Okay, so I've been in love with Trick Room ever since its inception. I feel it just mixes things up when you're so used to seeing the same standard sweepers mauling everything in sight.
So, let's begin! Keep in mind, when I started building this team, I only had one Pokemon in mind, and that's just because I've always loved it, but never really had a spot for it. :(
And that Pokemon is...
:D!
Dusknoir @Leftovers
Ability: Pressure
EVs: 252 HP/252 ATK/4 DEF
Brave Nature (+ATK, -SPD)
-Trick Room
-Shadow Sneak
-Earthquake
-Ice Punch
One of my favorite Pokemon. It has a really beast design, awesome base defences, a useable base attack, and a good defensive typing. Now, he won't be leading my team, but he's bulky enough to get that Trick Room out if I can force a switch-out or manage to get him out in any other advantageous Trick Room scenario. Shadow Sneak for priority STAB. Earthquake to hit hard neutrally on a lot of things, also taking care of Heatran and more of his like. Ice Punch for that pesky Gliscor and good coverage on dragons.
So that takes me to my next Pokemon... this Pokemon works oddly on this team, but, it works sooo well. Credits to ThePillsburyDoughBoy for teaching me its Trick Room uses!
Whimsicott (F) @Leftovers
Ability: Prankster
EVs: 252 HP/4 SDEF/252 SPD
Jolly Nature (+SPD, -SATK)
-Taunt
-U-Turn
-Trick Room
-Encore
As TPDB showed me, this little gal is a gem. Prankster is a beasty ability, that's for sure. Priority Taunt and Encore? Yes please! If used correctly, Taunt/Encore can tear up any support/sweeper respectively. TPDB probably explains U-Turn's usage better than I, but for simplicity's sake, I'm just going to highlight its usefulness. Other than its obvious scouting uses, it can be used to tank a status-inducer or even a normal attack while under Trick Room so that the incoming Pokemon can renew Trick Room or even attempt a sweep thanks to Whimsicott's overwhelming speed. All of that on top of Whimsicott being in my top three favorites of Black and White add for a great addition to my team. :D
The next Pokemon I'm going to highlight is another of my all-time favorites! A Trick Room sweeper who can take a decent number of hits outside of Trick Room if played correctly sounds nice, right? So, without further ado, I reveal...
Dragonite (M) @ Life Orb
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Brick Break
- Draco Meteor
- ExtremeSpeed
- Fire Blast
Oh. My. God. Dragonite can rip teams apart if they let him, he's just super strong and has a lot of coverage. Lack of speed doesn't even bother him outside of Trick Room since he's really bulky, and ExtremeSpeed gives him the priority that he needs when he needs it. Pretty freakin' boss Pokemon in general.
The next Pokemon on this team is my second favorite legendary. (See where this is going? ;D)
<3
Cresselia (F) @Leftovers
Ability: Levitate
EVs: 252 DEF/252 SATK/4 SDEF
Sassy Nature (+SDEF, -SPD)
-Trick Room
-Lunar Dance
-Psychic
-Magic Coat
Okay, so trying to find Cresselia's role was a bit tough. I wanted to make it be able to get Trick Room out, but be able to support the team a little while staying alive. Lunar Dance is for when a teammate more important is in critical condition and I need it on the field ASAP. Psychic is a reliable STAB so I'm not Taunt bait. And Magic Coat is to reflect opposing status/field effects like Toxic and Stealth Rock. I think the EV spread and nature just keep it relatively bulky while being able to get off a Psychic when needed.
The next Pokemon on my list is another of my favorites from Unova! :D
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 SDef
Quiet Nature (+SAtk, -Spd)
- Shadow Ball
- Psyshock
- Recover
- Calm Mind
If my opponent lets me get in two Calm Minds, the game is over for the most part. This Reuniclus in particular dropped a Latios with Psyshock after only three Calm Minds. It was intense. (Before I put Shadow Ball on it) Shadow Ball is for coverage, and Recover is just really nice to have on something this slow and frail, especially if Trick Room isn't up.
Last, but, surely not least is my freakin' tank...
Gastrodon (F) @ Leftovers
Trait: Storm Drain
EVs: 100 HP / 252 SAtk / 156 SDef
Quiet Nature (+SAtk, -Spd)
- Scald
- Ice Beam
- Toxic
- Recover
Gastrodon was probably the best addition to my team. It walls LOADS of 'mons, and whenever I switch into a water attack, its Ice Beam and Scald just tear kids up. Toxic and Recover are a really nice combo, since I can just stall if I really need to. All-in-all, Gastrodon is a monster.
So, hate, rate, just be constructive. This is my first RMT thread and I'd like ways to improve on my existing 'mons. If you feel that I need to absolutely, 100%, swap out one of them, put in a constructive manner and I'll consider it. Thanks for reading!
-Travis :D
Past members of this team:
So, let's begin! Keep in mind, when I started building this team, I only had one Pokemon in mind, and that's just because I've always loved it, but never really had a spot for it. :(
And that Pokemon is...

Dusknoir @Leftovers
Ability: Pressure
EVs: 252 HP/252 ATK/4 DEF
Brave Nature (+ATK, -SPD)
-Trick Room
-Shadow Sneak
-Earthquake
-Ice Punch
One of my favorite Pokemon. It has a really beast design, awesome base defences, a useable base attack, and a good defensive typing. Now, he won't be leading my team, but he's bulky enough to get that Trick Room out if I can force a switch-out or manage to get him out in any other advantageous Trick Room scenario. Shadow Sneak for priority STAB. Earthquake to hit hard neutrally on a lot of things, also taking care of Heatran and more of his like. Ice Punch for that pesky Gliscor and good coverage on dragons.
So that takes me to my next Pokemon... this Pokemon works oddly on this team, but, it works sooo well. Credits to ThePillsburyDoughBoy for teaching me its Trick Room uses!

Whimsicott (F) @Leftovers
Ability: Prankster
EVs: 252 HP/4 SDEF/252 SPD
Jolly Nature (+SPD, -SATK)
-Taunt
-U-Turn
-Trick Room
-Encore
As TPDB showed me, this little gal is a gem. Prankster is a beasty ability, that's for sure. Priority Taunt and Encore? Yes please! If used correctly, Taunt/Encore can tear up any support/sweeper respectively. TPDB probably explains U-Turn's usage better than I, but for simplicity's sake, I'm just going to highlight its usefulness. Other than its obvious scouting uses, it can be used to tank a status-inducer or even a normal attack while under Trick Room so that the incoming Pokemon can renew Trick Room or even attempt a sweep thanks to Whimsicott's overwhelming speed. All of that on top of Whimsicott being in my top three favorites of Black and White add for a great addition to my team. :D
The next Pokemon I'm going to highlight is another of my all-time favorites! A Trick Room sweeper who can take a decent number of hits outside of Trick Room if played correctly sounds nice, right? So, without further ado, I reveal...

Dragonite (M) @ Life Orb
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Brick Break
- Draco Meteor
- ExtremeSpeed
- Fire Blast
Oh. My. God. Dragonite can rip teams apart if they let him, he's just super strong and has a lot of coverage. Lack of speed doesn't even bother him outside of Trick Room since he's really bulky, and ExtremeSpeed gives him the priority that he needs when he needs it. Pretty freakin' boss Pokemon in general.
The next Pokemon on this team is my second favorite legendary. (See where this is going? ;D)

Cresselia (F) @Leftovers
Ability: Levitate
EVs: 252 DEF/252 SATK/4 SDEF
Sassy Nature (+SDEF, -SPD)
-Trick Room
-Lunar Dance
-Psychic
-Magic Coat
Okay, so trying to find Cresselia's role was a bit tough. I wanted to make it be able to get Trick Room out, but be able to support the team a little while staying alive. Lunar Dance is for when a teammate more important is in critical condition and I need it on the field ASAP. Psychic is a reliable STAB so I'm not Taunt bait. And Magic Coat is to reflect opposing status/field effects like Toxic and Stealth Rock. I think the EV spread and nature just keep it relatively bulky while being able to get off a Psychic when needed.
The next Pokemon on my list is another of my favorites from Unova! :D

Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 SDef
Quiet Nature (+SAtk, -Spd)
- Shadow Ball
- Psyshock
- Recover
- Calm Mind
If my opponent lets me get in two Calm Minds, the game is over for the most part. This Reuniclus in particular dropped a Latios with Psyshock after only three Calm Minds. It was intense. (Before I put Shadow Ball on it) Shadow Ball is for coverage, and Recover is just really nice to have on something this slow and frail, especially if Trick Room isn't up.
Last, but, surely not least is my freakin' tank...

Gastrodon (F) @ Leftovers
Trait: Storm Drain
EVs: 100 HP / 252 SAtk / 156 SDef
Quiet Nature (+SAtk, -Spd)
- Scald
- Ice Beam
- Toxic
- Recover
Gastrodon was probably the best addition to my team. It walls LOADS of 'mons, and whenever I switch into a water attack, its Ice Beam and Scald just tear kids up. Toxic and Recover are a really nice combo, since I can just stall if I really need to. All-in-all, Gastrodon is a monster.
So, hate, rate, just be constructive. This is my first RMT thread and I'd like ways to improve on my existing 'mons. If you feel that I need to absolutely, 100%, swap out one of them, put in a constructive manner and I'll consider it. Thanks for reading!
-Travis :D
Past members of this team:


