Trick Room, time! First RMT, First RU Team.

Hola, Smogon! I'm brand new to the RU scene (and to this RMT stuff as well lol) so I'm far from an expert. I'm down for criticism from you guys, constructive though, don't be dat guy who hates.
Being new to RU, I decided I wanted to make a more unique team, and somehow I ended up making a Trick Room team. I've had some good success so far, going something like 10-2, but I've had problems without a doubt.

~ My Team At A Glance ~
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Team Building Process:
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A Trick Room team needs the pokemon to set it up! I decided to start building my team around one of my favorite walls to set the stage.
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You can't just use one pokemon with Trick Room, I prefer the half & half approach. Smeargle shenanigans with Endeavor and Spore are already fun enough, add Trick Room into the mix, then Endeavor becomes a pretty deadly weapon.
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Incoming the killers. Tangrowth almost always kills some Normal-Wall since the opponent doesn't know how powerful a Tangrowth's Life Orb Focus Blast is, combo it with a practically prioritized Sleep Power, and you're dead.
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And finally, two pokemon that give you a whole bunch of OHKO or 2HKO on whatever wall is brought in against them. Marowak smackin pokes with his club, and Zweilous surprising every ignorant ladder player out there.
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Smeargle was too fragile for me, a one-and-done Trick Room setter would just get me a Trick Room in exchange for a pokemon, and I didn't like that. Slowking is a bulky pokemon with the ability to set up Trick Room and hit hard along with it. Unlike Smeargle, I can switch Slowking in on Pokemon. Because of the fact that I now have two Psychics on my team, I had to find a Pokemon that could help against Dark types while still being a good Trick Room attacker. Aggron was just that pokemon. With a downright amazing 180 Defense base, and a very respectable 110 Attack base, Aggron should help out with the team well.

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\\ Made U Look! //
Uxie @ Leftovers
Trait: Levitate
EVs: 252 HP / 152 Def / 104 SDef
Nature: Brave
[Toxic] [Stealth Rock] [Trick Room] [U-turn]

Pretty much the standard Uxie, with Trick Room added and Toxic put in place of Thunder Wave. Thunder Wave is pretty awful for a Trick Room team. Yeah, the paralysis isn't bad, but slowing down the opponent isn't beneficial with Trick Room up...

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\\ Big Boy //
Aggron @ Choice Band
Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 Def
Nature: Brave
[Head Smash] [Heavy Slam] [Superpower] [Fire Punch]

Aggron is a very defensive pokemon with the Attack to back it up, and that's why I love it. It gives me nice coverage with huge hits, but the defense to counter Dark and Dragon-Types.

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\\ Kardashians //
Zweilous @ Choice Band
Trait: Hustle
EVs: 252 HP / 252 Atk / 4 SDef
Nature: Brave
[Outrage] [Crunch] [Superpower] [Fire Fang]

Zweilous brings a new meaning to no risk, no reward. Hitting a Hustled, Choice Banded, Outrage is just the best feeling. The poweeeeeeer.

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\\ Slowbro //
Slowking @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 SAtk / 4 SDef
Nature: Quiet
[Trick Room] [Fire Blast] [Surf] [Psyshock]

Slowking is a bulky pokemon with the Special Attack and coverage to surprise your opponent after you set up your Trick Room.

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\\ Let it Happen //
Dusknoir @ Leftovers
Trait: Pressure
EVs: 252 HP - 4 Atk - 248 Def - 6 SDef
Nature: Impish
IVs: 0 Spd
[Will-O-Wisp] [Pain Split] [Trick Room] [Shadow Sneak]

Standard Will-O-Wisp, Pain Split set-up. Take big hits to set up the Trick Room, then get the HP back with Pain Split or cripple your opponent's threats with Will-O-Wisp (unless you miss it 3/4 times like I do D:)

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\\ Swamp Man //
Tangrowth @ Life Orb
Trait: Regenerator
EVs: 252 HP - 4 Def - 252 SAtk
Nature: Quiet
[Sleep Powder] [Leaf Storm] [Focus Blast] [Hidden Power (Rock) ]

Trick Room Tangrowth with Life Orb and Regenerator...it wrecks shop. Basically priority Sleep Powder, then wreck shop with Life Orb, STAB, Leaf Storm.​

If you want to import:
Made U Look! (Uxie) @ Leftovers
Trait: Levitate
Shiny: Yes
EVs: 252 HP / 152 Def / 104 SDef
Brave Nature
IVs: 0 Spd
- Toxic
- Stealth Rock
- Trick Room
- U-turn

Big Boy (Aggron) @ Choice Band
Trait: Rock Head
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Head Smash
- Heavy Slam
- Superpower
- Fire Punch

Kardashians (Zweilous) @ Choice Band
Trait: Hustle
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
- Outrage
- Crunch
- Superpower
- Fire Fang

Slowbro (Slowking) @ Leftovers
Trait: Regenerator
Shiny: Yes
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Trick Room
- Fire Blast
- Surf
- Psyshock

Let it Happen (Dusknoir) @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Atk / 248 Def / 6 SDef
Impish Nature
IVs: 0 Spd
- Will-O-Wisp
- Pain Split
- Trick Room
- Shadow Sneak

Swamp Man (Tangrowth) (F) @ Life Orb
Trait: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature
- Sleep Powder
- Leaf Storm
- Focus Blast
- Hidden Power [Rock]
 
Hey there TheeColeTrain, this is a cool team you have here but I think you might need to expand a bit on the descriptions of your Pokemon or this might be at risk of getting locked.

Nonetheless I believe I can you help you out with your team as I've had quite a bit of experience with using Trick Room in RU. I have found that the best way to go about using Trick Room is to use Bulky Offensive Trick Room setters, currently I think you have too many dedicated Trick Room setters that do nothing else other than waste the valuable 5 turns you have of abusing it. It is for this reason that I suggest you replace Smeargle for Offensive Trick Room Slowking, this would give you an extremely strong and durable Trick Room user that as bonus has great synergy with Tangrowth. The benefit of Slowking over Smeargle is that Slowking can come in multiple times throughout a match, set up Trick Room, fire off an extremely powerful attack and then switch out while remaining at good health.

I also suggest you replace your Zweilous for a Choice Banded Druddigon, CB Druddigon OHKO's pretty much every offensive Pokemon in the tier and 2HKO's every wall that isnt a Steel type with Outrage. Druddigon would also give your team considerably more bulk which is extremely key when abusing slow Pokemon, while also not missing any moves and having access to Sucker Punch which is very handy in allowing you to pick off any fast or frail Pokemon that are big threats to the team.

Summary of changes

Smeargle --> Offensive Trick Room Slowking
Zweilous --> Choice Band Druddigon



Set(s)
Slowking (M) @ Life Orb
Trait: Regenerator
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Surf
- Psyshock
- Fire Blast

Druddigon (F) @ Choice Band
Trait: Mold Breaker
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Outrage
- Earthquake
- Dragon Claw
- Sucker Punch
 
I'll go ahead and try to expand the explanations when I get some more free time, later.

As for your suggestions, I originally had both Slowking and Druddigon on this team previously, and here's why they got taken out;
I liked Slowking on the team, but when I replaced it with Uxie, I was afraid of having too big of a weakness to Dark types (especially Absol), so I was too hesitated to do it. BUT, now that I have Zweilous to resist it (somewhat) and I've now added Aggron onto the team as well too. Now I'll certainly add Slowking back onto the team.
As for Druddigon, I switched it for Zweilous because honestly I like Zweilous a lot more thanks to being a Dark type and the fact that a lot of ladder players switch in pokemon they think would counter this guy, but being hit by a Hustle, Choice Banded, STAB, Outrage is too fun for me.
I appreciated you criticism and if Zweilous starts being lackluster, I won't hesitate to try Druddigon out again.
 
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