ORAS OU Tricking in a room. A mega Heracross TR team

Hey guys Speklez here and today I'm doing another trick room team,
but this time its mega heracross in the house. This is a great team and i just want to get some comments from you guys. So without further ado, let the RMT begin!
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Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 4 Def / 248 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Nasty Plot
- Shadow Ball
- Will-O-Wisp

Cofagrigas is one of the best offensive TR settlers i have, with a good
145 base Def, it can OHKO many problems this team faces, like Rotom-W, both Mega-Zards, and gengar.
I ran this offensive set wit max hp too survive hits from some hard hitters like weavile, scizor, and lando-t. WoW cripples scizor, then i go with the nasty plot and shadow ball my way to victory.
latest

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Drain Punch
- Mach Punch
- Ice Punch
- Stone Edge

This is a set i ran on my mega camerupt team, the replacement of knock off for stone edge. with priority mach punch, it helps beat bulky and hard-hitting rock, and steel-types like TTar, and excadrill
Stone edge is for the occasional talonflame that comes around there and again. drain punch is recovery, and ice punch is for stuff like lando and gliscor.
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--->
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Heracross @ Heracronite
Ability: Moxie
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance

Behold, the destroyer of worlds, skeletor!! Hah, JK its just heracross. This a standard mega hercrosss set. Mega up, and use SD. Pin missile is fore the all mighty hoopa unbound, which has a 4x weakness to bug, and rock blast is for dealing with flying-types like tornadus, talonflame, and the rare mega-pidgeot.
Close combat OHKOs Ferrathorn, Bisharp, Heatran and Excadrill.
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Diancie @ Mental Herb
Ability: Clear Body
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Explosion
- Diamond Storm

This is actually my lead when going into battles. As you can see with most of my trick room settlers, they all have offensive sets. When diancie is in battle, i go straight for TR, then SR, and switch out. But in certain cases, I use either diamond storm, or explosion to deal some massive damage. She is also my
SPdef wall,, where cofagrigas is my defensive.
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Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Hyperspace Fury
- Drain Punch
- Gunk Shot

Is it me, or is Mega Medicham a hoopa knock off.
This an offensive TR set I have. If your wondering why in the world I have 4 TR settlers, its because I need TR throughout the battle. Now Hoopa is a powerful wallbreaker, but he is weak to the very common U-turn. When I see a possible U-turn set it's best I switch out immediately. Drain punch is recovery, Gunk Shot is dealing with fairies, and Hyperspace fury is, you know, for reasons.
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Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Recover
- Earthquake
- Toxic

You might be wondering, Speklez, why the heck are you using an Unaware Quasgsire. Because comment section, REASONS. For one its heck of a slow pokemon, and it stalls the crud out of people.
I'm thinking of replacing EQ for infestation. Its a toxic, trapping, stalling set. And under TR, its faster. Taking it to my advantage.

Well thats the team guys, id like to here you comments abut the team and any revisions I can or need to make. Well there you go guys, the Rating is up to you. Remember, I'm all ears! See you guys soon.
Speklez has left the building.

Importable:
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 4 Def / 248 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Nasty Plot
- Shadow Ball
- Will-O-Wisp

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Drain Punch
- Mach Punch
- Ice Punch
- Stone Edge

Heracross @ Heracronite
Ability: Moxie
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance

Diancie @ Mental Herb
Ability: Clear Body
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 30 SpD / 0 Spe
- Trick Room
- Stealth Rock
- Explosion
- Diamond Storm

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Hyperspace Fury
- Drain Punch
- Gunk Shot

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Recover
- Earthquake
- Toxic

 
Hey Speklez, cool team. It's pretty solid but some mons are a bit out of place.

Conkeldurr doesn't really serve your team a purpose since it isn't a hard enough hitter with Guts + Assault Vest compared to with Sheer Force + Life Orb to be a necessity, and by already running M-Heracross it only compiles weaknesses without doing anything that M-Hera can't. So you should run Crawdaunt > Conkeldurr since Crawdaunt has great offensive synergy with M-Heracross, and still provides you with a priority user.

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Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
- Knock Off
- Crabhammer
- Swords Dance / Superpower
- Aqua Jet
Next, you should run Cresselia > Quagsire since Cresselia provides you with Lunar Dance to bring any of your wallbreakers back to full, and it also has Trick Room and solid bulk. Quagsire serves no purpose on your team since it provides no offensive pressure, and kills momentum without even providing any support to your team.

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Cresselia @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 52 Def / 204 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Moonblast
- Trick Room
- Lunar Dance
- Moonlight
Lastly, you should consider Bullet Seed > Swords Dance on M-Heracross to be able to immediately pressure bulky waters to support Crawdaunt even better. Swords Dance is a viable option since it eases prediction and the ability to pivot around Heracross, so you can try out both and see which one you prefer.

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Nasty Plot
- Shadow Ball
- Will-O-Wisp

Heracross @ Heracronite
Ability: Moxie
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Pin Missile
- Close Combat
- Swords Dance / Bullet Seed
- Rock Blast

Diancie @ Mental Herb
Ability: Clear Body
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Explosion
- Diamond Storm

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Hyperspace Fury
- Drain Punch
- Gunk Shot

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
- Knock Off
- Crabhammer
- Swords Dance / Superpower
- Aqua Jet

Cresselia @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 52 Def / 204 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Moonblast
- Trick Room
- Lunar Dance
- Moonlight
Hope i was able to help!
 
Hey Speklez, nice trick room team you have here, this team seems really solid in almost all aspects I can think of.
I agree with celes with the Crawdaunt suggestion since Conkeldurr is pretty much dead weight for your team since you have Mega-Heracross, but I do have a few suggestions of my own.

The first is to use Slowking over Quagsire, this gives you another potential wincon and another bulky TR setter that has longevity and offensive presences due to nasty plot.

Next I would go with Hidden Power Fighting instead of Will-O-Wisp, while Will-O-Wisp is nice because it cripples physical attackers hidden power fighting goes great with nasty plot, and it allows you hit everything that resist shadow ball for neutral or super effective damage. That's all I can really advise, once again grats on building a really solid team!
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Slowking @ Leftovers / Colbur Berry
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Spe
- Trick Room
- Nasty Plot
- Psyshock / Fire Blast
- Scald
cofagrigus.gif

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Trick Room
- Nasty Plot
- Shadow Ball
- Hidden Power Fighting
tl;dr
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<
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Wisp < Hidden Power Fighting
 
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Thanks guys for the comments. I really like bullet seed on heracross celes! It's very effective against mons like rotom wash and mega swampert. And scald, hp fighting really does help and with nasty plot, I managed to OHKO a mega aggron! That's really effective thanks guys, I'm open for more comments and replies!
 
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