Trick Room RMT (First RMT)

Introduction
I was never really good at battling. I tried to make teams, and I always failed. Then, I read a battling seminar and created my first good team. At this point, it was November. I battled with that team for ages, and then, Black and White came out. I don't know what influenced me, but whatever did, I must thank. I created my first Trick Room team, which scored me #88 on the PokeBattleCenter server on PO a couple weeks ago.

Team Building Process
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I needed a TR lead, and Beheeyem is one of my favorite Pokemon. So, of course, I decided on him. He has a very diverse movepool.
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I needed another Pokemon to set up Trick Room, so I settled on the special attacking Jellicent. Jellicent can set up TR, status and then attack.
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Porygon2 is now awesome thanks to Eviolite. It is way bulkier and can dish out the BoltBeam combo. Also, it sets up Trick Room, which is super important.
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I decided on Exeggutor because I heard it was great with its newfound Harvest ability. It has terrible typing, but it absorbs any status headed toward another Pokemon.
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Now that I had Pokemon to set up Trick Room, I needed a sweeper. It was either Machamp or Conkeldurr. Conkeldurr is superior in every way except for Special Defense and ability. Plus, I hate Machamp.
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I needed another sweeper, and the no-weakness Eelektross came to mind. Who wouldn't want a levitating lamprey on their team?
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Beheeyem was a great lead, but it could rarely kill a Pokemon after setting up Trick Room. I tried Azelf, but he only had Explosion, and I hate legendaries.
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Exeggutor had too many weaknesses with the worst typing in the game, so I got rid of it. It was never alive long enough to fight, anyway. I replaced it with the monster Reuniclus, who has destroyed my team many times.
Final Glance
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In-Depth Look
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Harlequin (Banette) (M) @ Focus Sash
Trait: Insomnia
EVs: 252 Atk
Brave Nature (+Atk, -Spd)
- Destiny Bond
- Trick Room
- Magic Coat
- Shadow Claw

Banette has been a favorite of mine for a long time. This Banette has the simple purpose of setting up Trick Room, and dying along with the opponent due to Destiny Bond. Depending on the lead, I usually Mirror Coat -> Trick Room -> Destiny Bond. The only time it doesn't work is when I mispredict with Tyranitar and use Mirror Coat on the expected Stealth Rock, only to get a Crunch to the face.

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Thor (Eelektross) (M) @ Sitrus Berry
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Acid Spray
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

I run the Special Eelektross because the Physical one had horrible coverage. I opted to use Hidden Power [Ice] over Protect because I don't see a point in it. What I mean is, why use Protect unless you're stalling? You're going to die the next turn anyway (most of the time). Also, dragons try to come in on a Thunderbolt and set up. No one expects Hidden Power [Ice], which OHKOs most of the time, even without Thunderbolt. And also, everyone forgets that this has Levitate. I end up KOing them on the turn they try to Earthquake me.

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Masonry (Conkeldurr) (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Brave Nature (+Atk, -Spd)
- Bulk Up
- Drain Punch
- Payback
- Stone Edge

Conkeldurr is a complete powerhouse, with 140 base attack. Vaporeons try to Toxic him, but Guts gives him even higher attack. Then, I Drain Punch the damage away. Conkeldurr is pretty bulky, and with Bulk Up, I can net a couple KOs while surviving most of their hits. The only problem is that he needs Trick Room up, or he is screwed.

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Pringles (Jellicent) (M) @ White Herb
Trait: Cursed Body
EVs: 252 HP / 120 Def / 96 SAtk / 40 SDef
Relaxed Nature (+Def, -Spd)
- Trick Room
- Will-O-Wisp
- Shadow Ball
- Surf

As I said before, I hate Protect, so I decided to cripple the opponent instead with Will-O-Wisp. I originally ran Water Spout over Surf, but once it hit low health, Jellicent is useless. Jellicent comes in on Fake Outs and Rapid Spins.

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Microsoft (Porygon2) @ Eviolite
Trait: Trace
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Thunderbolt
- Ice Beam
- Recover

Another semi-wall, Porygon2 got a major boost in the 5th generation. Its longevity increased due to Eviolite. It survives many attack, and then heals them away with Recover. With BoltBeam, I have great coverage, and I take down irritating dragons like Garchomp and Salamence.

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Houdini (Reuniclus) (M) @ Life Orb
Trait: Magic Guard
EVs: 172 HP / 32 Def / 252 SAtk / 52 SDef
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball

Reuniclus always managed to sweep my team after a couple Calm Minds under Trick Room. With Exeggutor gone, I decided I wanted something similar. Reuniclus has so many tricks up its sleeve, being able to KO other Psychic types, and destroying pesky Tyranitars with Focus Blast. And it even sets up Trick Room. Reuniclus is the Pokemon I always switch to after Banette is dead because of its ability, type coverage and natural bulk. Magic Guard prevents most status moves and even annoying weather. The Life Orb works wonders with it, because it gets the boost without the damage! Once this thing starts, it's a challenge to take down.
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I appreciate all feedback for this team. If I ever get the time, I'll try to come up with a Threats List. I doubt I will, but who knows?
 
Hey dude cool team just a quick thing, have you tried Dusknoir over Banette? Its overall better since it performs the exact same job, except better and it lasts longer even though banette looks awesome!!!

Next i would just put max HP into reuniclus unless those EVs are for anything in particular. Likewise with Conkledurr who i also think you should still pack mach punch on since its a very good move overall and your team lacks priority and even in trick room is still needed. Also why is there a white herb on jellicent?

Have you considered Mixed Eelektross? Since acid spray is rather awful coverage and in trick room you don't have too many turns to set up you might want to add Grass Knot/Wild Charge/Crunch/Brick Break.

Hope i helped ;)
 
Hey dude cool team just a quick thing, have you tried Dusknoir over Banette? Its overall better since it performs the exact same job, except better and it lasts longer even though banette looks awesome!!!

Next i would just put max HP into reuniclus unless those EVs are for anything in particular. Likewise with Conkledurr who i also think you should still pack mach punch on since its a very good move overall and your team lacks priority and even in trick room is still needed. Also why is there a white herb on jellicent?

Have you considered Mixed Eelektross? Since acid spray is rather awful coverage and in trick room you don't have too many turns to set up you might want to add Grass Knot/Wild Charge/Crunch/Brick Break.

Hope i helped ;)
I'm trying Dusclops right now, and although it's bulkier, Banette usually nets me a kill.

The EVs on Reuniclus are for bulk, I took them from the analysis.
And I'm assuming I get rid of Drain Punch for Mach Punch? 'Cause the only reason I have Drain Punch on there is for healing. If Mach Punch will work better, I'll use it. Jellicent has a White Herb because another site suggested it, and plus, I don't like using more than one of the same item.

I tried Mixed Eelektross, and I found that Brelooms sweep my team a lot easier without Flamethrower/Acid Spray. Thanks for the feedback!
 
I ran a very similar team to this with great success, although I settled on (a very physically defensive, Calm Mind) Cofagrigus instead of Jellicent. I also got rid of Eelektross very quickly from my team, but I was using physical Coil instead of special Acid Spray.

You might want to give Escavalier in Trick Room. Choice Band Megahorn shreds just about everything, and its hard to get "faster" in TR than Escavalier.
 
Actually, I had CB Escavalier right before Eelektross. I thought I put that in. It died really easily, and never KOed anything, so I nixed it.
 
I would replace payback with mach punch on conkeldurr. Since he's in trickroom, he'll usually be going first leaving payback with a measly 50 BP. Stone Edge does as much versus psychic and ghost types and (much) more against flying types. You could also drop stone edge, since you won't always be in trickroom and I for one prefer payback out of TR. After all, being out of TR is why you want mach punch.

What EVs did you use on Escavalier? I used him in OU on a non TR team and found him effective. I think I ran max atk and max sp def.
 
Personally, I disagree with the "standard" TR Porygon2. Magic Coat instead of Thunderbolt and a defensive spread (92 SpA for Garchomp to be OKHO'd by Ice Beam, rest in HP and Defense or Sp Def) works much better in establishing a solid Trick Room core that both combats Taunt and Whirlwind/Roar. While it is true that you have something with Magic Coat, you mention Banette is intended to sacrifice itself early game, which means you might (will) have trouble later game. A STABless BoltBeam combo off of 105 SpA doesn't dish out the damage necessary to make most of the Trick Room turns, from what I've found.

Set-up moves are generally ineffective in Trick Room because you simply don't have enough time. Unless you intend to use Conkledurr outside of Trick Room, pure offense is a better way to go, with Toxic Orb, same EV/nature, Hammer Arm, Stone Edge, Mach Punch (priority is awesome), and Facade (etc).

Defensive cores such as SkarmBliss can really wear you out and suck up your Trick Room turns (even with your Conkledurr right now, Skarmory can Whirlwind you away before you Bulk Up too much). To combat this, I would use a mixed (or more mixed) Eelektross with Brick Break instead of Acid Spray.

Other than that, I might replace Banette for a more offensive physical presence. Marowak is prefect for this. Use Thick Club, max HP and Attack, EQ, Stone Edge, Fire Punch, and Low Kick/Double Edge. This give you amazing neutral coverage, the ability to change moves, and 568 attack. Even if you don't replace Banette with this, I would definitely try this over something. This would also solve the defensive core problem, allowing you to dispose of both Blissey/Chansey with a powerful STAB and Skarmory with Fire Punch.
 
I would replace payback with mach punch on conkeldurr. Since he's in trickroom, he'll usually be going first leaving payback with a measly 50 BP. Stone Edge does as much versus psychic and ghost types and (much) more against flying types. You could also drop stone edge, since you won't always be in trickroom and I for one prefer payback out of TR. After all, being out of TR is why you want mach punch.

What EVs did you use on Escavalier? I used him in OU on a non TR team and found him effective. I think I ran max atk and max sp def.
Initially, I had payback there for Reuniclus. Now that I have a better team, I'll get rid of Payback for Mach Punch.

I used the one from the analyisis, not sure what it is.

Personally, I disagree with the "standard" TR Porygon2. Magic Coat instead of Thunderbolt and a defensive spread (92 SpA for Garchomp to be OKHO'd by Ice Beam, rest in HP and Defense or Sp Def) works much better in establishing a solid Trick Room core that both combats Taunt and Whirlwind/Roar. While it is true that you have something with Magic Coat, you mention Banette is intended to sacrifice itself early game, which means you might (will) have trouble later game. A STABless BoltBeam combo off of 105 SpA doesn't dish out the damage necessary to make most of the Trick Room turns, from what I've found.

Set-up moves are generally ineffective in Trick Room because you simply don't have enough time. Unless you intend to use Conkledurr outside of Trick Room, pure offense is a better way to go, with Toxic Orb, same EV/nature, Hammer Arm, Stone Edge, Mach Punch (priority is awesome), and Facade (etc).

Defensive cores such as SkarmBliss can really wear you out and suck up your Trick Room turns (even with your Conkledurr right now, Skarmory can Whirlwind you away before you Bulk Up too much). To combat this, I would use a mixed (or more mixed) Eelektross with Brick Break instead of Acid Spray.

Other than that, I might replace Banette for a more offensive physical presence. Marowak is prefect for this. Use Thick Club, max HP and Attack, EQ, Stone Edge, Fire Punch, and Low Kick/Double Edge. This give you amazing neutral coverage, the ability to change moves, and 568 attack. Even if you don't replace Banette with this, I would definitely try this over something. This would also solve the defensive core problem, allowing you to dispose of both Blissey/Chansey with a powerful STAB and Skarmory with Fire Punch.
I just use Banette for setting up Trick Room. If I'm lucky, I get entry hazards up with Mirror Coat.
I haven't seen mny Skarmorys, but I'll try Marowak. Conkeldurr usually 2HKOs Blissey/Chansey, and it's a OHKO if I bulk up.

Thanks for the suggestions!
 
Trick room is of course the basis of your team but usually 3 pokemon with trick room are sufficient. Also there isn't a lot to differentiate between reuniclus, porygon2 and jellicent as they are all bulky special attackers. However the biggest problem I see is your 1 physical attacker. (you can argue that you have 2 if you count banette but honestly how often does banette survive more than 3 or 4 turns) When Conkeldurr goes down you lose to blissey end of story. Also with no mixed attackers you are going to be doing a lot of switching, especially against stall teams, and every switch is another waste of a trick room turn. Try a mixed attacker in jellicents place as he really dosnt add much to your team right now besides will owisp and a spin blocker which you dont really need as this is hardly a stall team. A mixed tyranitar with crunch, stone edge, ice beam and fire blast and a life orb works well and you get the added bonus of turning the tables on sun and rain teams.
 
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