Trick Hail Team

This team primarily utilizes two things: gradual damage, and abusing Pokemon with monstrous stats but pitiful Speed. Combined, they make a nasty combination, one that rarely gets stopped (except by Klefki and Aegislash, but that's neither here nor there). Anywhere, here they are:

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Abomasnow [Hi it's Snow] (M) @ Abomasite
Ability: Snow Warning
EVs: 252 HP / 252 Sp. Atk / 4 Sp. Def
Quiet Nature
- Blizzard
- Focus Blast
- Energy Ball
- Protect

Always lead with this, for obvious reasons. To be frank, he tends to be the weak link. Ironic, seeing how Blizzard was the main reason I started this team, and now he's the only one who knows it. To be fair, his Blizzard does pack a punch, and with his 100% accuracy, once Trick Room's up, he'll often one-shot anything that's weak to it, while severely harming anything that's not. Energy Ball's for the odd Water, and Focus Blast is for just further coverage. Protect is standard, of course. But really, the only reason this guy exists is to get the hail going. 9/10 opening plays will be Protecting with him and Trick Rooming with one of the others. Then, if I can get a good kill in, I'll do so; otherwise, I get him out of there and bring in something more efficient while keeping him alive to kick the snow back in later. On the rare occasion that I feel my opponent will read a Protect and set up, I may just go ahead and use Blizzard anyway even before Trick Room clocks in.

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Carbink [I Got a Rock] @ Light Clay
Ability: Clear Body
EVs: 252 HP / 128 Def / 128 Sp. Def
Relaxed Nature
- Reflect
- Light Screen
- Stealth Rock
- Trick Room

One of my two alternate leads. I Got a Rock is, as you can tell, mostly just there for support. Thanks to his bulk, unless a freak Steel move shows up and whacks him, or he flinches, he'll usually get his Trick Room off. Depending on how things went the last turn, that's when I start making decisions. If he was hardly touched, I'll start setup depending on the team (prioritizing Stealth Rock if they have Talonflame, Light Screen if they have more Special Attackers, etc.) until I'm at a low enough health. At that point, if it's urgent I get a setup (like that Talonflame, I would NEED Stealth Rocks up and ready), I'll risk his life to finish setup; otherwise I'll take him back to heckle another day.

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Reuniclus [ADAM] (M) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 Sp. Atk / 252 Sp. Def
Sassy Nature
- Psychic
- Focus Blast
- Recover
- Trick Room

My other alternate lead. Generally, I go with I Got a Rock if I feel the need for setup or if I sense a physical attacker coming, whereas if I sense a special attacker coming, I lead with ADAM, who takes special attacks like a boss. Magic Guard is simply magical; not only does it let ADAM use Life Orb for free, but it makes him immune to that hail! Meaning that if I play my cards right, if I get into a dire situation, I can just spam Recover until hail weathers (har) my opponent away. That shouldn't be necessary, though, since his massive bulk will let him survive most special attacks with ease, while his natural special attack (plus Life Orb) will make Psychic hurt a lot. Focus Blast exists for coverage, primarily for pesky Steel-types (except Aegislash, grr).

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Scrafty [Thugnificent] (M) @ Safety Goggles
Ability: Shed Skin
EVs: 252 HP / 128 Def / 128 Sp. Def
Sassy Nature
- High Jump Kick
- Fake-Out
- Crunch
- Rest

Gaze upon his goggles, and despair.

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You can't handle the absolute magnitude that is this pair of goggles. They will destroy you.

In all seriousness, the Safety Goggles have been ignored in lieu of other new items such as Weakness Policy and Assault Vest. While the usefulness of those items can't be denied, these goggles deserve to be recognized as well. Not only do they block Scrafty from Spore, Sleep Powder, and other powder-based moves, it more importantly keeps him save from Hail damage. You may be beginning to see a pattern here: despite there being only two Ice Pokemon on this team, the only Pokemon who gets damaged by hail is Carbink, the massive wall for whom HP percentage loss means little. This gives me the basic advantage of being able to use stall tactics to let my opponent whittle away, or simply go on the offensive and use hail damage to break through sashes or just finish off weakened opponents.

Fake-Out, as everyone knows, is amazing in Doubles, while High Jump Kick and Crunch are his two STABs. I'd consider removing Crunch for another move, but having an Aegislash counter is always helpful (that being said, unless I team up on the Aegislash, a Sacred Sword will probably be waiting to destroy Thugnificent regardless). Rest is there to abuse with Shed Skin, Scrafty's severely underrated non-Moxie ability. Yes, Moxie's much better for Dragon-Dancing sweepers, but since Thugnificent is Trick-Sweeping, and Dragon Dance isn't happening, being able to reload his bulk is a blast. Even if I don't get the 1/3 chance of waking up immediately after sleeping (which of course raises exponentially each passing turn), in the time it takes for them to beat through his bulk, I'll have another Pokemon out doing tons of damage. Or if something scary shows up (like Fairies), I'll just switch him out and let him nap it out until later. Besides, being able to laugh off Paralysis and Burns through Shed Skin is just too priceless to let go.

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Excavalier [Gan Fall] (M) @ Assault Vest
Ability: Overcoat
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Knock Off
- Megahorn
- Iron Head
- Fell Stinger

Oh hey, I was just talking about Assault Vest. This is becoming one of my favorite items, because it can make physical tanks total tanks, special tanks completely impenetrable special tanks, and balanced tanks alarmingly capable of taking a special hit. This is a case of the latter. 344 HP might not be that much to write home about, but combined with his fantastic typing that makes most things either hit neutral or weak, an admirable 247 Defense, and a ridiculous 369 Special Defense courtesy of Assault Vest, he comes out ready to take on the world. And he will, with an equally ridiculous 405 attack and Megahorn. The only downside to offset these amazing stats is his pitiful speed oh wait Trick Room lol. Once Trick Room's out, I can reliably bring this guy out into a war zone, sponge any incoming attacks, and respond with gusto. He single-handedly (well, with Avalugg's help, but I'll get to him in a moment) wrecks entire teams. And thanks to his ability, not only does he shrug off Spores, but he, you guessed it, isn't harmed by Hail. Enjoy the rage.

Knock Off, aside from good coverage, is a great wall-stopper, ridding them of their Leftovers (and thanks to Knock Off's buff, it'll do 1.5x damage if it does so). It's also an adequate Aegislash counter (specifically, the only move other than Crunch that can actually damage it remotely). When given equal effectiveness, I judge between Megahorn and Iron Head on how desperate I am. If I need to one-shot something and damn the odds, I go Megahorn; if they have 50% or so health and a single decent attack will finish them, I go with Iron Head. And then you've got Fell Stinger. Between this, Power-Up Punch, and Charge Beam, Assault Vest can lead to some interesting uses. See, Assault Vest limits to attacking moves...but that doesn't mean you can't use said attacking moves to buff your own stats. That's why, if something is near death, I finish it off with Fell Stinger, doubling Gan Fall's already stupid attack to kill-you levels.

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Avalugg [Aqua Plateau] (M) @ Leftovers
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Ice Fang
- Gyro Ball
- Rapid Spin
- Recover

Get it? He's flat, so he looks like a plateau, but he's not indigo, he's...aqua...colored.

...heh.

Anyway, you'll notice that Avalugg is built identically to Escavalier. The difference between them, though, lies in their base stats. Avalugg has slightly lower offense, but his defense is...astronomical. He puts Aggron and Deoxys-D to shame. He makes Tyranitar and Shield-Aegislash wet their pants and run home to mommy. He makes Forretress and Mega Scizor...you get my point. You may be pointing out that being Ice type, his weaknesses are far too many. You'd be correct, except that unless it's a Flamethrower pointed his way, he'll still take most of those super-effective hits in stride.

And I won't beat around the bush: special attacks will kill him. Period. But since ADAM is a dedicated Special Wall, and every other Pokemon on my team has respectable enough Special Defense to take any attack (except Abomasnow, screw that guy), there's no problem in switching him out in the face of a Special threat. That being said, with his bulk and attack, once Trick Room's up, he can dish out a ton of damage without fear of repercussion. Leftovers, Ice Body, Recover, and his inherent defenses make him a pain to kill, while his offense is more than enough to get the job done. Once Trick Room is up, he and Gan Fall clean up house with ease. While entry hazards aren't as common in doubles, you can never be too careful for a Rapid Spin. As for Ice Fang and Gyro Ball, it's a massive shame that Avalugg doesn't have a better physical ice move than Ice Fang. He has Avalanche, yes, but it's useless when attacking first (plus doesn't have the random flinch/freeze effect, which has actually saved me from time to time). However, if anyone has replacement suggestions for Ice Fang, I'd be all ears.

So, there's my team. Thoughts? Suggestions? Critique?

 
You might want to pack Rock Slide on this team because Mega Charizard Y rocks (heh) 4/6 of them, not to mention Drought will negate the accuracy boost on Blizzard. In the Sun, even with Light Screen Up, Mega Charizard Y will OHKO Avalugg Excavalier and Abamasnow, he then Proceeds to 2HKO Scrafty (In all his thugnificence).

Mental Herb might be a better choice on Carbink if you really need to get Trick Room up, as Carbink is kind of dead weight if he gets Taunted.

You're probably better off using Protect on Excavalier than you are using a second bug type move.

Rest is kind of a bad move on Scraggy, it's either they just ignore him and kill your other guy or they just kill him.

Those are my two cents.
 
I've run into Y. What tends to happen is they lead, just like me, so I mega evolve at the same time, which cancels out their sun. His Heat Wave is still strong, yes, but it only messes with half my team (I Got a Rock resists it). ADAM works as a good counter, as does Thugnificent (Air Slashes hurt, but don't kill him), and if he's dumb enough to switch out, rocks will seal the deal.

But I see where you're getting at. I'm just unsure who I'd put it on and what I'd remove.

I dunno about Mental Herb; that's only good if and only if he gets taunted, whereas clay will help keep me safe longer. If he does get taunted (or I see a taunt user coming), I'd probably lead/switch ADAM.

I can't have Protect on Gan Fall, what with Assault Vest and all. Only attacking moves.

Thugnificent has the bulk to make Rest work, and Shed Skin gives him the 1/3 chance to instantly wake up.
 
Any other thoughts on the team?

I swapped out Rapid Spin for Rock Slide on Avalugg (which I said previously, but apparently that post got deleted because I bumped too early or something).
 
Hey, good to see HailRoom being used, it's one of my favorite strategies.
The first thing that was glaringly obvious to me was that Charizard has a super effective STAB boosted move against 4 of your Pokemon. A quick fix would be to switch out Carbink for Chandelure. Both have access to TR and I feel Chandy fits better on your team providing some more meaningful coverage to the table.
I'd run Wood Hammer over Energy Ball on Abomasnow. Even with no investment into Attack Whammer hits the most common water types (Jellicent, Politoed, Rotom-W) harder as they are more orientated around Special Defense.
Another issue is the Talonflame weakness. For this I'd recommend changing the Scrafty moveset. I'd run Fake Out / Quick Guard / Drain Punch / Knock Off. Quick Guard is good as it protects you from any priority moves, including Prankster Taunt which may be used to stop you using Trick Room. I also feel an item such as a Sitrus Berry to restore HP could be beneficial.
I feel the Reuniclus set you're using could be improved by making it more offense orientated, burning the momentum generated by TR is never good. To fix it up, I would go 252 HP / 252 Spa / 4 SpD. This means it'll hit way harder and secure more KOs.
I don't think Avalugg dishes out enough damage to hold a spot on your team. Another tanky Ice-type with a strong offensive pressure is Kyurem-Black. With 0 Spe IVs it really is a monster in Trick Room and can use moves such as Blizzard to benefit from Hail, Fusion Bolt to hit bulky Water-types and Dragon Claw as a powerful STAB move. In the last spot I'd run either Substitute or Protect.
 
I'm not so hot on legendaries in doubles, legality aside. Not only do they feel cheap, but getting the right IVs is far too complicated with them.

Swapping Carbink for Chandelure sounds interesting, but I'm not sure its speed is low enough to guarantee going first under Room.

I'm pretty happy with my Scrafty set; Rest+Shed Skin is all sorts of silly.

I could change Reuniclus's EVs around, but I use him as a special counter (mostly water and fire). Though with fire, I guess Chandelure would stop that. If I get Chandelure in there, I might switch the EVs around; I'm just worried that he'll be too fast.

As for Avalugg, he's got more defense than Kyurem does offense, and more offense than Kyrurem does defense. Granted, Special Attacks will destroy him, but that's why I have Reuniclus as my special tank (Scrafty does a good job on that too). Nothing physical can scratch Avalugg, and he's strong enough to demolish most things.
 
I'm not so hot on legendaries in doubles, legality aside. Not only do they feel cheap, but getting the right IVs is far too complicated with them.

Swapping Carbink for Chandelure sounds interesting, but I'm not sure its speed is low enough to guarantee going first under Room.

I'm pretty happy with my Scrafty set; Rest+Shed Skin is all sorts of silly.

I could change Reuniclus's EVs around, but I use him as a special counter (mostly water and fire). Though with fire, I guess Chandelure would stop that. If I get Chandelure in there, I might switch the EVs around; I'm just worried that he'll be too fast.

As for Avalugg, he's got more defense than Kyurem does offense, and more offense than Kyrurem does defense. Granted, Special Attacks will destroy him, but that's why I have Reuniclus as my special tank (Scrafty does a good job on that too). Nothing physical can scratch Avalugg, and he's strong enough to demolish most things.

This is, in my opinion, a quite naiv denial to literally everything he suggested. TOTEM is giving you great advice for dealing with threats to your — Charizard-Y has no trouble whatsoever sweeping your team, and it is very easy for the opponent to take advantage of Carbink's presence to set up an advantageous situation for themselves. Chandelure is a prime offensive TR setter for it's great defensive typing for countering sun and hail teams as well as many common Fighting-types, as well as it's general awesome SpA stat. Chandelure is definitely not too fast for TR at all, you'd be surprised how slow it can be with a quiet nature and 0 IVs

your Scrafty set needs to change. I like the idea of Safety goggles, but honestly, Rest + Shed Skin in Doubles is a terrible idea. It is way too easy for your opponent to take advantage of a sleeping Scrafty (chances are only 30%), and you also miss out on Intimidate, which is half of Scrafty's main selling point — Fake Out + Intimidate. Knock Off is usually a better option than Crunch due to Scrafty's ability to rob Sitrus Berries and what not. High Jump Kick is extremely scary in a tier where Protect is literally the most common move. Furthermore, Protect will be used very extensively by fast teams against Trick Room to stall it out as well as possible — thus making it even more dangerous to use. Therefore, I suggest you use Knock Off and Drain Punch as your STAB moves, and use Protect or Quick Guard over Rest.

Life Orb Reuniclus only has one spread, and that is 252 HP / 252 SpA / 4 whatever the fuck you want. there is absolutely no reason to be running an offensive set with a defensive spread. No point in arguing why — this should be completely obvious.

I'm tired of writing this post; Kyurem-B is better than Avalugg due to the following reasons

· Avalugg gets knocked out by any special attack, which makes it bad.
· Kyurem-B has plenty of physical bulk, and helps a little bit against Sun and a lot vs Rain teams (this'll justify giving your reuniclus the correct spread too)
· Stronger STAB move, and better coverage.
· Avalugg fucking sucks.

So I hope that is enough for justifying TOTEM's changes.

I only have one suggestion of my own. I think you should run Protect over Fell Stinger on Escavalier, and then use a Lum Berry for the item slot, since Will-O-Wisp is on almost every good team.

That is all.
 
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