SV OU Triple starter team, peaked 1900's (so far)

I've never made an RMT before because normally I don't ladder too much but I've been using this team I made for a while and really liked it. I didn't think it was worth posting but I got 1900 yesterday so I think this team is no longer troll and is officially based. I think most matchups are winnable (as long as you hit your triple axels against Corviknight on stall).

I didn't actually build around the starters just for the sake of it, I play a lot of draft and these three have all carried my drafts so I built around them because I like them and they happen to be starters.

https://pokepast.es/3b9c82fbbee527e9

Meowscarada @ Choice Band
Ability: Protean
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Triple Axel
- Knock Off
- U-turn

Banded meow really cleaves through teams, there's really nothing that feels as good as uturn doing a million damage or breaking through a resist with triple axel. This is the main breaker for the team, and should be treated as the VIP do-not-sack-this-for-no-reason mon. Against stall you really need to be patient with this and use it the best you can, doubling in on clodsires and blisseys and such and clicking buttons. Obviously if you catch a gliscor on the switch then you feel like the goat, but if your opponent doesn't throw this can still break through a team. All you need to do is get a little chip on corviknight and then triple axel will "always" 2hko (just land lol). After that you can spam flower trick and you're chilling. People have been shitting on meow lately and it is definitely a high variance mon, but when it's on its reallllly on.


Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Sucker Punch
- U-turn
- Court Change

Offensive Cinderace is really nice to pivot around with U-turn, really puts people in the vortex with meow. Not having wisp is obviously tough but sucker punch comes in useful very often. Not having wisp is tough but sucker punch comes in handy more often, especially against pult. Court change is the only removal on the team because against hazard stack you want to knock off with the other guys and do a shit ton of damage, court change, and then try and finish the game before they can get them back up again. Cinderace is also useful against stall because you can double in on corviknight or blissey and then uturn out for momentum. If you burn toxapex with pyro ball it helps your other guys break too.


Primarina @ Assault Vest
Ability: Liquid Voice
Tera Type: Poison
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Psychic Noise
- Moonblast
- Flip Turn
- Whirlpool

I love AV prim, especially compared to the bold sets that everyone loves for some reason. You don't need any speed on this bitch, you just need to live hits and pop people with moonblast. I prefer psynoise over surf because that frees up a slot for whirlpool which helps break stall as long as you're patient and don't let primarina get thunder waved. Tera poison is necessary against toxapex so you can absorb tspikes, and it also helps against valiant if it's tera electric. Psynoise PP is an issue against stall but you certainly have enough to do the job if you play it smart.


Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 248 HP / 8 Atk / 252 Spe
Naive Nature
- Earthquake
- Grass Knot
- Stone Edge
- U-turn

Helmet lando is helmet lando, but I actually have a four attack set which is kind of trolling but I really don't like all the speed tie shenanigans with taunt and SR and all that. As far as I'm concerned, I have a cinderace so I don't need hazards when the other guy is gonna set them up for me. People who are better at the game will probably want stealth rock over grass knot or stone edge, but I like being able to hit tusk and moltres. Lando's intimidate is very necessary to prevent getting swept by dragonite and roaring moon, and since lokix is rising in popularity it also really helps against that. Tera water helps against rain.


Raging Bolt @ Leftovers
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 20 Atk
- Thunderbolt
- Dragon Pulse
- Thunderclap
- Calm Mind

Tera fairy max HP leftys bolt is probably the overall MVP of the team, this thing always lives when you need it to and the leftovers help you set up more than once per game. The HP helps so much, I get why people run speed but the bulk is too important here imo. This is the main win condition for the team, especially if you run into stall without clodsire. You can be down like 4 mons and this bolt can still save the day, especially since if your opponent tries to play around your thunderclaps you get leftovers chip back.


Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Dark
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Close Combat
- Moonblast
- Knock Off
- Encore

You can probably put any valiant set you want here and it'll do okay, but having a second knock user really helps. Encore is necessary for Zamazenta and is just generally nice. You can put however much spatk you want for moonblast to do more but I mostly just wanted it to hit tusk and other valiant. Tera dark is just so that your knock offs can do more damage to gholdengo and slowking, and I didn't think another tera was better. Valiant and Bolt can both be used to break early if necessary so the other can win in the endgame.


In terms of weaknesses, rain is kind of annoying but with bolt + tera water lando + prim its definitely winnable. Galarian weezing is also a little annoying because meow cant really break it but over the course of the game you can definitely get around it. This team has no recovery besides leftovers on bolt so you really have to finish the game ASAP, but it has enough tools to break bulky teams with the limited HP you have. May you hit all your axels.
 
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