Well, I got the sudden urge to make a team based around trick. I wanted to have some pokemon that could trick choice items to my opponents and then sweep. Originally I had all tricksters, but I found it to be largely ineffective. So, instead, I decided to keep three tricksters and implement 3 pure offensivs. After some experimenting this is what I ended up with.
jirachi
Jolly/serenes grace
choice scarf/ 80HP/252ATK/176 SPE
stealth rock
iron head
u turn
trick
my lead, and a fairly good one. generally, i will first trivck my opponent a scarf while they set up rocks, and then set up my own. if i face an enemy i think i can kill, like aerodactyl, i will attack with iron head and hopefully flinch the enemy to death. if i am facing a difficult lead like lucario or infernape, i will u turn out. jirachi also can make a decent late game sweeper if i don't get rid of choice scarf. if i use it as such, i generally switch in and trick my opponent and start hitting him with iron heads.
Latias
Timid/ Choice scarf
Levitate/4HP/252SPA/252SPE
Trick
Draco meteor
Thunderbolt
Surf
Besides for being a trickster, it serves as a counter for many pokemon my team doesn’t like, such as gyarados. Its scarf lets it outspeeds every common DDancer even after one DDance with choice scarf, so I tend to keep the scarf on latias until I see all or most of my opponents team (not hard seeing how trick forces a bunch of switches).
Starmie
Timid/choice scarf
Natural cure/ 4HP/252SPA/252SPE
Hydro pump
Rapid spin
Ice beam
Trick
My third trickster. This one also functions as my teams status absorber thanks to natural cure and a rapid spinner. Hydro pump was choson over surf to make a OHKO against swampert. Ice beam was choson to slightly lessen the burden on infernape. Rapid spin is to spin away entry hazards. Due to its ability to absord status, starmie is generally the poke I send to put a scarf on blissey.
salamence
jolly/life orb
intimidate/4HP/252ATK/252SPE
earthquake
outrage
dragon dance
roost
generally, I send this guy in on a pokemon that’s been scarfed into earthquake, generally by jirachi. Once I do, I dragon dance, let my opponent switch and use either earthquake or outrage. Stealth rock makes it difficult for salamence to switch in a bunch of times, so I tend to let him die in multiple outrages. He generally kills two pokes before he’s down.
Infernape
naive/life orb
blaze/4ATK/252SPE/252SPA
Hidden power (ice)
Grass knot
Close combat
Fire blast
My main check for slower threats, such as piloswine. He is really frail, so I tend to send him in once something dies. He for some reason, he tends to either pwn teams or get killed very quickly, but more often then not, he gets a kill off, so hes worth it.
Lucario
Jolly/life orb
Inner focus/4HP/252ATK/252SPE
Sword dance
Close combat
Crunch
Extremespeed
My late game sweeper. Once my opponent is crippled and everything, I use a sword dance and run through my opponents with extreme speed. Close combat is for stab and can go through enemy steels with ease, and crunch is for ghost types if they are still alive by the time luke gets out.
Well, that’s my team. Please rate. Thank you
jirachi

Jolly/serenes grace
choice scarf/ 80HP/252ATK/176 SPE
stealth rock
iron head
u turn
trick
my lead, and a fairly good one. generally, i will first trivck my opponent a scarf while they set up rocks, and then set up my own. if i face an enemy i think i can kill, like aerodactyl, i will attack with iron head and hopefully flinch the enemy to death. if i am facing a difficult lead like lucario or infernape, i will u turn out. jirachi also can make a decent late game sweeper if i don't get rid of choice scarf. if i use it as such, i generally switch in and trick my opponent and start hitting him with iron heads.
Latias

Timid/ Choice scarf
Levitate/4HP/252SPA/252SPE
Trick
Draco meteor
Thunderbolt
Surf
Besides for being a trickster, it serves as a counter for many pokemon my team doesn’t like, such as gyarados. Its scarf lets it outspeeds every common DDancer even after one DDance with choice scarf, so I tend to keep the scarf on latias until I see all or most of my opponents team (not hard seeing how trick forces a bunch of switches).
Starmie

Timid/choice scarf
Natural cure/ 4HP/252SPA/252SPE
Hydro pump
Rapid spin
Ice beam
Trick
My third trickster. This one also functions as my teams status absorber thanks to natural cure and a rapid spinner. Hydro pump was choson over surf to make a OHKO against swampert. Ice beam was choson to slightly lessen the burden on infernape. Rapid spin is to spin away entry hazards. Due to its ability to absord status, starmie is generally the poke I send to put a scarf on blissey.
salamence

jolly/life orb
intimidate/4HP/252ATK/252SPE
earthquake
outrage
dragon dance
roost
generally, I send this guy in on a pokemon that’s been scarfed into earthquake, generally by jirachi. Once I do, I dragon dance, let my opponent switch and use either earthquake or outrage. Stealth rock makes it difficult for salamence to switch in a bunch of times, so I tend to let him die in multiple outrages. He generally kills two pokes before he’s down.
Infernape

naive/life orb
blaze/4ATK/252SPE/252SPA
Hidden power (ice)
Grass knot
Close combat
Fire blast
My main check for slower threats, such as piloswine. He is really frail, so I tend to send him in once something dies. He for some reason, he tends to either pwn teams or get killed very quickly, but more often then not, he gets a kill off, so hes worth it.
Lucario

Jolly/life orb
Inner focus/4HP/252ATK/252SPE
Sword dance
Close combat
Crunch
Extremespeed
My late game sweeper. Once my opponent is crippled and everything, I use a sword dance and run through my opponents with extreme speed. Close combat is for stab and can go through enemy steels with ease, and crunch is for ghost types if they are still alive by the time luke gets out.
Well, that’s my team. Please rate. Thank you