Trying out SemiSand Hyper offense in OU

Is HO good in gen 6 OU?

  • Yes

    Votes: 7 87.5%
  • No

    Votes: 1 12.5%

  • Total voters
    8
Hi! I've been Staying away from OU the last months, but after making a very successfull Hyper offense team in UU, I desided to jump on the OU bandwagon. However as I am about to go into battle with this team, I'm afraid Im doing something wrong. Could you guys help?

The team (SemiSandHOinOUstuffWithAzelf)

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Smogonburd (Talonflame) (F) @ Kelpsy Berry
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Natural Gift
- Brave Bird
- Flare Blitz
- U-turn

Every HO team needs a revenge killer, I desided that Talonflame woulb be the best choice. I am using a standard set with Kelpsy berry Natural gift (90BP Fighting) to not be walled by T-tar and Heatran. Brave bird for priority (should I go for Acrobatics because of the Kelpsy berry?) and Flare blitz hits the steel types that resist Flying spam. U-turn is for momentum.


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Flying Dwarf (Azelf) @ Focus Sash
Ability: Levitate
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Explosion
- Taunt
- Stealth Rock
- Fire Blast

Typical Suicide lead, the same as I use in my UU team. Taunt is to stop Defog and hazards, SR for breaking sashes/Sturdy. Explosion to kill/deal massive damage and Fire blast to take care of Ferrothorn.


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Frogger (Greninja) (M) @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Naive Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- U-turn

Just the standard Pivot/Full out attacking set.


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Cronos (Landorus) (M) @ Life Orb
Ability: Sand Force
EVs: 88 Spd / 252 Atk / 168 SAtk
Naughty Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- Rock Polish

Sand force Landorus is very powerful and few expects it. The EVs are made to make Landorus outspeed 108 scarfers when at +2, HP ice OHKOs Standard garchomp after rocks. Same goes for Dragonite and salamence.


megasinou_tyranitar.png

Tar21 (Tyranitar) (M) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch

T-tar sets up Sand for landorus, but can also ut it to boost up with DD. Fire punch is used over EQ to beat Ferrothorn easier, but it makes Keldeo more of a problem And yes I know about sand breaking sashes but Azelf is a Suicide lead


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Pale Edge (Espeon) (F) @ Life orb
Ability: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Shadow ball
- Baton Pass
- Signal Beam
- Psychic

I did not want to use Espeon, but if there is one thing that destroys my team, it has to be Hazards. I dont want Talonflame to lose 50% at switchins or loose Greninjas speed, so Espeon is the way to go. I desided for a Baton pass + 3 attacks set because It has worked with me before. Psychic and Signal beam are used together since few pokemon resist the combo, Shadowball hits Aegislash and steel types that resist the combo and Baton pass is nice for momentum (can also create U-pass with Talonflame)

I'll take all recommendations into consideration, so please post properly and use arguments.
 
I think you have in interesting idea for a team, and I will take the unique aspects of the team into consideration when making the rate. First of all, in my opinion, your team really doesn't benefit from a suicide lead. There are 2 reasons for this. First of all, as you have a sand team, you have to set up too much, giving your opponent plenty of time to Defog hazards away, making Azelf ultimately useless. Then we get to the second point of, and that is that every suicide lead needs a spinblocker and a Defiant user to back him up, and since you have neither of those, I don't think a suicide lead is beneficial for your team's overall synergy. You could replace Azelf with a better Pokemon that can maybe reliably set up hazards and work as a fast offensive threats. Deo-S comes to mind, placing SR easy and being one of the best revenge-killers in the tier. Also, I think that Espeon can go, as the best way to stop opponent from stacking hazards is to use Taunt on one of your Pokemon. The only thing Espeon is good at is that it can place Dual Screens which can't be Defogged, so if you want to try that option then feel free.

I think your Talonflame has an interesting set, but I would personally only use a Berry if I were using Swords Dance, as an unboosted Berry-move lacks a bit in power, and can only be used once. Unless you want to try a Swords Dance set, I would switch Talonflame's item to either CB or Sharp Beak, and put Will-o-Wisp or Roost in the last slot, respectively. Greninja is an interesting addition, although I'm a bit concerned if he gets worn down too fast with Life Orb. With Talonflame you always have the chance to use Roost, so that isn't as big of a deal. Also, if your that worried of Ferrothorn, I would probably put HP Fire in place of U-turn on Greninja, and free up a moveslot for M-Tyranitar, as he really needs it. I would also consider using Extrasensory in place of Dark Pulse, as I believe it offers overall better coverage.

I think RP Landorus can be effective with DD M-Tyranitar, but I'm a bit concerned whether it's a bit too much to have 2 Speed-boosting sweepers, and no wallbreakers. You could maybe consider Swords Dance on Landorus, as that Attack would truly be terrifying. Another option as a wallbreaker could be CB Tyranitar. You could maybe even try a supportive Tyranitar with SR, and place an additional sweeper or a wallbreaker in place of Azelf or Espeon. That's what I came up with, good luck with the team!

Edit: Also, the best set to use with DD M-Tyranitar is a set using Stone Edge or Cruch / EQ / Ice Punch / DD. EQ is mandatory coverage for Aegislash, Ice Punch lets you hit Gliscor and Lando. Stone Edge is generally the better option, offering better coverage and is stronger, but some people don't like the accuracy, so Crunch is the second best option, and it lets you hit lolBronzong.
 
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