So, this is my second RMT. Recently, I have been trying out theme teams (BP, Rain Dance, ect) because the standard can get a little boring sometimes. In my search for something fun to play, I ran into Trick Room, and decided to make a team. It has been performing well on the ladder, but I'm pretty sure it can be improved. So, here's the team:
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/68 Def/92 SAtk/96 SDef
Sassy nature (+SDef, -Spd)
- Trick Room
- Magic Coat
- Recover
- Thunderbolt
---
Brozong is a fun lead, but Porygon2 has a trick up his sleeve (haha pun) in Magic Coat. With it, I stop Roserade from doing some early Toxic Spikes, make Gengar sad, and by me some time to set up. Thunderbolt is there to counter Gyarados, which can be a pain for this team. The EVs help it survive a Draco Meteor from Salamence, add some bite to Thunderbolt, and then the rest in defense.
Bronzong @ Macho Brace
Ability: Levitate
EVs: 252 HP/152 Atk/106 Def
Relaxed nature (+Def, -Spd)
- Trick Room
- Gyro Ball
- Explosion
- Earthquake
---
My second trick roomer. Bronzong has the ability to come in on my threats and is bulky enough to set up Trick Room. Macho Brace ensures that I am as slow as possible (31 speed). With 152 Atk EVs and a Macho Brace, Gyro Ball always 1HKOs Gengar. It also does a respectable 42% to Blissey, and destroyes everything I need it to. Or, if I want, I can go out with a bang and bring in one of my sweepers to have 4 turns of fun.
Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/6 SDef
Relaxed nature (+Def, -Spd)
- Trick Room
- U-turn
- Yawn
- Stealth Rock
---
And this makes number three. Uxie is a beast at setting up Trick Room. First I Yawn, and give whatever comes in to counter me a very difficult choice, do I stay in and sleep or try and hit him? While they are making that decision, I Trick Room and then U-turn out to one of my sweepers. Psychic is in case I need to hurt something, but it is so weak I'm thinking about putting something like Stealth Rock in it's place. Any suggestions?
EDIT: I'll try out SR for awhile.
Camerupt (M) @ Wise Glasses
Ability: Solid Rock
EVs: 150 HP/108 Atk/252 SAtk
Quiet nature (+SAtk, -Spd)
- Eruption
- Earth Power
- Explosion
- Hidden Power [Grass]
---
And here comes the sweepers. Camerupt is a beast in Trick Room (and even better in doubles, I might add). Eruption does a shitload of damage. It 2hkos Garchomp, who even resists the attack. Earth Power gives me some nice STAB, and Fire/ Ground is a great attacking type. Boom is always fun, and Hidden Power Grass makes Swampert sad. Origionally, I had Wise Glasses so that I could switch attacks, and not reduce Eruptions power. I really think that alot of Trick Room attackers should use Choice items, as Trick Room usually doesn't last long enough as it is. But, I've had some success with Wise Glasses, and Expert Belt might even work as well.
EDIT: Put Wiseglasses over Choice Specs, so Heatran doesn't annoy me.
Rhyperior (M) @ Choice Band
Ability: Solid Rock
EVs: 252 HP/252 Atk/6 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Stone Edge
- Megahorn
- Ice Fang
---
My second sweeper, and it is a beast for sure. Rhyperior is so strong that even Skarmory is 2HKOed by Stone Edge. And in Trick Room, it can't Roost in time to save itself. Megahorn is mostly for Celebi, and Ice Fang is there for Gliscor and Garchomp.
Azumarill (M) @ Leftovers
Ability: Huge Power
EVs: 252 HP/220 Atk/16 Def/16 SDef
Brave nature (+Atk, -Spd)
- Waterfall
- Focus Punch
- Substitute
- Encore
---
This cute thing is extremely scary, and really messes shit up. It is unique as one of my attackers that likes Trick Room to set up, but can stay out and have some fun a few turns even after Trick Room is all gone. This set is actually one I helped write on the analysis. Encore is such a scary move on Azumarill, espically in Trick Room. From there I can set up a Substitute, and fire off Focus Punches. Most people expect me to use a CB verison in Trick Room, and this set takes them for a spin.
------
So that's the team. Feel free to make any suggestions to improve it. One of my major problems is Toxic Spikes, and any leads that use Taunt. Status is also an issue, as is Celebi + something that resists fire. But one of my major problems is just this team isn't consisent enough for me. But, Trick Room is a great change of pace (haha another pun, I'm full of them today) for me and this metagame, and I hope to have more success with this team in the future.

Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/68 Def/92 SAtk/96 SDef
Sassy nature (+SDef, -Spd)
- Trick Room
- Magic Coat
- Recover
- Thunderbolt
---
Brozong is a fun lead, but Porygon2 has a trick up his sleeve (haha pun) in Magic Coat. With it, I stop Roserade from doing some early Toxic Spikes, make Gengar sad, and by me some time to set up. Thunderbolt is there to counter Gyarados, which can be a pain for this team. The EVs help it survive a Draco Meteor from Salamence, add some bite to Thunderbolt, and then the rest in defense.

Bronzong @ Macho Brace
Ability: Levitate
EVs: 252 HP/152 Atk/106 Def
Relaxed nature (+Def, -Spd)
- Trick Room
- Gyro Ball
- Explosion
- Earthquake
---
My second trick roomer. Bronzong has the ability to come in on my threats and is bulky enough to set up Trick Room. Macho Brace ensures that I am as slow as possible (31 speed). With 152 Atk EVs and a Macho Brace, Gyro Ball always 1HKOs Gengar. It also does a respectable 42% to Blissey, and destroyes everything I need it to. Or, if I want, I can go out with a bang and bring in one of my sweepers to have 4 turns of fun.

Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/6 SDef
Relaxed nature (+Def, -Spd)
- Trick Room
- U-turn
- Yawn
- Stealth Rock
---
And this makes number three. Uxie is a beast at setting up Trick Room. First I Yawn, and give whatever comes in to counter me a very difficult choice, do I stay in and sleep or try and hit him? While they are making that decision, I Trick Room and then U-turn out to one of my sweepers. Psychic is in case I need to hurt something, but it is so weak I'm thinking about putting something like Stealth Rock in it's place. Any suggestions?
EDIT: I'll try out SR for awhile.

Camerupt (M) @ Wise Glasses
Ability: Solid Rock
EVs: 150 HP/108 Atk/252 SAtk
Quiet nature (+SAtk, -Spd)
- Eruption
- Earth Power
- Explosion
- Hidden Power [Grass]
---
And here comes the sweepers. Camerupt is a beast in Trick Room (and even better in doubles, I might add). Eruption does a shitload of damage. It 2hkos Garchomp, who even resists the attack. Earth Power gives me some nice STAB, and Fire/ Ground is a great attacking type. Boom is always fun, and Hidden Power Grass makes Swampert sad. Origionally, I had Wise Glasses so that I could switch attacks, and not reduce Eruptions power. I really think that alot of Trick Room attackers should use Choice items, as Trick Room usually doesn't last long enough as it is. But, I've had some success with Wise Glasses, and Expert Belt might even work as well.
EDIT: Put Wiseglasses over Choice Specs, so Heatran doesn't annoy me.

Rhyperior (M) @ Choice Band
Ability: Solid Rock
EVs: 252 HP/252 Atk/6 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Stone Edge
- Megahorn
- Ice Fang
---
My second sweeper, and it is a beast for sure. Rhyperior is so strong that even Skarmory is 2HKOed by Stone Edge. And in Trick Room, it can't Roost in time to save itself. Megahorn is mostly for Celebi, and Ice Fang is there for Gliscor and Garchomp.

Azumarill (M) @ Leftovers
Ability: Huge Power
EVs: 252 HP/220 Atk/16 Def/16 SDef
Brave nature (+Atk, -Spd)
- Waterfall
- Focus Punch
- Substitute
- Encore
---
This cute thing is extremely scary, and really messes shit up. It is unique as one of my attackers that likes Trick Room to set up, but can stay out and have some fun a few turns even after Trick Room is all gone. This set is actually one I helped write on the analysis. Encore is such a scary move on Azumarill, espically in Trick Room. From there I can set up a Substitute, and fire off Focus Punches. Most people expect me to use a CB verison in Trick Room, and this set takes them for a spin.
------
So that's the team. Feel free to make any suggestions to improve it. One of my major problems is Toxic Spikes, and any leads that use Taunt. Status is also an issue, as is Celebi + something that resists fire. But one of my major problems is just this team isn't consisent enough for me. But, Trick Room is a great change of pace (haha another pun, I'm full of them today) for me and this metagame, and I hope to have more success with this team in the future.