Tricky Situation First RMT(UU)

Welll... this is indeed my first RMT but not my first team. This just happens to be the best working one ;) This is a trick room team with 3 trick roomers and 3 heavy hitters. All of the names are from the Homestar series. They all have 0 speed IVS to fully take advantage of trick room.
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Homestar(Solrock) @Lum Berry
Ability: Levitate
EVs: 252 HP/252 Att/4 Def
Brave Nature
-Trick Room
-Explosion
-Overheat
-Zen Headbutt
This is a standard Trick Room lead Solrock. If it can get a Trick Room up then it will asplode and let me switch in one of my sweepers. If taunted it just uses Flamethrower or ZHeadbutts. Flamethrower can take 2HKO common leads like Jirachi or Bronzong. ZHeadbutt is for teh lulz. It amuses me *Rayp Face*.

*Name is Homestar because it plays the lead role and is a star :3
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Coach Z (Kecleon)@Lum Berry
Ability: Color Change
EVs: 200 HP/52 att/252 Sp. Def
Adamant Nature
-Focus Punch
-Ice Punch
-Sucker Punch/Shadow Claw
-Trick Room
Kecleon is my back-up trick roomer along with claydol once solrock's trick room runs out/fails. Lum Berry is for when the opponent pokemon tries to inflict status which gives me a chance to set up trick room. Color Change screws up Choice pokes because a hard hitting move then becomes not very effective. Focus punch can 2HKO's anything that doesn't resist it and OHKO's anthing it can get a super on (tyranitar). Ice punch is mainly for 2HKOing Salamence and Togekiss and OHKOing Flygon. Its a nice move. Sucker punch is for annoying ghosts like gengar. I'm thinking of switching it to shadow claw because i've been seeing lots of Mismagius lately, which doesn't attack, and hitting it with ice punch isn't effective. I chose kecleon over Hypno because i like kecleon moar :D

*Kecleon's name is Coach Z because it's green and i can imagine it with a Canadian accent XD
Bubs.png

Bubs (Claydol)@Lum Berry
Ability: Levitate
EVs: 252 Def/6 Sp Att/252 Sp Def
Calm Nature
-EarthQuake
-Psychic
-Rapid Spin
-Trick Room
Another back-up trick roomer for after Solrock. Claydol can pretty much switch into anything because of it's high defensive stats. Lum Berry again just incase of status. STAB Earth Power and Psychic are a nice addition :D Rapid Spin because, honestly, stealth rocks just pisses me off. Even though it wont really affect my team, it just pisses me off XD /end semirant. I usually switch it into a predicted CB earthquake or even just a regular earthquake then setup Trick Room.
*Name is Bubs because of their physical similarities LOL
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StrongMad (Kingler)@Salac Berry
Ability: Shell Armor
EVs: 6 HP/252 att/252 def
Adamant/Jolly Nature (Help?)
-Crabhammer
-Endure
-Flail
-Swords Dance
Kingler is my main and favorite powerhouse. Some might say SD is a waste of a turn, but it won't really matter when you OHKO anything and everything. One Swords Danced crabhammer can take out most pogeymans like Blissey, Scizor, Jirachi, Heatran, Togekiss and sometimes Swampert. When Trick Room runs out, no need to fret. Endure/Flail/Salac combo with a boost from Swords Dance it can sweep the remainder of the team. I'm not sure weather to give it an adamant or jolly nature because adamant will help with sweeping while jolly will help with flailing but might effect trick room. Love this guy <3
*Name is StrongSad because of it's immense strength and lack of neck o.o
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Bear Holding A Shark (Ursaring)@Toxic Orb
Ability: Guts
EVs: 246 HP/252 Att/12 Def
Adamant Nature
-Crunch
-Facade
-SuperPower/FirePunch
-Swords Dance
My second powerhouse. Just an overall amazing sweeper. Crunch takes care of psychics like Kazam and ghosts like gengar. Facade boosted with Guts AND SD will destroy anything that doesn't resist it. Superpower is for steel-types. Im thinking of switching it with fire punch to get rid of annoying skarmorys and scizors. Swords dance like with kingler is not an issue if you destroy everything in your path :D
*Name is Bear Holding A Shark because Ursaring has the combined power of a bear and a shark... that shoots bees out of its mouth.
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Homsar (Quagsire)@Leftovers
Ability: Water Absorb
EVs: 252 HP/52 Att/200 Def
Careful Nature
-EarthQuake
-Encore
-Ice Punch
-WaterFall
YES! quagsire is teh pwnzor. I switch him in(hopefully while trick room is up) on something he resists like a surf/waterfall aimed at claydol or a thunderbolt at kingler. He encores it then proceeds to whoops arse. Earthquake is a nice STAB move. Ice punch is for taking out zapdos which is usually sent out at Kingler. Waterfall is just a good STAB move that gets grood damage.
*Name is Homsar cuz it looks weird. End of story.
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For me, for you, for me, this is a pretty solid team that gets me alot of wins. Tell me what you think and feel free to try it out.

 
Okay, from some of the comments I am lead to believe that you lack a solid understanding of the function of your team as well as the threats you face.

Firstly, You talk about Kingler OHKO'ing many pokes, but none of them are UU. Also, in a similar vein, you run a trick room suicide lead without taking into consideration the best lead in UU... Crobat.
Secondly, you run a team that is meant to be hyper aggressive without capitalizing on the aggression part. More pokes support this team than sweep, and you dont really want that...
Lets take a look at the team:

Solrock:
The only thing your Solrock will do against lead Crobats to support the team is to stone edge or explode on Crobat as it will most likely taunt to prevent you doing something. However, Solrock screams Trick Room lead, and therefore he may U-Turn. On the positive side, your stone edge does a min. of 81 percent to standard 104 Hp Crobats while u turn does a max of about 52 percent to you. The negative is, as your Solrock is right now, it will not k.o the Crobat without a crit.
Another thing that irks me is your choice of item. Gone are the days when status leads see common use. Due to Crobat shaping the meta, most status leads are simply doomed to failure a high percentage of matches because of Crobats prodigious use. Lum Berry is not doing you any favours to be honest... and you may consider switching the item for something else such as a sash or life orb/ expert belt to guarantee a ko against standard crobats with stone edge.

Kecleon:
In all honesty a poor user of trick room with its current build and in general. Its okay to run a suicide lead, but you want your other TR users to pack exceptional bulk as they may need to use the move several times.
Kecleon lacks instant recovery, or any for that matter, so replacing him would definatly be a wise decision. For the most part you want the user to have exceptional bulk as well as a rovery move beyond rest. Good examples of pokes for this job are Hypno (as you mentioned), Slowking, Slowbro etc. Slowbro/ king dont do any favors to this team in terms of covering weaknesses, but both are good at using TR and can do a good portion of damage themselves in TR. However, Porygon 2 or Dusclops may be better choices for you to help not be so weak to certain types. as Crobat can come in on the turn trick room runs out and meet your current trick roomers with heavy damage simply by u turning. I think Dusclops may help you more with Crobat, but Pory will be able to recover and live longer.

Claydol:
While this is okay, it is a bit uneeded as it is basically another Solrock. The ev's are also not very efficient. I would say remove him and add another sweeper or either Pory or Dusclops that you didnt use in the above slot. Not much more to day than this thing is basically dead weight for your team.
OR
Some TR teams(like one I run), run a scarf'd poke to pick off threats should the trick room plan fail. You could perhaps run a scarfed pinsir to remove weakened foes should all your trick room users be gone.

Kingler:
Okay, but as you said yourself he takes while to set up, and the kind of pokes you want to be using in trick room are immediatly threats simply by being fast, such as Rhydon or Hariyama. This spot CAN stay, but again I advise seeking something else to take its place. You Lack a special Sweeper so maybe in one of the next 3 slots think of one that you like.

Ursaring:
Ev's again are not optimal. You want minus speed natures for these things to be as slow as possible. SD is meh at best as it just takes a turn from trick room, which is not good, though the boosted power is nice.

Quagsire:
This thing just doesn't belong. It does not possess enough power to sweep, and is just taking up room. I would take him out for a new physical sweeper bringing you to 3 actual sweepers instead of 2 plus your scarfed revenge killer should you choose to go that route.

SO
- Lum berry on your solrock
+ expert belt/ life orb on your solrock
- Kecleon
+ a more sturdy trick room user such as Dusclops or Porygon 2
- Claydol
+ either another trick roomer, a scarf revenge killer, or another TR sweeper
-Quagsire
+ TR special sweeper
- Kingler's moveset
+ different move choices

-Overall, you were a little off target on trying to produce a potent TR team. It has several flaws that you need to fix and rethink. You also tried to make a UU team thinking about OU threats. Is this to be played in OU or UU... you dont make that clear. I have a UU threat list I can PM you so that you know what you may be facing if you use this team in UU. TR teams have a hard time getting started thanks to crobat, but you Solrock can potentially remove him from the match for you and make it much easier to do your job.
 
I like the team alot . TR teams are win and so is using UU in OU.
Just a few things. The kingler needs to change his moveset. I suggest keeping SD , but flail endure isnt a good option in trick room. That is too many wasted turns.
I suggest using this:

Kingler @ Life orb
Rock slide
Crabhammer
Return
Brick Break
252 att/ 252 Hp/ 4 def
Brave

Full hp for more overall defenses. Brick break for things like Empoleon and tyranitar , mostly a filler. Same with rock slide, but can get fliers. Reason why not to use SD is because i think Ursaring does it better, and you need a hard hitter on turn one.

Also with Ursaring i suggest changing the set aroung.
Use this
Ursaring@ Flame Orb - Guts
SD
Facade
EQ
Fire/Ice Punch

This uses 1 turn to boost attack by an insane amount in SD and Guts and also powering up the monster move Facade, which will be used on everything basically. The other moves help you deal with things that resist Normal.

Last. I dont like quagsire as a sweeper, especially since he is also physical.
I find that cloyster is a sick as trick room special sweeper.
Use him with Max HP like the other two and Max special attack. Quiet Nature.
Smogon suggests to use a HP, But I find this to work better:

Earth Power
Surf
Ice Beam
Aincient Power

Unresisted type coverage, two decent STABs and two other moves to rape dragons, steels , heatran with etc. Very good sweeper, have swept half of a team with good SPatk and good defenses.

Otherwise I like the team and good luck with it.
 
I am going to talk about your choice of trick roomers...

Solrock
Although Overheat gives some good type coverage it is a poor move choice because Solrock has v.poor special attack (especially since none of your EVs are in SpAtt and the nature also will not help). Zen Headbutt comes off Solrock's better attacking stat and gets STAB but can suffer from accuracy issues and Solrock cannot afford to miss.

I would recommend changing these two moves to earthquake and either gyro ball or stealth rock. I would also consider putting another pokemon in the lead because of the frequency of Taunt Crobat. The best you could do on Taunt Crobat would be to explode on it, and that would be a waste Solrock's trick room potential.

Kecleon - there are better trick roomers that you can use in UU for example Porygon2 and Dusclops. Porygon2 comes in really handy as a counter for lead arcanines as it can trace either of the abilities that it can have (Intimidate or Flash Fire). Porygon2 can beat Arcanine 1-1 as it either lowers Arcanines attack or absorbs its best moves. Dusclops functions just like Dusknoir in OU except with a bit less bulk. I would recommend using the combo of Trick Room and Memento if you choose to use Dusclops because this will then allow you to switch in one of your sweepers.
 
1. If you're going to use Kecleon as a TR then make him a wall. Something along the lines of
Kecleon@Leftovers
Sassy (+ SpD, -Spe)
252 hp, 100 def, 158 sp. Def
Seismic Toss
SR
Trick room
Toxic/T wave/Magic Coat
Absorbs Special hits like a mofo.
I mentioned Magic coat because Solrock can't deal with sleeper leads/status leads

2. Never use a stat up move in a trick room team. It wastes a turn, when your goal is to get in, do as much damage as possible, and get back out to your walls. Ditto for choice band.
Usaring works well if you plan to include Dusclops, as you can switch him into shadow balls and proceed to rape (counters mismagis pretty well)
 
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