So I want to get into triple battles because I honestly think they're even more techy and innovative than doubles.. judge me or not, I have a team that I wanted to get some feedback on and possibly approve upon. I found some of these pokemon elsewhere, made some of my own, and edited some sets to build this. Any further criticism would be greatly appreciated! This team is based around grass types and bulky symbiosis between everyone. The only huge red flag is Talonflame, and I still don't know how to deal with stupid priority Brave Bird. Anyway, here it is. I lead with the first three Pokemon, Venusaur in the middle.
Florges @ Leftovers
Ability: Flower Veil
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
- Grassy Terrain
- Flower Shield
- Giga Drain
- Moonblast
Florges is meant to be a Bulky supportive Pokemon in this team. Leftovers just for recovery, don't know what else would help. Flower Veil is just a more OP version of Leaf Guard, and prevents pokemon from receiving status conditions. EVs made for bulk. Grassy Terrain is a standard support move, and boosts grass moves. Flower Shield for additional bulk, especially helpful for Gogoat. Giga Drain for health recovery, boosted by Grassy Terrain, and Moonblast for Dragon types plus stab.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Giga Drain
- Growth
- Sunny Day
- Synthesis
Just Bulky EVs, he's meant to be a huge tank but scary as well. Giga Drain heals and can deal massive damage combined with Grassy Terrain and Growth. Growth to power up Giga Drain. Sunny Day.. I throw it out first turn, but I was debating on replacing it with something, just not sure where to go with that, as it boosts Growth. Synthesis just for healing when Giga Drain won't be of much use, and boosted by sun. I think it may be necessary to put on sludge bomb, but all of these attacks seem to useful to take off. Venusaur setting the sunny day is essential. Maybe just give Gogoat a coverage move instead of protect?
Gogoat @ Leftovers
Ability: Grass Pelt
Shiny: Yes
EVs: 252 HP / 128 Def / 128 SpD
Careful Nature
- Horn Leech
- Bulk Up
- Synthesis
- Protect
Huge defensive wall. Leftovers for healing, and Grass Pelt to work with Grassy Terrain for extra bulk. Then using Bulk up on turn one just increases that defense even further. EV spread is to split the defenses evenly, as he can take physical attacks no problem, but special attacks do a bit more. Synthesis just to heal when horn leech isn't an option due to opponents, boosted further under sun. Horn Leech for healing, boosted by bulk up and Grassy Terrain. Protect just to stall for a turn and heal with leftovers, debating on replacing, I just don't know with what.
Tyranitar @ Choice Scarf
Ability: Unnerve
EVs: 252 HP / 252 Spe / 4 Atk
Jolly Nature
- Rock Slide
- Crunch
- Earthquake
- Superpower
Meant to be a speedy sweeper to take care of threats, like if Charizard is on the same side as Tyranitar. Rock slide for the dumb birds, especially Zard and Talon. Crunch for Psychic types that threaten Venusaur, EQ is debatable, just for fire types, may replace, totally open for suggestions. Same for superpower, just meant for coverage. Currently by best option for Talonflame. If someone has a better Talonflame counter, I will gladly take it, although Tyranitar has been very useful for coverage.
Alomomola @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 132 Def / 124 Spe
Bold Nature
- Protect
- Wish
- Soak
- Helping Hand
This Alomomola is meant to be a huge part of the team, I just have a tricky job incorporating him sometimes. He's meant to be as bulky as possible, with Regenerator for healing purposes, rocky helmet for retaliation but may take a sitrus berry or leftovers..? Protect is just to stall out any threats to him. Wish is to heal obviously, and be safe while doing so through protect on the next turn. Soak is a huge part of this pokemon. Making any pokemon a water type practically cripples them with all of the dangerous grass moves the others possess. Helping Hand is just to further boost the output damage.
Ninetales @ Heat Rock
Ability: Drought
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Def
Calm Nature
- Flamethrower
- Solar Beam
- Protect
- Will-O-Wisp
A sun setter, not sure if I want to throw her out at the beginning though. The Florges/Saur/Goat works really well together. Regardless, Heat Rock to prolong sun set by Drought obviously. Attempting to be bulky with the EVs.. Flamethrower for stab and sun boost. Solarbeam for coverage and just as another powerful grass move. Protect because protect, and she's not that bulky. Will-O-Wisp for crippling physical attackers.
Let me know what you guys think! I've debated on a lot with this team, I just don't know what to do from here. Harvest Trevanant sounds really good in theory, and he would probably fill Tyranitar's spot if not for Talon and Zard... Any feedback or further questions would be greatly appreciated, as stated before. Thank you!
I just finished making the team tonight, and not many people play triple battles, so this is all I have:
Replay #1: http://replay.pokemonshowdown.com/smogontriples-315303928 Really couldn't be more satisfied. Obviously Gogoat is a tank, but Venusaur took an overheat during sunlight and only took 14.8%, then a flare blitz and only took 13.2%. I get the Flare Blitz because defense boost, but is thick fat really THAT good?
Florges @ Leftovers
Ability: Flower Veil
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
- Grassy Terrain
- Flower Shield
- Giga Drain
- Moonblast
Florges is meant to be a Bulky supportive Pokemon in this team. Leftovers just for recovery, don't know what else would help. Flower Veil is just a more OP version of Leaf Guard, and prevents pokemon from receiving status conditions. EVs made for bulk. Grassy Terrain is a standard support move, and boosts grass moves. Flower Shield for additional bulk, especially helpful for Gogoat. Giga Drain for health recovery, boosted by Grassy Terrain, and Moonblast for Dragon types plus stab.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Giga Drain
- Growth
- Sunny Day
- Synthesis
Just Bulky EVs, he's meant to be a huge tank but scary as well. Giga Drain heals and can deal massive damage combined with Grassy Terrain and Growth. Growth to power up Giga Drain. Sunny Day.. I throw it out first turn, but I was debating on replacing it with something, just not sure where to go with that, as it boosts Growth. Synthesis just for healing when Giga Drain won't be of much use, and boosted by sun. I think it may be necessary to put on sludge bomb, but all of these attacks seem to useful to take off. Venusaur setting the sunny day is essential. Maybe just give Gogoat a coverage move instead of protect?
Gogoat @ Leftovers
Ability: Grass Pelt
Shiny: Yes
EVs: 252 HP / 128 Def / 128 SpD
Careful Nature
- Horn Leech
- Bulk Up
- Synthesis
- Protect
Huge defensive wall. Leftovers for healing, and Grass Pelt to work with Grassy Terrain for extra bulk. Then using Bulk up on turn one just increases that defense even further. EV spread is to split the defenses evenly, as he can take physical attacks no problem, but special attacks do a bit more. Synthesis just to heal when horn leech isn't an option due to opponents, boosted further under sun. Horn Leech for healing, boosted by bulk up and Grassy Terrain. Protect just to stall for a turn and heal with leftovers, debating on replacing, I just don't know with what.
Tyranitar @ Choice Scarf
Ability: Unnerve
EVs: 252 HP / 252 Spe / 4 Atk
Jolly Nature
- Rock Slide
- Crunch
- Earthquake
- Superpower
Meant to be a speedy sweeper to take care of threats, like if Charizard is on the same side as Tyranitar. Rock slide for the dumb birds, especially Zard and Talon. Crunch for Psychic types that threaten Venusaur, EQ is debatable, just for fire types, may replace, totally open for suggestions. Same for superpower, just meant for coverage. Currently by best option for Talonflame. If someone has a better Talonflame counter, I will gladly take it, although Tyranitar has been very useful for coverage.
Alomomola @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 132 Def / 124 Spe
Bold Nature
- Protect
- Wish
- Soak
- Helping Hand
This Alomomola is meant to be a huge part of the team, I just have a tricky job incorporating him sometimes. He's meant to be as bulky as possible, with Regenerator for healing purposes, rocky helmet for retaliation but may take a sitrus berry or leftovers..? Protect is just to stall out any threats to him. Wish is to heal obviously, and be safe while doing so through protect on the next turn. Soak is a huge part of this pokemon. Making any pokemon a water type practically cripples them with all of the dangerous grass moves the others possess. Helping Hand is just to further boost the output damage.
Ninetales @ Heat Rock
Ability: Drought
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Def
Calm Nature
- Flamethrower
- Solar Beam
- Protect
- Will-O-Wisp
A sun setter, not sure if I want to throw her out at the beginning though. The Florges/Saur/Goat works really well together. Regardless, Heat Rock to prolong sun set by Drought obviously. Attempting to be bulky with the EVs.. Flamethrower for stab and sun boost. Solarbeam for coverage and just as another powerful grass move. Protect because protect, and she's not that bulky. Will-O-Wisp for crippling physical attackers.
Let me know what you guys think! I've debated on a lot with this team, I just don't know what to do from here. Harvest Trevanant sounds really good in theory, and he would probably fill Tyranitar's spot if not for Talon and Zard... Any feedback or further questions would be greatly appreciated, as stated before. Thank you!
I just finished making the team tonight, and not many people play triple battles, so this is all I have:
Replay #1: http://replay.pokemonshowdown.com/smogontriples-315303928 Really couldn't be more satisfied. Obviously Gogoat is a tank, but Venusaur took an overheat during sunlight and only took 14.8%, then a flare blitz and only took 13.2%. I get the Flare Blitz because defense boost, but is thick fat really THAT good?
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