Please rate my team I need help with it. It is my first attempt for a Trick Room team.
~My Team At A Glance~
~My Team At A Glance~






Changes In Bold

Bronzong (Taco Bell) @ Leftovers
trait: Levitate
nature: Relaxed
EV's: 252 HP/152 Atk/ 8 Def/ 96 SpD
~ Gyro Ball
~ Hypnosis
~ Trick Room
~ Explosion
Bronzong gives opponents an element of surprise as a lead (sarcasm). This is my basic Trickzong lead. Gyro Ball is its main attack option powered by STAB. Hypnosis is to put enemies to sleep, which I wondering if I should Replace for something else because Hypnosis is inaccurate. The move I love is Explosion its good for taunting leads like Gliscor. Speed reducing natures it gets a slight boost in special defense and with Trick room into play It gives a boost in speed stat. EV spread is very obvious providing bulk and offense.

Slowking (Grande Rey) @ Leftovers
trait: Own Tempo
nature: Quiet
EV's: 252 HP/252 SpA/4 SpD
~ Surf
~ Nasty Plot
~ Trick Room
~ Slack Off
This pokemon has awsome synergy with Bronzong able to take ground & fire moves while, Bronzong can take on quite a few grass type moves. Also Slowking is valuable since it is my only pokemon that hit hards with special attack. Nasty Plot is a pretty cool move boosting Slowkings decent SpA stat. Slack Off stalls the opponent just a bit and recovers loss health.

Tyranitar (Tirano) @ Life Orb
trait: Sand Stream
nature: Brave
EV's: 252 SpA / 48 Atk / 208 HP
~ Crunch
~ Ice Beam
~ Flamethrower
~ Superpower
I changed Tyranitar current moveset suggested by Zapdosblitz. So now that it can take walls better. Flamethrower is a nice move for killing metagross, forretress, scizor,and jirachi. Crunch is its main main attack move able to put a dent if not OHKO Rotom-A & Latias. Now with Ice Beam Machamp wont be my only counter to Salamence, Dragonites, Gliscor, and Hippowdon.

Dusknoir (Fantasma) @ Leftovers
trait: Pressure
nature: Relaxed
EV's: 252 HP/252 Def/4 SpD
~ Shadow Punch
~ Pain Split
~ Trick Room
~ Will-O-Wisp
Who would have guesses that I would have a Dusknoir on my team, its so original (sarcasm).Trick Room sets Dusknoir apart from other Ghost Pokémon. Dusknoir is a great user of Trick Room, it possesses high defenses. I (bulky Fighting-types and most defensive Pokémon), set up Trick Room, and then switch out to a slow sweeper to abuse the three remaining turns of Trick Room.
Will-O-Wisp is a great move to have on a Trick Room team. It not only cripples threatening attackers, but also weakens defensive Pokémon with its residual damage so that your sweepers can break past them.

Dragonite @ Life Orb
trait: Inner Focus
nature: Quiet
EV's: 252 Atk / 252 SpA /4 Def
~ Draco Meteor
~ Superpower
~ Flamethrower
~ Thunderbolt
Thank you Karakara for this suggestion. I am going to replace it with Blissey. It gives Extreme type coverage able hurt bulky waters with thunderbolt and kill opposing Tyranitars, Heatrans, and Blisseys with superpower. Also since I dont need to invest in speed EV's, I can invest them in Attack and Special Attack making Dragonite more powerful. Quiet nature is good for getting it slower and able to go faster in trick room.

Machamp (Luchador) @ Life Orb
trait: Guts
nature: Brave
EV's: 252 HP / 252 Atk /4 Def
~ Close Combat
~ Ice Punch
~ Bullet Punch
~ Payback
Another suggestion by Karakara. I love excellent type coverage that Payback and Close Combat provide, this Machamp's Ice Punch is to fight of dragons and i think its valuable to the team since I have no other ice or dragon-type moves.Payback with the ability Guts can kill a bulky Rotom-A that will try and switch in. I have machamp on the team to take advantage of its poor speed and in trick room able to outspeed a majority of pokemon.