[SET]
name: Sun Sweeper
move 1: Growth
move 2: Giga Drain
move 3: Weather Ball
move 4: Sludge Bomb / Earth Power
item: Life Orb
tera type: Fire / Ground
ability: Chlorophyll
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Venusaur uses Chlorophyll and Growth to become a deadly sun sweeper. Venusaur is capable of sustaining itself long-term with Giga Drain, while Weather Ball vaporizes Steel-types like Gholdengo and Corviknight and Grass-types like Meowscarada and Sinistcha. Its last move can be Sludge Bomb to melt Dragon-types like Dragonite and Roaring Moon, as well as Moltres and Assault Vest Hatterene, or Earth Power to hit Raging Bolt, Galarian Slowking, and Fire-types like Cinderace and Iron Moth. Its Tera type can be Fire to boost the power of Weather Ball even higher; a +2 Tera Fire Weather Ball 2HKOes Tera Poison Ting-Lu while having a high chance to 2HKO Blissey as well. Tera Ground, on the other hand, allows Venusaur to OHKO Raging Bolt unboosted and Galarian Slowking after a Growth.
Since Venusaur requires sun to work, pair it with either Torkoal or Ninetales as sun setters. Torkoal has better bulk, Stealth Rock, and Rapid Spin, which can help in both softening the enemies and preventing Venusaur from taking unnecessary chip damage. In contrast, Ninetales has higher Speed, is stronger, has Encore, meaning it can both lock users into setup moves, entry hazards, or healing moves, allowing Venusaur to get a free entry, and can use Healing Wish to give it a second chance at sweeping. Venusaur can struggle against special walls like Blissey, Tera Poison Ting-Lu, and Galarian Slowking depending on its choice of coverage, and as such pairs incredibly well with Walking Wake. Its power lets it pressure these aforementioned walls and break through most defensive teams with ease, which can be used by Venusaur later on to clean, while Venusaur's greater Speed helps against offensive teams, switching into targets like Ogerpon-W and Iron Valiant that would otherwise threaten Walking Wake. Another great breaker for sun teams is Roaring Moon, which helps Venusaur against checks like Galarian Slowking and Blissey and brings it in with U-turn. Great Tusk also helps against Venusaur's aforementioned bad matchups while also both setting Stealth Rock and using Rapid Spin to help in the hazard control department. In return, Venusaur can come in on threats like Primarina, Iron Valiant, and Ogerpon-W. Hatterene can also block hazards thanks to Magic Bounce, cripple fast Pokemon with Nuzzle, letting Venusaur outspeed them even when sun is over, and heal Venusaur thanks to Healing Wish.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/fayawizard.616497/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
name: Sun Sweeper
move 1: Growth
move 2: Giga Drain
move 3: Weather Ball
move 4: Sludge Bomb / Earth Power
item: Life Orb
tera type: Fire / Ground
ability: Chlorophyll
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Venusaur uses Chlorophyll and Growth to become a deadly sun sweeper. Venusaur is capable of sustaining itself long-term with Giga Drain, while Weather Ball vaporizes Steel-types like Gholdengo and Corviknight and Grass-types like Meowscarada and Sinistcha. Its last move can be Sludge Bomb to melt Dragon-types like Dragonite and Roaring Moon, as well as Moltres and Assault Vest Hatterene, or Earth Power to hit Raging Bolt, Galarian Slowking, and Fire-types like Cinderace and Iron Moth. Its Tera type can be Fire to boost the power of Weather Ball even higher; a +2 Tera Fire Weather Ball 2HKOes Tera Poison Ting-Lu while having a high chance to 2HKO Blissey as well. Tera Ground, on the other hand, allows Venusaur to OHKO Raging Bolt unboosted and Galarian Slowking after a Growth.
Since Venusaur requires sun to work, pair it with either Torkoal or Ninetales as sun setters. Torkoal has better bulk, Stealth Rock, and Rapid Spin, which can help in both softening the enemies and preventing Venusaur from taking unnecessary chip damage. In contrast, Ninetales has higher Speed, is stronger, has Encore, meaning it can both lock users into setup moves, entry hazards, or healing moves, allowing Venusaur to get a free entry, and can use Healing Wish to give it a second chance at sweeping. Venusaur can struggle against special walls like Blissey, Tera Poison Ting-Lu, and Galarian Slowking depending on its choice of coverage, and as such pairs incredibly well with Walking Wake. Its power lets it pressure these aforementioned walls and break through most defensive teams with ease, which can be used by Venusaur later on to clean, while Venusaur's greater Speed helps against offensive teams, switching into targets like Ogerpon-W and Iron Valiant that would otherwise threaten Walking Wake. Another great breaker for sun teams is Roaring Moon, which helps Venusaur against checks like Galarian Slowking and Blissey and brings it in with U-turn. Great Tusk also helps against Venusaur's aforementioned bad matchups while also both setting Stealth Rock and using Rapid Spin to help in the hazard control department. In return, Venusaur can come in on threats like Primarina, Iron Valiant, and Ogerpon-W. Hatterene can also block hazards thanks to Magic Bounce, cripple fast Pokemon with Nuzzle, letting Venusaur outspeed them even when sun is over, and heal Venusaur thanks to Healing Wish.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/fayawizard.616497/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
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