Trick Room

=== [ou] Trick room ===
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Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psychic
- Calm Mind
- Focus Blast

Reuniclus is the trick room setup: with a high HP stat and good Defenses, it won't get OHKOed and will be able to set up Trick Room. In Trick Room, Reuni tries to outspeed everything(by having low speed) so IVs are 0 for spd. With the Life Orb Magic Guard set Reuni prevents entry hazards(a common feature) from hurting it and can set up on pokemon like Ferrothorn(a common starter) with Calm Mind before annihilating with Psychic.All OU Dark without a Focus Sash or heavily invested in SpDef types are OHKOed by Focus Blast, especially after a Calm Mind.

Conkeldurr @ Life Orb
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Trait: Sheer Force
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: NaN Spd
- Bulk Up
- Drain Punch
- Mach Punch
- Ice Punch

Just as Reuniclus is the long-term sweeper, Conkeldurr is the short-term. With a Life Orb it's lifespan will be brief unless it can get in a Drain Punch. Bulk Up is to prevent annoying pokemon like Honchkrow from Brave Bird OHKOing it. ICe Punch is to hit the dragon pokemon in the tier, while Drain Punch adds time for Conkeldurr. Mach Punch is in the event that Reuni is taken by a critical hit before it sets up Trick Room, in which case Mach offers priority and ensures Conkel isn't doomed by lack of speed.

Gastrodon @ Rindo Berry
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Trait: Storm Drain
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Toxic
- Earth Power
- Scald
- Recover

Rain dominates the scene in OU and thus it makes sense to have an anti-rain pokemon. And what better than Gastrodon? Imagine Politoed starts with Drizzle vs Reuni. I switch for Gastro and raise SpA. Another switch for a grass type? Scald will hit hard in rain and can burn, so no issues here. Earth Power is to deal with Tentacruel and Jolteon to name a few. Recover is to buff up after trading blows with pokemon. The Rindo berry ensures a ninetales solarbeam isn't ko and allows Gastro to hit in with Earth Power.

Escavalier @ Leftovers
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Trait: Swarm
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Iron Head
- Megahorn
- Swords Dance
- Return

Usually not OU, this pokemon fits beautifully onto a Trick Room team as the better Bug/Steel than both Scizor or Forretress. After a Swords Dance, nothing stops a Megahorn or for double resistances, Iron Head/Return. Iron Head works amazing in Trick Room simply because of the flinching possibility as well as STAB. Swarm ensures that Escavalier can get a late-game KO with Megahorn to anything in the tier.

Heatran @ Air Balloon
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Trait: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Earth Power
- Magma Storm
- Roar
- Stealth Rock

Just as rain teams dominate, second-place is Sun and Heattran is best-placed to deal with Sun. The Air Balloon prevents earthquakes on the first-turn while the Magma Storm deals recurring damage as well as a strong attack, which in the Sun is amazingly strong. Stealth Rock kills Sun teams as it forces a switch to the spinner, which can be used to my advantage. Roar helps get rid in rain of annoying pokemon like politoed and can be used for recurring damage with Stealth Rock.

Tyranitar @ Leftovers
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Trait: Sand Stream
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: NaN Spd
- Curse
- Aqua Tail
- Stone Edge
- Pursuit

The final frontier for anyone wanting to best my team, Tyranitar is the best in the team for many reasons. Firstly, vs other weather users like Ninetales, this is a good switch-in especially if Heattran is gone. The Curse is an amazing tactic in Trick Room because it actually speeds up Tyranitar and is a quiver dance for attack. Aqua Tail is to hit obnoxious ground pokemon like Landorus while Stone Edge hits a majority of the threats for super-effective damage. After a Curse, Stone Edge kills almost everybody in the tier. Pursuit is used as STAB here because after Curse nobody really cares much about the power. Pursuit is also amazing because it hits pokemon trying to escape Tyranitar.

Please comment
Vyomo
 
Threats for the team

An opposing Ttar could be a problem for Reuniclus. Also, opponents may predict my switching in Reuniclus once trick room gets over(wish ability given at some point like drizzle and drought for trick room)

I also used this for types: http://www.marriland.com/tools/team-builder#1231|1186|1501|1137|1241|900|
Based on that, my team is weakest to ground, although I have provisions like Ice Punch and Scald, so Lando could be a problem, as could be an elemental Gliscor.
 
You only have one TR setter and if reuniclus goes down, you're team will have speed issues with more common pokemon. I suggest adding offensive trickroom bronzong. He can usually set up trick room thanks to his good defenses and can usualy get 1/2 kills. Use him over ttar since it does literally nothing for your team.

Bronzong @ Life Orb
Trait: Levitate
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Gyro Ball
- Explosion
- Trick Room
- Earthquake
 
Problems?

Hi
Firstly, I would like to thank you tremendously for taking out the time to look at the team
Secondly, while Bronzong is no doubt a really good pokemon, Ttar has an advantage
Just a few minutes ago, I tested the team vs a Sun team
Sun guy started with Ninetales(expected) and I started with Ttar
Sun guy scrambled for Venu fearing the worst: Stone Edge
I tactfully switched instead to Reuni, triggering switch two which gave me a free turn for Trick Room: game over
With Bronzong, Ninetales can OHKO with Sun-boosted Fire Blast
Also, Ttar helps me defeat the Eon twins: latias and latios
Ttar can 2HKO after Curse with Pursuit and in trick room, Ttar ALWAYS outspeeds the two.
While I completely agree with you on the necessity of another Trick Room user, I need to change a little so that I can deal with the twins without compromising on the main strategy.
So, who else can combat the twins? What I might be able to do is switch Heatran for Volcarona(as counter if trick room not set up) and then switch Ttar for Bronzong, but that has it's own problems: no stealth rock to combat sun teams.
Regardless, thanks once again for your precious time!
 
Heyho

Nice Team! Have one suggestion:
One trick room setter is really not really much enough, therefore I would suggest to run Victini:

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Victini @ Heat Plate | Victory Star
EVs: 252 HP / 252 Atk / 4 Def | adamant
V-Create / Trick Room / Brick Break / Bolt Strike

With this Victini, you can hit very very hard after Trick Room, cause Heat Plate boosts the V-Create enormly and the -2 Init are even better in Trick Room.

On Gastrodon might be a Specs Set with Ice beam, Earth Power, Surf, Hidden power grass an good ide, under Trick Room it can hit incredibily hard. If you want to be Rodon more defensive, you can leave that Set, but play Earthquake > Earth power to hit Sdef Jira and Tar harder.
Hope my advise helped! Good luck
 
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