Hey, guys~! I'm still getting into competitive battling in B/W, but I'm starting to see what's good and bad now, at least! :3 Anyway, I noticed that most of the new Pokemon that I most like are, well... slow as all heck... Suck as Enbuoh and Gigaiasu. ^^; So given that, I looked up some strategies and ideas for how to use a Trick Room team, since I've though of it before, but never actually got down to making one. Now that we have 5th Gen, There's more of a reason than ever for me to try one out! :3 So here's my team thus far~
Rankurusu @ Life Orb
Ability: Magic Guard
EVs: 252 HP, 4 Def, 252 SAtk
Nature: Quiet
- Trick Room
- Psycho Shock
- Recover
- Hidden Power [Fire]
This is my main Trick Room user, as well as a Special Attacker that benefits from TR as well. Psycho Shock is for STAB as well as in case we get a good Wall coming in, so we can still try and take it down. Recover is just in case I get a chance to heal and do another TR later. Finally, Hidden Power [Fire] is for unsuspecting Steel-types and anyone else who may need it. Magic Guard hides and saves me from the Life Orb.
Enbuoo @ Leftovers
Ability: Reckless
EVs: 252 HP, 252 Atk, 6 Def
Nature: Brave
- Flare Blitz
- Head Smash
- Wild bolt
- Hammer Arm
This is one of my main Physical Sweepers as well as a sort of suicide fighter. Reckless allows just about every one of his moves to be greatly increased in sheer power, and Leftovers is there to help heal what he kills of himself. His attacks give him nice coverage on opponents, with even something to take down Water-types fairly well.
Gigaiasu @ Life Orb
Ability: Sturdy
EVs: 252 HP, 252 Atk, 6 SDef
Nature: Brave
- Stone Edge
- Earthquake
- Explosion
- Curse
Again, another great Physical Sweeper of mine. The Life Orb ups his power by a great amount, and Stone Edge with Earthquake give nice coverage. Explosion is a last resort or a way to take down a troublesome Pokemon. Curse is to raise his epic Attack and sky high Defense to even greater heights, while the Speed down is negated by the fact that he's already slower than anything, and it's a Trick Room team.
Burungeru @ Water Jewel
Ability: Water Absorb
EVs: 252 HP, 120 Def, 96 SAtk, 42 SDef
Nature: Relaxed
- Trick Room
- Boil Over
- Shadow Ball
- Protect
My backup Trick Room user is here. Burungeru's Water/Ghost dual-type combo provides with an awesome amount of resistances and immunities, and few weaknesses. Trick Room is self-explanitory, and Protect is for scouting mostly. Boil Over is a nice STAB Water move, especially after a Water Jewel boost. Plus, a chance to Burn Physical Sweepers is always a help. Shadow Ball is there for coverage, and another nice STAB move.
Sazandora @ Chople Berry
Ability: Levitate
EVs: 252 HP, 6 Def, 252 SAtk
Nature: Quiet
- Dragon Pulse
- Dark Pulse
- Flamethrower
- Surf
This Special Attacker is mostly self explanitory. Dragon Pulse and Dark Pulse give good STAB attacks, as well as coverage. Flamethrower hits unsuspecting Steel- and Ice-types, as well as any others vulnerable to it. Fire and Dragon give almost perfect coverage, and Surf completes that. The Chople Berry is used just in case we get a Roopushin or another priority Fighting-type move coming our way that might end the TR Sweep.
Shibirudon @ Leftovers
Ability: Levitate
EVs: 252 HP, 6 Atk, 252 SAtk
Nature: Quiet
- Snake Coil
- Wild bolt
- Flamethrower
- Dragon Claw
Finally I have my slightly Mixed-Leaning-Special Attacker. I thought it was interesting to use, given its Ability especially. I stuck with Leftovers for its usual healing properties. Snake Coil is for a nice stat-boosting move to use, and Wild Bolt is a nice STAB attack that hits hard. Flamethrower is for a random attack to through opponents off and offer some coverage, and Dragon Claw is for even further Coverage, as well as a Dragon counter.
Anyway, that's my team, guys! I chose Pokemon that I liked and thought might work well, but I'm not sure what dangers there are in the B/W OU yet. If anyone could offer any ideas on moves, or changes in general that would help my team, feel free to share! :3 Also any other problems you see, or things to watch out for would help greatly~
Thanks for any help! It's greatly appreciated!

Rankurusu @ Life Orb
Ability: Magic Guard
EVs: 252 HP, 4 Def, 252 SAtk
Nature: Quiet
- Trick Room
- Psycho Shock
- Recover
- Hidden Power [Fire]
This is my main Trick Room user, as well as a Special Attacker that benefits from TR as well. Psycho Shock is for STAB as well as in case we get a good Wall coming in, so we can still try and take it down. Recover is just in case I get a chance to heal and do another TR later. Finally, Hidden Power [Fire] is for unsuspecting Steel-types and anyone else who may need it. Magic Guard hides and saves me from the Life Orb.

Enbuoo @ Leftovers
Ability: Reckless
EVs: 252 HP, 252 Atk, 6 Def
Nature: Brave
- Flare Blitz
- Head Smash
- Wild bolt
- Hammer Arm
This is one of my main Physical Sweepers as well as a sort of suicide fighter. Reckless allows just about every one of his moves to be greatly increased in sheer power, and Leftovers is there to help heal what he kills of himself. His attacks give him nice coverage on opponents, with even something to take down Water-types fairly well.

Gigaiasu @ Life Orb
Ability: Sturdy
EVs: 252 HP, 252 Atk, 6 SDef
Nature: Brave
- Stone Edge
- Earthquake
- Explosion
- Curse
Again, another great Physical Sweeper of mine. The Life Orb ups his power by a great amount, and Stone Edge with Earthquake give nice coverage. Explosion is a last resort or a way to take down a troublesome Pokemon. Curse is to raise his epic Attack and sky high Defense to even greater heights, while the Speed down is negated by the fact that he's already slower than anything, and it's a Trick Room team.

Burungeru @ Water Jewel
Ability: Water Absorb
EVs: 252 HP, 120 Def, 96 SAtk, 42 SDef
Nature: Relaxed
- Trick Room
- Boil Over
- Shadow Ball
- Protect
My backup Trick Room user is here. Burungeru's Water/Ghost dual-type combo provides with an awesome amount of resistances and immunities, and few weaknesses. Trick Room is self-explanitory, and Protect is for scouting mostly. Boil Over is a nice STAB Water move, especially after a Water Jewel boost. Plus, a chance to Burn Physical Sweepers is always a help. Shadow Ball is there for coverage, and another nice STAB move.

Sazandora @ Chople Berry
Ability: Levitate
EVs: 252 HP, 6 Def, 252 SAtk
Nature: Quiet
- Dragon Pulse
- Dark Pulse
- Flamethrower
- Surf
This Special Attacker is mostly self explanitory. Dragon Pulse and Dark Pulse give good STAB attacks, as well as coverage. Flamethrower hits unsuspecting Steel- and Ice-types, as well as any others vulnerable to it. Fire and Dragon give almost perfect coverage, and Surf completes that. The Chople Berry is used just in case we get a Roopushin or another priority Fighting-type move coming our way that might end the TR Sweep.

Shibirudon @ Leftovers
Ability: Levitate
EVs: 252 HP, 6 Atk, 252 SAtk
Nature: Quiet
- Snake Coil
- Wild bolt
- Flamethrower
- Dragon Claw
Finally I have my slightly Mixed-Leaning-Special Attacker. I thought it was interesting to use, given its Ability especially. I stuck with Leftovers for its usual healing properties. Snake Coil is for a nice stat-boosting move to use, and Wild Bolt is a nice STAB attack that hits hard. Flamethrower is for a random attack to through opponents off and offer some coverage, and Dragon Claw is for even further Coverage, as well as a Dragon counter.
Anyway, that's my team, guys! I chose Pokemon that I liked and thought might work well, but I'm not sure what dangers there are in the B/W OU yet. If anyone could offer any ideas on moves, or changes in general that would help my team, feel free to share! :3 Also any other problems you see, or things to watch out for would help greatly~
Thanks for any help! It's greatly appreciated!