Monotype Triple-Sweeper Monosteel [Peak 1550+ Elo]

Hi guys, this is my first RMT so I'd really appreciate any feedback!

So, to start this off I wanted to build a Steel team that was not overly reliant on stalling. I'm not patient enough for that playstyle and while I don't mind facing it, I hate playing stall myself. I'm okay with playing defensively if that's what I have to do to win but I don't enjoy making it my primary win condition. Steel tends to be more balance/stallish from what I've seen (correct me if I'm wrong) so I wanted to make a team that was more focused on pressuring opponents and sweeping. I decided on using three setup sweepers that are viable in Monosteel, Celesteela, M-Scizor, and Z-Jirachi. This team can be super fun to play and I've had some really interesting matches. I've managed to do alright with this team, peaking about 1550 on the ladder, but my personal goal was to hit 1700+ and after a streak of losses putting me at 1300 I decided that I should just post an RMT and get help from more experienced players. With that said, here is the team:

celesteela.gif


Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Air Slash
- Autotomize
- Giga Drain

Celesteela is one of my favorite Pokemon and the main reason I decided to play Steel. Instead of going for the bulky Leech Seed set, because I hate playing too defensively/stallishly, I opted for the Autotomize sweeper set. Air Slash is stab and can get the hax flinch, occassionally winning games. Flamethrower is necessary against other Steel teams, and Giga Drain gives coverage against Water teams and also paired with Leftovers makes Celesteela a decent defensive mon if I'm forced into a position where I have to play defensively. Celesteela can really snowball if I get a surprise KO on a something that was expecting a defensive set.

heatran.gif


Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Magma Storm
- Stone Edge
- Taunt
- Earth Power

Taunt Heatran with Magma Storm is really good and I feel like it's the most viable Heatran set at the moment. Max speed is important for Taunt and the Heatran mirror, which I run into quite often. Earth Power is important coverage, and Stone Edge is my best option against Megazard Y and Volcarona, which can absolutely demolish me. I've heard that there's better EV spreads than the one I have, however, so I would love suggestions on that.

ferrothorn.gif



Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Power Whip
- Stealth Rock
- Protect
- Leech Seed

Ferrothorn I feel is an essential on Steel teams, especially when paired with Heatran as they make a solid defensive core. Max defense makes it a good switch-in against Ground and Rock teams. I run Stealth Rock on him because I don't use Skarmory (maybe I should?). Other than that this is a fairly standard set and is really important in patching up some holes in my team.

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Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Superpower
- Swords Dance
- Roost

Mega Scizor is another one of my sweepers and probably the best one. It can absolutely rip through some teams, and with max Attack, Bullet Punch can revenge kill most of the offensive mons in the meta if they're below half health. I run Superpower over Bug Bite, because I feel Bullet Punch at +2 is more than enough for Dark and Psychic teams, and Superpower gives me more wallbreaking ability against bulkier mons that I wouldn't be able to break otherwise. Roost helps me recover health and gives me the option to try for a sweep a second time if I failed once.

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Excadrill @ Choice Scarf
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

Standard Scardrill set. I think he's absolutely essential on Steel teams in the current meta, as he functions as speed control and also has Rapid Spin to get rid of Spikes. Unfortunately, while he is good at revenge killing he sucks at wallbreaking, especially against Flying teams. I struggle really hard against Zapdos/Mantine/Celesteela cores, which I face really often, since Flying is so popular. Part of the reason I made this RMT is because I absolutely get curb stomped by Flying teams.

jirachi.gif


Jirachi @ Normalium Z
Ability: Serene Grace
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Happy Hour
- Iron Head
- Psychic
- Thunderbolt

Z-Normalium with Happy Hour is a fun set, and Iron Head's flinch rate can really put in work against certain teams. However, while this set is fun, I feel like it doesn't really help my matchups all that much (apart from Thunderbolt coverage which is nice) and sometimes I feel like Jirachi is a deadweight against certain matchups. I've struggled with this sixth slot and I've debated taking out Jirachi for something like Magnezone, which also has electric coverage.

Threatlist:
  • Flying: Like I said earlier, I get absolutely Shrekt to pieces by Monoflying. I have no clue what to do in this matchup and whenever I see Flying in the Team Preview my heart sinks a little bit because I know it's gonna be painful for me. Every game I've played against Flying has been just awful. I can't break their defensive core, and their offensive mons threaten me as well because I have no safe switch-ins to Landorus-I or Megazard Y. They can always run different coverage moves to get around, and even smart switching or sacrificing a mon so I can revenge kill doesn't always work, because smarter players can easily predict switches because I'm put into situations where the switch is obvious as staying in will only get me killed, and can always switch out to Zapdos or something else that walls me if I bring in Scizor or Excadrill to revenge kill. I've played Monoflying with this team around maybe 15+ times and I've won only once or twice. If nothing else, I would like advice on how to win in this matchup.
  • Electric: M-Scizor, which is often my wincon, is severally at a disadvantage here because they resist Bullet Punch. Mega Manetric is huge offensive threat with Flamethrower, and Electric Terrain Thunderbolts 2HKO Heatran with ease. I also get destroyed by Golem-A and Magnezone, both of which have Magnet Pull, rendering Ferrothorn, my best defensive answer, completely useless. I've gotten close against Electric teams, but I don't think I've ever won a game. I'm simply at such a huge disadvantage right from the get-go. I easily lose to <1150 players using Electric.
  • M-Sableye and other stall mons: I don't really get salty against stall teams (I promise), because I recognize that playing super defensively is just as legitimate of a playstyle as my preferred style of offensive-balance. That said, I don't necessarily enjoy playing against them, because Steel doesn't really have any brilliant wallbreakers to ease the matchup. Oftentimes my best answer is to just set up Scizor, or play smart and get a surprise KO with Celesteela and try to snowball from there, or going for the scum hax with Jirachi's flinch strat. Stallmons are a better matchup for me than Flying/Electric though, because I have a decent matchup most of the time and I can generally win games if I don't misplay too hard.

Final thoughts:
I'm open to any suggestions and how I should go about beating my worst matchups. I would love for someone to just rip apart my team and tell me everything I'm doing wrong cause I'd honestly appreciate any feedback, even if it's critical. My only thing is that I'd like to keep things in the offensive-balance side, though looking at my team after writing this I do kinda see that I might be leaning towards too much offensive and not enough balance. But I dunno what I'm talking about and that's why I'm asking for help lol. So yeah, I'd really really appreciate any feedback because I've been at this for a week now and I'm still at a loss. Thanks in advance for any help!
 
Introduction
Hey LordJiggles, cool team! I have a few suggestions minor suggestion on EVs and an item that should improve a few key matchups such as Normal and Water.

Team Changes
metronome.png
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metronome.png

Celesteela @ Metronome
Ability: Beast Boost
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Air Slash
- Autotomize
- Giga Drain
While the moves were on par with what a good Autotomize Celesteela should run, the item was not very good. Leftovers don't add any value to the set, instead, I replaced it with a Metronome. This allows Celesteela to pick up more damage the longer it uses an attack, this is really helpful in matchups such as Normal and Water, where Celesteela is pretty much clicking the same attacking move over and over, allowing it to very nearly double its Special Attack after 5 turns and in tandem with Beast Boost, Celesteela can easily spiral out of control. The changes to the EVs are honestly pretty minor; I wanted to allow Celesteela to outspeed +1 Kommo-o and Choice Scarf Heracross after an Autotomize, which these EVs did. Previously the EVs made it under speed those threats by merely just a point; this also allowed me to dump some investment into Celesteela's HP making its setup easier.

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Heatran @ Air Balloon
Ability: Flash Fire
EVs: 28 Atk / 228 SpA / 252 Spe
Timid Nature
- Magma Storm
- Stone Edge
- Taunt
- Earth Power
This tweak was very small, but since you ran Stone Edge I figured the Stone Edge should always be able to kill threats such as Mega Charizard Y and Volcarona, so I gave it 28 Attack EVs and a Timid nature, while Timid takes away from its attack the 28 EVs make up for it where it matters. Secondly, I did not leave it as -Defense Heatran simply because Heatran likes being as bulky as possible. If you wanted to even better the matchup vs. Mega Charizard Y you could give Heatran 80 EVs in HP from its Special Attack, allowing it to always live a Focus Blast at full health from Mega Charizard Y.

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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 72 Def / 184 SpD
Careful Nature
- Power Whip
- Leech Seed
- Protect
- Stealth Rock
Simply put, Ferrothorn is an extra precaution against Water, simply put the Special Defense allows it to better take on that matchup. Also, the Ground matchup should be won by Celesteela bar Gravity, which is a loss for Steel, either way, making it pointless to run Max Defense Ferrothorn for that matchup. With these EVs now Ferrothorn can tank 1 Focus Blast after Stealth Rock chip from Landorus and live 2 Ice Beams from Kyurem-Black. Overall Special Defense Ferrothorn is the far superior set on Steel teams and unsurprisingly on this team as well.

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Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 76 Atk / 48 Def / 136 Spe
Impish Nature
- Bullet Punch
- Superpower / Knock Off
- Swords Dance
- Roost
The new EVs on Mega Scizor improve the Normal matchup, after Mega Evolution, it can tank 2 High Jump Kicks from MeEga Lopunny, which is huge. Especially in tandem with Superpower, it can immediately kill it or instead Roost of the damage if you predict a switch. Another option is to run Knock Off; this allows Mega Scizor to cripple the Eviolite Twins (Chansey+Porygon2) since they are the answers to Celesteela on Normal teams, allowing it to clean easier late-game while just generally having more utility than Superpower. The remaining EVs in Speed allow Mega Scizor to outspeed all Azumarill variants, which is rather important because even as a Steel team, Azumarill is super threatening to the team, and can easily lose if Azumarill is faster than Mega Scizor. The rest of the EVs are dumped into its attack which allows it just to hit harder.

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Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Toxic
- Rapid Spin
This is the smallest change to the team I made, but still very important. Since you have Heatran to take care of Volcarona and Mega Charizard Y isn't as dominant of a force in Monotype right now, Rock Slide Excadrill is kind of unnecessary. Instead, to improve the Dark matchup I decided to slot on Toxic, this allows Excadrill in tandem with Mold Breaker to cripple Mega Sableye (which you mentioned was a nuissance to your team) as well its teammates such as Mandibuzz, which Steel teams struggle breaking past. This one is entirely optional but still a way to get around that bad matchup, allowing Jirachi to sweep easier late-game there.

Conclusion
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Celesteela @ Metronome
Ability: Beast Boost
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Air Slash
- Autotomize
- Giga Drain

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 28 Atk / 228 SpA / 252 Spe
Timid Nature
- Magma Storm
- Stone Edge
- Taunt
- Earth Power

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 72 Def / 184 SpD
Careful Nature
- Power Whip
- Leech Seed
- Protect
- Stealth Rock

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 76 Atk / 48 Def / 136 Spe
Impish Nature
- Bullet Punch
- Superpower
- Swords Dance
- Roost

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Toxic
- Rapid Spin

Jirachi @ Normalium Z
Ability: Serene Grace
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Happy Hour
- Iron Head
- Psychic
- Thunderbolt
Overall, this was a very solid team! I just had to tweak a few EVs and moves, otherwise, the team was pretty much on point. Superpower on non-max Speed Mega Scizor is a cool idea and works now even better with the EVs to take on Mega Lopunny with more ease. Also, just a tidbit of advice, in the Flying matchup that you struggle with the best way to play the game is to weaken the team as best you can then try to sweep late-game with Z Happy Hour Jirachi, as it can devastate Flying teams if played correctly. If you have any questions let me know, I'm maroon on PS! and maroon#9782 on discord and wouldn't mind answering any potential questions, comments, or concerns!
 
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