ORAS OU TriCore Team

Hi, my name's K Legacy I mostly play Ubers, Doubles, and VGC. Though today I want to showcase a OU team I made and have been doing really well with and I hope I can improve it as well.

Team Building:

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I wanted to Build a team around Mega Gyarados because DD and mold breaker EQ is really strong, and it just looks sick as well ;]

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Next I put gengar in because it cover the bug and fighting weakness and M gyarados covers gengars psychic, dark ,and ghost weaknesses a bit as well.
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The Third pokemon that really made this a solid core in my opinion is Heatran, heatran's weaknesses are covered by the other and this covers the grass weakness better and deals with things like ferrothorn. The ground weakness is covered by non-mega'd gyarados and gengar, same with fighting and it' water weakness by gyarados. Heatran also beats a lot of the bulky mons that gengar and gyarados can't.
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Next I added Lando-T Since Heatran Would Be special and a scarfer is nice, plus I could keep another ground immunity and intimidate and gyarados megas and adds another fighting resist, and It's ice weakness is covered fine, but this does leave me a bit of a water weakness.
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I decided to add Latias because I need a water resist and a defogger, lati also gives me healing wish support which really helps on the team and it's a bulky mon with offensive pressure and can set up some good pivot switches for me.
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Finally I added clefable, Fairy types are really good and all it's resists help and I Have resists for the weaknesses. It's ability is really great for things like ferrothorn and absorbing statuses like burn and poison. And this CM set wins so many games on it's own it could probably be called MVP of the team.​



~The Players~
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DragonType (Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Substitute / Taunt
- Crunch
- Dragon Dance

The center of the team, mold breaker EQ is really nice for rotom because I just need to weaken the rotom a bit to kill it after one dragon dance, Crunch is great since it's STAB plus coverage obviously Same goes for waterfall a getting a flinch can be really nice sometimes. Even if this get's burned I have healing wish on latias so this guy can take a second shot off sweeping.

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Pearly Whites (Gengar) @ Leftovers
Ability: Levitate
EVs: 240 HP / 16 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Will-O-Wisp
- Substitute


Next up is Pearly Whites The gengar I like this set because the fast willo-wisp comes in handy a lot whether it's burning physical attacker or making a wall take turn for turn damage. Substitute is nice because you can get behind a sub with this monster pretty easily, and against some teams you can win the game from there. shadow ball and sludge bomb are dual stab moves and even without investment hit a lot of things very hard.

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Microwaved (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 144 HP / 252 SpD / 112 Spe
Calm Nature
IVs: null Atk
- Lava Plume
- Toxic
- Stealth Rock
- Protect/Roar

The third member of the core, I need rocks and heatran can set them reliably, I also like having a toxic user on every team that isn't hyper offense because it comes in handy a lot and hits switch-ins. Lava plume is my best option for an attacking move and 3-% chance to burn crimples a lot of stuff. In the final move spot I'm having trouble deciding if I want roar or protect, protect is good for scouting and also accumulates status damage while roar keeps things like CM clefable from 6-0ing me.
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Walking on Air (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 120 HP / 140 Atk / 248 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Superpower

So next is Lando-T, intimidate is nice since I don't truly have a dedicated physical wall and being scarfed let me get the jump on a lit of things and a decent go-to lead when I don't have a good one in my other mon because of U-turn. EQ is stab and hit's a lot, Stone edge is for burd, Superpower in my coverage move of choice on this team. U-turn is nice to keep momentum and dish out damage, I run adamant and 248 speed to try and get the slow u-turn on other scarf landos.
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I want Soul Dew (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: null Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Next is Latias, It's roll is simple, a water resist so helps with stuff like keldeo and it also is my defogger, with LO is also has decent offensive pressure. Finally healing wish is to bring back gyarados to set up again, but just being able to heal any pokemon in general has proven clutch in games before and I think I'd miss it too much if I had roost.
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Pink Blob (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 176 Def / 80 SpA
Bold Nature
IVs: null Atk
- Moonblast
- Fire Blast
- Calm Mind
- Soft-Boiled


And at last Is the Da real MVP, Clefable. CM clefable is just able to 6-0 a lot of teams on it's own and is a real threat. This clefable is the closest thing I have to a dedicated physical wall. magic guard also let's me switch in on things like ferro and rotom wash if I lack another switch-in. Fireblast is hits ferro and scizor (on the switch) all the other moves are pretty self explanatory.


Shoutouts to my BAM Hommies
 
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Hi, very solid team there. A few small tweaks that you could make. First, on Gyarados, you can run either Substitute or Taunt over Earthquake. I understand that you are trying to hit Rotom-W, but if it can't burn you it's not a problem (Volt Switch is a 3HKO, and it also has to switch out). You can beat Rotom-W with Crunch as well. The utility you gain with one of those two moves far outweighs the benefit of Earthquake. Next, I would go with a three attacks and Life Orb spread on Gengar. The current setup you have is Mega Sableye bait in the current meta, and that's not a good thing. LO Gengar at least has a chance at 2HKOing Sableye with Shadow Ball. I would also adjust Clefable's EVs so that you can beat Chansey at +6 (not a huge change, don't worry).

Outside of that it looks good, but what do the EVs on Heatran and Landorus-T do, aka what threats are they for? They seem a little different.

DragonType (Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Substitute / Taunt
- Crunch
- Dragon Dance

Pink Blob (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 176 Def / 80 SpA
Bold Nature
IVs: null Atk
- Moonblast
- Fire Blast
- Calm Mind
- Soft-Boiled

Pearly Whites (Gengar) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Focus Blast
- Taunt
 
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