Hello and welcome to my first RMT thread made on this forums. I joined competitive Pokemon about 5 weeks ago by now, and I do like it. However I still lack the ability to build good teams and play around with them, and thats exactly why I made this thread; to get tips about my team.
So the main reason I made this team was Hail. I hate Hail. Seriously. My closest to winning has been a 2-0 loss(also states how bad I am in battling :/) So at first I thought I'd make a Sun team, however it didnt turn out well and I started to hate sun. Then I thought , 'Maybe Rain can work' since there are quite a lot Pokemon in RU that benefit from Rain, like the bulky Waters and Swift Swimmers. So, here's the Team:
Edits will be in Italic
Kabutops @ Choice Band
Trait: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Waterfall
- Rapid Spin
- Aqua Jet
- Stone Edge
Obviously, Kabutops is here to spin and sweep under the Rain thanks to its ablity in Swift Swim, doubling its speed. Rapid Spin is there so I can get away those pesky Stealth Rocks, hindering my Moltres. Aqua Jet is there for the priority. Stone Edge is there for the power and the misses, And waterfall for dat Power. I used to run a Lum berry with Swords Dance, but CB is way better. Thanks Col!
Moltres @ Choice Specs
Trait: Pressure
EVs: 252 SAtk / 4 HP / 252 Spd
Modest Nature
IVs: 0 Atk / 30 SAtk
- Hurricane
- Fire Blast
- Sleep Talk
- U-turn
When I first picked Moltres, I thought it would be a bit held back by the fact that it's Fire Blast would be weakened. However, with Specs Hurricane it doesnt even need to worry about using Fire Blasts and HP Grass(I cannot show you the calcs since I only have Internet Explorer >_<), so those moves are basically emergencies, because with Rain up, Hurricane has perfect accuracy and therefore, something will die if doesnt resist it. U-turn is there if I get a bad matchup if the opponent doubleswitches me.
Uxie @ Damp Rock
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Def
IV's: o Spe
Relaxed Nature
- Stealth Rock
- Rain Dance
- Thunder Wave
- Psychic
Uxie is my lead an Physical Wall, having a great 130 base Def. Unless the opponent has Accelgor as a lead (which I somehow encounter very often), Uxie can get SR up safely, and also even Rain Dance, the key element of this team. Thunder Wave is there to cripple stuff like Minccino and Archeops, the latter which can posses a thread to my team if I dont get SR up. Psychic so it can deal some damage if I decide to fodder Uxie
Rotom-Mow @ Damp Rock
Trait: Levitate
EVs: 252 SAtk / 252 Spe / 4 Spd
Timid Nature
IVs: 30 Atk / 30 Def
- Thunder
- Leaf Storm
- Volt Switch
- Rain Dance
Rotom-Mow is my second Rain Dancer, getting alot of switch-ins due to its fantastic defensive typing. After a Rain Dance, it can abuse it by itself by spamming Thunder, or Volt Switch to get something else in. Leaf Storm is there because i didnt know what to put there
Seismitoad @ Life Orb
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Surf
- Earth Power
- Sludge Wave
- Focus Blast
Seismitoad is my second Swift Swimmer and Electric Wall, having a fantastic movepool and great coverage, it's a real thread for any team and get at least one kill a match. Surf is by far the most powerfull move on this set, recieving not only STAB but also teh Rain Boost. Earth Power is the second STAB and gets rid of steel types that wall the rest of my team. Sludge Wave is for Grasses that otherwise would ruin Toad's day. Focus Miss is there because I didnt know what elso to put there.
This used to be a Lanturn, but after Col suggested me this Pokemon, it has outclassed Lanturn by far.
Escavalier @ Choice Band
Trait: Overcoat
EVs: 252 Atk / 160 HP / 96 Spd
Adamant Nature
- Pursuit
- Iron Head
- Megahorn
- Sleep Talk
Escavalier is my new way to deal with Slowking, while also adding some bulk mto the team and a second reliable grass resist, as most Grass Sweepers can't touch him. Pursuit is for trapping Slowking, other Psychics and Spinblockers that prevent Kabutops from spinning away SR. Iron head for coverage along with it's main STAB, Megahorn. Rest Talk because it can absorb sleep. I'm not sure if I should run 2 Resttalkers, but really the only moves I use here are the three I already use, and Moltres mainly spams Hurricane and in rare occasions Fire Blast.
List of Threads encountered so far:
So this is the team, I hope you can help me out with telling me what my team is weak to and how I can edit my team so it might work better.
Greetings, Turtleye
So the main reason I made this team was Hail. I hate Hail. Seriously. My closest to winning has been a 2-0 loss(also states how bad I am in battling :/) So at first I thought I'd make a Sun team, however it didnt turn out well and I started to hate sun. Then I thought , 'Maybe Rain can work' since there are quite a lot Pokemon in RU that benefit from Rain, like the bulky Waters and Swift Swimmers. So, here's the Team:
Edits will be in Italic

Kabutops @ Choice Band
Trait: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Waterfall
- Rapid Spin
- Aqua Jet
- Stone Edge
Obviously, Kabutops is here to spin and sweep under the Rain thanks to its ablity in Swift Swim, doubling its speed. Rapid Spin is there so I can get away those pesky Stealth Rocks, hindering my Moltres. Aqua Jet is there for the priority. Stone Edge is there for the power and the misses, And waterfall for dat Power. I used to run a Lum berry with Swords Dance, but CB is way better. Thanks Col!

Moltres @ Choice Specs
Trait: Pressure
EVs: 252 SAtk / 4 HP / 252 Spd
Modest Nature
IVs: 0 Atk / 30 SAtk
- Hurricane
- Fire Blast
- Sleep Talk
- U-turn
When I first picked Moltres, I thought it would be a bit held back by the fact that it's Fire Blast would be weakened. However, with Specs Hurricane it doesnt even need to worry about using Fire Blasts and HP Grass(I cannot show you the calcs since I only have Internet Explorer >_<), so those moves are basically emergencies, because with Rain up, Hurricane has perfect accuracy and therefore, something will die if doesnt resist it. U-turn is there if I get a bad matchup if the opponent doubleswitches me.

Uxie @ Damp Rock
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Def
IV's: o Spe
Relaxed Nature
- Stealth Rock
- Rain Dance
- Thunder Wave
- Psychic
Uxie is my lead an Physical Wall, having a great 130 base Def. Unless the opponent has Accelgor as a lead (which I somehow encounter very often), Uxie can get SR up safely, and also even Rain Dance, the key element of this team. Thunder Wave is there to cripple stuff like Minccino and Archeops, the latter which can posses a thread to my team if I dont get SR up. Psychic so it can deal some damage if I decide to fodder Uxie

Rotom-Mow @ Damp Rock
Trait: Levitate
EVs: 252 SAtk / 252 Spe / 4 Spd
Timid Nature
IVs: 30 Atk / 30 Def
- Thunder
- Leaf Storm
- Volt Switch
- Rain Dance
Rotom-Mow is my second Rain Dancer, getting alot of switch-ins due to its fantastic defensive typing. After a Rain Dance, it can abuse it by itself by spamming Thunder, or Volt Switch to get something else in. Leaf Storm is there because i didnt know what to put there

Seismitoad @ Life Orb
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Surf
- Earth Power
- Sludge Wave
- Focus Blast
Seismitoad is my second Swift Swimmer and Electric Wall, having a fantastic movepool and great coverage, it's a real thread for any team and get at least one kill a match. Surf is by far the most powerfull move on this set, recieving not only STAB but also teh Rain Boost. Earth Power is the second STAB and gets rid of steel types that wall the rest of my team. Sludge Wave is for Grasses that otherwise would ruin Toad's day. Focus Miss is there because I didnt know what elso to put there.
This used to be a Lanturn, but after Col suggested me this Pokemon, it has outclassed Lanturn by far.

Escavalier @ Choice Band
Trait: Overcoat
EVs: 252 Atk / 160 HP / 96 Spd
Adamant Nature
- Pursuit
- Iron Head
- Megahorn
- Sleep Talk
Escavalier is my new way to deal with Slowking, while also adding some bulk mto the team and a second reliable grass resist, as most Grass Sweepers can't touch him. Pursuit is for trapping Slowking, other Psychics and Spinblockers that prevent Kabutops from spinning away SR. Iron head for coverage along with it's main STAB, Megahorn. Rest Talk because it can absorb sleep. I'm not sure if I should run 2 Resttalkers, but really the only moves I use here are the three I already use, and Moltres mainly spams Hurricane and in rare occasions Fire Blast.
List of Threads encountered so far:
- Galvantula. Damn this thing is annoying, especially the Scarfed ones. It outspeeds my entire team, maybe not Kabutops but I havent sent him in to a Galvantula yet. It's coverage moves can hit my entire team for SE Damage with Giga Drain, Thunder and Bug Buzz.
- Accelgor. Same as above, but having HP Rock over Thunder. Geez, the only thing that can possible outspeed this is Kabutops under Rain, but most Accelgors carry Focus Sash so I cannot kill it if I havent damaged it on the switch or if he doesnt get SR Damage if dont have it up yet/he leads.
- Magneton. I can only hit him SE with my Moltres. Handles it if he can get a save switch in and Rain is down. Pssh :/
- Slowking The King of RU is a big threat to my team, capable of handling every move I launch at him, bar Rotom-Mow's Leaf Storm. Hits also very hard with scald under rain T_T
- Durant. If I can't hurt it on the switch, it can threathen my whole team with it's moves, due to it's sheer power. Also hard to revengekill if Rain is not up
So this is the team, I hope you can help me out with telling me what my team is weak to and how I can edit my team so it might work better.
Greetings, Turtleye
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