Welll... this is indeed my first RMT but not my first team. This just happens to be the best working one ;) This is a trick room team with 3 trick roomers and 3 heavy hitters. All of the names are from the Homestar series. They all have 0 speed IVS to fully take advantage of trick room.
Homestar(Solrock) @Lum Berry
Ability: Levitate
EVs: 252 HP/252 Att/4 Def
Brave Nature
-Trick Room
-Explosion
-Overheat
-Zen Headbutt
Coach Z (Kecleon)@Lum Berry
Ability: Color Change
EVs: 200 HP/52 att/252 Sp. Def
Adamant Nature
-Focus Punch
-Ice Punch
-Sucker Punch/Shadow Claw
-Trick Room
Bubs (Claydol)@Lum Berry
Ability: Levitate
EVs: 252 Def/6 Sp Att/252 Sp Def
Calm Nature
-EarthQuake
-Psychic
-Rapid Spin
-Trick Room
Homestar(Solrock) @Lum Berry
Ability: Levitate
EVs: 252 HP/252 Att/4 Def
Brave Nature
-Trick Room
-Explosion
-Overheat
-Zen Headbutt
This is a standard Trick Room lead Solrock. If it can get a Trick Room up then it will asplode and let me switch in one of my sweepers. If taunted it just uses Flamethrower or ZHeadbutts. Flamethrower can take 2HKO common leads like Jirachi or Bronzong. ZHeadbutt is for teh lulz. It amuses me *Rayp Face*.
*Name is Homestar because it plays the lead role and is a star :3
*Name is Homestar because it plays the lead role and is a star :3

Coach Z (Kecleon)@Lum Berry
Ability: Color Change
EVs: 200 HP/52 att/252 Sp. Def
Adamant Nature
-Focus Punch
-Ice Punch
-Sucker Punch/Shadow Claw
-Trick Room
Kecleon is my back-up trick roomer along with claydol once solrock's trick room runs out/fails. Lum Berry is for when the opponent pokemon tries to inflict status which gives me a chance to set up trick room. Color Change screws up Choice pokes because a hard hitting move then becomes not very effective. Focus punch can 2HKO's anything that doesn't resist it and OHKO's anthing it can get a super on (tyranitar). Ice punch is mainly for 2HKOing Salamence and Togekiss and OHKOing Flygon. Its a nice move. Sucker punch is for annoying ghosts like gengar. I'm thinking of switching it to shadow claw because i've been seeing lots of Mismagius lately, which doesn't attack, and hitting it with ice punch isn't effective. I chose kecleon over Hypno because i like kecleon moar :D
*Kecleon's name is Coach Z because it's green and i can imagine it with a Canadian accent XD
*Kecleon's name is Coach Z because it's green and i can imagine it with a Canadian accent XD

Bubs (Claydol)@Lum Berry
Ability: Levitate
EVs: 252 Def/6 Sp Att/252 Sp Def
Calm Nature
-EarthQuake
-Psychic
-Rapid Spin
-Trick Room
Another back-up trick roomer for after Solrock. Claydol can pretty much switch into anything because of it's high defensive stats. Lum Berry again just incase of status. STAB Earth Power and Psychic are a nice addition :D Rapid Spin because, honestly, stealth rocks just pisses me off. Even though it wont really affect my team, it just pisses me off XD /end semirant. I usually switch it into a predicted CB earthquake or even just a regular earthquake then setup Trick Room.
*Name is Bubs because of their physical similarities LOL
StrongMad (Kingler)@Salac Berry
Ability: Shell Armor
EVs: 6 HP/252 att/252 def
Adamant/Jolly Nature (Help?)
-Crabhammer
-Endure
-Flail
-Swords Dance
*Name is Bubs because of their physical similarities LOL
StrongMad (Kingler)@Salac Berry
Ability: Shell Armor
EVs: 6 HP/252 att/252 def
Adamant/Jolly Nature (Help?)
-Crabhammer
-Endure
-Flail
-Swords Dance
Kingler is my main and favorite powerhouse. Some might say SD is a waste of a turn, but it won't really matter when you OHKO anything and everything. One Swords Danced crabhammer can take out most pogeymans like Blissey, Scizor, Jirachi, Heatran, Togekiss and sometimes Swampert. When Trick Room runs out, no need to fret. Endure/Flail/Salac combo with a boost from Swords Dance it can sweep the remainder of the team. I'm not sure weather to give it an adamant or jolly nature because adamant will help with sweeping while jolly will help with flailing but might effect trick room. Love this guy <3
*Name is StrongSad because of it's immense strength and lack of neck o.o
Bear Holding A Shark (Ursaring)@Toxic Orb
Ability: Guts
EVs: 246 HP/252 Att/12 Def
Adamant Nature
-Crunch
-Facade
-SuperPower/FirePunch
-Swords Dance
Ability: Water Absorb
EVs: 252 HP/52 Att/200 Def
Careful Nature
-EarthQuake
-Encore
-Ice Punch
-WaterFall
*Name is StrongSad because of it's immense strength and lack of neck o.o

Bear Holding A Shark (Ursaring)@Toxic Orb
Ability: Guts
EVs: 246 HP/252 Att/12 Def
Adamant Nature
-Crunch
-Facade
-SuperPower/FirePunch
-Swords Dance
My second powerhouse. Just an overall amazing sweeper. Crunch takes care of psychics like Kazam and ghosts like gengar. Facade boosted with Guts AND SD will destroy anything that doesn't resist it. Superpower is for steel-types. Im thinking of switching it with fire punch to get rid of annoying skarmorys and scizors. Swords dance like with kingler is not an issue if you destroy everything in your path :D
*Name is Bear Holding A Shark because Ursaring has the combined power of a bear and a shark... that shoots bees out of its mouth.
Homsar (Quagsire)@Leftovers*Name is Bear Holding A Shark because Ursaring has the combined power of a bear and a shark... that shoots bees out of its mouth.
Ability: Water Absorb
EVs: 252 HP/52 Att/200 Def
Careful Nature
-EarthQuake
-Encore
-Ice Punch
-WaterFall
YES! quagsire is teh pwnzor. I switch him in(hopefully while trick room is up) on something he resists like a surf/waterfall aimed at claydol or a thunderbolt at kingler. He encores it then proceeds to whoops arse. Earthquake is a nice STAB move. Ice punch is for taking out zapdos which is usually sent out at Kingler. Waterfall is just a good STAB move that gets grood damage.
*Name is Homsar cuz it looks weird. End of story.
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For me, for you, for me, this is a pretty solid team that gets me alot of wins. Tell me what you think and feel free to try it out.
*Name is Homsar cuz it looks weird. End of story.
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For me, for you, for me, this is a pretty solid team that gets me alot of wins. Tell me what you think and feel free to try it out.