ORAS Ubers Trick Room (currently 231st on main ladder)

The Team:
cresselia.gif
groudon-primal.gif
kyogre-primal.gif

bronzong.gif
dialga.gif
yveltal.gif

Importable

cresselia.gif


Croissant (Cresselia) (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Toxic
- Moonlight
- Ice Beam

Cresselia is one of the main trick room setters. It's the team's best way of somewhat stalling and breaking down walls such as Lugia. It's way more physically biased due to it's ability to counter Primal Groudon (who has advantage over Kyogre) and Mega Salamence. Moonlight heals 2/3 HP vs Groudon and a mix of Trick Room, Ice Beam and Moonlight can break down Mega Salamence. The main problem is the 2 psychics on the team, making it difficult to deal with Dark and Ghost types.


groudon-primal.gif

Expand the Land (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Precipice Blades
- Stone Edge
- Fire Punch
- Swords Dance

Primal Groudon one of the main breakers on the team. Once given trick room, it can tear through teams in the free 3 turns it's given. It's 3 attacks hit hard, and swords dance in case the enemy is stalling. It's defensive bulk also allows it to tank a +2 Extreme Killer Arceus and hit back. Naturally, it also counter Kyogre. There's nothing much more to say other than it's one of the strongest trick room abusers.


kyogre-primal.gif

Un-Expand the Land (Kyogre-Primal) @ Blue Orb
Ability: Primordial Sea
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Origin Pulse
- Thunder
- Ice Beam
- Sleep Talk

Same thing as Groudon, except specially offensive and defensive. Has 3 attacks to hit hard. Sleep talk is to deal with Darkrai on the first turn, as well as to deal with baton pass teams and other sleep inducers. Nothing much else to say other than it's a strong trick room abuser.


bronzong.gif

Belldozer (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Gyro Ball
- Explosion

Bronzong is the other main trick room setter. Rocks to deal stop the enemy from switching as easily as well as Gyro Ball to do some damage and Explosion to give some momentum. Bronzong is the best counter for Xerneas, as it can take a +2 attack, trick room, and one shot with gyro ball. Main problem is that 2 psychics is a pain to deal with ghost and dark types.

dialga.gif

Challenger (Dialga) @ Life Orb
Ability: Pressure
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Draco Meteor
- Flash Cannon
- Thunder

Dialga is the last trick room setter, which is also more of a breaker. Flash Cannon can take care of much of the annoying fairies such as Xerneas, Draco Meteor breaks the dragons such as Palkia and Giritina, and Thunder deals with Kyogre and other water types.


yveltal.gif

mx + b (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 184 HP / 72 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Foul Play

Yveltal is mostly the trump card of the team. It can deal consistent damage with oblivion wing and dark pulse, check Extreme Killer Arceus, and sucker punch threats such as Mewtwo. A dark type is also needed to deal with the dark and ghost types that threaten the main trick room setters.


Summary


Overall, the team has the ability to deal with any threat in the Ubers meta game. However, this relies on the ability to predict the opponent's moves, which will lead to easy wins. The team does however struggle against opponents setting up hazards or preparing for a sweep, as well as priority. The team also lacks a mega, and though Mega Mawile may be a better option over Yveltal, I'll leave it as is for now. Another issue is that my team can't really abuse free turns, as it's only momentum move is explosion.


Threat List
Priority - Priority users mainly inc. Extreme Killer Arceus and Deoxys Attack. Extreme Killer Arceus has the coverage to one shot pretty much everything on my team except maybe Groudon with a +2 attack. Best way of dealing with it is through prediction and foul play. Deoxys Attack can break most of the team without trick room up, and even then extreme speed hurts. Giritina and Aegislash also have priority, but aren't that difficult to deal with.

Darkrai - If the opponent leads with Darkrai and uses dark void on Kyogre, then it's pretty ez to deal with. Otherwise, Rocks + trick room should be able to take care of him. Otherwise, it can OHKO my trickroom setters and then clean up the rest of the team if Yveltal is dead.

Baton Pass - Without any phasing, baton pass teams are a pain to deal with, though I haven't lost to one yet. Best way is to use rock to break sash and sleep talk the spore.

Yveltal - Yveltal is similar to Darkrai, as it can break my trick room setters and dent my damagers. For him I need to ensure that trick room is up and Kyogre can land the kill.


Hazards - Hazards are annoying without something to remove them with and with a lack of momentum. The team requires a lot of switching in and out, and hazards don't help. Main hazard setters that are frustrating inc. Deoxys Speed and Klefki, as they can guarantee at least 2 sets of hazards most of the time.

U-turn - U-turn adds to the problems with momentum to get a good switch. U-turn also does a decent amount of damage to most of the team.

Calm Mind - Calm mind pokemon (mostly Arceus) are also a pain as they can take advantage of a poor switch and get 1 stack, after which it can chunk Groudon or take no damage from the rest of the team. This is even worse when they have a sub up.

Substitute - Subs are a pain to deal with as well, nothing much to elaborate on.
 
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Hi xtrememaster
As you said in your threat list dark types are awful for this team mainly Yveltal. Yveltal has a priority so you're not always guaranteed a kill with ogre even when trickroom is up so its 2 much of a weakness to neglect.
I will suggest a few things:
1)Groudon and Cresselia are fine. Having a bulky mon like Cresselia with trickroom is something really important.
2)Kyogre is fine too can absorb sleep and hit hard.
3)you have to replace Bronzong with regular Diancie. A pokemon very important on trickroom teams and a set I use on my trickroom teams.
Will help you deal with dark types and be a ho oh check and SR,TR user with strong explosion.
Diancie @ Normal Gem
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
- Trick Room
- Diamond Storm
- Explosion
- Stealth Rock
4)Now you have 2 trick room users so more than enough for now.
Use this rayquaza set that outspeeds groudons and ho oh's etc before trickroom and outspeed lugia/arceus forms after trickroom instead of dialga.
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 160 HP / 252 Atk / 4 Def / 92 Spe
Adamant Nature
- Dragon Ascent
- Swords Dance
- Extreme Speed
- Aqua Tail
5)What you need here is a pokemon that checks priority users like Ekiller and offensive pokemons in general so yveltal fits well but use this set.
Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Foul Play
- Sucker Punch
- U-turn
- Roost
With u turn and trickroom pressure you are more than fine vs xerneas and offense in general. This team will find success on ladder. because trickroom is really damaging to offense,something very popular there on the ladder. hope I helped and good luck.
 
Hi xtrememaster
As you said in your threat list dark types are awful for this team mainly Yveltal. Yveltal has a priority so you're not always guaranteed a kill with ogre even when trickroom is up so its 2 much of a weakness to neglect.
.

Thanks for the feedback. I'll try out the new team and see how well it works in contrast to what I have. I'm also feeling iffy about Rayquaza as I don't see the need to check what you've mentioned. I also feel as though Xerneas will be a problem as I won't always have trick room up and if I give it a free switch I will get sweeped. Thanks for the help.
 
You need a priority user so either ekiller or this rayquaza will help you get threw teams pretty easily. As I said trickroom wins 100% vs the offenses players use on ladder. So it's better for u to choose either Ekiller or ray.
Arceus @ Life Orb
Ability: Multitype
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Swords Dance
- ExtremeSpeed
- Earthquake
- Stone Edge
You need a cleaner and a priority user because you can't rely 2 much on trickroom in ubers it wont work.End game your trickroom setters might be dead and all your mons are slow you actually need a pokemon like those 2 to finish off the game and clean what remains.
 
You need a priority user so either ekiller or this rayquaza will help you get threw teams pretty easily. As I said trickroom wins 100% vs the offenses players use on ladder. So it's better for u to choose either Ekiller or ray.
Arceus @ Life Orb
Ability: Multitype
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Swords Dance
- ExtremeSpeed
- Earthquake
- Stone Edge
You need a cleaner and a priority user because you can't rely 2 much on trickroom in ubers it wont work.End game your trickroom setters might be dead and all your mons are slow you actually need a pokemon like those 2 to finish off the game and clean what remains.

Ye I think Arceus will work better over Rayquaza.
 
Hey there,
there is not much I would rate, because TR is a very unique strategy in ubers. To somehow fix your hazard weakness I would use a Latias with Healing Wish and Defog. The team is pretty cool and there is not much to change except the Cresselia, I do not really like it in ubers. I hope, I was able to help you.

Latias (F) @ Soul Dew
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
- Healing Wish
 
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