Trick Room Team

why helo thar

Bronzong @ Macho Brace
Brave
Heatproof/Levitate
252 Atk/164 Hp/94 Sp. Def
Trick Room
Earthquake
Gyro Ball
Stealth Rock

ah, good ole bronzong. relatively good lead, altho he's been taking a lot of heavy hits due to the heatproof thing....anywho, the sp. def evs are for sp. fire attacks..so yeah...I'm also considering hypnosis, explosion, or stone edge to replace stealth rock...

Exxegutor@Life Orb
Quiet
Chlorophyl
252 Sp. Atk/164 HP/94 Atk
Energy Ball
Hidden Power Ice
Explosion
Trick Room

another trick room setter upper. it also counters the earthquake problem i have...altho he has a lot of weakness...=\ Explosion is for blissey. Sleep powder is also an option on this moveset. I could also remove explosion to add sleep powder if I add explosion to heatran.

Trapinch@Choice Band
Brave
Arena Trap
252 Atk/252 Hp
Earthquake
Rock Slide
Crunch
Quick Attack

lulz, this thing is mean. base 10 speed=win (altho i ironically got 31 speed iv)
arena trap is just cruel, and this thing is just...amazing

Armaldo@Leftovers
Brave
Battle Armor
252 Atk/116 HP/142 Def
X-Scissor
Earthquake
Stone Edge
Swords Dance

another physical sweeper. this guys is also just very good at plain hitting hard, with 383 attack and good stabs. his ability to wall defensively is a nice bonus

Slowking@Leftovers
Quiet
Own Tempo
252 Sp. Atk/20 Hp/238 Sp. Def
Nasty Plot
Trick Room
Surf
Ice Beam

sry for TLF moveset, but it works =P. this thing has really been hitting hard for me lately, and its come to be quite a lifesaver, altho it has a limited moveset and more weaknesses than i would like

Heatran@Focus Sash
Quiet
Flash Fire
252 Sp. Atk/ 136 HP/122 Sp. Def
Hidden Power Ice
Dragon Pulse
Flamethrower
Earth Power

This thing is supposed to work in tandum (*sp) with Bronzong, altho Bronzong's supposed to have levitate...so that hasnt really worked yet. focus sash is for people who think OH YAY EQ TIME...altho stealth rock has been a problem. ALso, im considering either Stealth Rock or explosion to replace dragon pulse seeing as dragon pulse really serves no purpose as long as i have HP ice...



Overall, when I win, I win, and when I lose, I lose hard because I lost all my trick roomers and no poke is bulky enough to withstand a few hits (other than armaldo)

I would like to get the heatran/bronzong combo working soon, maybe that'll bring me out of my slump...a big weakness is that all my trick roomers are part psychic...so yeah...another problem is that I don't have a true wall. =\

As a solution to those problem, I'm thinking of adding a dusknoir to replace eggy...dusk could act as the wall i so sorely need and replace that psychic weakness...altho ghost is basically weak to same things...

Also, in tandum with dusky, i could add porygon2 to get the whole normal/ghost/fighting immunity thing...

If possible, could anyone suggest a good Porygon2 and dusknoir movesets? And who should/could they replace?

Also, should I add one fast sweeper in here so if trick room goes down, I won't be completely defenseless?
 
focus sash on heatran is pointless, it's bulky enough anyways. HP Ice AND Dragon Pulse is not needed. Go for max HP instead of the Def mix. 3 trickroomers is to much IMO, 2 is enough. The Trapinch is a good idea at first, but Trick Room only lasts 5 turns, so you won't get much use from it. switching in something as fragile as trapinch is hard, and most trickroom pokémon faint because trickroom went down.

you say you either win a match with a big advantage or get smashed into pieces, this means your team is too centralised. I'm too lazy to see what's the problem exactly ATM, but I thought I'd mention it anyways.
 
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