Hi! I've been Staying away from OU the last months, but after making a very successfull Hyper offense team in UU, I desided to jump on the OU bandwagon. However as I am about to go into battle with this team, I'm afraid Im doing something wrong. Could you guys help?
The team (SemiSandHOinOUstuffWithAzelf)
Smogonburd (Talonflame) (F) @ Kelpsy Berry
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Natural Gift
- Brave Bird
- Flare Blitz
- U-turn
Every HO team needs a revenge killer, I desided that Talonflame woulb be the best choice. I am using a standard set with Kelpsy berry Natural gift (90BP Fighting) to not be walled by T-tar and Heatran. Brave bird for priority (should I go for Acrobatics because of the Kelpsy berry?) and Flare blitz hits the steel types that resist Flying spam. U-turn is for momentum.
Flying Dwarf (Azelf) @ Focus Sash
Ability: Levitate
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Explosion
- Taunt
- Stealth Rock
- Fire Blast
Typical Suicide lead, the same as I use in my UU team. Taunt is to stop Defog and hazards, SR for breaking sashes/Sturdy. Explosion to kill/deal massive damage and Fire blast to take care of Ferrothorn.
Frogger (Greninja) (M) @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Naive Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- U-turn
Just the standard Pivot/Full out attacking set.
Cronos (Landorus) (M) @ Life Orb
Ability: Sand Force
EVs: 88 Spd / 252 Atk / 168 SAtk
Naughty Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- Rock Polish
Sand force Landorus is very powerful and few expects it. The EVs are made to make Landorus outspeed 108 scarfers when at +2, HP ice OHKOs Standard garchomp after rocks. Same goes for Dragonite and salamence.
Tar21 (Tyranitar) (M) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch
T-tar sets up Sand for landorus, but can also ut it to boost up with DD. Fire punch is used over EQ to beat Ferrothorn easier, but it makes Keldeo more of a problem And yes I know about sand breaking sashes but Azelf is a Suicide lead
Pale Edge (Espeon) (F) @ Life orb
Ability: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Shadow ball
- Baton Pass
- Signal Beam
- Psychic
I did not want to use Espeon, but if there is one thing that destroys my team, it has to be Hazards. I dont want Talonflame to lose 50% at switchins or loose Greninjas speed, so Espeon is the way to go. I desided for a Baton pass + 3 attacks set because It has worked with me before. Psychic and Signal beam are used together since few pokemon resist the combo, Shadowball hits Aegislash and steel types that resist the combo and Baton pass is nice for momentum (can also create U-pass with Talonflame)
I'll take all recommendations into consideration, so please post properly and use arguments.
The team (SemiSandHOinOUstuffWithAzelf)

Smogonburd (Talonflame) (F) @ Kelpsy Berry
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Natural Gift
- Brave Bird
- Flare Blitz
- U-turn
Every HO team needs a revenge killer, I desided that Talonflame woulb be the best choice. I am using a standard set with Kelpsy berry Natural gift (90BP Fighting) to not be walled by T-tar and Heatran. Brave bird for priority (should I go for Acrobatics because of the Kelpsy berry?) and Flare blitz hits the steel types that resist Flying spam. U-turn is for momentum.

Flying Dwarf (Azelf) @ Focus Sash
Ability: Levitate
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Explosion
- Taunt
- Stealth Rock
- Fire Blast
Typical Suicide lead, the same as I use in my UU team. Taunt is to stop Defog and hazards, SR for breaking sashes/Sturdy. Explosion to kill/deal massive damage and Fire blast to take care of Ferrothorn.

Frogger (Greninja) (M) @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 Atk
Naive Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- U-turn
Just the standard Pivot/Full out attacking set.

Cronos (Landorus) (M) @ Life Orb
Ability: Sand Force
EVs: 88 Spd / 252 Atk / 168 SAtk
Naughty Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- Rock Polish
Sand force Landorus is very powerful and few expects it. The EVs are made to make Landorus outspeed 108 scarfers when at +2, HP ice OHKOs Standard garchomp after rocks. Same goes for Dragonite and salamence.

Tar21 (Tyranitar) (M) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch
T-tar sets up Sand for landorus, but can also ut it to boost up with DD. Fire punch is used over EQ to beat Ferrothorn easier, but it makes Keldeo more of a problem And yes I know about sand breaking sashes but Azelf is a Suicide lead
Pale Edge (Espeon) (F) @ Life orb
Ability: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Shadow ball
- Baton Pass
- Signal Beam
- Psychic
I did not want to use Espeon, but if there is one thing that destroys my team, it has to be Hazards. I dont want Talonflame to lose 50% at switchins or loose Greninjas speed, so Espeon is the way to go. I desided for a Baton pass + 3 attacks set because It has worked with me before. Psychic and Signal beam are used together since few pokemon resist the combo, Shadowball hits Aegislash and steel types that resist the combo and Baton pass is nice for momentum (can also create U-pass with Talonflame)
I'll take all recommendations into consideration, so please post properly and use arguments.