So I will be the first to admit I dont play a lot of UU, but my friend who just got into competitive pokemon wanted me to build him a team that is unique so I whipped this up for him.
Arcanine @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Flare Blitz
- Close Combat
- Wild Charge
1st Intimidater, Choice Band Arcanine destroys lives, Extreme Speed sweeps late game and takes care of other priority move spammers. Flare Blitz 2HKO's almost everything that exists, Close Combat kills walls and anything that doesnt resist, Wild Charge for Mega Blastoise and other bulky Waters that think they can switch in on a Flare Blitz.
Gyarados @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
Second Intimidater, Sweeps most teams that dont prepare, usually only has 1 or 2 mons that beat it so as long as you weaken them down he sweeps late game. Lum over anything for prankster mons and helps setting up, Moxie might work better but The extra attack doesnt usually matter and nobody expects intimidate sweeper. Dragon Dance because outspeed plus attack just destroys, Waterfall powerful stab, Earthquake for steels that think they can wall, Ice Fang for grass types that think I run Crunch. Originally had Choice Scarf but it didnt have the power to finish off kills.
Krookodile @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Crunch
- Substitute
- Bulk Up
Third and Last Intimidater, Sweeper/Wallbreaker. Went through a couple sets Sub Bulk up works the best with Intimidate. I usually bluff Scarf to set up a free sub, Sweeps through the team after Infiltrator and Special Attacking mons are gone, but usually ends up breaking walls for other mons to sweep. Earthquake for stab destruction, Crunch because I dont run it on Gyarados also stab to take care of flying and levitating mons that want to switch in, Sub Bulk Up to take hits and Punish Walls. Moxie Scarf might be better for the team if thats what you want to run to clean up easier and deal with flying mons with stone edge but this set puts in work as well.
Hypno @ Leftovers
Ability: Insomnia
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Thunder Wave
- Calm Mind
- Dazzling Gleam
Hypno has gone through many changes and is easily the closest to being replaced, I started by using standard Wish Nasty Plot set but it could break through like I wanted it to, Psychic does damage, Thunder Wave is great support for the rest of the team, Calm mind helps take down special monsters for Krook, Dazzling Gleam for dark types that want to switch in. I also ran a Taunt set but it doesnt have the speed for it to be effective. Probably going to change this to a more effective mon but It does its job to help weaken phsyical walls.
Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Spikes
- Rapid Spin
- Gyro Ball
Standard Custap Forrestress, sets up Steath Rocks/Spikes for free and has late game Rapid Spin potential, if they try to set up you can spam Gyro Ball to weaken for Arcanine's E-Speed. Steath Rocks because it one of the best moves in the game, Spikes if you want to Hazard Spam, Rapid Spin for annoying hazard spammers, Gyro Ball to stop sweepers from setting up too much.
Sceptile-Mega @ Sceptilite
Ability: Overgrow
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Dragon Claw
- Leaf Blade
- Rock Slide
The Monster, Mega-Sceptile has insane speed and can do some nice damage. I chose to run a mixed attack so that I cant be walled easily, Take care of almost everything Arcanine cant, Leaf Storm to kill or weaken phsyical walls, Dragon Claw for stab damage on Goodra and grass resists, Leaf Blade for stab Physical Damage, Rock Slide to deal with the Flying mons the other team cant deal with directly. Great wallbreaker and can even sweep late game because of his speed.
Importable
---------------
Arcanine @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Flare Blitz
- Close Combat
- Wild Charge
Gyarados @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
Krookodile @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Crunch
- Substitute
- Bulk Up
Hypno @ Leftovers
Ability: Insomnia
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Thunder Wave
- Calm Mind
- Dazzling Gleam
Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Spikes
- Rapid Spin
- Gyro Ball
Sceptile-Mega @ Sceptilite
Ability: Overgrow
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Dragon Claw
- Leaf Blade
- Rock Slide
Arcanine @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Flare Blitz
- Close Combat
- Wild Charge
1st Intimidater, Choice Band Arcanine destroys lives, Extreme Speed sweeps late game and takes care of other priority move spammers. Flare Blitz 2HKO's almost everything that exists, Close Combat kills walls and anything that doesnt resist, Wild Charge for Mega Blastoise and other bulky Waters that think they can switch in on a Flare Blitz.
Gyarados @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
Second Intimidater, Sweeps most teams that dont prepare, usually only has 1 or 2 mons that beat it so as long as you weaken them down he sweeps late game. Lum over anything for prankster mons and helps setting up, Moxie might work better but The extra attack doesnt usually matter and nobody expects intimidate sweeper. Dragon Dance because outspeed plus attack just destroys, Waterfall powerful stab, Earthquake for steels that think they can wall, Ice Fang for grass types that think I run Crunch. Originally had Choice Scarf but it didnt have the power to finish off kills.
Krookodile @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Crunch
- Substitute
- Bulk Up
Third and Last Intimidater, Sweeper/Wallbreaker. Went through a couple sets Sub Bulk up works the best with Intimidate. I usually bluff Scarf to set up a free sub, Sweeps through the team after Infiltrator and Special Attacking mons are gone, but usually ends up breaking walls for other mons to sweep. Earthquake for stab destruction, Crunch because I dont run it on Gyarados also stab to take care of flying and levitating mons that want to switch in, Sub Bulk Up to take hits and Punish Walls. Moxie Scarf might be better for the team if thats what you want to run to clean up easier and deal with flying mons with stone edge but this set puts in work as well.
Hypno @ Leftovers
Ability: Insomnia
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Thunder Wave
- Calm Mind
- Dazzling Gleam
Hypno has gone through many changes and is easily the closest to being replaced, I started by using standard Wish Nasty Plot set but it could break through like I wanted it to, Psychic does damage, Thunder Wave is great support for the rest of the team, Calm mind helps take down special monsters for Krook, Dazzling Gleam for dark types that want to switch in. I also ran a Taunt set but it doesnt have the speed for it to be effective. Probably going to change this to a more effective mon but It does its job to help weaken phsyical walls.
Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Spikes
- Rapid Spin
- Gyro Ball
Standard Custap Forrestress, sets up Steath Rocks/Spikes for free and has late game Rapid Spin potential, if they try to set up you can spam Gyro Ball to weaken for Arcanine's E-Speed. Steath Rocks because it one of the best moves in the game, Spikes if you want to Hazard Spam, Rapid Spin for annoying hazard spammers, Gyro Ball to stop sweepers from setting up too much.
Sceptile-Mega @ Sceptilite
Ability: Overgrow
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Dragon Claw
- Leaf Blade
- Rock Slide
The Monster, Mega-Sceptile has insane speed and can do some nice damage. I chose to run a mixed attack so that I cant be walled easily, Take care of almost everything Arcanine cant, Leaf Storm to kill or weaken phsyical walls, Dragon Claw for stab damage on Goodra and grass resists, Leaf Blade for stab Physical Damage, Rock Slide to deal with the Flying mons the other team cant deal with directly. Great wallbreaker and can even sweep late game because of his speed.
Importable
---------------
Arcanine @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Flare Blitz
- Close Combat
- Wild Charge
Gyarados @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
Krookodile @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Crunch
- Substitute
- Bulk Up
Hypno @ Leftovers
Ability: Insomnia
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Thunder Wave
- Calm Mind
- Dazzling Gleam
Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Spikes
- Rapid Spin
- Gyro Ball
Sceptile-Mega @ Sceptilite
Ability: Overgrow
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Dragon Claw
- Leaf Blade
- Rock Slide
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