift Swim
EVs: 200 HP/252 Atk/56 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Aqua Jet
- Stone Edge
- Swords Dance

It comes to 30% damage increase with 10% recoil, or a 20% increase in only the water attacks but no recoil." heres someone else who thinks it's 20%. But marriland thinks it's 10%, so I dunno whats going on here with mystic water.

and whats with this rocks thing, he was saying it was garunteed, in calculation's you always take the worst case scenario, and stealth rocks are not garunteed to be up. Also you can't have almost garunteed, that like saying almost infinity, which you can neaver be near to infinity. So after saying I made loads of mistakes, I made 2, which is still quite embarasing. But considering you made 1 with saying it was 114, you made another 2 saying it's garunteed on starmie and scizor. 2+1 = 3 and 3 > 2. But it's time to end this, cus we could both probably nit pick forever.
 
Generally speaking, Calcs should take Rocks in mind. After Rocks, Meteor Mash 2HKO's Starmie. Especially since Rapid Spinner Starmie is there to, well, Rapid Spin Rocks, so it'll take Rocks at least once. This turns it into a likely, but not quite guarenteed, 2HKO.

Scizor will switch into Rocks at least once as long as they get put up, since it's highly unlikely to be spun before Scizor comes out once.

And such and such, this and that, tit for tat, trying to find a way to end this post.
 
Um, you are forgetting Flygon and Swampert who are both immune to thunderwave and can cause serious damage with their STAB earthquakes.
i think that Latias should be Spec'ed as it does massive damage and in combination with CB Metagross your oppoinients walls will crumble. I think that a Sub + 3 attacks Machamp which becomes near immpossiabelt o kill with para support would be very usefull over Curse Snorlax as curse is kinda piontless sine you are running so much thinderwaves.
Lastly I think that a Jirachi with BodySlam, Wish, U-turn and Iron Head can help your team since it paraylsis the opponients team and can heal your Choiced attackers as they will be taking a fair bit of damage switching into attacks.

Have a Nice Day!
 
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