If you haven't already figured it out, I soley create monotype teams with the hopes of making them fun but still somewhat competitive at the same time. Below is my newest creation: a Ghost monotyped team that utilizes Trick Room. The main goal of this team is to burn out the opponent by using Trick Room, hard hitting attacks, and Pain Split to cripple opponents. Below I explain things in more detail.

Name: Casper
Ability: Insomnia
Nature: Brave
Item: Focus Sash
EVs: 252 Atk
Move Set: Trick Room, Destiny Bond, Shadow Claw, Taunt
Casper's primary job is to set up Trick Room to get the team started. Against a faster opponent, it uses Trick Room first then acts accordingly. Against a slower opponent, it uses Taunt then acts accordingly. Once Trick Room is set up, it's next job is to either score a heavy hit using Destiny Bond or Shadow Claw. The former of the two attacks is an obvious instant allowing me to bring in another Pokemon without fear or possible prediction.

Name: Lok
Ability: Pressure
Nature: Careful
Item: Leftovers
EVs: 252 Hp / 184 Atk / 116 SpD
Move Set: Will-O-Wisp, Sucker Punch, Pain Split, Taunt
Ability: Pressure
Nature: Careful
Item: Leftovers
EVs: 252 Hp / 184 Atk / 116 SpD
Move Set: Will-O-Wisp, Sucker Punch, Pain Split, Taunt
The next three pokemon to be discussed are the real engine of the team. Lok's job is to spread Will-O-Wisp around on a teams Physical Sweepers to cripple their attack stat while Trick Room pins their speed stat. Taunt is to prevent pokemon with access to healing moves from setting up. Pain Split and Sucker Punch do the heavy lifting in terms of damage here.

Name: Shoc
Ability: Levitate
Nature: Quiet
Item: Choice Spec
EVs: 168 Hp / 88 Def /252 SpA
Move Set: Thunder Bolt, Overheat, Reflect, Trick
Shoc's job is to deal with the many bulky water and steel type pokemon that tend to give this team a lot of trouble. For the exception of Heatran and Swampert, he can give any pokemon of the aforementioned types trouble. His secondary purpose is to disrupt other pokemon's strategies by tricking his Specs on to them allowing him free access to his own moves and crippling stat-up or sub users.

Name: Barel
Ability: Pressure
Nature: Relaxed
Item: Leftovers
EVs: 252 Hp / 4 Atk / 252 Def
Move Set: Trick Room, Night Shade, Pain Split, Toxic
Barel is this team's secondary Trick Room user and stall breaker. His access to both Toxic, Pain Split and Night Shade allows him to inflict heavy long-term damage as well as a steady stream of 100 hits without compromising his defenses by not investing in attacking EVs.

Name: Boogeyman
Ability: Levitate
Nature: Timid
Item: Life Orb
EVs: 4 Hp / 252 SpA / 252 Spe
Move Set: Hypnosis, Thunder Bolt, Focus Blast, Giga Drain
Boogeyman hits the field during the lategame or during intervals where Trick Room cannot be set up. His move set is to allow him to deal with most threats while providing an opportunity to re-use Trick Room through the user Hypnosis. Focus Blast hits Tyranitar and Heatran while Hypnosis can be used on either Heatran or Scizor when they manage to come in unexpectedly.

Name: Sybil Leek
Ability: Levitate
Nature: Timid
Item: Leftovers
EVs: 4 Hp / 252 SpA / 252 Spe
Move Set: Nasty Plot, Shadow Ball, Hidden Power Fighting, Substitute
Sybil Leek is the engame pokemon packing Nasty Plot, decent coverage, and a hopefully speed deprived team. At this point in the game, the hope is that the opponent has exhausted all of his or her fast Pokemon and having their slower, bulkier pokemon crippled with status abnormalities. The hope is to set up sub then go in with Nasty Plot and wreck the opponents team.
The main threats to this team that come to mind are Jirachi, Tyranitar, Scizor, Metagross, and Heatran. If anyone has good solutions to them be sure to include that. Thanks in advance for any help. :)