XY OU Triple threat sweep

Who, if any, is the weakest member of the team and why?

  • Heracross

    Votes: 0 0.0%
  • Thundurus

    Votes: 0 0.0%
  • Talonflame

    Votes: 0 0.0%
  • Starmie

    Votes: 0 0.0%
  • Garchomp

    Votes: 0 0.0%

  • Total voters
    1
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Thunder Wave
- Spikes
- Play Rough
- Magnet Rise
This is my main lead. It's main reason for getting a slot was prankster t-wave for mega-hera sweeps. Spikes really racks up damage after a few sets. Magnet rise is the best option (other than maybe an attacking move?) since ground type users like to switch into it. Play rough is the move in question. I find myself needing dragons to be KO quicker, and dazzling gleam has the nice ability to 2H KO physically defensive M-Sableye. It is nice to have play rough against physical attackers, though.

Heracross @ Heracronite
Ability: Guts
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Close Combat
- Swords Dance
- Pin Missile
- Rock Blast
The main mon of the team, Heracross is a death sentence to anything it hits super-effectively. I find that its speed is the main issue, hence the t-wave spam. The reason I choose to run swords dance over substitute or bulletseed is that in the rare event Heracross benefits from boosting rather than just attacking, its gg from there. Overall the best wall-breaker on my team, and in the game IMO.
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Nasty Plot
- Hidden Power [Ice]
- Thunderbolt
Thundy is a great compliment to Hera with t-wave. It has a pseudo boltbeam coverage to hit standard threats. This in particular is good to bring in on a double switch as Hera is countered by Gliscor and Lando, both are destroyed by HP Ice. I chose nasty plot because the extra coverage hasn't really been helping all that much (psychic isn't the best and forget hidden power flying). To be honest, I never find an opportunity to use NP so recommendations on Thundy as a whole would be appreciated.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Psychic
- Thunderbolt
- Rapid Spin
The main reason for Starmie is for rapid spin, as I usually have an obscene amount of hazards up. I haven't played with the reflect type, so if it fits better I wouldn't know. Hydro pump and tbolt for obvious coverage reasons. I am torn between running ice beam and Psyshock as they both have helped in previous battles. Ice beam hits less stuff but the things it does hit counter my team very hard. Psyshock hits a lot more Pokemon that I don't have super-effective coverage against, but leaves me like a sitting duck if a dark type switches in, and that wastes my analytic also.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 224 HP / 48 Atk / 224 SpD / 12 Spe
Careful Nature
- Brave Bird
- Taunt
- Bulk Up
- Roost
This has been sweeping most of my games. A cold fairy counter (other than specs sylv and a few others). I choose to forgo WoW because I am spreading T-wave like wildfire. Taunt is to cripple defensive switch ins. Bulk up and priority roost give me insane amounts of opportunity to set up. Brave bird hits like a truck and damage is mitigated by roost. The SPDEF helps alleviate Garchomps SPDEF problem, and most fairy types get destroyed after a well predicted double switch from Garchomp into Talonflame.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Fire Blast
- Dragon Tail
- Earthquake
- Stealth Rock
Garchomp's set is fairly predictable on my team, which is a problem in of itself. Fire blast 2H KOs Scizor Ferrothorn. Earthquake gives me nice coverage, and is valued over toxic because extra status on my team is a wasted move slot. Dragon tail fazes things very well after klefki has spikes up, and stealth rock only adds to the damage. I choose to outspeed base 70s mainly because jolly breloom spored poor Garchomp three times in three different battles and was sick of it. This also helps soften walls with its contact damage so I have a chance to take them out with an unboosted brave bird.

As a whole, my team tends to suffer from Clerics that can go toe to toe with Talonflame, Starmie and Klefki, as the cleric is usually brought in before I get the chance to mega evolve Hera to break them down (chansey with twave hurts). Opposing Klefki give me a problem as well. Thundorus seems to be the least fitting, but its speed/power combined with prankster t-wave sure do help out. Heracross is definitely seeing the least amount of usage, and I am not too sure if it's the best fit (maybe its just because I haven't faced many defensive teams). Things that like to set up Dragon Dance also seem to hurt my team, as it counters my speed control while boosting on my soft side (this team likes to take special hits more than physical). All in all, the best Mega-Heracross team I have made and the only one worth getting a review.
 
Hey nice team. However, there is a large weakness to offensive Electric types, especially Mega Manectric. To help with this, I'd try out Hippowdon > Garchomp. I was going to originally suggest Latias > Starmie, but it doesn't fit in your team considering you have Spikes and Defog removes hazards from both sides of the field. Hippowdon is a solid counter to Mega Manectric as it can survive anything Manec throws at it, Slack Off the damage and Whirlwind it out or Earthquake it. You lose out on being able to handle mons like Breloom, but you keep your Mega Lopunny and Scizor counter (watch for PuP Lop though).
As for EV spreads or moveslots, I'd recommend you change Heracross to the standard 252 Atk / 4 Def / 252 Spe with a Jolly nature. The current EV spread you have speed creeps Adamant Bisharp, which is pretty outdated as Jolly is more common in ORAS and it stops Bisharp from hitting you with an Iron Head. I'd change Thundurus to Leftovers > Life Orb as it hits hard enough at +2 and it really appreciates having more longevity, especially with a sand setter if you do choose Hippowdon > Garchomp. If you don't want to use Nasty Plot, you can try out Psychic or Grass Knot. Psychic allows you to lure bulky Psychic types such as Mega Venusaur and Amoonguss, while Grass Knot lures in Ground types such as Gastrodon, Seismitoad, Hippowdon, Mega Swampert, and Mamoswine and OHKOes all of them.

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Hippowdon @ Leftovers / Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind / Stone Edge / Toxic

Hope I could help
 
Hey nice team. However, there is a large weakness to offensive Electric types, especially Mega Manectric. To help with this, I'd try out Hippowdon > Garchomp. I was going to originally suggest Latias > Starmie, but it doesn't fit in your team considering you have Spikes and Defog removes hazards from both sides of the field. Hippowdon is a solid counter to Mega Manectric as it can survive anything Manec throws at it, Slack Off the damage and Whirlwind it out or Earthquake it. You lose out on being able to handle mons like Breloom, but you keep your Mega Lopunny and Scizor counter (watch for PuP Lop though).
As for EV spreads or moveslots, I'd recommend you change Heracross to the standard 252 Atk / 4 Def / 252 Spe with a Jolly nature. The current EV spread you have speed creeps Adamant Bisharp, which is pretty outdated as Jolly is more common in ORAS and it stops Bisharp from hitting you with an Iron Head. I'd change Thundurus to Leftovers > Life Orb as it hits hard enough at +2 and it really appreciates having more longevity, especially with a sand setter if you do choose Hippowdon > Garchomp. If you don't want to use Nasty Plot, you can try out Psychic or Grass Knot. Psychic allows you to lure bulky Psychic types such as Mega Venusaur and Amoonguss, while Grass Knot lures in Ground types such as Gastrodon, Seismitoad, Hippowdon, Mega Swampert, and Mamoswine and OHKOes all of them.

450.gif

Hippowdon @ Leftovers / Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind / Stone Edge / Toxic

Hope I could help
This helps quite a bit. I especially like that it forces things out with whirlwind, and stealth rock is becoming less of a necessity giving me room for an extra move. However I find that it has terrible 4 moveslot syndrome. Furthermore, its sandstorm does talon no favors. All in all, probably a better fit than tankchomp (embarrassing to have it suggested to me as I love to use BW pokes, especially hippo and ferro). Moreover, your suggestions seem to be bulkier choices. Are you just a fan of bulkier pokemon or do you think this team needs more bulk? Lastly, is hera even a good fit or should I attempt a different mon altogether? The four man team of starmie, thundy, klefki and talon seem to be great with each other, but the physical wall and mega slot never seem to match up with the rest and team synergy suffers. Your response and input is highly valued, and I thank you for the time you have already given me :)
 
This helps quite a bit. I especially like that it forces things out with whirlwind, and stealth rock is becoming less of a necessity giving me room for an extra move. However I find that it has terrible 4 moveslot syndrome. Furthermore, its sandstorm does talon no favors. All in all, probably a better fit than tankchomp (embarrassing to have it suggested to me as I love to use BW pokes, especially hippo and ferro). Moreover, your suggestions seem to be bulkier choices. Are you just a fan of bulkier pokemon or do you think this team needs more bulk? Lastly, is hera even a good fit or should I attempt a different mon altogether? The four man team of starmie, thundy, klefki and talon seem to be great with each other, but the physical wall and mega slot never seem to match up with the rest and team synergy suffers. Your response and input is highly valued, and I thank you for the time you have already given me :)
Hippowdon can run Sand Force since Ground types don't get any benefits from Sandstorm being up, but I find it's useful in wearing down mons like Mega Lopunny down quickly.
I'm more of an offensive player, but the main reason I didn't want to swap Heracross for something that can sweep + deal with Mega Manectric (ie Mega Altaria or Mega Charizard X) is because I don't like changing up teams too much and the only thing with using Alt / Zard is that your team becomes a lot more dependent on Starmie's Rapid Spin, which means if you do decide to run Altaria or Charizard you would probably want to run a defensive Starmie variant that can last over longer games, while providing a more solid and consistent Keldeo answer. However, this does lead to your team becoming more like bulky offense instead of a more fast paced offense team. But really, what it comes down to is what you like and what you want, it is your team after all.
 
Hippowdon can run Sand Force since Ground types don't get any benefits from Sandstorm being up, but I find it's useful in wearing down mons like Mega Lopunny down quickly.
I'm more of an offensive player, but the main reason I didn't want to swap Heracross for something that can sweep + deal with Mega Manectric (ie Mega Altaria or Mega Charizard X) is because I don't like changing up teams too much and the only thing with using Alt / Zard is that your team becomes a lot more dependent on Starmie's Rapid Spin, which means if you do decide to run Altaria or Charizard you would probably want to run a defensive Starmie variant that can last over longer games, while providing a more solid and consistent Keldeo answer. However, this does lead to your team becoming more like bulky offense instead of a more fast paced offense team. But really, what it comes down to is what you like and what you want, it is your team after all.
I honestly haven't had someone be this nice to me on the website. I had to delete my old account due to constant harassment, and you make me want to be more active in the community. Thanks for being a team player and for your time/advice!
 
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