Trick or Trick Room? (Ghost Monotype)

If you haven't already figured it out, I soley create monotype teams with the hopes of making them fun but still somewhat competitive at the same time. Below is my newest creation: a Ghost monotyped team that utilizes Trick Room. The main goal of this team is to burn out the opponent by using Trick Room, hard hitting attacks, and Pain Split to cripple opponents. Below I explain things in more detail.


banette.png

Name: Casper
Ability: Insomnia
Nature: Brave
Item: Focus Sash
EVs: 252 Atk
Move Set: Trick Room, Destiny Bond, Shadow Claw, Taunt

Casper's primary job is to set up Trick Room to get the team started. Against a faster opponent, it uses Trick Room first then acts accordingly. Against a slower opponent, it uses Taunt then acts accordingly. Once Trick Room is set up, it's next job is to either score a heavy hit using Destiny Bond or Shadow Claw. The former of the two attacks is an obvious instant allowing me to bring in another Pokemon without fear or possible prediction.

spiritomb.png

Name: Lok
Ability: Pressure
Nature: Careful
Item: Leftovers
EVs: 252 Hp / 184 Atk / 116 SpD
Move Set: Will-O-Wisp, Sucker Punch, Pain Split, Taunt

The next three pokemon to be discussed are the real engine of the team. Lok's job is to spread Will-O-Wisp around on a teams Physical Sweepers to cripple their attack stat while Trick Room pins their speed stat. Taunt is to prevent pokemon with access to healing moves from setting up. Pain Split and Sucker Punch do the heavy lifting in terms of damage here.

rotomheat.png

Name: Shoc
Ability: Levitate
Nature: Quiet
Item: Choice Spec
EVs: 168 Hp / 88 Def /252 SpA
Move Set: Thunder Bolt, Overheat, Reflect, Trick

Shoc's job is to deal with the many bulky water and steel type pokemon that tend to give this team a lot of trouble. For the exception of Heatran and Swampert, he can give any pokemon of the aforementioned types trouble. His secondary purpose is to disrupt other pokemon's strategies by tricking his Specs on to them allowing him free access to his own moves and crippling stat-up or sub users.

dusknoir.png

Name: Barel
Ability: Pressure
Nature: Relaxed
Item: Leftovers
EVs: 252 Hp / 4 Atk / 252 Def
Move Set: Trick Room, Night Shade, Pain Split, Toxic

Barel is this team's secondary Trick Room user and stall breaker. His access to both Toxic, Pain Split and Night Shade allows him to inflict heavy long-term damage as well as a steady stream of 100 hits without compromising his defenses by not investing in attacking EVs.

gengar.png

Name: Boogeyman
Ability: Levitate
Nature: Timid
Item: Life Orb
EVs: 4 Hp / 252 SpA / 252 Spe
Move Set: Hypnosis, Thunder Bolt, Focus Blast, Giga Drain

Boogeyman hits the field during the lategame or during intervals where Trick Room cannot be set up. His move set is to allow him to deal with most threats while providing an opportunity to re-use Trick Room through the user Hypnosis. Focus Blast hits Tyranitar and Heatran while Hypnosis can be used on either Heatran or Scizor when they manage to come in unexpectedly.

mismagius.png

Name: Sybil Leek
Ability: Levitate
Nature: Timid
Item: Leftovers
EVs: 4 Hp / 252 SpA / 252 Spe
Move Set: Nasty Plot, Shadow Ball, Hidden Power Fighting, Substitute

Sybil Leek is the engame pokemon packing Nasty Plot, decent coverage, and a hopefully speed deprived team. At this point in the game, the hope is that the opponent has exhausted all of his or her fast Pokemon and having their slower, bulkier pokemon crippled with status abnormalities. The hope is to set up sub then go in with Nasty Plot and wreck the opponents team.

The main threats to this team that come to mind are Jirachi, Tyranitar, Scizor, Metagross, and Heatran. If anyone has good solutions to them be sure to include that. Thanks in advance for any help. :)
 
Does Banette only have attack EVs? why not give it defense or HP also?

Also, I would recommend WoW on Dusknoir, as Toxic does 6%, then 12%, but unless they can beat you, they won't stay in past that, resetting the damage back to 6%. WoW always does 12%.

Lastly, Gengar has Hypnosis and Focus Blast. These are inaccurate, so you MAY want to consider something else. Since Tbolt and Sball are covered by Mismagius and Rotom, try Dark Pulse for a strong attack. Sludge Bomb only covers grass, but so does Overheat, so perhaps a switch there.

Your team looks otherwise good, so have fun with it.
 
Does Banette only have attack EVs? why not give it defense or HP also?

Also, I would recommend WoW on Dusknoir, as Toxic does 6%, then 12%, but unless they can beat you, they won't stay in past that, resetting the damage back to 6%. WoW always does 12%.

Lastly, Gengar has Hypnosis and Focus Blast. These are inaccurate, so you MAY want to consider something else. Since Tbolt and Sball are covered by Mismagius and Rotom, try Dark Pulse for a strong attack. Sludge Bomb only covers grass, but so does Overheat, so perhaps a switch there.

Your team looks otherwise good, so have fun with it.

Yes, he does only have attack EVs and that is because he is a suicide lead meaning any EV points in Hp, Def, or SpD would result in increased chances of survivability in many situations.

Switching out doesn't reset Toxic's damage accumulation. Focus Blast is my one hitting wonder attack for many pokemon so that really can't be switched and Hypnosis is one of this team's few ways of shutting down threats so as much as I'd like a more accurate attack, it just wouldn't work out well.

I'll think about replacing Sludge Bomb though.
 
I find that Specs Gengar doesn't achieve any KOs that LO Gengar can't so why not run him instead? You won't be locked into one move (I really really really hate being locked into status moves >.>) and you'll still hit hard. Hypnosis is way too unreliable imo. Perhaps Subsplit Gengar would work for your team because Blissey walls the fuck out of you.
 
I find that Specs Gengar doesn't achieve any KOs that LO Gengar can't so why not run him instead? You won't be locked into one move (I really really really hate being locked into status moves >.>) and you'll still hit hard. Hypnosis is way too unreliable imo. Perhaps Subsplit Gengar would work for your team because Blissey walls the fuck out of you.
Well, Lok can taunt Blissey to prevent any of her Softboiled bull while he Pain Splits and Sucker Punches her in the face. Seismic Toss won't affect it and any of her other moves will do laughable damage while switching out will result in someone on her team being burned with Will-O-Wisp. Other than that, Shoc can Trick specs on to her and screw up her plans.

I'm going to try out the Life Orb.
 
I think what Slimman was getting at is that a pokemon can have a total of 510 EV's with a max off 255 in any one stat. That would leave you with another 255 you have not allocated as you want which means they would be spread randomly through his other stats. Better to have something helpful than nothing at all.
 
If you run a mono-Ghost team on the ladder, you better have a way to deal with Blissey or it's gg if she comes out. This isn't too hard to fix though. I'll get to your other threat list (Blissey deserves her own) too.

Rotom is one of the best Blissey beaters from the special end of the spectrum. The set I use for this is Substitute/Charge Beam/Shadow Ball/Hidden Power Fighting with 64 HP, 220 SAtk, 224 Spe with a Timid nature to hit 288 speed for max Jolly Gyarados. This EV spread allows you to take two hits from Blissey, which allows you to set up Charge Beam to boost your Special Attack. Hydro Pump can replace Hidden Power Fighting to deal with Heatran and Tyranitar easier.

Mismagius's optimal set for beating stall is Taunt/Nasty Plot/Thunderbolt/Shadow Ball with the same EV set you currently have. Sub doesn't really help much when Missy's subs are easily broken in the first place. Another option is to put a scarf on Missy to outspeed CS Flygon. Run HP Ice/Shadow Ball/Thunderbolt/Trick for the Scarfer.

One thing I notice about your Threat List is that 4 of the pokes are weak to Earthquake. Duskinor can serve as a counter for all of these with a Fire Punch/Pain Split/Earthquake/(Shadow Sneak or Sucker Punch). EVs are 252 Atk/252 HP/4 SpD with an Adamant nature for max attack. This hits everything on your counter list without sacrificing too much. I don't see how Trick Room helps this team with frail, fast sweepers in Gengar, Mismagius, and Rotom. Something like a Tyranitar could easily abuse your Trick Room setup and sweep your team.

Spiritomb looks ok, as does Banette. Trick Room only lasts 5 turns which is OK if you send in Tomb right after it. Banette could use the extra EVs in HP as filler if you don't have anywhere else to put them.

Good luck with the team.

Could try Explosion or HP Grass over Giga Drain...Giga Drain is SO RBY lol ;). HP Ice could work for Flygon also.
 
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