=== [ou] Trick room ===
Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psychic
- Calm Mind
- Focus Blast
Reuniclus is the trick room setup: with a high HP stat and good Defenses, it won't get OHKOed and will be able to set up Trick Room. In Trick Room, Reuni tries to outspeed everything(by having low speed) so IVs are 0 for spd. With the Life Orb Magic Guard set Reuni prevents entry hazards(a common feature) from hurting it and can set up on pokemon like Ferrothorn(a common starter) with Calm Mind before annihilating with Psychic.All OU Dark without a Focus Sash or heavily invested in SpDef types are OHKOed by Focus Blast, especially after a Calm Mind.
Conkeldurr @ Life Orb
Trait: Sheer Force
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: NaN Spd
- Bulk Up
- Drain Punch
- Mach Punch
- Ice Punch
Just as Reuniclus is the long-term sweeper, Conkeldurr is the short-term. With a Life Orb it's lifespan will be brief unless it can get in a Drain Punch. Bulk Up is to prevent annoying pokemon like Honchkrow from Brave Bird OHKOing it. ICe Punch is to hit the dragon pokemon in the tier, while Drain Punch adds time for Conkeldurr. Mach Punch is in the event that Reuni is taken by a critical hit before it sets up Trick Room, in which case Mach offers priority and ensures Conkel isn't doomed by lack of speed.
Gastrodon @ Rindo Berry
Trait: Storm Drain
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Toxic
- Earth Power
- Scald
- Recover
Rain dominates the scene in OU and thus it makes sense to have an anti-rain pokemon. And what better than Gastrodon? Imagine Politoed starts with Drizzle vs Reuni. I switch for Gastro and raise SpA. Another switch for a grass type? Scald will hit hard in rain and can burn, so no issues here. Earth Power is to deal with Tentacruel and Jolteon to name a few. Recover is to buff up after trading blows with pokemon. The Rindo berry ensures a ninetales solarbeam isn't ko and allows Gastro to hit in with Earth Power.
Escavalier @ Leftovers
Trait: Swarm
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Iron Head
- Megahorn
- Swords Dance
- Return
Usually not OU, this pokemon fits beautifully onto a Trick Room team as the better Bug/Steel than both Scizor or Forretress. After a Swords Dance, nothing stops a Megahorn or for double resistances, Iron Head/Return. Iron Head works amazing in Trick Room simply because of the flinching possibility as well as STAB. Swarm ensures that Escavalier can get a late-game KO with Megahorn to anything in the tier.
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Earth Power
- Magma Storm
- Roar
- Stealth Rock
Just as rain teams dominate, second-place is Sun and Heattran is best-placed to deal with Sun. The Air Balloon prevents earthquakes on the first-turn while the Magma Storm deals recurring damage as well as a strong attack, which in the Sun is amazingly strong. Stealth Rock kills Sun teams as it forces a switch to the spinner, which can be used to my advantage. Roar helps get rid in rain of annoying pokemon like politoed and can be used for recurring damage with Stealth Rock.
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: NaN Spd
- Curse
- Aqua Tail
- Stone Edge
- Pursuit
The final frontier for anyone wanting to best my team, Tyranitar is the best in the team for many reasons. Firstly, vs other weather users like Ninetales, this is a good switch-in especially if Heattran is gone. The Curse is an amazing tactic in Trick Room because it actually speeds up Tyranitar and is a quiver dance for attack. Aqua Tail is to hit obnoxious ground pokemon like Landorus while Stone Edge hits a majority of the threats for super-effective damage. After a Curse, Stone Edge kills almost everybody in the tier. Pursuit is used as STAB here because after Curse nobody really cares much about the power. Pursuit is also amazing because it hits pokemon trying to escape Tyranitar.
Please comment
Vyomo

Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psychic
- Calm Mind
- Focus Blast
Reuniclus is the trick room setup: with a high HP stat and good Defenses, it won't get OHKOed and will be able to set up Trick Room. In Trick Room, Reuni tries to outspeed everything(by having low speed) so IVs are 0 for spd. With the Life Orb Magic Guard set Reuni prevents entry hazards(a common feature) from hurting it and can set up on pokemon like Ferrothorn(a common starter) with Calm Mind before annihilating with Psychic.All OU Dark without a Focus Sash or heavily invested in SpDef types are OHKOed by Focus Blast, especially after a Calm Mind.
Conkeldurr @ Life Orb

Trait: Sheer Force
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: NaN Spd
- Bulk Up
- Drain Punch
- Mach Punch
- Ice Punch
Just as Reuniclus is the long-term sweeper, Conkeldurr is the short-term. With a Life Orb it's lifespan will be brief unless it can get in a Drain Punch. Bulk Up is to prevent annoying pokemon like Honchkrow from Brave Bird OHKOing it. ICe Punch is to hit the dragon pokemon in the tier, while Drain Punch adds time for Conkeldurr. Mach Punch is in the event that Reuni is taken by a critical hit before it sets up Trick Room, in which case Mach offers priority and ensures Conkel isn't doomed by lack of speed.
Gastrodon @ Rindo Berry

Trait: Storm Drain
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Toxic
- Earth Power
- Scald
- Recover
Rain dominates the scene in OU and thus it makes sense to have an anti-rain pokemon. And what better than Gastrodon? Imagine Politoed starts with Drizzle vs Reuni. I switch for Gastro and raise SpA. Another switch for a grass type? Scald will hit hard in rain and can burn, so no issues here. Earth Power is to deal with Tentacruel and Jolteon to name a few. Recover is to buff up after trading blows with pokemon. The Rindo berry ensures a ninetales solarbeam isn't ko and allows Gastro to hit in with Earth Power.
Escavalier @ Leftovers

Trait: Swarm
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Iron Head
- Megahorn
- Swords Dance
- Return
Usually not OU, this pokemon fits beautifully onto a Trick Room team as the better Bug/Steel than both Scizor or Forretress. After a Swords Dance, nothing stops a Megahorn or for double resistances, Iron Head/Return. Iron Head works amazing in Trick Room simply because of the flinching possibility as well as STAB. Swarm ensures that Escavalier can get a late-game KO with Megahorn to anything in the tier.
Heatran @ Air Balloon

Trait: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Earth Power
- Magma Storm
- Roar
- Stealth Rock
Just as rain teams dominate, second-place is Sun and Heattran is best-placed to deal with Sun. The Air Balloon prevents earthquakes on the first-turn while the Magma Storm deals recurring damage as well as a strong attack, which in the Sun is amazingly strong. Stealth Rock kills Sun teams as it forces a switch to the spinner, which can be used to my advantage. Roar helps get rid in rain of annoying pokemon like politoed and can be used for recurring damage with Stealth Rock.
Tyranitar @ Leftovers

Trait: Sand Stream
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: NaN Spd
- Curse
- Aqua Tail
- Stone Edge
- Pursuit
The final frontier for anyone wanting to best my team, Tyranitar is the best in the team for many reasons. Firstly, vs other weather users like Ninetales, this is a good switch-in especially if Heattran is gone. The Curse is an amazing tactic in Trick Room because it actually speeds up Tyranitar and is a quiver dance for attack. Aqua Tail is to hit obnoxious ground pokemon like Landorus while Stone Edge hits a majority of the threats for super-effective damage. After a Curse, Stone Edge kills almost everybody in the tier. Pursuit is used as STAB here because after Curse nobody really cares much about the power. Pursuit is also amazing because it hits pokemon trying to escape Tyranitar.
Please comment
Vyomo