Trick room team

Ursaring @ Flame Orb
Trait: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Facade
- Protect
- Crunch
- Hammer Arm
This is my main attacker I use the combination of guts and STAB facaid
Dusclops @ Eviolite
Trait: Pressure
EVs: 252 SDef / 252 HP / 4 Def
Sassy Nature
IVs: 0 Spd
- Helping Hand
- Will-O-Wisp
- Trick Room
- Night Shade
Main trick roomer
Gallade @ Sitrus Berry
Trait: Justified
EVs: 252 Atk / 252 SDef
Brave Nature
IVs: 0 Spd
- Close Combat
- Zen Headbutt
- Thunder Wave
- Shadow Sneak
Dark and psychic counter
Tangrowth @ Leftovers
Trait: Regenerator
EVs: 252 Def / 4 SAtk / 252 SDef
Sassy Nature
IVs: 0 Spd
- Synthesis
- Leech Seed
- Giga Drain
- Rage Powder
Water counter
Kabutops @ Life Orb
Trait: Battle Armor
EVs: 252 Atk / 4 HP
Brave Nature
IVs: 0 Spd
- Aqua Jet
- Waterfall
- Stone Edge
- Superpower
Fire counter secondary attacker
Darmanitan or @ Chesto Berry
Trait: Zen Mode
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Flare Blitz
- Earthquake
- U-turn
- Rest
Grass counterq
 
well, first of all, you should not be using zen mode Darmanitan, since you are not running any Special Attacks. Second of all, you should try writing what roles each pokemon fills. Without a description of each pokemon and what roles it fulfills, team raters won't have any idea what type of pokemon you are looking for :|
 
You should probably refer to this before posting RMT's. But with the little you gave I'll do my best to assist you.

First off. Who do you lead with? Do you have one set lead, or do you have multiple sets?

You only have one Trick Room setter. Even in VGC where you only use 4 pokemon, it's still not good to only go into battle using one. Especially cause Dusclops is Taunt Bait, and easily dispatched. I also recommend switching Dusclops to another pokemon (Chandelure, Cresselia)

I also see you are using Tangrowth/Rage Powder. If I remember correctly, Amoongus is vastly superior, as well as doing much better in Trick Room settings.

I agree with Lagalag4, Zen Mode Darmanitan is pretty poop. And should be changed to Sheer Force.

Also you lack a very key part of double battles; No Double Attacks. Aside from Earthquake which will also hit your entire team due to no ballons/leviate/flying types, and is even super effective against Kabutops, and will do a lot of damage to Gallade/Ursaring.

Why Thunder Wave on Gallade? Just seems odd you want to slow your opponents down in a trick room team. Sure the paralysis is nice, but what if by slowing them, they go first, and parahax isnt on your side and they beat you.

All in all, I say this team needs a lot of work. It seems more like a singles team then a doubles team. Hope this advice was more of a help, then sounding like a dick.
 
Lol I don't know why I have that on glalade I don't even remember having it on him...
And also to answer your questions duscolps and ursaring are the leads
 
Lol I don't know why I have that on glalade I don't even remember having it on him...
And also to answer your questions duscolps and ursaring are the leads

So what do you do in the event your taunted? Do you have any anti taunt leads or ways around them
 
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