Hello everybody,
Since this is my first post I will take the opportunity to introduce myself: I'm Ñacata, long time pokemon player but new to the forum. I had left OU for a long time and decided to give it a try with this gen. I'm looking forward to meet new people and stop being such a no0b !
Anyways, let's get into the team.
So I wanted to make a team around Crawdaunt cause I love that boy. After many trash builds, I decided to try TR. At first I used Bronzong as my lead to set the rocks and explode, but it didn't work very smoothly and I had a serious Hazzard control problem. Hatterene came after to solve that problem. I like her because in this kind of team one cannot lose momentum and she is a great way to set the pace of the match. Also, she has burned many unsuspecting ferros.
The Evs for speed is to outspeed melmetal if my enemy leads with him.
Plucutu (Crawdaunt) @ Choice Band
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Crabhammer
- Aqua Jet
- Close Combat
I love him. Jesus, this lobster hits haaaaard. I think that I have never used CC though. Do you have any suggestion to change it for a more useful move ?
Hermes Trismegisto (Slowking-Galar) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fire Blast / Sludge Bomb
- Slack Off
- Psychic
Another TR setter. I use him to check Tapu-Fini and special attackers, but he suffers from a very bad form of 4th slot syndrome... Fire Blast is for ferro and corvi that are really annoying.
El Aplastador (Conkeldurr) @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Close Combat
- Knock Off
- Earthquake
- Ice Punch
He smashes and cleans late game all the weakened foes that Crawdaunt didn't finish. He is great at it by virtue of his great coverage.
Pipipi (Porygon2) @ Eviolite
Ability: Trace
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Recover
- Tri Attack
- Teleport
Porygon has good synergy with Slowking and they manage to set TR multiple times. The problem with him is that he is incredibly passive and his only purpose is to teleport his mates safely.
Britney (Cursola) @ Choice Specs
Ability: Perish Body
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Ice Beam
- Earth Power
- Burning Jealousy
He is the most controversial member of the team. He is like a toxic ex that you cannot help but go back to. Hits hard but sometimes not hard enough. Lacks maneuverability. Puts me between a rock and a hard place whenever the enemy has a Blissey. Yet, I cannot find a decent replacement. I need him to kill the tapus, to hit physical walls, to surprise with Ice Beam. I tried Marowak-Alola, Chandelure, Stakataka, the rock...
I like this team and for the first time in a loooong time I have managed to get into the mid 1500s. I feel I can improve it and I would love to hear your advice.
If I had to describe the core of the team it would be with the word momentum. If I manage to maintain the offensive pressure and correctly predict the enemy this team is amazing. If the opponent has a good switch game then I'm screwed.
I particularly hate two mons : Melmetal and Bulu. When I see a Melmetal it is basically a GG, a hug, and a goodbye. On the other hand, this team has a great match-up against most offensive teams and specially rain offense, so that's a good point.
That's all for today. Thank you for the time you took to read this and I'm eager to test you suggestions.
Sincerely,
Ñacata
Since this is my first post I will take the opportunity to introduce myself: I'm Ñacata, long time pokemon player but new to the forum. I had left OU for a long time and decided to give it a try with this gen. I'm looking forward to meet new people and stop being such a no0b !
Anyways, let's get into the team.
The team
Natikila (Hatterene) (F) @ Focus Sash
Ability: Magic Bounce
EVs: 200 HP / 252 SpA / 4 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Misty Explosion
- Trick Room
- Mystical Fire
- Psychic
Natikila (Hatterene) (F) @ Focus Sash
Ability: Magic Bounce
EVs: 200 HP / 252 SpA / 4 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Misty Explosion
- Trick Room
- Mystical Fire
- Psychic
So I wanted to make a team around Crawdaunt cause I love that boy. After many trash builds, I decided to try TR. At first I used Bronzong as my lead to set the rocks and explode, but it didn't work very smoothly and I had a serious Hazzard control problem. Hatterene came after to solve that problem. I like her because in this kind of team one cannot lose momentum and she is a great way to set the pace of the match. Also, she has burned many unsuspecting ferros.
The Evs for speed is to outspeed melmetal if my enemy leads with him.
Plucutu (Crawdaunt) @ Choice Band
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Crabhammer
- Aqua Jet
- Close Combat
I love him. Jesus, this lobster hits haaaaard. I think that I have never used CC though. Do you have any suggestion to change it for a more useful move ?
Hermes Trismegisto (Slowking-Galar) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fire Blast / Sludge Bomb
- Slack Off
- Psychic
Another TR setter. I use him to check Tapu-Fini and special attackers, but he suffers from a very bad form of 4th slot syndrome... Fire Blast is for ferro and corvi that are really annoying.
El Aplastador (Conkeldurr) @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Close Combat
- Knock Off
- Earthquake
- Ice Punch
He smashes and cleans late game all the weakened foes that Crawdaunt didn't finish. He is great at it by virtue of his great coverage.
Pipipi (Porygon2) @ Eviolite
Ability: Trace
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Recover
- Tri Attack
- Teleport
Porygon has good synergy with Slowking and they manage to set TR multiple times. The problem with him is that he is incredibly passive and his only purpose is to teleport his mates safely.
Britney (Cursola) @ Choice Specs
Ability: Perish Body
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Ice Beam
- Earth Power
- Burning Jealousy
Thoughts
I like this team and for the first time in a loooong time I have managed to get into the mid 1500s. I feel I can improve it and I would love to hear your advice.
If I had to describe the core of the team it would be with the word momentum. If I manage to maintain the offensive pressure and correctly predict the enemy this team is amazing. If the opponent has a good switch game then I'm screwed.
I particularly hate two mons : Melmetal and Bulu. When I see a Melmetal it is basically a GG, a hug, and a goodbye. On the other hand, this team has a great match-up against most offensive teams and specially rain offense, so that's a good point.
That's all for today. Thank you for the time you took to read this and I'm eager to test you suggestions.
Sincerely,
Ñacata
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