BSS Trick Room Dusk Mane [QC 1/1][GP 1/1]

[SET]
Trick Room (Necrozma-Dusk Mane) @ Sitrus Berry
Ability: Prism Armor
EVs: 244 HP / 228 Atk/ 36 Def
Tera Type: Water / Ground
Brave Nature
IVs: 0 Spe
- Trick Room
- Photon Geyser
- Sunsteel Strike / Earthquake
- Swords Dance

[SET COMMENTS]

* With a better defensive typing that in particular allows for a more favorable matchup against Zacian-C and the ability to bypass Unaware, Necrozma-DM is a viable alternative to Calyrex-I as a Trick Room sweeper.

* **Photon Geyser**: Photon Geyser is Necrozma-DM's most indispensable STAB move that offers the widest neutral coverage. Thanks to its Mold Breaker property, a boosted Necrozma-DM can cleave through Pokemon with Unaware like Dondozo and Skeledirge as well as ignore abilities like Mimikyu's Disguise and Dragonite's Multiscale.

* **Sunsteel Strike**: Sunsteel Strike is another powerful ability-ignoring STAB move that does huge damage to Tera Fairy Pokemon especially. However, running both STAB moves has the downside of being resisted by Steel-types.

* **Earthquake**: Earthquake is good complementary coverage that can be used to hit Steel-type foes like Scizor and Archaludon that can take Necrozma-DM's STAB attacks.

* **Swords Dance**: Swords Dance raises Necrozma-DM's already high Attack to extraordinary heights and allows it to rip through teams.

Tera Types
========

* **Tera Dependency - Medium**: With its naturally good bulk fortified even more by its ability Prism Armor, Necrozma-DM can survive many super effective hits, but there are times when Terastallization will be needed to survive especially powerful attacks.

* **Water**: Tera Water is the clear premium Tera type, as it is a generally solid defensive typing that critically affords Necrozma-DM a resistance to powerful Fire-type moves from threats like Koraidon.

* **Ground**: Tera Ground should be used with Earthquake to give Necrozma-DM a STAB boost and also has the benefit of nullifying Miraidon's devastating Electric-type attacks. Blocking paralysis from Thunder Wave is an additional benefit that potentially provides a free turn of setup.

* **Dragon**: Tera Dragon is an alternative defensive Tera type to Water that grants Necrozma-DM a resistance to both Koraidon's Fire-type moves and Miraidon's Electric-type moves as well as both of Ogerpon-H's STAB moves. However, it may leave Necrozma-DM vulnerable to Chien-Pao's Ice Shard.

Items
========

* **Sitrus Berry**: Sitrus Berry is a good choice that provides Necrozma-DM with pinch healing, keeping it healthy enough to set up or continue a sweep.

* **Lum Berry**: Lum Berry helps protect Necrozma-DM against status conditions from moves like Yawn and Will-o-Wisp that foes may use to try to slow it down.

* **Weakness Policy**: With its good defensive stats, Prism Armor, and common weaknesses, Necrozma-DM is one of the best users of Weakness Policy. If it is activated on the turn Necrozma-DM sets up Trick Room, then it can start sweeping immediately!

EV Spreads
========

* **0 Speed IV with a Brave nature**: This makes Necrozma-DM as slow as possible to function most optimally under Trick Room. However, even with minimum Speed, it will never be able to underspeed Ursaluna-B or anything slower than that.

* **31 Speed IV with an Adamant nature**: In light of the awkward Speed tier mentioned above, Necrozma-DM can opt to forgo minimum Speed. With this adjustment, Necrozma-DM can outspeed defensive foes in the base 60-70 Speed range, such as Skeledirge, Scizor, and Corvinight, outside of Trick Room. If Necrozma-DM is not using minimum Speed, it is important to be mindful of the timing of Trick Room when facing foes in that Speed range!

* **244 HP / 228 Atk / 36 Def with Brave or Adamant**: This spread maximizes Necrozma-DM's bulk and Attack while ensuring it is guaranteed to survive one unboosted Astral Barrage from Timid Calyrex-S as well as giving it a very high chance of surviving Adamant Tera Water Choice Band Urshifu-R's Surging Strikes, without requiring a defensive Tera type in either case.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/slovami.703557/
Quality Checked by:
https://www.smogon.com/forums/members/photon.516307/
Grammar Checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited by a moderator:
Sorry this is coming very late after my request was approved but I appreciate being given the opportunity to write this. I essentially used another analysis as a template and just substituted stuff in so I hope I maintained all the conventions for these analyses. As for the content, I just merged my own experience with information I gleaned by looking at the teams with DM that placed highly that were shared. As such I only included a set for offensive Trick Room even though it can be used in other ways (Dragon Dance, defensive sets).
 
Mostly looks good! They'll find more, I just found the obvious typos of Archaludon(Arch Alyson,) and Jane not mane. Easier to miss when writing than reading ofc! Otherwise, we assume 31 IVs unless it's clear you want less-248 HP needs to be 244(or 252, idk what it should be.)

EDIT: Photon Geyser is apparently crazy, I didn't know about mold breaker there too. Well, the other aspect is if they lower your atk enough it is special, so I'd include 31 SpA IV.

2nd edit: comma after Unaware in the Photon Geyser bullet.

3rd: I like SD here, and I feel it could go a different way, but maybe slash that too. Most NDM have 3 attacks, and then SD or TR or what have you. They rarely pass up Sunsteel(80% even.) Also, dragon sees way low use at 4.4%, just a bit above 1/3 of fire, which isn't even here, and below normal. I wouldn't know which is best, but those it may be best to just use usage data on.
 
Last edited:
Grammar/Formatting Changes:
  • Necrozma-Dusk Mane should be abbreviated as Necrozma-DM.
  • Make sure you fix your other "autocorrect" errors (Arch Alyson >> Archaludon)
  • Swords Dance bullet: I would remove the second sentence about the Mold Breaker effect; its unnecessary repetition since you've already mentioned it twice before.
  • Tera Water bullet: You use "generally" and "in general" in the same sentence; remove one.
Information Changes:
  • One of the biggest selling points of Necrozma-DM over Calyrex-I is its Zacian matchup, so I would at least mention that somewhere in the set.
  • Your EV spread has 520 EVs as well as 4 unnecessary EVs in HP. Based on report data, I'm guessing the spread you are looking for is 244 HP / 236 Atk / 28 Spe.
  • Photon Geyser bullet: I wouldn't say that Sunsteel Strike and Photon Geyser aren't good complements since they are actually the most common pairing. Rather, I would point out their shared weaknesses (ie both are resisted by Steel-types.)
  • Tera Ground bullet: Also worth mentioning that this blocks Paralysis, potentially providing a free turn of setup.
  • Tera Dragon bullet: Ogerpon-H should also be mentioned as a target for this type.
Go ahead and implement these and I will give it another check.

Also, just to be clear:
EDIT: Photon Geyser is apparently crazy, I didn't know about mold breaker there too. Well, the other aspect is if they lower your atk enough it is special, so I'd include 31 SpA IV.
No, it is not necessary to specify 31 SpA IV.
3rd: I like SD here, and I feel it could go a different way, but maybe slash that too. Most NDM have 3 attacks, and then SD or TR or what have you. They rarely pass up Sunsteel(80% even.) Also, dragon sees way low use at 4.4%, just a bit above 1/3 of fire, which isn't even here, and below normal. I wouldn't know which is best, but those it may be best to just use usage data on.
No, do not slash Swords Dance. Swords Dance is standard on Trick Room sets.
 
Photon basically said everything I was going to say implement those and this should be good
 
Grammar/Formatting Changes:
  • Necrozma-Dusk Mane should be abbreviated as Necrozma-DM.
  • Make sure you fix your other "autocorrect" errors (Arch Alyson >> Archaludon)
  • Swords Dance bullet: I would remove the second sentence about the Mold Breaker effect; its unnecessary repetition since you've already mentioned it twice before.
  • Tera Water bullet: You use "generally" and "in general" in the same sentence; remove one.
Information Changes:
  • One of the biggest selling points of Necrozma-DM over Calyrex-I is its Zacian matchup, so I would at least mention that somewhere in the set.
  • Your EV spread has 520 EVs as well as 4 unnecessary EVs in HP. Based on report data, I'm guessing the spread you are looking for is 244 HP / 236 Atk / 28 Spe.
  • Photon Geyser bullet: I wouldn't say that Sunsteel Strike and Photon Geyser aren't good complements since they are actually the most common pairing. Rather, I would point out their shared weaknesses (ie both are resisted by Steel-types.)
  • Tera Ground bullet: Also worth mentioning that this blocks Paralysis, potentially providing a free turn of setup.
  • Tera Dragon bullet: Ogerpon-H should also be mentioned as a target for this type.
Go ahead and implement these and I will give it another check.

Also, just to be clear:

No, it is not necessary to specify 31 SpA IV.

No, do not slash Swords Dance. Swords Dance is standard on Trick Room sets.
Thanks for your feedback.

I don't know how I messed up with the EVs. That's kind of embarrassing. 244 HP/228 Atk/ 36 Def is what I mean. That seemed to be the preferred EV spread instead of a simple 252/252 with the defense allocation intended for banded surging strikes, which makes sense since people often throw out Urshifu against TR teams to stop TR from getting set up.

Well, having both your offensive STABs be resisted by Steel isn't super good in general but now that I think about it Steel types aren't super common in this particular metagame and neither is Steel Tera (certainly not among the restricteds except the occasional Koraidon). You got Zacian (neutral to Steel), Scizor, Archaludon, and the now popular Iron Treads. And the occasional Corvinight (immune to Earthquake anyways). And Archaludon and Scizor don't necessarily threaten it back. So in this particular format it can get away with just running dual STABs. If steels were as common as in H or OU then dropping Earthquake would be harder to justify.

You're also generally running Blood Moon on these compositions anyways.

Even if you're running Weakness Policy dropping Swords Dance isn't advisable to accommodate STABs and Earthquake. So you'll unfortunately run into situations where not having one of SS or EQ will cause problems but that's just how it goes.
 
Go ahead and implement these and I will give it another check.
Okay, I made your requested edits and also fixed some other things that I caught. I went through it a few times to look for any spelling mistakes so I hope I caught everything. And I hope this final version passes muster.
 
Okay, I made your requested edits and also fixed some other things that I caught. I went through it a few times to look for any spelling mistakes so I hope I caught everything. And I hope this final version passes muster.
Forgot to mention: the Weakness Policy bullet and some of the EV Spread bullets are missing the double asterisks at the end of their headers.

Also noticed one other instance of repetition that I'd like to give a suggestion on: in the Photon Geyser bullet you mention Unaware users in one sentence and then single out Dondozo and Skeledirge in the next sentence. Since they're effectively referring to the same thing, I would consolidate that into something like, "Unaware users like Dondozo and Skeledirge" to avoid unnecessary repetition. I'll leave it up to you whether to change it or not, but I suspect GP is going to come back and say that its too verbose.

At any rate, marking this as QC APPROVED (1/1) (also make sure you edit the tag of your main post to indicate this is now in copyediting.)

Tagging GP Team
 
Forgot to mention: the Weakness Policy bullet and some of the EV Spread bullets are missing the double asterisks at the end of their headers.

Also noticed one other instance of repetition that I'd like to give a suggestion on: in the Photon Geyser bullet you mention Unaware users in one sentence and then single out Dondozo and Skeledirge in the next sentence. Since they're effectively referring to the same thing, I would consolidate that into something like, "Unaware users like Dondozo and Skeledirge" to avoid unnecessary repetition. I'll leave it up to you whether to change it or not, but I suspect GP is going to come back and say that its too verbose.

At any rate, marking this as QC APPROVED (1/1) (also make sure you edit the tag of your main post to indicate this is now in copyediting.)

Tagging GP Team
I fixed the asterisks and modified the sentence little bit.
 
GP Team done

add remove highlight comment

[SET]
Trick Room Lion (Necrozma-Dusk Mane) @ Sitrus Berry
Ability: Prism Armor
EVs: 244 HP / 228 Atk/ 36 Def
Tera Type: Water / Ground
Brave Nature
IVs: 0 Spe
- Trick Room
- Photon Geyser
- Sunsteel Strike / Earthquake
- Swords Dance

[SET COMMENTS]

* With a better defensive typing that in particular allows for a more favorable matchup into against Zacian-C and the ability to bypass Unaware, Necrozma-DM is a viable alternative to Calyrex-I as a Trick Room sweeper.

* **Photon Geyser**: Photon Geyser is Necrozma-DM's most indispensable STAB move that offers the widest neutral coverage. Thanks to its Mold Breaker property, a boosted Necrozma-DM can cleave through Pokemon with Unaware like Dondozo and Skeledirge as well as ignore abilities like Mimikyu's Disguise and Dragonite's Multiscale.

* **Sunsteel Strike**: Sunsteel Strike is another powerful ability-ignoring STAB move that does huge damage to Tera Fairy Pokemon especially. However, running both STAB moves has the downside of being resisted by Steel types Steel-types.

* **Earthquake**: Earthquake is good complimentary complementary coverage that can be used to hit Steel opponents Steel-type foes like Scizor and Archaludon that otherwise can take its Necrozma-DM's STAB attacks.

* **Swords Dance**: Swords Dance raises Necrozma-DM's already high Attack to extraordinary heights and allows it to rip through teams.

Tera Types
========

* **Tera Dependency - Medium**: With its naturally good bulk fortified even more by its ability Prism Armor, Necrozma-DM can survive many supereffective super effective hits, but there are times when Terastalization Terastallization will be needed to survive especially powerful attacks.

* **Water**: Tera Water is the clear premium Tera type, (AC) as it is a generally solid defensive type typing that critically affords Necrozma-DM a resistance to powerful Fire Fire-type moves from threats like Koraidon.

* **Ground**: Tera Ground should be used with Earthquake to give it Necrozma-DM a STAB boost and also has the benefit of nullifying Miraidon's devastating Electric Electric-type attacks. Blocking paralysis from Thunder Wave is an additional benefit that potentially provides a free turn of setup.

* **Dragon**: Tera Dragon is an alternative defensive Tera type to Tera Water that grants Necrozma-DM a resistance to both Koraidon's Fire Fire-type moves and Miraidon's Electric Electric-type moves as well as both of Ogerpon-H's STAB moves. However, it may leave Necrozma-DM vulnerable to Chien-Pao's Ice Shard.

Items
========

* **Sitrus Berry**: Sitrus Berry is a good choice that provides Necrozma-DM with pinch healing, keeping it healthy enough to set up or continue a sweep.

* **Lum Berry**: Lum Berry helps protect Necrozma-DM against status conditions from moves like Yawn or and Will-O-Wisp that opponents foes may use to try to slow it down.

* **Weakness Policy**: With its good defensive stats, Prism Armor, and common weaknesses, Necrozma-DM is one of the best users of Weakness Policy. If it is activated on the turn Necrozma-DM sets up Trick Room, then it can start sweeping immediately!

EV Spreads
========

* **0 Speed IV with a Brave nature**: This makes Necrozma-DM as slow as possible to function most optimally under Trick Room. However, even with minimum Speed, (AC) it will never be able to underspeed Ursaluna-BM Ursaluna-B or anything slower than that.

* **31 Speed IV with an Adamant nature**: In light of the awkward Speed tier mentioned above, Necrozma-DM can opt to forgo minimum Speed. With this adjustment, Necrozma-DM can outspeed defensive foes in the base 60-70 Speed range, such as Skeledirge, Scizor, and Corvinight, (AC) outside of Trick Room. If Necrozma-DM is not using minimum Speed, it is important to be mindful of the timing of Trick Room when facing opponents foes in that Speed range!

* **244 HP / 228 Atk / 36 Def with Brave or Adamant**: This spread maximizes Necrozma-DM's bulk and Attack while ensuring it is guaranteed to survive one unboosted Astral Barrage from a standard (What is considered the standard Calyrex-S set for Regulation G? The set names for the analyses on-site don't elaborate on this. Is it necessary to say this for this analysis about Necrozma-DM?) Calyrex-S as well as giving it a very high chance of surviving Adamant Tera Water Choice Band Urshifu-R's Surging Strikes, (AC) (adding in comma here to break up the sentence a bit) without requiring a defensive Tera type in either case.

GP Check 1/1

a-blue-banana2-gif.645977
 
Re “standard” Calyrex: that is for max/max Timid Calyrex-S.

Slovami, use “Timid” in place of “standard” for the EV spread change as that is consistent with how we normally describe matchups like the above. I believe that will address the descriptive issue that GP highlighted.
 
Re “standard” Calyrex: that is for max/max Timid Calyrex-S.

Slovami, use “Timid” in place of “standard” for the EV spread change as that is consistent with how we normally describe matchups like the above. I believe that will address the descriptive issue that GP highlighted.
I made all the changes in the latest edit.

I wasn't sure how to describe it but yes I did mean max/max Timid Calyrex-S, or more specifically 217 SAtk.

In some Japanese reports they'll say something like (using letters to represent stats as they do) C217 Astral Barrage or A200 Surging Strikes.
 
* **244 HP / 228 Atk / 36 Def with Brave or Adamant**: This spread maximizes Necrozma-DM's bulk and Attack while ensuring it is guaranteed to survive one unboosted Astral Barrage from a Timid Calyrex-S as well as giving it a very high chance of surviving Adamant Tera Water Choice Band Urshifu-R's Surging Strikes, without requiring a defensive Tera type in either case.

Make this tiny fix and you should be okay to move this to Done.
 
* **244 HP / 228 Atk / 36 Def with Brave or Adamant**: This spread maximizes Necrozma-DM's bulk and Attack while ensuring it is guaranteed to survive one unboosted Astral Barrage from a Timid Calyrex-S as well as giving it a very high chance of surviving Adamant Tera Water Choice Band Urshifu-R's Surging Strikes, without requiring a defensive Tera type in either case.

Make this tiny fix and you should be okay to move this to Done.
Edited.
 
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